2011-02-17 05:57:18 +00:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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2011-02-27 20:23:21 +00:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup imbuf
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2011-02-27 20:23:21 +00:00
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*/
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2002-10-12 11:37:38 +00:00
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/**
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2012-03-02 16:05:54 +00:00
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* \brief IMage Buffer module.
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2003-05-24 20:49:29 +00:00
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*
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* This module offers import/export of several graphical file formats.
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2012-03-02 16:05:54 +00:00
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* \ingroup imbuf
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2003-05-24 20:49:29 +00:00
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*
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2012-03-02 16:05:54 +00:00
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* \page IMB Imbuf module external interface
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2015-05-20 12:54:45 +10:00
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* \section imb_about About the IMB module
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2002-10-12 11:37:38 +00:00
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*
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* External interface of the IMage Buffer module. This module offers
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* import/export of several graphical file formats. It offers the
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* ImBuf type as a common structure to refer to different graphical
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* file formats, and to enable a uniform way of handling them.
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*
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2015-05-20 12:54:45 +10:00
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* \section imb_issues Known issues with IMB
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2002-10-12 11:37:38 +00:00
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*
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* - imbuf is written in C.
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* - Endianness issues are dealt with internally.
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* - File I/O must be done externally. The module uses FILE*'s to
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* direct input/output.
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*
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2015-05-20 12:54:45 +10:00
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* \section imb_dependencies Dependencies
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2002-10-12 11:37:38 +00:00
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*
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* IMB needs:
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2011-02-17 05:57:18 +00:00
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* - \ref DNA module
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2002-10-12 11:37:38 +00:00
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* The listbase types are used for handling the memory
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* management.
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2011-02-17 05:57:18 +00:00
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* - \ref blenlib module
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2002-10-12 11:37:38 +00:00
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* blenlib handles guarded memory management in blender-style.
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2012-03-09 00:41:09 +00:00
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* BLI_winstuff.h makes a few windows specific behaviors
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2002-10-12 11:37:38 +00:00
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* posix-compliant.
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2003-05-24 20:49:29 +00:00
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*/
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Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
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2012-02-17 18:59:41 +00:00
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#ifndef __IMB_IMBUF_H__
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#define __IMB_IMBUF_H__
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2002-10-12 11:37:38 +00:00
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Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.
This introduces two configurable color spaces:
- Input color space for images and movie clips. This space is used to convert
images/movies from color space in which file is saved to Blender's linear
space (for float images, byte images are not internally converted, only input
space is stored for such images and used later).
This setting could be found in image/clip data block settings.
- Display color space which defines space in which particular display is working.
This settings could be found in scene's Color Management panel.
When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.
This conversions are:
- View, which defines tone curve applying before display transformation.
These are different ways to view the image on the same display device.
For example it could be used to emulate film view on sRGB display.
- Exposure affects on image exposure before tone map is applied.
- Gamma is post-display gamma correction, could be used to match particular
display gamma.
- RGB curves are user-defined curves which are applying before display
transformation, could be used for different purposes.
All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.
This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).
Some technical notes:
- Image buffer's float buffer is now always in linear space, even if it was
created from 16bit byte images.
- Space of byte buffer is stored in image buffer's rect_colorspace property.
- Profile of image buffer was removed since it's not longer meaningful.
- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
to support other spaces, but it's quite large project which isn't so
much important.
- Legacy Color Management option disabled is emulated by using None display.
It could have some regressions, but there's no clear way to avoid them.
- If OpenColorIO is disabled on build time, it should make blender behaving
in the same way as previous release with color management enabled.
More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management
--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
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#define IM_MAX_SPACE 64
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2013-09-10 01:00:03 +00:00
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/* for bool */
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#include "../blenlib/BLI_sys_types.h"
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2003-05-24 20:49:29 +00:00
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention defined in ???
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2003-05-24 20:49:29 +00:00
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*/
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2002-10-12 11:37:38 +00:00
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struct ImBuf;
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2003-05-24 20:49:29 +00:00
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention defined in ???
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2003-05-24 20:49:29 +00:00
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*/
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2002-10-12 11:37:38 +00:00
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struct anim;
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Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.
This introduces two configurable color spaces:
- Input color space for images and movie clips. This space is used to convert
images/movies from color space in which file is saved to Blender's linear
space (for float images, byte images are not internally converted, only input
space is stored for such images and used later).
This setting could be found in image/clip data block settings.
- Display color space which defines space in which particular display is working.
This settings could be found in scene's Color Management panel.
When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.
This conversions are:
- View, which defines tone curve applying before display transformation.
These are different ways to view the image on the same display device.
For example it could be used to emulate film view on sRGB display.
- Exposure affects on image exposure before tone map is applied.
- Gamma is post-display gamma correction, could be used to match particular
display gamma.
- RGB curves are user-defined curves which are applying before display
transformation, could be used for different purposes.
All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.
This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).
Some technical notes:
- Image buffer's float buffer is now always in linear space, even if it was
created from 16bit byte images.
- Space of byte buffer is stored in image buffer's rect_colorspace property.
