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blender-archive/source/blender/imbuf/intern/rectop.c
Brecht Van Lommel fe6c45e36e Fix #34233: bad alpha blending for 3D texture painting. Same changes as the
previous fix for 2D image painting were done, and also:

* For brushes that do masking (keeping the max contribution to a pixel limited),
  the alpha from textures is now part of the mask. In many cases the logic
  worked out the same and where it didn't it used to cause artifacts.

* Color interpolation for smear and soften tools now happens in premultipied
  space, to avoid bleeding of RGB colors from zero alpha areas.

* Fix a few cases where byte <=> float conversion was not doing the proper
  straight <=> premul conversion.

* Replace some float division by constants with multiplications, is faster.

Note: float texture painting seems to have some issues updating the OpenGL
texture, but issue was already there before this commit.
2013-04-28 11:55:41 +00:00

488 lines
12 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* allocimbuf.c
*
*/
/** \file blender/imbuf/intern/rectop.c
* \ingroup imbuf
*/
#include <stdlib.h>
#include "BLI_utildefines.h"
#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_math_color_blend.h"
#include "BLI_math_vector.h"
#include "imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "IMB_allocimbuf.h"
#include "IMB_colormanagement.h"
void IMB_blend_color_byte(unsigned char dst[4], unsigned char src1[4], unsigned char src2[4], IMB_BlendMode mode)
{
switch (mode) {
case IMB_BLEND_MIX:
blend_color_mix_byte(dst, src1, src2); break;
case IMB_BLEND_ADD:
blend_color_add_byte(dst, src1, src2); break;
case IMB_BLEND_SUB:
blend_color_sub_byte(dst, src1, src2); break;
case IMB_BLEND_MUL:
blend_color_mul_byte(dst, src1, src2); break;
case IMB_BLEND_LIGHTEN:
blend_color_lighten_byte(dst, src1, src2); break;
case IMB_BLEND_DARKEN:
blend_color_darken_byte(dst, src1, src2); break;
case IMB_BLEND_ERASE_ALPHA:
blend_color_erase_alpha_byte(dst, src1, src2); break;
case IMB_BLEND_ADD_ALPHA:
blend_color_add_alpha_byte(dst, src1, src2); break;
default:
dst[0] = src1[0];
dst[1] = src1[1];
dst[2] = src1[2];
dst[3] = src1[3];
break;
}
}
void IMB_blend_color_float(float dst[4], float src1[4], float src2[4], IMB_BlendMode mode)
{
switch (mode) {
case IMB_BLEND_MIX:
blend_color_mix_float(dst, src1, src2); break;
case IMB_BLEND_ADD:
blend_color_add_float(dst, src1, src2); break;
case IMB_BLEND_SUB:
blend_color_sub_float(dst, src1, src2); break;
case IMB_BLEND_MUL:
blend_color_mul_float(dst, src1, src2); break;
case IMB_BLEND_LIGHTEN:
blend_color_lighten_float(dst, src1, src2); break;
case IMB_BLEND_DARKEN:
blend_color_darken_float(dst, src1, src2); break;
case IMB_BLEND_ERASE_ALPHA:
blend_color_erase_alpha_float(dst, src1, src2); break;
case IMB_BLEND_ADD_ALPHA:
blend_color_add_alpha_float(dst, src1, src2); break;
default:
dst[0] = src1[0];
dst[1] = src1[1];
dst[2] = src1[2];
dst[3] = src1[3];
break;
}
}
/* clipping */
void IMB_rectclip(struct ImBuf *dbuf, struct ImBuf *sbuf, int *destx,
int *desty, int *srcx, int *srcy, int *width, int *height)
{
int tmp;
if (dbuf == NULL) return;
if (*destx < 0) {
*srcx -= *destx;
*width += *destx;
*destx = 0;
}
if (*srcx < 0) {
*destx -= *srcx;
*width += *srcx;
*srcx = 0;
}
if (*desty < 0) {
*srcy -= *desty;
*height += *desty;
*desty = 0;
}
if (*srcy < 0) {
*desty -= *srcy;
*height += *srcy;
*srcy = 0;
}
tmp = dbuf->x - *destx;
if (*width > tmp) *width = tmp;
tmp = dbuf->y - *desty;
if (*height > tmp) *height = tmp;
if (sbuf) {
tmp = sbuf->x - *srcx;
if (*width > tmp) *width = tmp;
tmp = sbuf->y - *srcy;
if (*height > tmp) *height = tmp;
}
if ((*height <= 0) || (*width <= 0)) {
