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blender-archive/source/blender/editors/space_node/drawnode.c

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): David Millan Escriva, Juho Vepsäläinen, Bob Holcomb, Thomas Dinges
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_ID.h"
#include "DNA_node_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_action_types.h"
#include "DNA_color_types.h"
#include "DNA_customdata_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_ipo_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_text_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_texture.h"
#include "BKE_text.h"
#include "BKE_utildefines.h"
#include "CMP_node.h"
#include "SHD_node.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "MEM_guardedalloc.h"
#include "ED_node.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_view2d.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RE_pipeline.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "node_intern.h"
/* autocomplete callback for buttons */
static void autocomplete_vcol(bContext *C, char *str, void *arg_v)
{
Mesh *me;
CustomDataLayer *layer;
AutoComplete *autocpl;
int a;
if(str[0]==0)
return;
autocpl= autocomplete_begin(str, 32);
/* search if str matches the beginning of name */
for(me= G.main->mesh.first; me; me=me->id.next)
for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++)
if(layer->type == CD_MCOL)
autocomplete_do_name(autocpl, layer->name);
autocomplete_end(autocpl, str);
}
static int verify_valid_vcol_name(char *str)
{
Mesh *me;
CustomDataLayer *layer;
int a;
if(str[0]==0)
return 1;
/* search if str matches the name */
for(me= G.main->mesh.first; me; me=me->id.next)
for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++)
if(layer->type == CD_MCOL)
if(strcmp(layer->name, str)==0)
return 1;
return 0;
}
/* ****************** GENERAL CALLBACKS FOR NODES ***************** */
static void node_ID_title_cb(bContext *C, void *node_v, void *unused_v)
{
bNode *node= node_v;
if(node->id) {
test_idbutton(node->id->name+2); /* library.c, verifies unique name */
BLI_strncpy(node->name, node->id->name+2, 21);
}
}
#if 0
/* XXX not used yet, make compiler happy :) */
static void node_group_alone_cb(bContext *C, void *node_v, void *unused_v)
{
bNode *node= node_v;
nodeCopyGroup(node);
// allqueue(REDRAWNODE, 0);
}
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
static void node_buts_group(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
rctf *butr= &node->butr;
if(node->id) {
uiBut *bt;
short width;
uiBlockBeginAlign(block);
/* name button */
width= (short)(butr->xmax-butr->xmin - (node->id->us>1?19.0f:0.0f));
bt= uiDefBut(block, TEX, B_NOP, "NT:",
(short)butr->xmin, (short)butr->ymin, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "NodeTree name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
/* user amount */
if(node->id->us>1) {
char str1[32];
sprintf(str1, "%d", node->id->us);
bt= uiDefBut(block, BUT, B_NOP, str1,
(short)butr->xmax-19, (short)butr->ymin, 19, 19,
NULL, 0, 0, 0, 0, "Displays number of users.");
uiButSetFunc(bt, node_group_alone_cb, node, NULL);
}
uiBlockEndAlign(block);
}
}
#endif
static void node_buts_value(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
rctf *butr= &node->butr;
bNodeSocket *sock= node->outputs.first; /* first socket stores value */
uiDefButF(block, NUM, B_NODE_EXEC, "",
(short)butr->xmin, (short)butr->ymin, butr->xmax-butr->xmin, 20,
sock->ns.vec, sock->ns.min, sock->ns.max, 10, 2, "");
}