- Profile of image buffer was removed since it's not longer meaningful.
- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
to support other spaces, but it's quite large project which isn't so
much important.
- Legacy Color Management option disabled is emulated by using None display.
It could have some regressions, but there's no clear way to avoid them.
- If OpenColorIO is disabled on build time, it should make blender behaving
in the same way as previous release with color management enabled.
More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management
--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
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struct ColorManagedDisplay;
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2015-01-30 16:00:30 +01:00
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struct GSet;
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2015-04-06 10:40:12 -03:00
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/**
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*
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* \attention defined in DNA_scene_types.h
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*/
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struct ImageFormatData;
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struct Stereo3dFormat;
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2002-10-12 11:37:38 +00:00
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention Defined in allocimbuf.c
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2002-10-12 11:37:38 +00:00
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*/
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
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void IMB_init(void);
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void IMB_exit(void);
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2002-10-12 11:37:38 +00:00
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention Defined in readimage.c
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2002-10-12 11:37:38 +00:00
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*/
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2019-03-25 09:08:29 +11:00
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struct ImBuf *IMB_ibImageFromMemory(
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const unsigned char *mem, size_t size, int flags,
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char colorspace[IM_MAX_SPACE], const char *descr);
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2002-10-12 11:37:38 +00:00
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention Defined in readimage.c
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2002-10-12 11:37:38 +00:00
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*/
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2012-11-05 10:32:47 +00:00
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struct ImBuf *IMB_testiffname(const char *filepath, int flags);
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2002-10-12 11:37:38 +00:00
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention Defined in readimage.c
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2002-10-12 11:37:38 +00:00
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*/
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Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.
This introduces two configurable color spaces:
- Input color space for images and movie clips. This space is used to convert
images/movies from color space in which file is saved to Blender's linear
space (for float images, byte images are not internally converted, only input
space is stored for such images and used later).
This setting could be found in image/clip data block settings.
- Display color space which defines space in which particular display is working.
This settings could be found in scene's Color Management panel.
When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.
This conversions are:
- View, which defines tone curve applying before display transformation.
These are different ways to view the image on the same display device.
For example it could be used to emulate film view on sRGB display.
- Exposure affects on image exposure before tone map is applied.
- Gamma is post-display gamma correction, could be used to match particular
display gamma.
- RGB curves are user-defined curves which are applying before display
transformation, could be used for different purposes.
All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.
This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).
Some technical notes:
- Image buffer's float buffer is now always in linear space, even if it was
created from 16bit byte images.
- Space of byte buffer is stored in image buffer's rect_colorspace property.
- Profile of image buffer was removed since it's not longer meaningful.
- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
to support other spaces, but it's quite large project which isn't so
much important.
- Legacy Color Management option disabled is emulated by using None display.
It could have some regressions, but there's no clear way to avoid them.
- If OpenColorIO is disabled on build time, it should make blender behaving
in the same way as previous release with color management enabled.
More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management
--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
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struct ImBuf *IMB_loadiffname(const char *filepath, int flags, char colorspace[IM_MAX_SPACE]);
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2002-10-12 11:37:38 +00:00
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention Defined in allocimbuf.c
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2002-10-12 11:37:38 +00:00
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*/
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Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
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void IMB_freeImBuf(struct ImBuf *ibuf);
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2002-10-12 11:37:38 +00:00
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention Defined in allocimbuf.c
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2002-10-12 11:37:38 +00:00
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*/
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2010-09-28 10:03:56 +00:00
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struct ImBuf *IMB_allocImBuf(unsigned int x, unsigned int y,
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2016-05-06 11:48:07 +02:00
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unsigned char planes, unsigned int flags);
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/**
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* Initialize given ImBuf.
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*
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* Use in cases when temporary image buffer is allocated on stack.
