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										 |  |  | /* 
 | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. The Blender | 
					
						
							|  |  |  |  * Foundation also sells licenses for use in proprietary software under | 
					
						
							|  |  |  |  * the Blender License.  See http://www.blender.org/BL/ for information
 | 
					
						
							|  |  |  |  * about this. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This is a new part of Blender. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): Willian P. Germano | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
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							|  |  |  | #include <BKE_main.h>
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							|  |  |  | #include <BKE_global.h>
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							|  |  |  | #include <BKE_scene.h>
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							|  |  |  | #include <BKE_library.h>
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							|  |  |  | #include <BLI_blenlib.h>
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										 |  |  | #include <BSE_headerbuttons.h> /* for copy_scene */
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							|  |  |  | #include <BIF_drawscene.h>     /* for set_scene */
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							|  |  |  | #include <BIF_space.h>         /* for copy_view3d_lock() */
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							|  |  |  | #include <MEM_guardedalloc.h>  /* for MEM_callocN */
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							|  |  |  | #include <mydevice.h>          /* for #define REDRAW */
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							|  |  |  | 
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							|  |  |  | #include "Object.h"
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										 |  |  | #include "bpy_types.h"
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										 |  |  | 
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							|  |  |  | #include "Scene.h"
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							|  |  |  | 
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										 |  |  | static Base *EXPP_Scene_getObjectBase (Scene *scene, Object *object); | 
					
						
							|  |  |  | PyObject *M_Object_Get (PyObject *self, PyObject *args); /* from Object.c */ | 
					
						
							|  |  |  | 
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										 |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | /* Python BPy_Scene defaults:                                                */ | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
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										 |  |  | #define EXPP_SCENE_FRAME_MAX 18000
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										 |  |  | 
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							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | /* Python API function prototypes for the Scene module.                      */ | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | static PyObject *M_Scene_New (PyObject *self, PyObject *args, | 
					
						
							|  |  |  |                                PyObject *keywords); | 
					
						
							|  |  |  | static PyObject *M_Scene_Get (PyObject *self, PyObject *args); | 
					
						
							|  |  |  | static PyObject *M_Scene_getCurrent (PyObject *self); | 
					
						
							|  |  |  | static PyObject *M_Scene_unlink (PyObject *self, PyObject *arg); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | /* The following string definitions are used for documentation strings.      */ | 
					
						
							|  |  |  | /* In Python these will be written to the console when doing a               */ | 
					
						
							|  |  |  | /* Blender.Scene.__doc__                                                     */ | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | static char M_Scene_doc[] = ""; | 
					
						
							|  |  |  | 
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							|  |  |  | static char M_Scene_New_doc[] = ""; | 
					
						
							|  |  |  | 
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							|  |  |  | static char M_Scene_Get_doc[] = ""; | 
					
						
							|  |  |  | 
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							|  |  |  | static char M_Scene_getCurrent_doc[] = ""; | 
					
						
							|  |  |  | 
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							|  |  |  | static char M_Scene_unlink_doc[] = ""; | 
					
						
							|  |  |  | 
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							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | /* Python method structure definition for Blender.Scene module:              */ | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | struct PyMethodDef M_Scene_methods[] = { | 
					
						
							|  |  |  |   {"New",(PyCFunction)M_Scene_New, METH_VARARGS|METH_KEYWORDS, | 
					
						
							|  |  |  |           M_Scene_New_doc}, | 
					
						
							|  |  |  |   {"Get",         M_Scene_Get,         METH_VARARGS, M_Scene_Get_doc}, | 
					
						
							|  |  |  |   {"get",         M_Scene_Get,         METH_VARARGS, M_Scene_Get_doc}, | 
					
						
							|  |  |  |   {"getCurrent",(PyCFunction)M_Scene_getCurrent, | 
					
						
							|  |  |  |                              METH_NOARGS,  M_Scene_getCurrent_doc}, | 
					
						
							|  |  |  |   {"unlink",      M_Scene_unlink,      METH_VARARGS, M_Scene_unlink_doc}, | 
					
						
							|  |  |  |   {NULL, NULL, 0, NULL} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | /* Python BPy_Scene methods declarations:                                    */ | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | static PyObject *Scene_getName(BPy_Scene *self); | 
					