static void node_buts_rgb(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
rctf *butr= &node->butr;
bNodeSocket *sock= node->outputs.first; /* first socket stores value */
if(sock) {
/* enforce square box drawing */
uiBlockSetEmboss(block, UI_EMBOSSP);
uiDefButF(block, HSVCUBE, B_NODE_EXEC, "",
(short)butr->xmin, (short)butr->ymin, butr->xmax-butr->xmin, 12,
sock->ns.vec, 0.0f, 1.0f, 3, 0, "");
uiDefButF(block, HSVCUBE, B_NODE_EXEC, "",
(short)butr->xmin, (short)butr->ymin+15, butr->xmax-butr->xmin, butr->xmax-butr->xmin -15 -15,
sock->ns.vec, 0.0f, 1.0f, 2, 0, "");
uiDefButF(block, COL, B_NOP, "",
(short)butr->xmin, (short)butr->ymax-12, butr->xmax-butr->xmin, 12,
sock->ns.vec, 0.0, 0.0, -1, 0, "");
/* the -1 above prevents col button to popup a color picker */
uiBlockSetEmboss(block, UI_EMBOSS);
}
}
static void node_buts_mix_rgb(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
bNodeTree *ntree= (bNodeTree*)ptr->id.data;
row= uiLayoutRow(layout, 1);
uiItemR(row, "", 0, ptr, "blend_type", 0);
if(ntree->type == NTREE_COMPOSIT)
uiItemR(row, "", ICON_IMAGE_RGB_ALPHA, ptr, "alpha", 0);
}
static void node_buts_time(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
#if 0
/* XXX no context access here .. */
bNode *node= ptr->data;
CurveMapping *cumap= node->storage;
if(cumap) {
cumap->flag |= CUMA_DRAW_CFRA;
if(node->custom1<node->custom2)
cumap->sample[0]= (float)(CFRA - node->custom1)/(float)(node->custom2-node->custom1);
}
#endif
uiTemplateCurveMapping(layout, ptr, "curve", 's', 0);
row= uiLayoutRow(layout, 1);
uiItemR(row, "Sta", 0, ptr, "start", 0);
uiItemR(row, "End", 0, ptr, "end", 0);
}
static void node_buts_valtorgb(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
rctf *butr= &node->butr;
if(node->storage) {
uiBlockColorbandButtons(block, node->storage, butr, B_NODE_EXEC);
}
}
static void node_buts_curvevec(uiLayout *layout, PointerRNA *ptr)
{
uiTemplateCurveMapping(layout, ptr, "mapping", 'v', 0);
}
static float *_sample_col= NULL; // bad bad, 2.5 will do better?
void node_curvemap_sample(float *col)
{
_sample_col= col;
}
static void node_buts_curvecol(uiLayout *layout, PointerRNA *ptr)
{
bNode *node= ptr->data;
CurveMapping *cumap= node->storage;
if(_sample_col) {
cumap->flag |= CUMA_DRAW_SAMPLE;
VECCOPY(cumap->sample, _sample_col);
}
else
cumap->flag &= ~CUMA_DRAW_SAMPLE;
uiTemplateCurveMapping(layout, ptr, "mapping", 'c', 0);
}
static void node_buts_normal(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
rctf *butr= &node->butr;
bNodeSocket *sock= node->outputs.first; /* first socket stores normal */
uiDefButF(block, BUT_NORMAL, B_NODE_EXEC, "",
(short)butr->xmin, (short)butr->xmin, butr->xmax-butr->xmin, butr->xmax-butr->xmin,
sock->ns.vec, 0.0f, 1.0f, 0, 0, "");
}
static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
Tex *tex;
if(node->menunr<1) return;
if(node->id) {
node->id->us--;
node->id= NULL;
}
tex= BLI_findlink(&G.main->tex, node->menunr-1);
node->id= &tex->id;
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name+2, 21);
nodeSetActive(ntree, node);
if( ntree->type == NTREE_TEXTURE )
ntreeTexCheckCyclics( ntree );
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
NodeTagChanged(ntree, node);
node->menunr= 0;
}
static void node_dynamic_update_cb(bContext *C, void *ntree_v, void *node_v)
{
Material *ma;
bNode *node= (bNode *)node_v;
ID *id= node->id;
int error= 0;
if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) error= 1;
/* Users only have to press the "update" button in one pynode