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*
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* \attention Defined in allocimbuf.c
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*/
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bool IMB_initImBuf(struct ImBuf *ibuf,
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unsigned int x, unsigned int y,
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unsigned char planes, unsigned int flags);
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2002-10-12 11:37:38 +00:00
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2015-02-23 17:19:06 +01:00
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/**
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* Create a copy of a pixel buffer and wrap it to a new ImBuf
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* \attention Defined in allocimbuf.c
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*/
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struct ImBuf *IMB_allocFromBuffer(const unsigned int *rect, const float *rectf,
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unsigned int w, unsigned int h);
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2006-02-05 19:23:34 +00:00
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/**
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*
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* Increase reference count to imbuf
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* (to delete an imbuf you have to call freeImBuf as many times as it
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* is referenced)
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*
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2012-03-02 16:05:54 +00:00
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* \attention Defined in allocimbuf.c
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2006-02-05 19:23:34 +00:00
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*/
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Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
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void IMB_refImBuf(struct ImBuf *ibuf);
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2013-03-26 07:29:01 +00:00
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struct ImBuf *IMB_makeSingleUser(struct ImBuf *ibuf);
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2006-02-05 19:23:34 +00:00
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2002-10-12 11:37:38 +00:00
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention Defined in allocimbuf.c
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2002-10-12 11:37:38 +00:00
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*/
|
2017-06-14 22:36:30 +02:00
|
|
|
struct ImBuf *IMB_dupImBuf(const struct ImBuf *ibuf1);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in allocimbuf.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
2013-09-10 01:00:03 +00:00
|
|
|
bool addzbufImBuf(struct ImBuf *ibuf);
|
|
|
|
bool addzbuffloatImBuf(struct ImBuf *ibuf);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in rectop.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
2006-07-31 15:53:03 +00:00
|
|
|
|
|
|
|
typedef enum IMB_BlendMode {
|
|
|
|
IMB_BLEND_MIX = 0,
|
|
|
|
IMB_BLEND_ADD = 1,
|
|
|
|
IMB_BLEND_SUB = 2,
|
|
|
|
IMB_BLEND_MUL = 3,
|
|
|
|
IMB_BLEND_LIGHTEN = 4,
|
|
|
|
IMB_BLEND_DARKEN = 5,
|
2006-11-07 00:10:37 +00:00
|
|
|
IMB_BLEND_ERASE_ALPHA = 6,
|
|
|
|
IMB_BLEND_ADD_ALPHA = 7,
|
2014-07-21 12:02:05 +02:00
|
|
|
IMB_BLEND_OVERLAY = 8,
|
|
|
|
IMB_BLEND_HARDLIGHT = 9,
|
|
|
|
IMB_BLEND_COLORBURN = 10,
|
|
|
|
IMB_BLEND_LINEARBURN = 11,
|
|
|
|
IMB_BLEND_COLORDODGE = 12,
|
|
|
|
IMB_BLEND_SCREEN = 13,
|
|
|
|
IMB_BLEND_SOFTLIGHT = 14,
|
|
|
|
IMB_BLEND_PINLIGHT = 15,
|
|
|
|
IMB_BLEND_VIVIDLIGHT = 16,
|
|
|
|
IMB_BLEND_LINEARLIGHT = 17,
|
|
|
|
IMB_BLEND_DIFFERENCE = 18,
|
|
|
|
IMB_BLEND_EXCLUSION = 19,
|
|
|
|
IMB_BLEND_HUE = 20,
|
|
|
|
IMB_BLEND_SATURATION = 21,
|
|
|
|
IMB_BLEND_LUMINOSITY = 22,
|
|
|
|
IMB_BLEND_COLOR = 23,
|
2017-07-21 00:16:59 +02:00
|
|
|
IMB_BLEND_INTERPOLATE = 24,
|
2006-07-31 15:53:03 +00:00
|
|
|
|
|
|
|
IMB_BLEND_COPY = 1000,
|
|
|
|
IMB_BLEND_COPY_RGB = 1001,
|
2019-01-15 23:57:49 +11:00
|
|
|
IMB_BLEND_COPY_ALPHA = 1002,
|
2006-07-31 15:53:03 +00:00
|
|
|
} IMB_BlendMode;
|
|
|
|
|
2013-04-28 11:55:41 +00:00
|
|
|
void IMB_blend_color_byte(unsigned char dst[4], unsigned char src1[4],
|
|
|
|
unsigned char src2[4], IMB_BlendMode mode);
|
|
|
|
void IMB_blend_color_float(float dst[4], float src1[4], float src2[4],
|
2006-07-31 15:53:03 +00:00
|
|
|
IMB_BlendMode mode);
|
|
|
|
|
2018-06-17 17:04:54 +02:00
|
|
|
void IMB_rectclip(struct ImBuf *dbuf, struct ImBuf *sbuf, int *destx,
|
2006-07-31 15:53:03 +00:00
|
|
|
int *desty, int *srcx, int *srcy, int *width, int *height);
|
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
|
|
|
void IMB_rectcpy(struct ImBuf *drect, struct ImBuf *srect, int destx,
|
|
|
|
int desty, int srcx, int srcy, int width, int height);
|
2013-04-30 06:07:42 +00:00
|
|
|
void IMB_rectblend(struct ImBuf *dbuf, struct ImBuf *obuf, struct ImBuf *sbuf,
|
2014-07-21 12:02:05 +02:00
|
|
|
unsigned short *dmask, unsigned short *curvemask, unsigned short *mmask, float mask_max,