						
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										 |  |  | static PyObject *Scene_setName(BPy_Scene *self, PyObject *arg); | 
					
						
							|  |  |  | static PyObject *Scene_copy(BPy_Scene *self, PyObject *arg); | 
					
						
							|  |  |  | static PyObject *Scene_startFrame(BPy_Scene *self, PyObject *args); | 
					
						
							|  |  |  | static PyObject *Scene_endFrame(BPy_Scene *self, PyObject *args); | 
					
						
							|  |  |  | static PyObject *Scene_currentFrame(BPy_Scene *self, PyObject *args); | 
					
						
							|  |  |  | static PyObject *Scene_frameSettings (BPy_Scene *self, PyObject *args); | 
					
						
							|  |  |  | static PyObject *Scene_makeCurrent(BPy_Scene *self); | 
					
						
							|  |  |  | static PyObject *Scene_update(BPy_Scene *self); | 
					
						
							|  |  |  | static PyObject *Scene_link(BPy_Scene *self, PyObject *args); | 
					
						
							|  |  |  | static PyObject *Scene_unlink(BPy_Scene *self, PyObject *args); | 
					
						
							|  |  |  | static PyObject *Scene_getRenderdir(BPy_Scene *self); | 
					
						
							|  |  |  | static PyObject *Scene_getBackbufdir(BPy_Scene *self); | 
					
						
							|  |  |  | static PyObject *Scene_getChildren(BPy_Scene *self); | 
					
						
							|  |  |  | static PyObject *Scene_getCurrentCamera(BPy_Scene *self); | 
					
						
							|  |  |  | static PyObject *Scene_setCurrentCamera(BPy_Scene *self, PyObject *args); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | /* Python BPy_Scene methods table:                                           */ | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | static PyMethodDef BPy_Scene_methods[] = { | 
					
						
							|  |  |  |  /* name, method, flags, doc */ | 
					
						
							|  |  |  |   {"getName", (PyCFunction)Scene_getName, METH_NOARGS, | 
					
						
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										 |  |  |       "() - Return Scene name"}, | 
					
						
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										 |  |  |   {"setName", (PyCFunction)Scene_setName, METH_VARARGS, | 
					
						
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										 |  |  |           "(str) - Change Scene name"}, | 
					
						
							|  |  |  |   {"copy",    (PyCFunction)Scene_copy, METH_VARARGS, | 
					
						
							|  |  |  |           "(duplicate_objects = 1) - Return a copy of this scene\n" | 
					
						
							|  |  |  |   "The optional argument duplicate_objects defines how the scene\n" | 
					
						
							|  |  |  |   "children are duplicated:\n\t0: Link Objects\n\t1: Link Object Data" | 
					
						
							|  |  |  |   "\n\t2: Full copy\n"}, | 
					
						
							|  |  |  |   {"startFrame", (PyCFunction)Scene_startFrame, METH_VARARGS, | 
					
						
							|  |  |  |           "(frame) - If frame is given, the start frame is set and" | 
					
						
							|  |  |  |                   "\nreturned in any case"}, | 
					
						
							|  |  |  |   {"endFrame", (PyCFunction)Scene_endFrame, METH_VARARGS, | 
					
						
							|  |  |  |           "(frame) - If frame is given, the end frame is set and" | 
					
						
							|  |  |  |                   "\nreturned in any case"}, | 
					
						
							|  |  |  |   {"currentFrame", (PyCFunction)Scene_currentFrame, METH_VARARGS, | 
					
						
							|  |  |  |           "(frame) - If frame is given, the current frame is set and" | 
					
						
							|  |  |  |                   "\nreturned in any case"}, | 
					
						
							|  |  |  |   {"frameSettings", (PyCFunction)Scene_frameSettings, METH_NOARGS, | 
					
						
							|  |  |  |           "(start, end, current) - Sets or retrieves the Scene's frame" | 
					
						
							|  |  |  | 					" settings.\nIf the frame arguments are specified, they are set. " | 
					
						
							|  |  |  | 					"A tuple (start, end, current) is returned in any case."}, | 
					
						
							|  |  |  |   {"makeCurrent", (PyCFunction)Scene_makeCurrent, METH_NOARGS, | 
					
						
							|  |  |  |           "() - Make self the current scene"}, | 
					
						
							|  |  |  |   {"update", (PyCFunction)Scene_update, METH_NOARGS, | 
					
						
							|  |  |  |           "() - Update scene self"}, | 
					
						
							|  |  |  |   {"link", (PyCFunction)Scene_link, METH_VARARGS, | 
					
						
							|  |  |  |           "(obj) - Link Object obj to this scene"}, | 
					
						
							|  |  |  |   {"unlink", (PyCFunction)Scene_unlink, METH_VARARGS, | 
					
						
							|  |  |  |           "(obj) - Unlink Object obj from this scene"}, | 
					
						
							|  |  |  |   {"getRenderdir", (PyCFunction)Scene_getRenderdir, METH_NOARGS, | 
					
						
							|  |  |  |           "() - Return directory where rendered images are saved to"}, | 
					