* and we also update all others sharing the same script */
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
if (ma->nodetree) {
bNode *nd;
for (nd= ma->nodetree->nodes.first; nd; nd= nd->next) {
if ((nd->type == NODE_DYNAMIC) && (nd->id == id)) {
nd->custom1= 0;
nd->custom1= BSET(nd->custom1, NODE_DYNAMIC_REPARSE);
nd->menunr= 0;
if (error)
nd->custom1= BSET(nd->custom1, NODE_DYNAMIC_ERROR);
}
}
}
}
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
// XXX BIF_preview_changed(ID_MA);
}
static void node_buts_texture(uiLayout *layout, PointerRNA *ptr)
{
bNode *node= ptr->data;
short multi = (
node->id &&
((Tex*)node->id)->use_nodes &&
(node->type != CMP_NODE_TEXTURE) &&
(node->type != TEX_NODE_TEXTURE)
);
uiItemR(layout, "", 0, ptr, "texture", 0);
if(multi) {
/* Number Drawing not optimal here, better have a list*/
uiItemR(layout, "", 0, ptr, "node_output", 0);
}
}
static void node_buts_math(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, "", 0, ptr, "operation", 0);
}
/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
static void node_browse_text_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
ID *oldid;
if(node->menunr<1) return;
if(node->id) {
node->id->us--;
}
oldid= node->id;
node->id= BLI_findlink(&G.main->text, node->menunr-1);
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name+2, 21); /* huh? why 21? */
node->custom1= BSET(node->custom1, NODE_DYNAMIC_NEW);
nodeSetActive(ntree, node);
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
node->menunr= 0;
}
static void node_mat_alone_cb(bContext *C, void *node_v, void *unused)
{
bNode *node= node_v;
node->id= (ID *)copy_material((Material *)node->id);
//BIF_undo_push("Single user material");
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
// allqueue(REDRAWOOPS, 0);
}
static void node_browse_mat_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
if(node->menunr<1) return;
if(node->menunr==32767) { /* code for Add New */
if(node->id) {
/* make copy, but make sure it doesnt have the node tag nor nodes */
Material *ma= (Material *)node->id;
ma->id.us--;
ma= copy_material(ma);
ma->use_nodes= 0;
if(ma->nodetree) {
ntreeFreeTree(ma->nodetree);
MEM_freeN(ma->nodetree);
}
ma->nodetree= NULL;
node->id= (ID *)ma;
}
else node->id= (ID *)add_material("MatNode");
}
else {
if(node->id) node->id->us--;
node->id= BLI_findlink(&G.main->mat, node->menunr-1);
id_us_plus(node->id);
}
BLI_strncpy(node->name, node->id->name+2, 21);
nodeSetActive(ntree, node);
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
// XXX BIF_preview_changed(ID_MA);
node->menunr= 0;
}
static void node_new_mat_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
node->id= (ID *)add_material("MatNode");
BLI_strncpy(node->name, node->id->name+2, 21);
nodeSetActive(ntree, node);
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
// XXX BIF_preview_changed(ID_MA);
}
static void node_texmap_cb(bContext *C, void *texmap_v, void *unused_v)
{
init_mapping(texmap_v);
}
static void node_shader_buts_material(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
bNodeTree *ntree= ptr->id.data;
rctf *butr= &node->butr;
uiBut *bt;
short dx= (short)((butr->xmax-butr->xmin)/3.0f), has_us= (node->id && node->id->us>1);
short dy= (short)butr->ymin;
char *strp;
/* WATCH IT: we use this callback in material buttons, but then only want first row */
if(butr->ymax-butr->ymin > 21.0f) dy+= 19;
uiBlockBeginAlign(block);
/* XXX
if(node->id==NULL) uiBlockSetCol(block, TH_REDALERT);
else if(has_us) uiBlockSetCol(block, TH_BUT_SETTING1);