|
2013-04-30 06:07:42 +00:00
|
|
|
int destx, int desty, int origx, int origy, int srcx, int srcy,
|
2014-07-21 12:02:05 +02:00
|
|
|
int width, int height, IMB_BlendMode mode, bool accumulate);
|
2016-05-06 11:48:07 +02:00
|
|
|
void IMB_rectblend_threaded(struct ImBuf *dbuf, struct ImBuf *obuf, struct ImBuf *sbuf,
|
|
|
|
unsigned short *dmask, unsigned short *curvemask, unsigned short *mmask, float mask_max,
|
|
|
|
int destx, int desty, int origx, int origy, int srcx, int srcy,
|
|
|
|
int width, int height, IMB_BlendMode mode, bool accumulate);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in indexer.c
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
typedef enum IMB_Timecode_Type {
|
|
|
|
IMB_TC_NONE = 0, /* don't use timecode files at all */
|
2012-03-09 18:28:30 +00:00
|
|
|
|
|
|
|
IMB_TC_RECORD_RUN = 1, /* use images in the order as they are recorded
|
|
|
|
* (currently, this is the only one implemented
|
|
|
|
* and is a sane default) */
|
|
|
|
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
IMB_TC_FREE_RUN = 2, /* use global timestamp written by recording
|
2015-08-06 12:34:31 +10:00
|
|
|
* device (prosumer camcorders e.g. can do that) */
|
2012-03-09 18:28:30 +00:00
|
|
|
IMB_TC_INTERPOLATED_REC_DATE_FREE_RUN = 4, /* interpolate a global timestamp using the
|
|
|
|
* record date and time written by recording
|
|
|
|
* device (*every* consumer camcorder can do
|
|
|
|
* that :) )*/
|
2011-12-15 12:18:09 +00:00
|
|
|
IMB_TC_RECORD_RUN_NO_GAPS = 8,
|
2019-01-15 23:57:49 +11:00
|
|
|
IMB_TC_MAX_SLOT = 4,
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
} IMB_Timecode_Type;
|
|
|
|
|
|
|
|
typedef enum IMB_Proxy_Size {
|
|
|
|
IMB_PROXY_NONE = 0,
|
|
|
|
IMB_PROXY_25 = 1,
|
|
|
|
IMB_PROXY_50 = 2,
|
|
|
|
IMB_PROXY_75 = 4,
|
|
|
|
IMB_PROXY_100 = 8,
|
2019-01-15 23:57:49 +11:00
|
|
|
IMB_PROXY_MAX_SLOT = 4,
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
} IMB_Proxy_Size;
|
|
|
|
|
|
|
|
/* defaults to BL_proxy within the directory of the animation */
|
2013-03-26 07:29:01 +00:00
|
|
|
void IMB_anim_set_index_dir(struct anim *anim, const char *dir);
|
2015-03-25 12:05:34 +01:00
|
|
|
void IMB_anim_get_fname(struct anim *anim, char *file, int size);
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
|
2013-03-26 07:29:01 +00:00
|
|
|
int IMB_anim_index_get_frame_index(struct anim *anim, IMB_Timecode_Type tc,
|
2011-11-11 13:09:14 +00:00
|
|
|
int position);
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
|
2015-01-28 17:30:15 +05:00
|
|
|
IMB_Proxy_Size IMB_anim_proxy_get_existing(struct anim *anim);
|
|
|
|
|
2012-02-29 12:08:26 +00:00
|
|
|
struct IndexBuildContext;
|
|
|
|
|
|
|
|
/* prepare context for proxies/imecodes builder */
|
|
|
|
struct IndexBuildContext *IMB_anim_index_rebuild_context(struct anim *anim, IMB_Timecode_Type tcs_in_use,
|
2015-01-28 17:30:15 +05:00
|
|
|
IMB_Proxy_Size proxy_sizes_in_use, int quality,
|
2015-01-30 16:00:30 +01:00
|
|
|
const bool overwite, struct GSet *file_list);
|
2012-02-29 12:08:26 +00:00
|
|
|
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
/* will rebuild all used indices and proxies at once */
|
2012-02-29 12:08:26 +00:00
|
|
|
void IMB_anim_index_rebuild(struct IndexBuildContext *context,
|
2011-11-11 13:09:14 +00:00
|
|
|
short *stop, short *do_update, float *progress);
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
|
2012-02-29 12:08:26 +00:00
|
|
|
/* finish rebuilding proxises/timecodes and free temporary contexts used */
|
|
|
|
void IMB_anim_index_rebuild_finish(struct IndexBuildContext *context, short stop);
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
/**
|
2012-03-02 16:05:54 +00:00
|
|
|
* Return the length (in frames) of the given \a anim.
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
int IMB_anim_get_duration(struct anim *anim, IMB_Timecode_Type tc);
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
2014-04-01 11:34:00 +11:00
|
|
|
* Return the fps contained in movie files (function rval is false,
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
* and frs_sec and frs_sec_base untouched if none available!)
|
|
|
|
*/
|
2014-04-01 11:34:00 +11:00
|
|
|
bool IMB_anim_get_fps(struct anim *anim,
|
2015-06-12 11:47:37 +02:00
|
|
|
short *frs_sec, float *frs_sec_base, bool no_av_base);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in anim_movie.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.
This introduces two configurable color spaces:
- Input color space for images and movie clips. This space is used to convert
images/movies from color space in which file is saved to Blender's linear
space (for float images, byte images are not internally converted, only input
space is stored for such images and used later).
This setting could be found in image/clip data block settings.
- Display color space which defines space in which particular display is working.
This settings could be found in scene's Color Management panel.
When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.
This conversions are:
- View, which defines tone curve applying before display transformation.
These are different ways to view the image on the same display device.
For example it could be used to emulate film view on sRGB display.
- Exposure affects on image exposure before tone map is applied.