*width = 0;
*height = 0;
}
}
/* copy and blend */
void IMB_rectcpy(struct ImBuf *dbuf, struct ImBuf *sbuf, int destx,
int desty, int srcx, int srcy, int width, int height)
{
IMB_rectblend(dbuf, sbuf, destx, desty, srcx, srcy, width, height,
IMB_BLEND_COPY);
}
typedef void (*IMB_blend_func)(unsigned char *dst, const unsigned char *src1, const unsigned char *src2);
typedef void (*IMB_blend_func_float)(float *dst, const float *src1, const float *src2);
void IMB_rectblend(struct ImBuf *dbuf, struct ImBuf *sbuf, int destx,
int desty, int srcx, int srcy, int width, int height, IMB_BlendMode mode)
{
unsigned int *drect = NULL, *srect = NULL, *dr, *sr;
float *drectf = NULL, *srectf = NULL, *drf, *srf;
int do_float, do_char, srcskip, destskip, x;
IMB_blend_func func = NULL;
IMB_blend_func_float func_float = NULL;
if (dbuf == NULL) return;
IMB_rectclip(dbuf, sbuf, &destx, &desty, &srcx, &srcy, &width, &height);
if (width == 0 || height == 0) return;
if (sbuf && sbuf->channels != 4) return;
if (dbuf->channels != 4) return;
do_char = (sbuf && sbuf->rect && dbuf->rect);
do_float = (sbuf && sbuf->rect_float && dbuf->rect_float);
if (do_char) drect = dbuf->rect + desty * dbuf->x + destx;
if (do_float) drectf = dbuf->rect_float + (desty * dbuf->x + destx) * 4;
destskip = dbuf->x;
if (sbuf) {
if (do_char) srect = sbuf->rect + srcy * sbuf->x + srcx;
if (do_float) srectf = sbuf->rect_float + (srcy * sbuf->x + srcx) * 4;
srcskip = sbuf->x;
}
else {
srect = drect;
srectf = drectf;
srcskip = destskip;
}
if (mode == IMB_BLEND_COPY) {
/* copy */
for (; height > 0; height--) {
if (do_char) {
memcpy(drect, srect, width * sizeof(int));
drect += destskip;
srect += srcskip;
}
if (do_float) {
memcpy(drectf, srectf, width * sizeof(float) * 4);
drectf += destskip * 4;
srectf += srcskip * 4;
}
}
}
else if (mode == IMB_BLEND_COPY_RGB) {
/* copy rgb only */
for (; height > 0; height--) {
if (do_char) {
dr = drect;
sr = srect;
for (x = width; x > 0; x--, dr++, sr++) {
((char *)dr)[0] = ((char *)sr)[0];
((char *)dr)[1] = ((char *)sr)[1];
((char *)dr)[2] = ((char *)sr)[2];
}
drect += destskip;
srect += srcskip;
}
if (do_float) {
drf = drectf;
srf = srectf;
for (x = width; x > 0; x--, drf += 4, srf += 4) {
drf[0] = srf[0];
drf[1] = srf[1];
drf[2] = srf[2];
}
drectf += destskip * 4;
srectf += srcskip * 4;
}
}
}
else if (mode == IMB_BLEND_COPY_ALPHA) {
/* copy alpha only */
for (; height > 0; height--) {
if (do_char) {
dr = drect;
sr = srect;
for (x = width; x > 0; x--, dr++, sr++)
((char *)dr)[3] = ((char *)sr)[3];
drect += destskip;
srect += srcskip;
}
if (do_float) {
drf = drectf;
srf = srectf;
for (x = width; x > 0; x--, drf += 4, srf += 4)
drf[3] = srf[3];
drectf += destskip * 4;
srectf += srcskip * 4;
}
}
}
else {
switch (mode) {
case IMB_BLEND_MIX:
func = blend_color_mix_byte;
func_float = blend_color_mix_float;
break;
case IMB_BLEND_ADD:
func = blend_color_add_byte;
func_float = blend_color_add_float;
break;
case IMB_BLEND_SUB:
func = blend_color_sub_byte;
func_float = blend_color_sub_float;
break;
case IMB_BLEND_MUL:
func = blend_color_mul_byte;
func_float = blend_color_mul_float;
break;
case IMB_BLEND_LIGHTEN:
func = blend_color_lighten_byte;
func_float = blend_color_lighten_float;
break;
case IMB_BLEND_DARKEN:
func = blend_color_darken_byte;
func_float = blend_color_darken_float;
break;
case IMB_BLEND_ERASE_ALPHA:
func = blend_color_erase_alpha_byte;
func_float = blend_color_erase_alpha_float;
break;
case IMB_BLEND_ADD_ALPHA:
func = blend_color_add_alpha_byte;
func_float = blend_color_add_alpha_float;
break;
default:
break;
}
/* blend */
for (; height > 0; height--) {
if (do_char) {
dr = drect;
sr = srect;
for (x = width; x > 0; x--, dr++, sr++) {
if (((unsigned char *)sr)[3])
