Fix #34233: bad alpha blending for 3D texture painting. Same changes as the

previous fix for 2D image painting were done, and also:

* For brushes that do masking (keeping the max contribution to a pixel limited),
  the alpha from textures is now part of the mask. In many cases the logic
  worked out the same and where it didn't it used to cause artifacts.

* Color interpolation for smear and soften tools now happens in premultipied
  space, to avoid bleeding of RGB colors from zero alpha areas.

* Fix a few cases where byte <=> float conversion was not doing the proper
  straight <=> premul conversion.

* Replace some float division by constants with multiplications, is faster.

Note: float texture painting seems to have some issues updating the OpenGL
texture, but issue was already there before this commit.
This commit is contained in:
2013-04-28 11:55:41 +00:00
parent 753fe9f0b9
commit fe6c45e36e
5 changed files with 213 additions and 459 deletions

View File

@@ -197,9 +197,9 @@ void hex_to_rgb(char *hexcol, float *r, float *g, float *b)
if (hexcol[0] == '#') hexcol++;
if (sscanf(hexcol, "%02x%02x%02x", &ri, &gi, &bi) == 3) {
*r = ri / 255.0f;
*g = gi / 255.0f;
*b = bi / 255.0f;
*r = ri * (1.0f / 255.0f);
*g = gi * (1.0f / 255.0f);
*b = bi * (1.0f / 255.0f);
CLAMP(*r, 0.0f, 1.0f);
CLAMP(*g, 0.0f, 1.0f);
CLAMP(*b, 0.0f, 1.0f);
@@ -394,17 +394,17 @@ void cpack_to_rgb(unsigned int col, float *r, float *g, float *b)
void rgb_uchar_to_float(float col_r[3], const unsigned char col_ub[3])
{
col_r[0] = ((float)col_ub[0]) / 255.0f;
col_r[1] = ((float)col_ub[1]) / 255.0f;
col_r[2] = ((float)col_ub[2]) / 255.0f;
col_r[0] = ((float)col_ub[0]) * (1.0f / 255.0f);
col_r[1] = ((float)col_ub[1]) * (1.0f / 255.0f);
col_r[2] = ((float)col_ub[2]) * (1.0f / 255.0f);
}
void rgba_uchar_to_float(float col_r[4], const unsigned char col_ub[4])
{
col_r[0] = ((float)col_ub[0]) / 255.0f;
col_r[1] = ((float)col_ub[1]) / 255.0f;
col_r[2] = ((float)col_ub[2]) / 255.0f;
col_r[3] = ((float)col_ub[3]) / 255.0f;
col_r[0] = ((float)col_ub[0]) * (1.0f / 255.0f);
col_r[1] = ((float)col_ub[1]) * (1.0f / 255.0f);
col_r[2] = ((float)col_ub[2]) * (1.0f / 255.0f);
col_r[3] = ((float)col_ub[3]) * (1.0f / 255.0f);
}
void rgb_float_to_uchar(unsigned char col_r[3], const float col_f[3])

View File

@@ -309,8 +309,8 @@ MINLINE void straight_to_premul_v4(float color[4])
MINLINE void straight_uchar_to_premul_float(float result[4], const unsigned char color[4])
{
float alpha = color[3] / 255.0f;
float fac = alpha / 255.0f;
float alpha = color[3] * (1.0f / 255.0f);
float fac = alpha * (1.0f / 255.0f);
result[0] = color[0] * fac;
result[1] = color[1] * fac;