- Gamma is post-display gamma correction, could be used to match particular
display gamma.
- RGB curves are user-defined curves which are applying before display
transformation, could be used for different purposes.
All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.
This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).
Some technical notes:
- Image buffer's float buffer is now always in linear space, even if it was
created from 16bit byte images.
- Space of byte buffer is stored in image buffer's rect_colorspace property.
- Profile of image buffer was removed since it's not longer meaningful.
- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
to support other spaces, but it's quite large project which isn't so
much important.
- Legacy Color Management option disabled is emulated by using None display.
It could have some regressions, but there's no clear way to avoid them.
- If OpenColorIO is disabled on build time, it should make blender behaving
in the same way as previous release with color management enabled.
More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management
--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
|
|
|
struct anim *IMB_open_anim(const char *name, int ib_flags, int streamindex, char colorspace[IM_MAX_SPACE]);
|
2015-04-06 10:40:12 -03:00
|
|
|
void IMB_suffix_anim(struct anim *anim, const char *suffix);
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
void IMB_close_anim(struct anim *anim);
|
2012-02-29 12:08:26 +00:00
|
|
|
void IMB_close_anim_proxies(struct anim *anim);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in anim_movie.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
2003-04-28 02:15:46 +00:00
|
|
|
|
2011-10-27 04:24:34 +00:00
|
|
|
int ismovie(const char *filepath);
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
void IMB_anim_set_preseek(struct anim *anim, int preseek);
|
|
|
|
int IMB_anim_get_preseek(struct anim *anim);
|
2003-04-28 02:15:46 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in anim_movie.c
|
2003-04-28 02:15:46 +00:00
|
|
|
*/
|
|
|
|
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
struct ImBuf *IMB_anim_absolute(
|
|
|
|
struct anim *anim, int position,
|
2018-06-17 17:04:54 +02:00
|
|
|
IMB_Timecode_Type tc /* = 1 = IMB_TC_RECORD_RUN */,
|
== Sequencer ==
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
|
|
|
IMB_Proxy_Size preview_size /* = 0 = IMB_PROXY_NONE */);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2007-09-02 17:25:03 +00:00
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in anim_movie.c
|
2007-09-02 17:25:03 +00:00
|
|
|
* fetches a define previewframe, usually half way into the movie
|
|
|
|
*/
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
struct ImBuf *IMB_anim_previewframe(struct anim *anim);
|
2007-09-02 17:25:03 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in anim_movie.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
void IMB_free_anim(struct anim *anim);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in filter.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
2011-06-05 20:54:04 +00:00
|
|
|
|
|
|
|
#define FILTER_MASK_NULL 0
|
|
|
|
#define FILTER_MASK_MARGIN 1
|
|
|
|
#define FILTER_MASK_USED 2
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
void IMB_filter(struct ImBuf *ibuf);
|
2011-06-05 20:54:04 +00:00
|
|
|
void IMB_mask_filter_extend(char *mask, int width, int height);
|
|
|
|
void IMB_mask_clear(struct ImBuf *ibuf, char *mask, int val);
|
2011-07-24 10:26:22 +00:00
|
|
|
void IMB_filter_extend(struct ImBuf *ibuf, char *mask, int filter);
|
2010-03-14 18:22:04 +00:00
|
|
|
void IMB_makemipmap(struct ImBuf *ibuf, int use_filter);
|
2010-12-14 18:02:41 +00:00
|
|
|
void IMB_remakemipmap(struct ImBuf *ibuf, int use_filter);
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
struct ImBuf *IMB_getmipmap(struct ImBuf *ibuf, int level);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in cache.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
|
|
|
|
void IMB_tile_cache_params(int totthread, int maxmem);
|
|
|
|
unsigned int *IMB_gettile(struct ImBuf *ibuf, int tx, int ty, int thread);
|
|
|
|
void IMB_tiles_to_rect(struct ImBuf *ibuf);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in filter.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
void IMB_filtery(struct ImBuf *ibuf);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in scaling.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
struct ImBuf *IMB_onehalf(struct ImBuf *ibuf1);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in scaling.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
2018-04-02 17:30:35 +02:00
|
|
|
bool IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in scaling.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
2018-04-02 17:30:35 +02:00
|
|
|
bool IMB_scalefastImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2013-03-15 11:59:46 +00:00
|
|
|
/**
|
|
|
|
*
|
|
|
|
* \attention Defined in scaling.c
|
|
|
|
*/
|
|
|
|
void IMB_scaleImBuf_threaded(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in writeimage.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
2010-11-17 09:45:45 +00:00
|
|
|
short IMB_saveiff(struct ImBuf *ibuf, const char *filepath, int flags);
|
2018-04-02 17:30:35 +02:00
|
|
|
bool IMB_prepare_write_ImBuf(const bool isfloat, struct ImBuf *ibuf);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in util.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
2014-04-01 11:34:00 +11:00
|
|
|
bool IMB_ispic(const char *name);
|
2014-04-30 10:43:46 +10:00
|
|
|
int IMB_ispic_type(const char *name);
|
2002-10-12 11:37:38 +00:00
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2003-04-28 02:15:46 +00:00
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention Defined in util.c
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2003-04-28 02:15:46 +00:00
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*/
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2014-02-03 18:55:59 +11:00
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bool IMB_isanim(const char *name);
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2003-04-28 02:15:46 +00:00
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention Defined in util.c
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2003-04-28 02:15:46 +00:00
