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blender-archive/source/blender/draw/engines/eevee/eevee_lightcache.h

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/*
* Copyright 2018, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file eevee_lightcache.h
* \ingroup eevee
*/
#ifndef __EEVEE_LIGHTCACHE_H__
#define __EEVEE_LIGHTCACHE_H__
#include "BLI_sys_types.h" /* for bool */
struct ViewLayer;
struct Scene;
struct SceneEEVEE;
struct LightCache;
struct EEVEE_ViewLayerData;
struct EEVEE_Data;
struct EEVEE_LightBake;
/* Light Bake */
struct wmJob *EEVEE_lightbake_job_create(
struct wmWindowManager *wm, struct wmWindow *win, struct Main *bmain,
struct ViewLayer *view_layer, struct Scene *scene, int delay);
void *EEVEE_lightbake_job_data_alloc(struct Main *bmain, struct ViewLayer *viewlayer, struct Scene *scene, bool run_as_job);
void EEVEE_lightbake_job_data_free(void *custom_data);
void EEVEE_lightbake_update(void *custom_data);
void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress);
void EEVEE_lightbake_update_world_quick(struct EEVEE_ViewLayerData *sldata, struct EEVEE_Data *vedata, const Scene *scene);
/* Light Cache */
struct LightCache *EEVEE_lightcache_create(
const int grid_len, const int cube_len,
const int cube_size, const int vis_size,
const int irr_size[3]);
void EEVEE_lightcache_free(struct LightCache *lcache);
void EEVEE_lightcache_load(struct LightCache *lcache);
void EEVEE_lightcache_info_update(struct SceneEEVEE *eevee);
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#endif /* __EEVEE_LIGHTCACHE_H__ */