View File

@@ -40,9 +40,10 @@
# include "BLI_winstuff.h"
#endif
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_math_color_blend.h"
#include "BLI_memarena.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
@@ -110,26 +111,6 @@ BLI_INLINE unsigned char f_to_char(const float val)
return FTOCHAR(val);
}
#define IMAPAINT_FLOAT_RGBA_TO_CHAR(c, f) { \
(c)[0] = f_to_char((f)[0]); \
(c)[1] = f_to_char((f)[1]); \
(c)[2] = f_to_char((f)[2]); \
(c)[3] = f_to_char((f)[3]); \
} (void)0
#define IMAPAINT_CHAR_RGBA_TO_FLOAT(f, c) { \
(f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
(f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
(f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
(f)[3] = IMAPAINT_CHAR_TO_FLOAT((c)[3]); \
} (void)0
#define IMAPAINT_FLOAT_RGB_TO_CHAR(c, f) { \
(c)[0] = f_to_char((f)[0]); \
(c)[1] = f_to_char((f)[1]); \
(c)[2] = f_to_char((f)[2]); \
} (void)0
/* ProjectionPaint defines */
/* approx the number of buckets to have under the brush,
@@ -570,7 +551,7 @@ static int project_paint_PickColor(const ProjPaintState *ps, const float pt[2],
else {
float rgba_tmp_f[4];
bilinear_interpolation_color_wrap(ibuf, NULL, rgba_tmp_f, x, y);
IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba, rgba_tmp_f);
premul_float_to_straight_uchar(rgba, rgba_tmp_f);
}
}
else {
@@ -580,7 +561,7 @@ static int project_paint_PickColor(const ProjPaintState *ps, const float pt[2],
else {
unsigned char rgba_tmp[4];
bilinear_interpolation_color_wrap(ibuf, rgba_tmp, NULL, x, y);
IMAPAINT_CHAR_RGBA_TO_FLOAT(rgba_fp, rgba_tmp);
straight_uchar_to_premul_float(rgba_fp, rgba_tmp);
}
}
}
@@ -599,7 +580,7 @@ static int project_paint_PickColor(const ProjPaintState *ps, const float pt[2],
if (rgba) {
if (ibuf->rect_float) {
float *rgba_tmp_fp = ibuf->rect_float + (xi + yi * ibuf->x * 4);
IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba, rgba_tmp_fp);
premul_float_to_straight_uchar(rgba, rgba_tmp_fp);
}
else {
*((unsigned int *)rgba) = *(unsigned int *)(((char *)ibuf->rect) + ((xi + yi * ibuf->x) * 4));
@@ -611,8 +592,8 @@ static int project_paint_PickColor(const ProjPaintState *ps, const float pt[2],
copy_v4_v4(rgba_fp, (ibuf->rect_float + ((xi + yi * ibuf->x) * 4)));
}
else {
char *tmp_ch = ((char *)ibuf->rect) + ((xi + yi * ibuf->x) * 4);
IMAPAINT_CHAR_RGBA_TO_FLOAT(rgba_fp, tmp_ch);
unsigned char *tmp_ch = ((unsigned char *)ibuf->rect) + ((xi + yi * ibuf->x) * 4);
straight_uchar_to_premul_float(rgba_fp, tmp_ch);
}
}
}
@@ -1192,10 +1173,10 @@ static float project_paint_uvpixel_mask(
project_face_pixel(tf_other, ibuf_other, w, side, rgba_ub, rgba_f);
if (ibuf_other->rect_float) { /* from float to float */
mask = ((rgba_f[0] + rgba_f[1] + rgba_f[2]) / 3.0f) * rgba_f[3];
mask = ((rgba_f[0] + rgba_f[1] + rgba_f[2]) * (1.0f / 3.0f)) * rgba_f[3];
}
else { /* from char to float */
mask = ((rgba_ub[0] + rgba_ub[1] + rgba_ub[2]) / (256 * 3.0f)) * (rgba_ub[3] / 256.0f);
mask = ((rgba_ub[0] + rgba_ub[1] + rgba_ub[2]) * (1.0f / (255.0f * 3.0f))) * (rgba_ub[3] * (1.0f / 255.0f));
}
BKE_image_release_ibuf(other_tpage, ibuf_other, NULL);
@@ -1339,14 +1320,16 @@ static ProjPixel *project_paint_uvpixel_init(
if (ibuf->rect_float) {
projPixel->pixel.f_pt = ibuf->rect_float + ((x_px + y_px * ibuf->x) * 4);
projPixel->origColor.f[0] = projPixel->newColor.f[0] = projPixel->pixel.f_pt[0];
projPixel->origColor.f[1] = projPixel->newColor.f[1] = projPixel->pixel.f_pt[1];
projPixel->origColor.f[2] = projPixel->newColor.f[2] = projPixel->pixel.f_pt[2];
projPixel->origColor.f[3] = projPixel->newColor.f[3] = projPixel->pixel.f_pt[3];
projPixel->origColor.f[0] = projPixel->pixel.f_pt[0];
projPixel->origColor.f[1] = projPixel->pixel.f_pt[1];
projPixel->origColor.f[2] = projPixel->pixel.f_pt[2];
projPixel->origColor.f[3] = projPixel->pixel.f_pt[3];
zero_v4(projPixel->newColor.f);
}
else {
projPixel->pixel.ch_pt = ((unsigned char *)ibuf->rect + ((x_px + y_px * ibuf->x) * 4));
projPixel->origColor.uint = projPixel->newColor.uint = *projPixel->pixel.uint_pt;
projPixel->origColor.uint = *projPixel->pixel.uint_pt;
projPixel->newColor.uint = 0;
}
/* screenspace unclamped, we could keep its z and w values but don't need them at the moment */
@@ -1602,9 +1585,9 @@ static int line_clip_rect2f(
static void scale_quad(float insetCos[4][3], float *origCos[4], const float inset)
{
float cent[3];
cent[0] = (origCos[0][0] + origCos[1][0] + origCos[2][0] + origCos[3][0]) / 4.0f;
cent[1] = (origCos[0][1] + origCos[1][1] + origCos[2][1] + origCos[3][1]) / 4.0f;
cent[2] = (origCos[0][2] + origCos[1][2] + origCos[2][2] + origCos[3][2]) / 4.0f;
cent[0] = (origCos[0][0] + origCos[1][0] + origCos[2][0] + origCos[3][0]) * (1.0f / 4.0f);
cent[1] = (origCos[0][1] + origCos[1][1] + origCos[2][1] + origCos[3][1]) * (1.0f / 4.0f);
cent[2] = (origCos[0][2] + origCos[1][2] + origCos[2][2] + origCos[3][2]) * (1.0f / 4.0f);
sub_v3_v3v3(insetCos[0], origCos[0], cent);
sub_v3_v3v3(insetCos[1], origCos[1], cent);
@@ -1626,9 +1609,9 @@ static void scale_quad(float insetCos[4][3], float *origCos[4], const float inse
static void scale_tri(float insetCos[4][3], float *origCos[4], const float inset)
{
float cent[3];