else uiBlockSetCol(block, TH_BUT_SETTING2);
*/
/* browse button */
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->mat), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, dy, 19, 19,
&node->menunr, 0, 0, 0, 0, "Browses existing choices or adds NEW");
uiButSetFunc(bt, node_browse_mat_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* Add New button */
if(node->id==NULL) {
bt= uiDefBut(block, BUT, B_NOP, "Add New",
butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
NULL, 0.0, 0.0, 0, 0, "Add new Material");
uiButSetFunc(bt, node_new_mat_cb, ntree, node);
}
else {
/* name button */
short width= (short)(butr->xmax-butr->xmin-19.0f - (has_us?19.0f:0.0f));
bt= uiDefBut(block, TEX, B_NOP, "MA:",
butr->xmin+19, dy, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Material name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
/* user amount */
if(has_us) {
char str1[32];
sprintf(str1, "%d", node->id->us);
bt= uiDefBut(block, BUT, B_NOP, str1,
butr->xmax-19, dy, 19, 19,
NULL, 0, 0, 0, 0, "Displays number of users. Click to make a single-user copy.");
uiButSetFunc(bt, node_mat_alone_cb, node, NULL);
}
/* WATCH IT: we use this callback in material buttons, but then only want first row */
if(butr->ymax-butr->ymin > 21.0f) {
/* node options */
uiDefButBitS(block, TOG, SH_NODE_MAT_DIFF, B_NODE_EXEC, "Diff",
butr->xmin, butr->ymin, dx, 19,
&node->custom1, 0, 0, 0, 0, "Material Node outputs Diffuse");
uiDefButBitS(block, TOG, SH_NODE_MAT_SPEC, B_NODE_EXEC, "Spec",
butr->xmin+dx, butr->ymin, dx, 19,
&node->custom1, 0, 0, 0, 0, "Material Node outputs Specular");
uiDefButBitS(block, TOG, SH_NODE_MAT_NEG, B_NODE_EXEC, "Neg Normal",
butr->xmax-dx, butr->ymin, dx, 19,
&node->custom1, 0, 0, 0, 0, "Material Node uses inverted Normal");
}
}
uiBlockEndAlign(block);
}
static void node_shader_buts_mapping(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
rctf *butr= &node->butr;
TexMapping *texmap= node->storage;
short dx= (short)((butr->xmax-butr->xmin)/7.0f);
short dy= (short)(butr->ymax-19);
uiBlockSetFunc(block, node_texmap_cb, texmap, NULL); /* all buttons get this */
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->loc+1, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->loc+2, -1000.0f, 1000.0f, 10, 2, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->rot, -1000.0f, 1000.0f, 1000, 1, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->rot+1, -1000.0f, 1000.0f, 1000, 1, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->rot+2, -1000.0f, 1000.0f, 1000, 1, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->size+1, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->size+2, -1000.0f, 1000.0f, 10, 2, "");
dy-= 25;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->min, -10.0f, 10.0f, 100, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->min+1, -10.0f, 10.0f, 100, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->min+2, -10.0f, 10.0f, 100, 2, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->max, -10.0f, 10.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->max+1, -10.0f, 10.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->max+2, -10.0f, 10.0f, 10, 2, "");
uiBlockEndAlign(block);
/* labels/options */
dy= (short)(butr->ymax-19);
uiDefBut(block, LABEL, B_NOP, "Loc", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
dy-= 19;
uiDefBut(block, LABEL, B_NOP, "Rot", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
dy-= 19;
uiDefBut(block, LABEL, B_NOP, "Size", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