						
							|  |  |  |   {"getBackbufdir", (PyCFunction)Scene_getBackbufdir, METH_NOARGS, | 
					
						
							|  |  |  |           "() - Return location of the backbuffer image"}, | 
					
						
							|  |  |  |   {"getChildren", (PyCFunction)Scene_getChildren, METH_NOARGS, | 
					
						
							|  |  |  |           "() - Return list of all objects linked to scene self"}, | 
					
						
							|  |  |  |   {"getCurrentCamera", (PyCFunction)Scene_getCurrentCamera, METH_NOARGS, | 
					
						
							|  |  |  |           "() - Return current active Camera"}, | 
					
						
							|  |  |  |   {"setCurrentCamera", (PyCFunction)Scene_setCurrentCamera, METH_VARARGS, | 
					
						
							|  |  |  |           "() - Set the currently active Camera"}, | 
					
						
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										 |  |  |   {0} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | /* Python Scene_Type callback function prototypes:                           */ | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | static void Scene_DeAlloc (BPy_Scene *self); | 
					
						
							|  |  |  | static int Scene_Print (BPy_Scene *self, FILE *fp, int flags); | 
					
						
							|  |  |  | static int Scene_SetAttr (BPy_Scene *self, char *name, PyObject *v); | 
					
						
							|  |  |  | static int Scene_Compare (BPy_Scene *a, BPy_Scene *b); | 
					
						
							|  |  |  | static PyObject *Scene_GetAttr (BPy_Scene *self, char *name); | 
					
						
							|  |  |  | static PyObject *Scene_Repr (BPy_Scene *self); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | /* Python Scene_Type structure definition:                                   */ | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | PyTypeObject Scene_Type = | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   PyObject_HEAD_INIT(NULL) | 
					
						
							|  |  |  |   0,                                      /* ob_size */ | 
					
						
							|  |  |  |   "Scene",                                /* tp_name */ | 
					
						
							|  |  |  |   sizeof (BPy_Scene),                     /* tp_basicsize */ | 
					
						
							|  |  |  |   0,                                      /* tp_itemsize */ | 
					
						
							|  |  |  |   /* methods */ | 
					
						
							|  |  |  |   (destructor)Scene_DeAlloc,              /* tp_dealloc */ | 
					
						
							|  |  |  |   (printfunc)Scene_Print,                 /* tp_print */ | 
					
						
							|  |  |  |   (getattrfunc)Scene_GetAttr,             /* tp_getattr */ | 
					
						
							|  |  |  |   (setattrfunc)Scene_SetAttr,             /* tp_setattr */ | 
					
						
							|  |  |  |   (cmpfunc)Scene_Compare,                 /* tp_compare */ | 
					
						
							|  |  |  |   (reprfunc)Scene_Repr,                   /* tp_repr */ | 
					
						
							|  |  |  |   0,                                      /* tp_as_number */ | 
					
						
							|  |  |  |   0,                                      /* tp_as_sequence */ | 
					
						
							|  |  |  |   0,                                      /* tp_as_mapping */ | 
					
						
							|  |  |  |   0,                                      /* tp_as_hash */ | 
					
						
							|  |  |  |   0,0,0,0,0,0, | 
					
						
							|  |  |  |   0,                                      /* tp_doc */  | 
					
						
							|  |  |  |   0,0,0,0,0,0, | 
					
						
							|  |  |  |   BPy_Scene_methods,                      /* tp_methods */ | 
					
						
							|  |  |  |   0,                                      /* tp_members */ | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | static PyObject *M_Scene_New(PyObject *self, PyObject *args, PyObject *kword) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   char     *name = "Scene"; | 
					
						
							|  |  |  |   char     *kw[] = {"name", NULL}; | 
					
						
							|  |  |  |   PyObject *pyscene; /* for the Scene object wrapper in Python */ | 
					
						
							|  |  |  |   Scene    *blscene; /* for the actual Scene we create in Blender */ | 
					
						
							|  |  |  | 
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							|  |  |  |   printf ("In Scene_New()\n"); | 
					
						
							|  |  |  | 
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							|  |  |  |   if (!PyArg_ParseTupleAndKeywords(args, kword, "|s", kw, &name)) | 
					
						
							|  |  |  |     return (EXPP_ReturnPyObjError (PyExc_AttributeError, | 
					
						
							|  |  |  |             "expected a string or an empty argument list")); | 
					
						
							|  |  |  | 
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							|  |  |  |   blscene = add_scene(name); /* first create the Scene in Blender */ | 
					