cent[0] = (origCos[0][0] + origCos[1][0] + origCos[2][0]) / 3.0f;
cent[1] = (origCos[0][1] + origCos[1][1] + origCos[2][1]) / 3.0f;
cent[2] = (origCos[0][2] + origCos[1][2] + origCos[2][2]) / 3.0f;
cent[0] = (origCos[0][0] + origCos[1][0] + origCos[2][0]) * (1.0f / 3.0f);
cent[1] = (origCos[0][1] + origCos[1][1] + origCos[2][1]) * (1.0f / 3.0f);
cent[2] = (origCos[0][2] + origCos[1][2] + origCos[2][2]) * (1.0f / 3.0f);
sub_v3_v3v3(insetCos[0], origCos[0], cent);
sub_v3_v3v3(insetCos[1], origCos[1], cent);
@@ -2193,8 +2176,8 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
/* Use tf_uv_pxoffset instead of tf->uv so we can offset the UV half a pixel
* this is done so we can avoid offsetting all the pixels by 0.5 which causes
* problems when wrapping negative coords */
xhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 3.0f)) / ibuf_xf;
yhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 4.0f)) / ibuf_yf;
xhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE * (1.0f / 3.0f))) / ibuf_xf;
yhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE * (1.0f / 4.0f))) / ibuf_yf;
/* Note about (PROJ_GEOM_TOLERANCE/x) above...
* Needed to add this offset since UV coords are often quads aligned to pixels.
@@ -2477,8 +2460,8 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
if (!is_ortho) {
pixelScreenCo[3] = 1.0f;
mul_m4_v4((float(*)[4])ps->projectMat, pixelScreenCo); /* cast because of const */
pixelScreenCo[0] = (float)(ps->winx / 2.0f) + (ps->winx / 2.0f) * pixelScreenCo[0] / pixelScreenCo[3];
pixelScreenCo[1] = (float)(ps->winy / 2.0f) + (ps->winy / 2.0f) * pixelScreenCo[1] / pixelScreenCo[3];
pixelScreenCo[0] = (float)(ps->winx * 0.5f) + (ps->winx * 0.5f) * pixelScreenCo[0] / pixelScreenCo[3];
pixelScreenCo[1] = (float)(ps->winy * 0.5f) + (ps->winy * 0.5f) * pixelScreenCo[1] / pixelScreenCo[3];
pixelScreenCo[2] = pixelScreenCo[2] / pixelScreenCo[3]; /* Use the depth for bucket point occlusion */
}
@@ -2976,8 +2959,8 @@ static void project_paint_begin(ProjPaintState *ps)
mul_v3_m4v3(projScreenCo, ps->projectMat, mv->co);
/* screen space, not clamped */
projScreenCo[0] = (float)(ps->winx / 2.0f) + (ps->winx / 2.0f) * projScreenCo[0];
projScreenCo[1] = (float)(ps->winy / 2.0f) + (ps->winy / 2.0f) * projScreenCo[1];
projScreenCo[0] = (float)(ps->winx * 0.5f) + (ps->winx * 0.5f) * projScreenCo[0];
projScreenCo[1] = (float)(ps->winy * 0.5f) + (ps->winy * 0.5f) * projScreenCo[1];
minmax_v2v2_v2(ps->screenMin, ps->screenMax, projScreenCo);
}
}
@@ -2990,8 +2973,8 @@ static void project_paint_begin(ProjPaintState *ps)
if (projScreenCo[3] > ps->clipsta) {
/* screen space, not clamped */
projScreenCo[0] = (float)(ps->winx / 2.0f) + (ps->winx / 2.0f) * projScreenCo[0] / projScreenCo[3];
projScreenCo[1] = (float)(ps->winy / 2.0f) + (ps->winy / 2.0f) * projScreenCo[1] / projScreenCo[3];
projScreenCo[0] = (float)(ps->winx * 0.5f) + (ps->winx * 0.5f) * projScreenCo[0] / projScreenCo[3];
projScreenCo[1] = (float)(ps->winy * 0.5f) + (ps->winy * 0.5f) * projScreenCo[1] / projScreenCo[3];
projScreenCo[2] = projScreenCo[2] / projScreenCo[3]; /* Use the depth for bucket point occlusion */
minmax_v2v2_v2(ps->screenMin, ps->screenMax, projScreenCo);
}
@@ -3237,8 +3220,8 @@ static void paint_proj_begin_clone(ProjPaintState *ps, const int mouse[2])
projCo[3] = 1.0f;
mul_m4_v4(ps->projectMat, projCo);
ps->cloneOffset[0] = mouse[0] - ((float)(ps->winx / 2.0f) + (ps->winx / 2.0f) * projCo[0] / projCo[3]);
ps->cloneOffset[1] = mouse[1] - ((float)(ps->winy / 2.0f) + (ps->winy / 2.0f) * projCo[1] / projCo[3]);
ps->cloneOffset[0] = mouse[0] - ((float)(ps->winx * 0.5f) + (ps->winx * 0.5f) * projCo[0] / projCo[3]);
ps->cloneOffset[1] = mouse[1] - ((float)(ps->winy * 0.5f) + (ps->winy * 0.5f) * projCo[1] / projCo[3]);
}
}
@@ -3533,72 +3516,70 @@ typedef struct ProjectHandle {
struct ImagePool *pool;
} ProjectHandle;
static void interpolate_color(unsigned char cp[4], const unsigned char cp1[4], const unsigned char cp2[4], const int fac)
static void interpolate_color_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4], const float ffac)
{
/* this and other blending modes previously used >>8 instead of /255. both
* are not equivalent (>>8 is /256), and the former results in rounding
* errors that can turn colors black fast after repeated blending */
/* do color interpolation, but in premultiplied space so that RGB colors
* from zero alpha regions have no influence */
const int fac = (int)(255 * ffac);
const int mfac = 255 - fac;
int tmp = (mfac * src1[3] + fac * src2[3]);
cp[0] = (mfac * cp1[0] + fac * cp2[0]) / 255;
cp[1] = (mfac * cp1[1] + fac * cp2[1]) / 255;
cp[2] = (mfac * cp1[2] + fac * cp2[2]) / 255;
cp[3] = (mfac * cp1[3] + fac * cp2[3]) / 255;
}
static void interpolate_color_float(float cp[4], const float cp1[4], const float cp2[4], const float fac)
{
const float mfac = 1.0f - fac;
cp[0] = mfac * cp1[0] + fac * cp2[0];
cp[1] = mfac * cp1[1] + fac * cp2[1];
cp[2] = mfac * cp1[2] + fac * cp2[2];
cp[3] = mfac * cp1[3] + fac * cp2[3];
}
static void blend_color_mix_accum(unsigned char cp[4], const unsigned char cp1[4], const unsigned char cp2[4], const int fac)
{