dy-= 25;
uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC, "Min", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
dy-= 19;
uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC, "Max", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
}
static void node_shader_buts_vect_math(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, "", 0, ptr, "operation", 0);
}
static void node_shader_buts_geometry(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
rctf *butr= &node->butr;
uiBut *but;
NodeGeometry *ngeo= (NodeGeometry*)node->storage;
// XXX if(!verify_valid_uv_name(ngeo->uvname))
// XXX uiBlockSetCol(block, TH_REDALERT);
but= uiDefBut(block, TEX, B_NODE_EXEC, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer");
// XXX uiButSetCompleteFunc(but, autocomplete_uv, NULL);
if(!verify_valid_vcol_name(ngeo->colname));
// uiBlockSetCol(block, TH_REDALERT);
but= uiDefBut(block, TEX, B_NODE_EXEC, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer");
uiButSetCompleteFunc(but, autocomplete_vcol, NULL);
}
static void node_shader_buts_dynamic(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
bNodeTree *ntree= ptr->id.data;
rctf *butr= &node->butr;
uiBut *bt;
// XXX SpaceNode *snode= curarea->spacedata.first;
short dy= (short)butr->ymin;
int xoff=0;
/* B_NODE_EXEC is handled in butspace.c do_node_buts */
if(!node->id) {
char *strp;
IDnames_to_pupstring(&strp, NULL, "", &(G.main->text), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NODE_EXEC/*+node->nr*/, strp,
butr->xmin, dy, 19, 19,
&node->menunr, 0, 0, 0, 0, "Browses existing choices");
uiButSetFunc(bt, node_browse_text_cb, ntree, node);
xoff=19;
if(strp) MEM_freeN(strp);
}
else {
bt = uiDefBut(block, BUT, B_NOP, "Update",
butr->xmin+xoff, butr->ymin+20, 50, 19,
&node->menunr, 0.0, 19.0, 0, 0, "Refresh this node (and all others that use the same script)");
uiButSetFunc(bt, node_dynamic_update_cb, ntree, node);
if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) {
// UI_ThemeColor(TH_REDALERT);
// XXX ui_rasterpos_safe(butr->xmin + xoff, butr->ymin + 5, snode->aspect);
// XXX snode_drawstring(snode, "Error! Check console...", butr->xmax - butr->xmin);
;
}
}
}
/* only once called */
static void node_shader_set_butfunc(bNodeType *ntype)
{
switch(ntype->type) {
/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
case SH_NODE_MATERIAL:
case SH_NODE_MATERIAL_EXT:
ntype->uifunc= node_shader_buts_material;
break;
case SH_NODE_TEXTURE:
ntype->uifunc= node_buts_texture;
break;
case SH_NODE_NORMAL:
ntype->uifunc= node_buts_normal;
break;
case SH_NODE_CURVE_VEC:
ntype->uifunc= node_buts_curvevec;
break;
case SH_NODE_CURVE_RGB:
ntype->uifunc= node_buts_curvecol;
break;
case SH_NODE_MAPPING:
ntype->uifunc= node_shader_buts_mapping;
break;
case SH_NODE_VALUE:
ntype->uifunc= node_buts_value;
break;
case SH_NODE_RGB:
ntype->uifunc= node_buts_rgb;
break;
case SH_NODE_MIX_RGB:
ntype->uifunc= node_buts_mix_rgb;
break;
case SH_NODE_VALTORGB:
ntype->uifunc= node_buts_valtorgb;
break;
case SH_NODE_MATH:
ntype->uifunc= node_buts_math;
break;
case SH_NODE_VECT_MATH:
ntype->uifunc= node_shader_buts_vect_math;
break;
case SH_NODE_GEOMETRY:
ntype->uifunc= node_shader_buts_geometry;
break;
case NODE_DYNAMIC:
ntype->uifunc= node_shader_buts_dynamic;
break;
default:
ntype->uifunc= NULL;
}
}
/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
static void node_browse_image_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
nodeSetActive(ntree, node);