						
							|  |  |  | 
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							|  |  |  |   if (blscene) /* now create the wrapper obj in Python */ | 
					
						
							|  |  |  |     pyscene = Scene_CreatePyObject (blscene); | 
					
						
							|  |  |  |   else | 
					
						
							|  |  |  |     return (EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  |                             "couldn't create Scene obj in Blender")); | 
					
						
							|  |  |  | 
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							|  |  |  |   if (pyscene == NULL) | 
					
						
							|  |  |  |     return (EXPP_ReturnPyObjError (PyExc_MemoryError, | 
					
						
							|  |  |  |                             "couldn't create Scene PyObject")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   return pyscene; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | static PyObject *M_Scene_Get(PyObject *self, PyObject *args) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   char  *name = NULL; | 
					
						
							|  |  |  |   Scene *scene_iter; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!PyArg_ParseTuple(args, "|s", &name)) | 
					
						
							|  |  |  |     return (EXPP_ReturnPyObjError (PyExc_TypeError, | 
					
						
							|  |  |  |             "expected string argument (or nothing)")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   scene_iter = G.main->scene.first; | 
					
						
							|  |  |  | 
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							|  |  |  |   if (name) { /* (name) - Search scene by name */ | 
					
						
							|  |  |  | 
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							|  |  |  |     PyObject *wanted_scene = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     while ((scene_iter) && (wanted_scene == NULL)) { | 
					
						
							|  |  |  | 
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							|  |  |  |       if (strcmp (name, scene_iter->id.name+2) == 0) | 
					
						
							|  |  |  |         wanted_scene = Scene_CreatePyObject (scene_iter); | 
					
						
							|  |  |  | 
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							|  |  |  |       scene_iter = scene_iter->id.next; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (wanted_scene == NULL) { /* Requested scene doesn't exist */ | 
					
						
							|  |  |  |       char error_msg[64]; | 
					
						
							|  |  |  |       PyOS_snprintf(error_msg, sizeof(error_msg), | 
					
						
							|  |  |  |                       "Scene \"%s\" not found", name); | 
					
						
							|  |  |  |       return (EXPP_ReturnPyObjError (PyExc_NameError, error_msg)); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return wanted_scene; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
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										 |  |  |   else { /* () - return a list with wrappers for all scenes in Blender */ | 
					
						
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										 |  |  |     int index = 0; | 
					
						
							| 
									
										
										
										
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										 |  |  |     PyObject *sce_pylist, *pyobj; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
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										 |  |  |     sce_pylist = PyList_New (BLI_countlist (&(G.main->scene))); | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  |     if (sce_pylist == NULL) | 
					
						
							| 
									
										
										
										
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										 |  |  |       return (PythonReturnErrorObject (PyExc_MemoryError, | 
					
						
							|  |  |  |               "couldn't create PyList")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     while (scene_iter) { | 
					
						
							| 
									
										
										
										
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										 |  |  |       pyobj = Scene_CreatePyObject (scene_iter); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  |       if (!pyobj) | 
					
						
							| 
									
										
										
										
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										 |  |  |         return (PythonReturnErrorObject (PyExc_MemoryError, | 
					
						
							|  |  |  |                   "couldn't create PyString")); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-06-12 04:51:50 +00:00
										 |  |  |       PyList_SET_ITEM (sce_pylist, index, pyobj); | 
					
						
							| 
									
										
										
										
											2003-06-07 03:49:45 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  |       scene_iter = scene_iter->id.next; | 
					
						
							|  |  |  |       index++; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-06-12 04:51:50 +00:00
										 |  |  |     return sce_pylist; | 
					
						
							| 
									
										
										
										
											2003-06-07 03:49:45 +00:00
										 |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-06-09 04:01:48 +00:00
										 |  |  | static PyObject *M_Scene_getCurrent (PyObject *self) | 
					
						
							| 
									
										
										
										
											2003-06-07 03:49:45 +00:00
										 |  |  | { | 
					
						
							|  |  |  |   return Scene_CreatePyObject ((Scene *)G.scene); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-06-09 04:01:48 +00:00
										 |  |  | static PyObject *M_Scene_unlink (PyObject *self, PyObject *args) | 
					
						
							| 
									
										
										
										
											2003-06-07 03:49:45 +00:00
										 |  |  | {  | 
					
						
							|  |  |  |   PyObject *pyobj; | 
					
						
							| 
									
										
										
										
											2003-06-09 04:01:48 +00:00
										 |  |  |   Scene    *scene; | 
					
						
							| 
									
										
										