/* this and other blending modes previously used >>8 instead of /255. both
* are not equivalent (>>8 is /256), and the former results in rounding
* errors that can turn colors black fast after repeated blending */
const int mfac = 255 - fac;
const int alpha = cp1[3] + ((fac * cp2[3]) / 255);
cp[0] = (mfac * cp1[0] + fac * cp2[0]) / 255;
cp[1] = (mfac * cp1[1] + fac * cp2[1]) / 255;
cp[2] = (mfac * cp1[2] + fac * cp2[2]) / 255;
cp[3] = alpha > 255 ? 255 : alpha;
}
static void blend_color_mix_accum_float(float cp[4], const float cp1[4], const unsigned char cp2[4], const float fac)
{
const float mfac = 1.0f - fac;
const float alpha = cp1[3] + (fac * (cp2[3] / 255.0f));
cp[0] = (mfac * cp1[0] + (fac * (cp2[0] / 255.0f)));
cp[1] = (mfac * cp1[1] + (fac * (cp2[1] / 255.0f)));
cp[2] = (mfac * cp1[2] + (fac * (cp2[2] / 255.0f)));
cp[3] = alpha > 1.0f ? 1.0f : alpha;
}
static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask)
{
if (ps->do_masking && mask < 1.0f) {
projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, ((ProjPixelClone *)projPixel)->clonepx.uint, (int)(alpha * 255), ps->blend);
interpolate_color(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(mask * 255));
if (tmp > 0) {
dst[0] = divide_round_i(mfac * src1[0] * src1[3] + fac * src2[0] * src2[3], tmp);
dst[1] = divide_round_i(mfac * src1[1] * src1[3] + fac * src2[1] * src2[3], tmp);
dst[2] = divide_round_i(mfac * src1[2] * src1[3] + fac * src2[2] * src2[3], tmp);
dst[3] = divide_round_i(tmp, 255);
}
else {
*projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, ((ProjPixelClone *)projPixel)->clonepx.uint, (int)(alpha * mask * 255), ps->blend);
dst[0] = src1[0];
dst[1] = src1[1];
dst[2] = src1[2];
dst[3] = src1[3];
}
}
static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask)
static void interpolate_color_float(float dst[4], const float src1[4], const float src2[4], const float fac)
{
if (ps->do_masking && mask < 1.0f) {
IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, ps->blend);
interpolate_color_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, mask);
/* interpolation, colors are premultiplied so it goes fine */
interp_v4_v4v4(dst, src1, src2, fac);
}
static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, float mask)
{
const unsigned char *clone_pt = ((ProjPixelClone *)projPixel)->clonepx.ch;
if (clone_pt[3]) {
unsigned char clone_rgba[4];
clone_rgba[0] = clone_pt[0];
clone_rgba[1] = clone_pt[1];
clone_rgba[2] = clone_pt[2];
clone_rgba[3] = clone_pt[3] * mask;
if (ps->do_masking) {
IMB_blend_color_byte(projPixel->pixel.ch_pt, projPixel->origColor.ch, clone_rgba, ps->blend);
}
else {
IMB_blend_color_byte(projPixel->pixel.ch_pt, projPixel->pixel.ch_pt, clone_rgba, ps->blend);
}
}
else {
IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, ((ProjPixelClone *)projPixel)->clonepx.f, alpha * mask, ps->blend);
}
static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, float mask)
{
const float *clone_pt = ((ProjPixelClone *)projPixel)->clonepx.f;
if (clone_pt[3]) {
float clone_rgba[4];
mul_v4_v4fl(clone_rgba, clone_pt, mask);
if (ps->do_masking) {
IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->origColor.f, clone_rgba, ps->blend);
}
else {
IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, clone_rgba, ps->blend);
}
}
}
@@ -3608,19 +3589,19 @@ static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, fl
* accumulation of color greater then 'projPixel->mask' however in the case of smear its not
* really that important to be correct as it is with clone and painting
*/
static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask,
static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, float mask,
MemArena *smearArena, LinkNode **smearPixels, const float co[2])
{
unsigned char rgba_ub[4];
if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1) == 0)
return;
/* ((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend); */
interpolate_color(((ProjPixelClone *)projPixel)->clonepx.ch, projPixel->pixel.ch_pt, rgba_ub, (int)(alpha * mask * 255));
interpolate_color_byte(((ProjPixelClone *)projPixel)->clonepx.ch, projPixel->pixel.ch_pt, rgba_ub, mask);
BLI_linklist_prepend_arena(smearPixels, (void *)projPixel, smearArena);
}
static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask,
static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, float mask,
MemArena *smearArena, LinkNode **smearPixels_f, const float co[2])
{
float rgba[4];
@@ -3628,8 +3609,7 @@ static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, fl
if (project_paint_PickColor(ps, co, rgba, NULL, 1) == 0)
return;
/* (ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend); */
interpolate_color_float(((ProjPixelClone *)projPixel)->clonepx.f, projPixel->pixel.f_pt, rgba, alpha * mask);
interpolate_color_float(((ProjPixelClone *)projPixel)->clonepx.f, projPixel->pixel.f_pt, rgba, mask);
BLI_linklist_prepend_arena(smearPixels_f, (void *)projPixel, smearArena);
}
@@ -3642,7 +3622,7 @@ static float inv_pow2(float f)
return 1.0f - f;
}
static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask,
static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, float mask,
MemArena *softenArena, LinkNode **softenPixels)