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*/
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2010-11-19 02:14:18 +00:00
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int imb_get_anim_type(const char *name);
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2003-04-28 02:15:46 +00:00
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2015-04-06 10:40:12 -03:00
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/**
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*
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* \attention Defined in util.c
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*/
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bool IMB_isfloat(struct ImBuf *ibuf);
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2018-06-17 17:04:54 +02:00
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/* create char buffer, color corrected if necessary, for ImBufs that lack one */
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2006-01-09 19:17:37 +00:00
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void IMB_rect_from_float(struct ImBuf *ibuf);
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2012-03-09 18:28:30 +00:00
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/* Create char buffer for part of the image, color corrected if necessary,
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* Changed part will be stored in buffer. This is expected to be used for texture painting updates */
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2014-04-11 11:25:41 +10:00
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void IMB_partial_rect_from_float(struct ImBuf *ibuf, float *buffer, int x, int y, int w, int h, bool is_data);
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2006-01-12 15:46:29 +00:00
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void IMB_float_from_rect(struct ImBuf *ibuf);
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2011-06-24 03:49:56 +00:00
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void IMB_color_to_bw(struct ImBuf *ibuf);
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2012-03-17 19:31:28 +00:00
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void IMB_saturation(struct ImBuf *ibuf, float sat);
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2002-10-12 11:37:38 +00:00
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2011-12-28 13:29:33 +00:00
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/* converting pixel buffers */
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void IMB_buffer_byte_from_float(unsigned char *rect_to, const float *rect_from,
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2014-04-01 11:34:00 +11:00
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int channels_from, float dither, int profile_to, int profile_from, bool predivide,
|
2011-12-28 13:29:33 +00:00
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int width, int height, int stride_to, int stride_from);
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2014-04-25 21:34:00 -03:00
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void IMB_buffer_byte_from_float_mask(unsigned char *rect_to, const float *rect_from,
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int channels_from, float dither, bool predivide,
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int width, int height, int stride_to, int stride_from, char *mask);
|
2011-12-28 13:29:33 +00:00
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void IMB_buffer_float_from_byte(float *rect_to, const unsigned char *rect_from,
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2014-04-01 11:34:00 +11:00
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int profile_to, int profile_from, bool predivide,
|
2011-12-28 13:29:33 +00:00
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int width, int height, int stride_to, int stride_from);
|
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void IMB_buffer_float_from_float(float *rect_to, const float *rect_from,
|
2014-04-01 11:34:00 +11:00
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int channels_from, int profile_to, int profile_from, bool predivide,
|
2011-12-28 13:29:33 +00:00
|
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int width, int height, int stride_to, int stride_from);
|
2016-05-05 23:33:40 +02:00
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void IMB_buffer_float_from_float_threaded(float *rect_to, const float *rect_from,
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int channels_from, int profile_to, int profile_from, bool predivide,
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int width, int height, int stride_to, int stride_from);
|
2014-04-25 21:34:00 -03:00
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void IMB_buffer_float_from_float_mask(float *rect_to, const float *rect_from,
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int channels_from, int width, int height, int stride_to, int stride_from, char *mask);
|
2011-12-28 13:29:33 +00:00
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void IMB_buffer_byte_from_byte(unsigned char *rect_to, const unsigned char *rect_from,
|
2014-04-01 11:34:00 +11:00
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int profile_to, int profile_from, bool predivide,
|
2011-12-28 13:29:33 +00:00
|
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int width, int height, int stride_to, int stride_from);
|
2012-02-14 13:25:23 +00:00
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void IMB_buffer_float_clamp(float *buf, int width, int height);
|
2012-12-31 13:52:13 +00:00
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void IMB_buffer_float_unpremultiply(float *buf, int width, int height);
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void IMB_buffer_float_premultiply(float *buf, int width, int height);
|
2011-12-28 13:29:33 +00:00
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2002-10-12 11:37:38 +00:00
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/**
|
2007-04-04 13:18:41 +00:00
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* Change the ordering of the color bytes pointed to by rect from
|
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* rgba to abgr. size * 4 color bytes are reordered.