										
											2003-06-07 03:49:45 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-06-09 04:01:48 +00:00
										 |  |  |   if (!PyArg_ParseTuple (args, "O!", &Scene_Type, &pyobj)) | 
					
						
							| 
									
										
										
										
											2003-06-07 03:49:45 +00:00
										 |  |  |         return EXPP_ReturnPyObjError (PyExc_TypeError, | 
					
						
							|  |  |  |                 "expected Scene PyType object"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   scene = ((BPy_Scene *)pyobj)->scene; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (scene == G.scene) | 
					
						
							|  |  |  |         return EXPP_ReturnPyObjError (PyExc_SystemError, | 
					
						
							|  |  |  |                 "current Scene cannot be removed!"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   free_libblock(&G.main->scene, scene); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-06-09 04:01:48 +00:00
										 |  |  |   Py_INCREF(Py_None); | 
					
						
							|  |  |  |   return Py_None; | 
					
						
							| 
									
										
										
										
											2003-06-07 03:49:45 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-06-24 07:21:17 +00:00
										 |  |  | PyObject *Scene_Init (void) | 
					
						
							| 
									
										
										
										
											2003-06-07 03:49:45 +00:00
										 |  |  | { | 
					
						
							|  |  |  |   PyObject  *submodule; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   printf ("In M_Scene_Init()\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   Scene_Type.ob_type = &PyType_Type; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   submodule = Py_InitModule3("Blender.Scene", | 
					
						
							|  |  |  |                   M_Scene_methods, M_Scene_doc); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   return submodule; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PyObject *Scene_CreatePyObject (Scene *scene) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   BPy_Scene *pyscene; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   pyscene = (BPy_Scene *)PyObject_NEW (BPy_Scene, &Scene_Type); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!pyscene) | 
					
						
							|  |  |  |     return EXPP_ReturnPyObjError (PyExc_MemoryError, | 
					
						
							|  |  |  |             "couldn't create BPy_Scene object"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   pyscene->scene = scene; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   return (PyObject *)pyscene; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int Scene_CheckPyObject (PyObject *pyobj) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   return (pyobj->ob_type == &Scene_Type); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Scene *Scene_FromPyObject (PyObject *pyobj) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   return ((BPy_Scene *)pyobj)->scene; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | /* Python BPy_Scene methods:                                                 */ | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | static PyObject *Scene_getName(BPy_Scene *self) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   PyObject *attr = PyString_FromString(self->scene->id.name+2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (attr) return attr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   return (EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  |                                    "couldn't get Scene.name attribute")); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_setName(BPy_Scene *self, PyObject *args) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   char *name; | 
					
						
							|  |  |  |   char buf[21]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!PyArg_ParseTuple(args, "s", &name)) | 
					
						
							|  |  |  |     return (EXPP_ReturnPyObjError (PyExc_TypeError, | 
					
						
							|  |  |  |                                      "expected string argument")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   PyOS_snprintf(buf, sizeof(buf), "%s", name); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   rename_id(&self->scene->id, buf); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   Py_INCREF(Py_None); | 
					
						
							|  |  |  |   return Py_None; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-06-09 04:01:48 +00:00
										 |  |  | static PyObject *Scene_copy (BPy_Scene *self, PyObject *args) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   short dup_objs = 1; | 
					
						
							|  |  |  |   Scene *scene = self->scene; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!scene) | 
					
						
							|  |  |  |     return EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  |             "Blender Scene was deleted!"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!PyArg_ParseTuple (args, "|h", &dup_objs)) | 
					
						
							|  |  |  |     return EXPP_ReturnPyObjError (PyExc_TypeError, | 
					
						
							|  |  |  |             "expected int in [0,2] or nothing as argument"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   return Scene_CreatePyObject (copy_scene (scene, dup_objs)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Blender seems to accept any positive value up to 18000 for start, end and
 | 
					
						
							|  |  |  |  * current frames, independently. */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_currentFrame (BPy_Scene *self, PyObject *args) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   short frame = -1; | 
					
						
							|  |  |  |   RenderData *rd = &self->scene->r; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!PyArg_ParseTuple (args, "|h", &frame)) | 
					
						
							|  |  |  |     return EXPP_ReturnPyObjError (PyExc_TypeError, | 
					
						
							|  |  |  |             "expected int argument or nothing"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (frame > 0) rd->cfra = EXPP_ClampInt(frame, 1, EXPP_SCENE_FRAME_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   return PyInt_FromLong (rd->cfra); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_startFrame (BPy_Scene *self, PyObject *args) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   short frame = -1; | 
					