{
unsigned int accum_tot = 0;
@@ -3650,9 +3630,8 @@ static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, f
float *rgba = projPixel->newColor.f;
/* sigh, alpha values tend to need to be a _lot_ stronger with blur */
/* sigh, mask values tend to need to be a _lot_ stronger with blur */
mask = inv_pow2(mask);
alpha = inv_pow2(alpha);
/* rather then painting, accumulate surrounding colors */
zero_v4(rgba);
@@ -3669,13 +3648,12 @@ static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, f
if (LIKELY(accum_tot != 0)) {
mul_v4_fl(rgba, 1.0f / (float)accum_tot);
interpolate_color_float(rgba, projPixel->pixel.f_pt, rgba, alpha);
if (mask < 1.0f) interpolate_color_float(rgba, projPixel->origColor.f, rgba, mask);
interpolate_color_float(rgba, rgba, projPixel->pixel.f_pt, mask);
BLI_linklist_prepend_arena(softenPixels, (void *)projPixel, softenArena);
}
}
static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask,
static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, float mask,
MemArena *softenArena, LinkNode **softenPixels)
{
unsigned int accum_tot = 0;
@@ -3683,9 +3661,8 @@ static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, flo
float rgba[4]; /* convert to byte after */
/* sigh, alpha values tend to need to be a _lot_ stronger with blur */
/* sigh, mask values tend to need to be a _lot_ stronger with blur */
mask = inv_pow2(mask);
alpha = inv_pow2(alpha);
/* rather then painting, accumulate surrounding colors */
zero_v4(rgba);
@@ -3704,67 +3681,56 @@ static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, flo
unsigned char *rgba_ub = projPixel->newColor.ch;
mul_v4_fl(rgba, 1.0f / (float)accum_tot);
IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba_ub, rgba);
premul_float_to_straight_uchar(rgba_ub, rgba);
interpolate_color(rgba_ub, projPixel->pixel.ch_pt, rgba_ub, (int)(alpha * 255));
if (mask != 1.0f) interpolate_color(rgba_ub, projPixel->origColor.ch, rgba_ub, (int)(mask * 255));
interpolate_color_byte(rgba_ub, rgba_ub, projPixel->pixel.ch_pt, mask);
BLI_linklist_prepend_arena(softenPixels, (void *)projPixel, softenArena);
}
}
BLI_INLINE void rgba_float_to_uchar__mul_v3(unsigned char rgba_ub[4], const float rgba[4], const float rgb[3])
{
rgba_ub[0] = f_to_char(rgba[0] * rgb[0]);
rgba_ub[1] = f_to_char(rgba[1] * rgb[1]);
rgba_ub[2] = f_to_char(rgba[2] * rgb[2]);
rgba_ub[3] = f_to_char(rgba[3]);
}
static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, const float rgba[4], float alpha, float mask)
static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, const float texrgb[3], float mask)
{
float rgb[3];
unsigned char rgba_ub[4];
copy_v3_v3(rgb, ps->brush->rgb);
if (ps->is_texbrush) {
rgba_float_to_uchar__mul_v3(rgba_ub, rgba, ps->brush->rgb);
}
else {
IMAPAINT_FLOAT_RGB_TO_CHAR(rgba_ub, ps->brush->rgb);
rgba_ub[3] = 255;
/* XXX actually should convert texrgb from linear to srgb here */
mul_v3_v3(rgb, texrgb);
}
if (ps->do_masking && mask < 1.0f) {
projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, *((unsigned int *)rgba_ub), (int)(alpha * 255), ps->blend);
interpolate_color(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(mask * 255));
rgb_float_to_uchar(rgba_ub, rgb);
rgba_ub[3] = 255 * mask;
if (ps->do_masking) {
IMB_blend_color_byte(projPixel->pixel.ch_pt, projPixel->origColor.ch, rgba_ub, ps->blend);
}
else {
*projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha * mask * 255), ps->blend);
IMB_blend_color_byte(projPixel->pixel.ch_pt, projPixel->pixel.ch_pt, rgba_ub, ps->blend);
}
}
static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, float rgba[4], float alpha, float mask)
static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, const float texrgb[3], float mask)
{
if (ps->is_texbrush) {
/* rgba already holds a texture result here from higher level function */
float rgba_br[3];
srgb_to_linearrgb_v3_v3(rgba_br, ps->brush->rgb);
mul_v3_v3(rgba, rgba_br);
}
else {
srgb_to_linearrgb_v3_v3(rgba, ps->brush->rgb);
rgba[3] = 1.0;
}
float rgba[4];
if (ps->do_masking && mask < 1.0f) {
IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, rgba, alpha, ps->blend);
interpolate_color_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, mask);
srgb_to_linearrgb_v3_v3(rgba, ps->brush->rgb);
if (ps->is_texbrush)
mul_v3_v3(rgba, texrgb);
mul_v3_fl(rgba, mask);
rgba[3] = mask;
if (ps->do_masking) {
IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->origColor.f, rgba, ps->blend);
}
else {
IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, alpha * mask, ps->blend);
IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, ps->blend);
}
}
/* run this for single and multithreaded painting */
static void *do_projectpaint_thread(void *ph_v)
{
@@ -3785,7 +3751,7 @@ static void *do_projectpaint_thread(void *ph_v)
ProjPaintImage *last_projIma = NULL;
ImagePaintPartialRedraw *last_partial_redraw_cell;
float rgba[4], alpha, dist_nosqrt, dist;
float dist_nosqrt, dist;
float falloff;
int bucket_index;
@@ -3796,8 +3762,6 @@ static void *do_projectpaint_thread(void *ph_v)
/* for smear only */
float pos_ofs[2] = {0};
float co[2];
float texmask = 1.0;
float mask = 1.0f; /* airbrush wont use mask */