|
2002-10-12 11:37:38 +00:00
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*
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2012-03-02 16:05:54 +00:00
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* \attention Defined in imageprocess.c
|
2002-10-12 11:37:38 +00:00
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*/
|
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);
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2008-12-14 17:32:24 +00:00
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2002-10-12 11:37:38 +00:00
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/**
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*
|
2012-03-02 16:05:54 +00:00
|
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* \attention defined in imageprocess.c
|
2002-10-12 11:37:38 +00:00
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*/
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
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void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
|
2012-12-11 14:19:41 +00:00
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void nearest_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
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void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
|
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2012-10-01 06:18:45 +00:00
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void bicubic_interpolation_color(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
|
2012-12-11 14:19:41 +00:00
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void nearest_interpolation_color(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
|
2015-05-29 13:38:20 +02:00
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void nearest_interpolation_color_wrap(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
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2012-10-01 06:18:45 +00:00
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void bilinear_interpolation_color(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
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void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
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2002-10-12 11:37:38 +00:00
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2013-01-05 15:33:18 +00:00
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void IMB_alpha_under_color_float(float *rect_float, int x, int y, float backcol[3]);
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void IMB_alpha_under_color_byte(unsigned char *rect, int x, int y, float backcol[3]);
|
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2002-10-12 11:37:38 +00:00
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention defined in readimage.c
|
2018-06-01 18:19:39 +02:00
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*/
|
2013-10-08 21:17:24 +00:00
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struct ImBuf *IMB_loadifffile(int file, const char *filepath, int flags, char colorspace[IM_MAX_SPACE], const char *descr);
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2002-10-12 11:37:38 +00:00
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/**
|
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*
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2012-03-02 16:05:54 +00:00
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* \attention defined in scaling.c
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2002-10-12 11:37:38 +00:00
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*/
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struct ImBuf *IMB_half_x(struct ImBuf *ibuf1);
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention defined in scaling.c
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2002-10-12 11:37:38 +00:00
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*/
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struct ImBuf *IMB_double_fast_x(struct ImBuf *ibuf1);
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention defined in scaling.c
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2002-10-12 11:37:38 +00:00
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*/
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struct ImBuf *IMB_double_x(struct ImBuf *ibuf1);
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention defined in scaling.c
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2002-10-12 11:37:38 +00:00
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*/
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struct ImBuf *IMB_half_y(struct ImBuf *ibuf1);
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention defined in scaling.c
|
2002-10-12 11:37:38 +00:00
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*/
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struct ImBuf *IMB_double_fast_y(struct ImBuf *ibuf1);
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/**
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*
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2012-03-02 16:05:54 +00:00
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* \attention defined in scaling.c
|
2002-10-12 11:37:38 +00:00
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*/
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struct ImBuf *IMB_double_y(struct ImBuf *ibuf1);
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/**
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|
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*
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2012-03-02 16:05:54 +00:00
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* \attention Defined in rotate.c
|
2002-10-12 11:37:38 +00:00
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*/
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2007-10-12 06:37:20 +00:00
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void IMB_flipx(struct ImBuf *ibuf);
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
void IMB_flipy(struct ImBuf *ibuf);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
/* Premultiply alpha */
|
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|
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void IMB_premultiply_alpha(struct ImBuf *ibuf);
|
2012-12-31 13:52:13 +00:00
|
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void IMB_unpremultiply_alpha(struct ImBuf *ibuf);
|
2002-10-12 11:37:38 +00:00
|
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|
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|
|
/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in allocimbuf.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
void IMB_freezbufImBuf(struct ImBuf *ibuf);
|
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void IMB_freezbuffloatImBuf(struct ImBuf *ibuf);
|
2002-10-12 11:37:38 +00:00
|
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|
|
|
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/**
|
|
|
|
*
|
2012-03-02 16:05:54 +00:00
|
|
|
* \attention Defined in rectop.c
|
2002-10-12 11:37:38 +00:00
|
|
|
*/
|
2011-06-15 01:56:49 +00:00
|
|
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void IMB_rectfill(struct ImBuf *drect, const float col[4]);
|
Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.
This introduces two configurable color spaces:
- Input color space for images and movie clips. This space is used to convert
images/movies from color space in which file is saved to Blender's linear
space (for float images, byte images are not internally converted, only input
space is stored for such images and used later).
This setting could be found in image/clip data block settings.
- Display color space which defines space in which particular display is working.
This settings could be found in scene's Color Management panel.
When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.
This conversions are:
- View, which defines tone curve applying before display transformation.
These are different ways to view the image on the same display device.
For example it could be used to emulate film view on sRGB display.
- Exposure affects on image exposure before tone map is applied.
- Gamma is post-display gamma correction, could be used to match particular
display gamma.
- RGB curves are user-defined curves which are applying before display
transformation, could be used for different purposes.
All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.
This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).
Some technical notes:
- Image buffer's float buffer is now always in linear space, even if it was
created from 16bit byte images.
- Space of byte buffer is stored in image buffer's rect_colorspace property.
- Profile of image buffer was removed since it's not longer meaningful.
- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
to support other spaces, but it's quite large project which isn't so
much important.
- Legacy Color Management option disabled is emulated by using None display.
It could have some regressions, but there's no clear way to avoid them.
- If OpenColorIO is disabled on build time, it should make blender behaving
in the same way as previous release with color management enabled.
More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management
--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
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void IMB_rectfill_area(struct ImBuf *ibuf, const float col[4], int x1, int y1, int x2, int y2, struct ColorManagedDisplay *display);
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2011-06-15 01:56:49 +00:00
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void IMB_rectfill_alpha(struct ImBuf *ibuf, const float value);
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2007-10-20 16:17:27 +00:00
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2007-10-28 22:27:07 +00:00
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/* this should not be here, really, we needed it for operating on render data, IMB_rectfill_area calls it */
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2012-08-12 22:50:21 +00:00
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void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height,
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Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.