						
							|  |  |  |   RenderData *rd = &self->scene->r; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!PyArg_ParseTuple (args, "|h", &frame)) | 
					
						
							|  |  |  |     return EXPP_ReturnPyObjError (PyExc_TypeError, | 
					
						
							|  |  |  |             "expected int argument or nothing"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (frame > 0) rd->sfra = EXPP_ClampInt (frame, 1, EXPP_SCENE_FRAME_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   return PyInt_FromLong (rd->sfra); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_endFrame (BPy_Scene *self, PyObject *args) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   short frame = -1; | 
					
						
							|  |  |  |   RenderData *rd = &self->scene->r; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!PyArg_ParseTuple (args, "|h", &frame)) | 
					
						
							|  |  |  |     return EXPP_ReturnPyObjError (PyExc_TypeError, | 
					
						
							|  |  |  |             "expected int argument or nothing"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (frame > 0) rd->efra = EXPP_ClampInt (frame, 1, EXPP_SCENE_FRAME_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   return PyInt_FromLong (rd->efra); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_makeCurrent (BPy_Scene *self) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   Scene *scene = self->scene; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (scene) set_scene (scene); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   Py_INCREF (Py_None); | 
					
						
							|  |  |  |   return Py_None; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_update (BPy_Scene *self) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   Scene *scene = self->scene; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (scene) sort_baselist (scene); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   Py_INCREF (Py_None); | 
					
						
							|  |  |  |   return Py_None; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_link (BPy_Scene *self, PyObject *args) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   Scene    *scene = self->scene; | 
					
						
							|  |  |  |   C_Object *bpy_obj; /* XXX Change to BPy or whatever is chosen */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!scene) | 
					
						
							|  |  |  |       return EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  |               "Blender Scene was deleted!"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!PyArg_ParseTuple (args, "O!", &Object_Type, &bpy_obj)) | 
					
						
							|  |  |  |       return EXPP_ReturnPyObjError (PyExc_TypeError, | 
					
						
							|  |  |  |               "expected Object argument"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   else { /* Ok, all is fine, let's try to link it */ | 
					
						
							|  |  |  |     Object *object = bpy_obj->object; | 
					
						
							|  |  |  |     Base *base; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* We need to link the object to a 'Base', then link this base
 | 
					
						
							|  |  |  |      * to the scene.  See DNA_scene_types.h ... */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* First, check if the object isn't already in the scene */ | 
					
						
							|  |  |  |     base = EXPP_Scene_getObjectBase (scene, object); | 
					
						
							|  |  |  |     /* if base is not NULL ... */ | 
					
						
							|  |  |  |     if (base) /* ... the object is already in one of the Scene Bases */ | 
					
						
							|  |  |  |       return EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  |               "object already in scene!"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* not linked, go get mem for a new base object */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     base = MEM_callocN(sizeof(Base), "newbase"); | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  |     if (!base) | 
					
						
							|  |  |  |       return EXPP_ReturnPyObjError (PyExc_MemoryError, | 
					
						
							|  |  |  |               "couldn't allocate new Base for object"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     base->object = object; /* link object to the new base */ | 
					
						
							|  |  |  |     base->lay = object->lay; | 
					
						
							|  |  |  |     base->flag = object->flag; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     object->id.us += 1; /* incref the object user count in Blender */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     BLI_addhead(&scene->base, base); /* finally, link new base to scene */ | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   Py_INCREF (Py_None); | 
					
						
							|  |  |  |   return Py_None; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_unlink (BPy_Scene *self, PyObject *args) | 
					
						
							|  |  |  | {  | 
					
						
							|  |  |  |   C_Object *bpy_obj = NULL; | 
					
						
							|  |  |  |   Object *object; | 
					
						
							|  |  |  |   Scene *scene = self->scene; | 
					
						
							|  |  |  |   Base *base; | 
					
						
							|  |  |  |   short retval = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!scene) | 
					
						
							|  |  |  |     return EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  |             "Blender scene was deleted!"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!PyArg_ParseTuple(args, "O!", &Object_Type, &bpy_obj)) | 
					
						
							|  |  |  |     return EXPP_ReturnPyObjError (PyExc_TypeError, | 
					
						
							|  |  |  |             "expected Object as argument"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   object = bpy_obj->object; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   /* is the object really in the scene? */ | 
					