unsigned short mask_short;
const float radius = (float)BKE_brush_size_get(ps->scene, brush);
const float radius_squared = radius * radius; /* avoid a square root with every dist comparison */
@@ -3854,9 +3818,14 @@ static void *do_projectpaint_thread(void *ph_v)
bicubic_interpolation_color(ps->reproject_ibuf, projPixel->newColor.ch, NULL,
projPixel->projCoSS[0], projPixel->projCoSS[1]);
if (projPixel->newColor.ch[3]) {
mask = ((float)projPixel->mask) / 65535.0f;
blend_color_mix_accum_float(projPixel->pixel.f_pt, projPixel->origColor.f,
projPixel->newColor.ch, (mask * (projPixel->newColor.ch[3] / 255.0f)));
float newColor_f[4];
float mask = ((float)projPixel->mask) * (1.0f / 65535.0f);
straight_uchar_to_premul_float(newColor_f, projPixel->newColor.ch);
mul_v4_v4fl(newColor_f, newColor_f, mask);
blend_color_mix_float(projPixel->pixel.f_pt, projPixel->origColor.f,
newColor_f);
}
}
else {
@@ -3864,9 +3833,11 @@ static void *do_projectpaint_thread(void *ph_v)
bicubic_interpolation_color(ps->reproject_ibuf, projPixel->newColor.ch, NULL,
projPixel->projCoSS[0], projPixel->projCoSS[1]);
if (projPixel->newColor.ch[3]) {
mask = ((float)projPixel->mask) / 65535.0f;
blend_color_mix_accum(projPixel->pixel.ch_pt, projPixel->origColor.ch,
projPixel->newColor.ch, (int)(mask * projPixel->newColor.ch[3]));
float mask = ((float)projPixel->mask) * (1.0f / 65535.0f);
projPixel->newColor.ch[3] *= mask;
blend_color_mix_byte(projPixel->pixel.ch_pt, projPixel->origColor.ch,
projPixel->newColor.ch);
}
}
}
@@ -3900,44 +3871,45 @@ static void *do_projectpaint_thread(void *ph_v)
}
if (falloff > 0.0f) {
float texrgb[3];
float mask = falloff * BKE_brush_alpha_get(ps->scene, brush);
if (ps->is_texbrush) {
float texrgba[4];
/* note, for clone and smear, we only use the alpha, could be a special function */
BKE_brush_sample_tex_3D(ps->scene, brush, samplecos, rgba, thread_index, pool);
alpha = rgba[3];
}
else {
alpha = 1.0f;
BKE_brush_sample_tex_3D(ps->scene, brush, samplecos, texrgba, thread_index, pool);
copy_v3_v3(texrgb, texrgba);
mask *= texrgba[3];
}
if (ps->is_maskbrush) {
texmask = BKE_brush_sample_masktex(ps->scene, ps->brush, projPixel->projCoSS, thread_index, pool);
alpha *= texmask;
mask *= BKE_brush_sample_masktex(ps->scene, ps->brush, projPixel->projCoSS, thread_index, pool);
}
if (!ps->do_masking) {
/* for an aurbrush there is no real mask, so just multiply the alpha by it */
alpha *= falloff * BKE_brush_alpha_get(ps->scene, brush);
mask = ((float)projPixel->mask) / 65535.0f;
mask *= ((float)projPixel->mask) * (1.0f / 65535.0f);
}
else {
/* This brush dosnt accumulate so add some curve to the brushes falloff */
falloff = 1.0f - falloff;
falloff = 1.0f - (falloff * falloff);
mask_short = (unsigned short)(projPixel->mask * (BKE_brush_alpha_get(ps->scene, brush) * falloff)) * texmask;
mask_short = (unsigned short)(projPixel->mask * mask);
if (mask_short > projPixel->mask_max) {
mask = ((float)mask_short) / 65535.0f;
mask = ((float)mask_short) * (1.0f / 65535.0f);
projPixel->mask_max = mask_short;
}
else {
/*mask = ((float)projPixel->mask_max)/65535.0f;*/
/* Go onto the next pixel */
continue;
}
}
if (alpha > 0.0f) {
if (mask > 0.0f) {
/* copy of code above */
if (last_index != projPixel->image_index) {
@@ -3956,33 +3928,25 @@ static void *do_projectpaint_thread(void *ph_v)
last_partial_redraw_cell->x2 = max_ii(last_partial_redraw_cell->x2, (int)projPixel->x_px + 1);
last_partial_redraw_cell->y2 = max_ii(last_partial_redraw_cell->y2, (int)projPixel->y_px + 1);
/* texrgb is not used for clone, smear or soften */
switch (tool) {
case PAINT_TOOL_CLONE:
if (is_floatbuf) {
if (((ProjPixelClone *)projPixel)->clonepx.f[3]) {
do_projectpaint_clone_f(ps, projPixel, alpha, mask); /* rgba isn't used for cloning, only alpha */
}
}
else {
if (((ProjPixelClone *)projPixel)->clonepx.ch[3]) {
do_projectpaint_clone(ps, projPixel, alpha, mask); /* rgba isn't used for cloning, only alpha */
}
}
if (is_floatbuf) do_projectpaint_clone_f(ps, projPixel, mask);
else do_projectpaint_clone(ps, projPixel, mask);
break;
case PAINT_TOOL_SMEAR:
sub_v2_v2v2(co, projPixel->projCoSS, pos_ofs);
if (is_floatbuf) do_projectpaint_smear_f(ps, projPixel, alpha, mask, smearArena, &smearPixels_f, co);
else do_projectpaint_smear(ps, projPixel, alpha, mask, smearArena, &smearPixels, co);
if (is_floatbuf) do_projectpaint_smear_f(ps, projPixel, mask, smearArena, &smearPixels_f, co);
else do_projectpaint_smear(ps, projPixel, mask, smearArena, &smearPixels, co);
break;
case PAINT_TOOL_SOFTEN:
if (is_floatbuf) do_projectpaint_soften_f(ps, projPixel, alpha, mask, softenArena, &softenPixels_f);
else do_projectpaint_soften(ps, projPixel, alpha, mask, softenArena, &softenPixels);
if (is_floatbuf) do_projectpaint_soften_f(ps, projPixel, mask, softenArena, &softenPixels_f);
else do_projectpaint_soften(ps, projPixel, mask, softenArena, &softenPixels);
break;
default:
if (is_floatbuf) do_projectpaint_draw_f(ps, projPixel, rgba, alpha, mask);
else do_projectpaint_draw(ps, projPixel, rgba, alpha, mask);
if (is_floatbuf) do_projectpaint_draw_f(ps, projPixel, texrgb, mask);
else do_projectpaint_draw(ps, projPixel, texrgb, mask);
break;
}
}