This introduces two configurable color spaces:
- Input color space for images and movie clips. This space is used to convert
images/movies from color space in which file is saved to Blender's linear
space (for float images, byte images are not internally converted, only input
space is stored for such images and used later).
This setting could be found in image/clip data block settings.
- Display color space which defines space in which particular display is working.
This settings could be found in scene's Color Management panel.
When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.
This conversions are:
- View, which defines tone curve applying before display transformation.
These are different ways to view the image on the same display device.
For example it could be used to emulate film view on sRGB display.
- Exposure affects on image exposure before tone map is applied.
- Gamma is post-display gamma correction, could be used to match particular
display gamma.
- RGB curves are user-defined curves which are applying before display
transformation, could be used for different purposes.
All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.
This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).
Some technical notes:
- Image buffer's float buffer is now always in linear space, even if it was
created from 16bit byte images.
- Space of byte buffer is stored in image buffer's rect_colorspace property.
- Profile of image buffer was removed since it's not longer meaningful.
- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
to support other spaces, but it's quite large project which isn't so
much important.
- Legacy Color Management option disabled is emulated by using None display.
It could have some regressions, but there's no clear way to avoid them.
- If OpenColorIO is disabled on build time, it should make blender behaving
in the same way as previous release with color management enabled.
More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management
--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
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const float col[4], struct ColorManagedDisplay *display,
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2012-09-04 01:23:50 +00:00
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int x1, int y1, int x2, int y2);
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2007-10-28 22:27:07 +00:00
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2006-01-24 10:35:43 +00:00
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/* exported for image tools in blender, to quickly allocate 32 bits rect */
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2018-01-14 14:19:57 +01:00
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void *imb_alloc_pixels(unsigned int x,
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unsigned int y,
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unsigned int channels,
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size_t typesize,
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const char *name);
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2013-09-10 01:00:03 +00:00
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bool imb_addrectImBuf(struct ImBuf *ibuf);
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
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void imb_freerectImBuf(struct ImBuf *ibuf);
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2003-09-09 21:26:34 +00:00
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2013-09-10 01:00:03 +00:00
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bool imb_addrectfloatImBuf(struct ImBuf *ibuf);
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
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void imb_freerectfloatImBuf(struct ImBuf *ibuf);
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void imb_freemipmapImBuf(struct ImBuf *ibuf);
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2006-02-10 21:10:58 +00:00
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2013-09-10 01:00:03 +00:00
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bool imb_addtilesImBuf(struct ImBuf *ibuf);
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
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void imb_freetilesImBuf(struct ImBuf *ibuf);
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2005-11-23 15:20:45 +00:00
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2012-08-07 16:47:46 +00:00
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/* threaded processors */
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void IMB_processor_apply_threaded(int buffer_lines, int handle_size, void *init_customdata,
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void (init_handle) (void *handle, int start_line, int tot_line,
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void *customdata),
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void *(do_thread) (void *));
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2016-05-05 13:15:51 +02:00
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typedef void (*ScanlineThreadFunc) (void *custom_data,
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int start_scanline,
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int num_scanlines);
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2016-05-05 14:18:11 +02:00
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void IMB_processor_apply_threaded_scanlines(int total_scanlines,
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2016-05-05 13:15:51 +02:00
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ScanlineThreadFunc do_thread,
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void *custom_data);
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2012-08-26 11:01:14 +00:00
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/* ffmpeg */
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void IMB_ffmpeg_init(void);
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const char *IMB_ffmpeg_last_error(void);
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2015-04-06 10:40:12 -03:00
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/**
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*
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* \attention defined in stereoimbuf.c
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*/
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void IMB_stereo3d_write_dimensions(
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const char mode, const bool is_squeezed, const size_t width, const size_t height,
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size_t *r_width, size_t *r_height);
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void IMB_stereo3d_read_dimensions(
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const char mode, const bool is_squeezed, const size_t width, const size_t height,
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size_t *r_width, size_t *r_height);
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int *IMB_stereo3d_from_rect(
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struct ImageFormatData *im_format, const size_t x, const size_t y, const size_t channels,
|
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int *rect_left, int *rect_right);
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float *IMB_stereo3d_from_rectf(
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struct ImageFormatData *im_format, const size_t x, const size_t y, const size_t channels,
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float *rectf_left, float *rectf_right);
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struct ImBuf *IMB_stereo3d_ImBuf(
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struct ImageFormatData *im_format,
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struct ImBuf *ibuf_left, struct ImBuf *ibuf_right);
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void IMB_ImBufFromStereo3d(
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struct Stereo3dFormat *s3d, struct ImBuf *ibuf_stereo,
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struct ImBuf **r_ibuf_left, struct ImBuf **r_ibuf_right);
|
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
|
|
|
|
2015-04-06 10:40:12 -03:00
|
|
|
#endif
|