						
							|  |  |  |   base = EXPP_Scene_getObjectBase(scene, object); | 
					
						
							|  |  |  |     | 
					
						
							|  |  |  |   if (base) { /* if it is, remove it: */ | 
					
						
							|  |  |  |     BLI_remlink(&scene->base, base); | 
					
						
							|  |  |  |     object->id.us -= 1; | 
					
						
							|  |  |  |     MEM_freeN (base); | 
					
						
							|  |  |  |     scene->basact = 0; /* in case the object was selected */ | 
					
						
							|  |  |  |     retval = 1; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   return Py_BuildValue ("i", PyInt_FromLong (retval)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_getRenderdir (BPy_Scene *self) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   if (self->scene) | 
					
						
							|  |  |  |     return PyString_FromString (self->scene->r.pic); | 
					
						
							|  |  |  |   else | 
					
						
							|  |  |  |     return EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  |             "Blender Scene was deleted!"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_getBackbufdir (BPy_Scene *self) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   if (self->scene) | 
					
						
							|  |  |  |     return PyString_FromString (self->scene->r.backbuf); | 
					
						
							|  |  |  |   else | 
					
						
							|  |  |  |     return EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  |             "Blender Scene already deleted"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_frameSettings (BPy_Scene *self, PyObject *args) | 
					
						
							|  |  |  | {	 | 
					
						
							|  |  |  | 	int start = -1; | 
					
						
							|  |  |  | 	int end = -1; | 
					
						
							|  |  |  | 	int current = -1; | 
					
						
							|  |  |  | 	RenderData *rd = NULL; | 
					
						
							|  |  |  | 	Scene *scene = self->scene; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!scene) | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  | 						"Blender Scene was deleted!"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	rd = &scene->r; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!PyArg_ParseTuple (args, "|iii", &start, &end, ¤t)) | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError (PyExc_TypeError, | 
					
						
							|  |  |  | 						"expected three ints or nothing as arguments"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (start > 0)   rd->sfra = EXPP_ClampInt (start, 1, EXPP_SCENE_FRAME_MAX); | 
					
						
							|  |  |  | 	if (end > 0)     rd->efra = EXPP_ClampInt (end, 1, EXPP_SCENE_FRAME_MAX); | 
					
						
							|  |  |  | 	if (current > 0) rd->cfra = EXPP_ClampInt (current, 1, EXPP_SCENE_FRAME_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Py_BuildValue("(iii)", rd->sfra, rd->efra, rd->cfra); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_getChildren (BPy_Scene *self) | 
					
						
							|  |  |  | {	 | 
					
						
							|  |  |  | 	Scene *scene = self->scene; | 
					
						
							|  |  |  | 	PyObject *pylist= PyList_New(0); | 
					
						
							|  |  |  | 	PyObject *bpy_obj; | 
					
						
							|  |  |  | 	Object *object; | 
					
						
							|  |  |  | 	Base *base; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!scene) | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  | 						"Blender Scene was deleted!"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	base = scene->base.first; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while (base) { | 
					
						
							|  |  |  | 		object = base->object; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bpy_obj = M_Object_Get(Py_None, | 
					
						
							|  |  |  | 										Py_BuildValue ("(s)", object->id.name+2)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!bpy_obj) | 
					
						
							|  |  |  | 			return EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  | 								"couldn't create new object wrapper"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		PyList_Append (pylist, bpy_obj); | 
					
						
							|  |  |  | 		Py_XDECREF (bpy_obj); /* PyList_Append incref'ed it */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		base = base->next; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return pylist; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_getCurrentCamera (BPy_Scene *self) | 
					
						
							|  |  |  | {	 | 
					
						
							|  |  |  | 	Object *cam_obj; | 
					
						
							|  |  |  | 	Scene *scene = self->scene; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!scene) | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  | 						"Blender Scene was deleted!"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cam_obj = scene->camera; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (cam_obj) /* if found, return a wrapper for it */ | 
					
						
							|  |  |  | 		return M_Object_Get (Py_None, Py_BuildValue ("(s)", cam_obj->id.name+2)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   Py_INCREF(Py_None); /* none found */ | 
					
						
							|  |  |  | 	return Py_None; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_setCurrentCamera (BPy_Scene *self, PyObject *args) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	Object *object; | 
					
						
							|  |  |  | 	C_Object *cam_obj; | 
					
						
							|  |  |  | 	Scene  *scene = self->scene; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!scene) | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError (PyExc_RuntimeError, | 
					
						
							|  |  |  | 						"Blender Scene was deleted!"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!PyArg_ParseTuple(args, "O!", &Object_Type, &cam_obj)) | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError (PyExc_TypeError, | 
					
						
							|  |  |  | 						"expected Camera Object as argument"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	object = cam_obj->object; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	scene->camera = object; /* set the current Camera */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* if this is the current scene, update its window now */ | 
					