View File

@@ -169,9 +169,9 @@ typedef enum IMB_BlendMode {
IMB_BLEND_COPY_ALPHA = 1002
} IMB_BlendMode;
unsigned int IMB_blend_color(unsigned int src1, unsigned int src2, int fac,
IMB_BlendMode mode);
void IMB_blend_color_float(float dst[4], float src1[4], float src2[4], float fac,
void IMB_blend_color_byte(unsigned char dst[4], unsigned char src1[4],
unsigned char src2[4], IMB_BlendMode mode);
void IMB_blend_color_float(float dst[4], float src1[4], float src2[4],
IMB_BlendMode mode);
void IMB_rectclip(struct ImBuf *dbuf, struct ImBuf *sbuf, int *destx,

View File

@@ -46,269 +46,59 @@
#include "IMB_allocimbuf.h"
#include "IMB_colormanagement.h"
/* blend modes */
static void imb_blend_color_mix(char cp[3], const char cp1[3], const char cp2[3], const int fac)
void IMB_blend_color_byte(unsigned char dst[4], unsigned char src1[4], unsigned char src2[4], IMB_BlendMode mode)
{
/* this and other blending modes previously used >>8 instead of /255. both
* are not equivalent (>>8 is /256), and the former results in rounding
* errors that can turn colors black fast after repeated blending */
const int mfac = 255 - fac;
int temp;
cp[0] = divide_round_i((mfac * cp1[0] + fac * cp2[0]), 255);
cp[1] = divide_round_i((mfac * cp1[1] + fac * cp2[1]), 255);
cp[2] = divide_round_i((mfac * cp1[2] + fac * cp2[2]), 255);
temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
cp[3] = (temp > 255) ? 255 : temp;
}
static void imb_blend_color_add(char cp[3], const char cp1[3], const char cp2[3], const int fac)
{
int temp;
temp = cp1[0] + divide_round_i(fac * cp2[0], 255);
if (temp > 254) cp[0] = 255; else cp[0] = temp;
temp = cp1[1] + divide_round_i(fac * cp2[1], 255);
if (temp > 254) cp[1] = 255; else cp[1] = temp;
temp = cp1[2] + divide_round_i(fac * cp2[2], 255);
if (temp > 254) cp[2] = 255; else cp[2] = temp;
temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
cp[3] = (temp > 255) ? 255 : temp;
}
static void imb_blend_color_sub(char cp[3], const char cp1[3], const char cp2[3], const int fac)
{
int temp;
temp = cp1[0] - divide_round_i(fac * cp2[0], 255);
if (temp < 0) cp[0] = 0; else cp[0] = temp;
temp = cp1[1] - divide_round_i(fac * cp2[1], 255);
if (temp < 0) cp[1] = 0; else cp[1] = temp;
temp = cp1[2] - divide_round_i(fac * cp2[2], 255);
if (temp < 0) cp[2] = 0; else cp[2] = temp;
temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
cp[3] = (temp > 255) ? 255 : temp;
}
static void imb_blend_color_mul(char cp[3], const char cp1[3], const char cp2[3], const int fac)
{
int mfac = 255 - fac;
int temp;
/* first mul, then blend the fac */
cp[0] = divide_round_i((mfac * cp1[0] * 255) + (fac * cp1[0] * cp2[0]), 255 * 255);
cp[1] = divide_round_i((mfac * cp1[1] * 255) + (fac * cp1[1] * cp2[1]), 255 * 255);
cp[2] = divide_round_i((mfac * cp1[2] * 255) + (fac * cp1[2] * cp2[2]), 255 * 255);
temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
cp[3] = (temp > 255) ? 255 : temp;
}
static void imb_blend_color_lighten(char cp[3], const char cp1[3], const char cp2[3], const int fac)
{
/* See if are lighter, if so mix, else don't do anything.
* if the paint col is darker then the original, then ignore */
if (cp1[0] + cp1[1] + cp1[2] > cp2[0] + cp2[1] + cp2[2]) {
int temp;
cp[0] = cp1[0];
cp[1] = cp1[1];
cp[2] = cp1[2];
temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
cp[3] = (temp > 255) ? 255 : temp;
}
else {
imb_blend_color_mix(cp, cp1, cp2, fac);
}
}
static void imb_blend_color_darken(char cp[3], const char cp1[3], const char cp2[3], const int fac)
{
/* See if were darker, if so mix, else don't do anything.
* if the paint col is brighter then the original, then ignore */
if (cp1[0] + cp1[1] + cp1[2] < cp2[0] + cp2[1] + cp2[2]) {
int temp;
cp[0] = cp1[0];
cp[1] = cp1[1];
cp[2] = cp1[2];
temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
cp[3] = (temp > 255) ? 255 : temp;
}
else {
imb_blend_color_mix(cp, cp1, cp2, fac);
}
}
static void imb_blend_color_erase_alpha(char cp[4], const char cp1[4], const char cp2[4], const int fac)
{
int temp = cp1[3] - divide_round_i(fac * cp2[3], 255);
cp[0] = cp1[0];
cp[1] = cp1[1];
cp[2] = cp1[2];
cp[3] = (temp < 0) ? 0 : temp;
}
static void imb_blend_color_add_alpha(char cp[4], const char cp1[4], const char cp2[4], const int fac)
{
int temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
cp[0] = cp1[0];
cp[1] = cp1[1];
cp[2] = cp1[2];
cp[3] = (temp > 255) ? 255 : ((temp < 0) ? 0 : temp);
}
unsigned int IMB_blend_color(unsigned int src1, unsigned int src2, int fac, IMB_BlendMode mode)
{
unsigned int dst;
char *cp, *cp1, *cp2;
if (fac == 0)
return src1;
cp = (char *)&dst;
cp1 = (char *)&src1;
cp2 = (char *)&src2;
switch (mode) {
case IMB_BLEND_MIX:
imb_blend_color_mix(cp, cp1, cp2, fac); break;