func((unsigned char *)dr, (unsigned char *)dr, (unsigned char *)sr);
}
drect += destskip;
srect += srcskip;
}
if (do_float) {
drf = drectf;
srf = srectf;
for (x = width; x > 0; x--, drf += 4, srf += 4) {
if (srf[3] != 0)
func_float(drf, drf, srf);
}
drectf += destskip * 4;
srectf += srcskip * 4;
}
}
}
}
/* fill */
void IMB_rectfill(struct ImBuf *drect, const float col[4])
{
int num;
if (drect->rect) {
unsigned int *rrect = drect->rect;
char ccol[4];
ccol[0] = (int)(col[0] * 255);
ccol[1] = (int)(col[1] * 255);
ccol[2] = (int)(col[2] * 255);
ccol[3] = (int)(col[3] * 255);
num = drect->x * drect->y;
for (; num > 0; num--)
*rrect++ = *((unsigned int *)ccol);
}
if (drect->rect_float) {
float *rrectf = drect->rect_float;
num = drect->x * drect->y;
for (; num > 0; num--) {
*rrectf++ = col[0];
*rrectf++ = col[1];
*rrectf++ = col[2];
*rrectf++ = col[3];
}
}
}
void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height,
const float col[4], struct ColorManagedDisplay *display,
int x1, int y1, int x2, int y2)
{
int i, j;
float a; /* alpha */
float ai; /* alpha inverted */
float aich; /* alpha, inverted, ai/255.0 - Convert char to float at the same time */
if ((!rect && !rectf) || (!col) || col[3] == 0.0f)
return;
/* sanity checks for coords */
CLAMP(x1, 0, width);
CLAMP(x2, 0, width);
CLAMP(y1, 0, height);
CLAMP(y2, 0, height);
if (x1 > x2) SWAP(int, x1, x2);
if (y1 > y2) SWAP(int, y1, y2);
if (x1 == x2 || y1 == y2) return;
a = col[3];
ai = 1 - a;
aich = ai / 255.0f;
if (rect) {
unsigned char *pixel;
unsigned char chr = 0, chg = 0, chb = 0;
float fr = 0, fg = 0, fb = 0;
const int alphaint = FTOCHAR(a);
if (a == 1.0f) {
chr = FTOCHAR(col[0]);
chg = FTOCHAR(col[1]);
chb = FTOCHAR(col[2]);
}
else {
fr = col[0] * a;
fg = col[1] * a;
fb = col[2] * a;
}
for (j = 0; j < y2 - y1; j++) {
for (i = 0; i < x2 - x1; i++) {
pixel = rect + 4 * (((y1 + j) * width) + (x1 + i));
if (pixel >= rect && pixel < rect + (4 * (width * height))) {
if (a == 1.0f) {
pixel[0] = chr;
pixel[1] = chg;
pixel[2] = chb;
pixel[3] = 255;
}
else {
int alphatest;
pixel[0] = (char)((fr + ((float)pixel[0] * aich)) * 255.0f);
pixel[1] = (char)((fg + ((float)pixel[1] * aich)) * 255.0f);
pixel[2] = (char)((fb + ((float)pixel[2] * aich)) * 255.0f);
pixel[3] = (char)((alphatest = ((int)pixel[3] + alphaint)) < 255 ? alphatest : 255);
}
}
}
}
}
if (rectf) {
float col_conv[4];
float *pixel;
if (display) {
copy_v4_v4(col_conv, col);
IMB_colormanagement_display_to_scene_linear_v3(col_conv, display);
}
else {
srgb_to_linearrgb_v4(col_conv, col);
}
for (j = 0; j < y2 - y1; j++) {
for (i = 0; i < x2 - x1; i++) {
pixel = rectf + 4 * (((y1 + j) * width) + (x1 + i));
if (a == 1.0f) {
pixel[0] = col_conv[0];
pixel[1] = col_conv[1];
pixel[2] = col_conv[2];
pixel[3] = 1.0f;
}
else {
float alphatest;
pixel[0] = (col_conv[0] * a) + (pixel[0] * ai);
pixel[1] = (col_conv[1] * a) + (pixel[1] * ai);
pixel[2] = (col_conv[2] * a) + (pixel[2] * ai);
pixel[3] = (alphatest = (pixel[3] + a)) < 1.0f ? alphatest : 1.0f;
}
}
}
}
}
void IMB_rectfill_area(struct ImBuf *ibuf, const float col[4], int x1, int y1, int x2, int y2, struct ColorManagedDisplay *display)
{
if (!ibuf) return;
buf_rectfill_area((unsigned char *) ibuf->rect, ibuf->rect_float, ibuf->x, ibuf->y, col, display,
x1, y1, x2, y2);
}
void IMB_rectfill_alpha(ImBuf *ibuf, const float value)
{
int i;
if (ibuf->rect_float && (ibuf->channels == 4)) {
float *fbuf = ibuf->rect_float + 3;
for (i = ibuf->x * ibuf->y; i > 0; i--, fbuf += 4) { *fbuf = value; }
}
if (ibuf->rect) {
const unsigned char cvalue = value * 255;
unsigned char *cbuf = ((unsigned char *)ibuf->rect) + 3;
for (i = ibuf->x * ibuf->y; i > 0; i--, cbuf += 4) { *cbuf = cvalue; }
}
}