						
							|  |  |  | 	if (scene == G.scene) copy_view3d_lock(REDRAW); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
 | 
					
						
							|  |  |  |  * The same happens in bpython. */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Py_INCREF(Py_None); | 
					
						
							|  |  |  | 	return Py_None; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-06-07 03:49:45 +00:00
										 |  |  | static void Scene_DeAlloc (BPy_Scene *self) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   PyObject_DEL (self); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_GetAttr (BPy_Scene *self, char *name) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   PyObject *attr = Py_None; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (strcmp(name, "name") == 0) | 
					
						
							|  |  |  |     attr = PyString_FromString(self->scene->id.name+2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   else if (strcmp(name, "__members__") == 0) { | 
					
						
							| 
									
										
										
										
											2003-06-09 04:35:24 +00:00
										 |  |  |     attr = Py_BuildValue("[s]", "name"); | 
					
						
							| 
									
										
										
										
											2003-06-07 03:49:45 +00:00
										 |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (!attr) | 
					
						
							|  |  |  |     return (EXPP_ReturnPyObjError (PyExc_MemoryError, | 
					
						
							|  |  |  |                       "couldn't create PyObject")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (attr != Py_None) return attr; /* member attribute found, return it */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   /* not an attribute, search the methods table */ | 
					
						
							|  |  |  |   return Py_FindMethod(BPy_Scene_methods, (PyObject *)self, name); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int Scene_SetAttr (BPy_Scene *self, char *name, PyObject *value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   PyObject *valtuple;  | 
					
						
							|  |  |  |   PyObject *error = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* We're playing a trick on the Python API users here.  Even if they use
 | 
					
						
							|  |  |  |  * Scene.member = val instead of Scene.setMember(val), we end up using the | 
					
						
							|  |  |  |  * function anyway, since it already has error checking, clamps to the right | 
					
						
							|  |  |  |  * interval and updates the Blender Scene structure when necessary. */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* First we put "value" in a tuple, because we want to pass it to functions
 | 
					
						
							|  |  |  |  * that only accept PyTuples. Using "N" doesn't increment value's ref count */ | 
					
						
							| 
									
										
										
										
											2003-06-09 04:01:48 +00:00
										 |  |  |   valtuple = Py_BuildValue("(O)", value); | 
					
						
							| 
									
										
										
										
											2003-06-07 03:49:45 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  |   if (!valtuple) /* everything OK with our PyObject? */ | 
					
						
							|  |  |  |     return EXPP_ReturnIntError(PyExc_MemoryError, | 
					
						
							|  |  |  |                          "SceneSetAttr: couldn't create PyTuple"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Now we just compare "name" with all possible BPy_Scene member variables */ | 
					
						
							|  |  |  |   if (strcmp (name, "name") == 0) | 
					
						
							|  |  |  |     error = Scene_setName (self, valtuple); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   else { /* Error: no member with the given name was found */ | 
					
						
							|  |  |  |     Py_DECREF(valtuple); | 
					
						
							|  |  |  |     return (EXPP_ReturnIntError (PyExc_AttributeError, name)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* valtuple won't be returned to the caller, so we need to DECREF it */ | 
					
						
							|  |  |  |   Py_DECREF(valtuple); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (error != Py_None) return -1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Py_None was incref'ed by the called Scene_set* function. We probably
 | 
					
						
							|  |  |  |  * don't need to decref Py_None (!), but since Python/C API manual tells us | 
					
						
							|  |  |  |  * to treat it like any other PyObject regarding ref counting ... */ | 
					
						
							|  |  |  |   Py_DECREF(Py_None); | 
					
						
							|  |  |  |   return 0; /* normal exit */ | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int Scene_Compare (BPy_Scene *a, BPy_Scene *b) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   Scene *pa = a->scene, *pb = b->scene; | 
					
						
							|  |  |  |   return (pa == pb) ? 0:-1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int Scene_Print(BPy_Scene *self, FILE *fp, int flags) | 
					
						
							|  |  |  | {  | 
					
						
							|  |  |  |   fprintf(fp, "[Scene \"%s\"]", self->scene->id.name+2); | 
					
						
							|  |  |  |   return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Scene_Repr (BPy_Scene *self) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   return PyString_FromString(self->scene->id.name+2); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-06-09 04:01:48 +00:00
										 |  |  | Base *EXPP_Scene_getObjectBase(Scene *scene, Object *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   Base *base = scene->base.first; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   while (base) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (object == base->object) return base; /* found it? */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     base = base->next; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   return NULL; /* object isn't linked to this scene */ | 
					
						
							|  |  |  | } |