blend_color_mix_byte(dst, src1, src2); break;
case IMB_BLEND_ADD:
imb_blend_color_add(cp, cp1, cp2, fac); break;
blend_color_add_byte(dst, src1, src2); break;
case IMB_BLEND_SUB:
imb_blend_color_sub(cp, cp1, cp2, fac); break;
blend_color_sub_byte(dst, src1, src2); break;
case IMB_BLEND_MUL:
imb_blend_color_mul(cp, cp1, cp2, fac); break;
blend_color_mul_byte(dst, src1, src2); break;
case IMB_BLEND_LIGHTEN:
imb_blend_color_lighten(cp, cp1, cp2, fac); break;
blend_color_lighten_byte(dst, src1, src2); break;
case IMB_BLEND_DARKEN:
imb_blend_color_darken(cp, cp1, cp2, fac); break;
blend_color_darken_byte(dst, src1, src2); break;
case IMB_BLEND_ERASE_ALPHA:
imb_blend_color_erase_alpha(cp, cp1, cp2, fac); break;
blend_color_erase_alpha_byte(dst, src1, src2); break;
case IMB_BLEND_ADD_ALPHA:
imb_blend_color_add_alpha(cp, cp1, cp2, fac); break;
default:
cp[0] = cp1[0];
cp[1] = cp1[1];
cp[2] = cp1[2];
cp[3] = cp1[3];
break;
}
return dst;
}
static void imb_blend_color_mix_float(float cp[3], const float cp1[3], const float cp2[3], const float fac)
{
float mfac = 1.0f - fac;
cp[0] = mfac * cp1[0] + fac * cp2[0];
cp[1] = mfac * cp1[1] + fac * cp2[1];
cp[2] = mfac * cp1[2] + fac * cp2[2];
}
static void imb_blend_color_add_float(float cp[3], const float cp1[3], const float cp2[3], const float fac)
{
cp[0] = cp1[0] + fac * cp2[0];
cp[1] = cp1[1] + fac * cp2[1];
cp[2] = cp1[2] + fac * cp2[2];
if (cp[0] > 1.0f) cp[0] = 1.0f;
if (cp[1] > 1.0f) cp[1] = 1.0f;
if (cp[2] > 1.0f) cp[2] = 1.0f;
}
static void imb_blend_color_sub_float(float cp[3], const float cp1[3], const float cp2[3], const float fac)
{
cp[0] = cp1[0] - fac * cp2[0];
cp[1] = cp1[1] - fac * cp2[1];
cp[2] = cp1[2] - fac * cp2[2];
if (cp[0] < 0.0f) cp[0] = 0.0f;
if (cp[1] < 0.0f) cp[1] = 0.0f;
if (cp[2] < 0.0f) cp[2] = 0.0f;
}
static void imb_blend_color_mul_float(float cp[3], const float cp1[3], const float cp2[3], const float fac)
{
float mfac = 1.0f - fac;
cp[0] = mfac * cp1[0] + fac * (cp1[0] * cp2[0]);
cp[1] = mfac * cp1[1] + fac * (cp1[1] * cp2[1]);
cp[2] = mfac * cp1[2] + fac * (cp1[2] * cp2[2]);
}
static void imb_blend_color_lighten_float(float cp[3], const float cp1[3], const float cp2[3], const float fac)
{
/* See if are lighter, if so mix, else don't do anything.
* if the pafloat col is darker then the original, then ignore */
if (cp1[0] + cp1[1] + cp1[2] > cp2[0] + cp2[1] + cp2[2]) {
cp[0] = cp1[0];
cp[1] = cp1[1];
cp[2] = cp1[2];
}
else
imb_blend_color_mix_float(cp, cp1, cp2, fac);
}
static void imb_blend_color_darken_float(float cp[3], const float cp1[3], const float cp2[3], const float fac)
{
/* See if were darker, if so mix, else don't do anything.
* if the pafloat col is brighter then the original, then ignore */
if (cp1[0] + cp1[1] + cp1[2] < cp2[0] + cp2[1] + cp2[2]) {
cp[0] = cp1[0];
cp[1] = cp1[1];
cp[2] = cp1[2];
}
else
imb_blend_color_mix_float(cp, cp1, cp2, fac);
}
void IMB_blend_color_float(float dst[4], float src1[4], float src2[4], float fac, IMB_BlendMode mode)
{
if (fac == 0) {
dst[0] = src1[0];
dst[1] = src1[1];
dst[2] = src1[2];
dst[3] = src1[3];
return;
}
switch (mode) {
case IMB_BLEND_MIX:
imb_blend_color_mix_float(dst, src1, src2, fac); break;
case IMB_BLEND_ADD:
imb_blend_color_add_float(dst, src1, src2, fac); break;
case IMB_BLEND_SUB:
imb_blend_color_sub_float(dst, src1, src2, fac); break;
case IMB_BLEND_MUL:
imb_blend_color_mul_float(dst, src1, src2, fac); break;
case IMB_BLEND_LIGHTEN:
imb_blend_color_lighten_float(dst, src1, src2, fac); break;
case IMB_BLEND_DARKEN:
imb_blend_color_darken_float(dst, src1, src2, fac); break;
blend_color_add_alpha_byte(dst, src1, src2); break;
default:
dst[0] = src1[0];
dst[1] = src1[1];
dst[2] = src1[2];
dst[3] = src1[3];
break;
}
}
if (mode == IMB_BLEND_ERASE_ALPHA) {
dst[3] = (src1[3] - fac * src2[3]);
if (dst[3] < 0.0f) dst[3] = 0.0f;
}
else { /* this does ADD_ALPHA also */
dst[3] = (src1[3] + fac * src2[3]);
if (dst[3] > 1.0f) dst[3] = 1.0f;
void IMB_blend_color_float(float dst[4], float src1[4], float src2[4], IMB_BlendMode mode)
{
switch (mode) {
case IMB_BLEND_MIX:
blend_color_mix_float(dst, src1, src2); break;
case IMB_BLEND_ADD:
blend_color_add_float(dst, src1, src2); break;
case IMB_BLEND_SUB:
blend_color_sub_float(dst, src1, src2); break;
case IMB_BLEND_MUL:
blend_color_mul_float(dst, src1, src2); break;
case IMB_BLEND_LIGHTEN:
blend_color_lighten_float(dst, src1, src2); break;
case IMB_BLEND_DARKEN:
blend_color_darken_float(dst, src1, src2); break;
case IMB_BLEND_ERASE_ALPHA:
blend_color_erase_alpha_float(dst, src1, src2); break;
case IMB_BLEND_ADD_ALPHA:
blend_color_add_alpha_float(dst, src1, src2); break;
default:
dst[0] = src1[0];
dst[1] = src1[1];
dst[2] = src1[2];
dst[3] = src1[3];
break;
}
}