if(node->menunr<1) return;
if(node->menunr==32767) { /* code for Load New */
/// addqueue(curarea->win, UI_BUT_EVENT, B_NODE_LOADIMAGE); XXX
}
else {
if(node->id) node->id->us--;
node->id= BLI_findlink(&G.main->image, node->menunr-1);
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name+2, 21);
NodeTagChanged(ntree, node);
BKE_image_signal((Image *)node->id, node->storage, IMA_SIGNAL_USER_NEW_IMAGE);
// addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC); XXX
}
node->menunr= 0;
}
static void node_active_cb(bContext *C, void *ntree_v, void *node_v)
{
nodeSetActive(ntree_v, node_v);
}
static void node_image_type_cb(bContext *C, void *node_v, void *unused)
{
// allqueue(REDRAWNODE, 1);
}
static char *node_image_type_pup(void)
{
char *str= MEM_mallocN(256, "image type pup");
int a;
str[0]= 0;
a= sprintf(str, "Image Type %%t|");
a+= sprintf(str+a, " Image %%x%d %%i%d|", IMA_SRC_FILE, ICON_IMAGE_DATA);
a+= sprintf(str+a, " Movie %%x%d %%i%d|", IMA_SRC_MOVIE, ICON_SEQUENCE);
a+= sprintf(str+a, " Sequence %%x%d %%i%d|", IMA_SRC_SEQUENCE, ICON_IMAGE_COL);
a+= sprintf(str+a, " Generated %%x%d %%i%d", IMA_SRC_GENERATED, ICON_BLANK1);
return str;
}
/* copy from buttons_shading.c */
static char *layer_menu(RenderResult *rr)
{
RenderLayer *rl;
int len= 40 + 40*BLI_countlist(&rr->layers);
short a, nr;
char *str= MEM_callocN(len, "menu layers");
strcpy(str, "Layer %t");
a= strlen(str);
for(nr=0, rl= rr->layers.first; rl; rl= rl->next, nr++) {
a+= sprintf(str+a, "|%s %%x%d", rl->name, nr);
}
return str;
}
static void image_layer_cb(bContext *C, void *ima_v, void *iuser_v)
{
Scene *scene= CTX_data_scene(C);
ntreeCompositForceHidden(scene->nodetree, scene);
BKE_image_multilayer_index(ima_v, iuser_v);
// allqueue(REDRAWNODE, 0);
}
static void node_composit_buts_image(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
bNodeTree *ntree= ptr->id.data;
rctf *butr= &node->butr;
ImageUser *iuser= node->storage;
uiBut *bt;
short dy= (short)butr->ymax-19;
char *strp;
uiBlockBeginAlign(block);
/* browse button */
IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, dy, 19, 19,
&node->menunr, 0, 0, 0, 0, "Browses existing choices");
uiButSetFunc(bt, node_browse_image_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* Add New button */
if(node->id==NULL) {
bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New",
butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
NULL, 0.0, 0.0, 0, 0, "Add new Image");
uiButSetFunc(bt, node_active_cb, ntree, node);
}
else {
/* name button + type */
Image *ima= (Image *)node->id;
short xmin= (short)butr->xmin, xmax= (short)butr->xmax;
short width= xmax - xmin - 45;
short icon= ICON_IMAGE_DATA;
if(ima->source==IMA_SRC_MOVIE) icon= ICON_SEQUENCE;
else if(ima->source==IMA_SRC_SEQUENCE) icon= ICON_IMAGE_COL;
else if(ima->source==IMA_SRC_GENERATED) icon= ICON_BLANK1;
bt= uiDefBut(block, TEX, B_NOP, "IM:",
xmin+19, dy, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Image name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
/* buffer type option */
strp= node_image_type_pup();
bt= uiDefIconTextButS(block, MENU, B_NOP, icon, strp,
xmax-26, dy, 26, 19,
&ima->source, 0.0, 19.0, 0, 0, "Image type");
uiButSetFunc(bt, node_image_type_cb, node, ima);
MEM_freeN(strp);
if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) ) {
width= (xmax-xmin)/2;
dy-= 19;
uiDefButI(block, NUM, B_NODE_EXEC, "Frs:",
xmin, dy, width, 19,
&iuser->frames, 1.0, MAXFRAMEF, 0, 0, "Amount of images used in animation");
uiDefButI(block, NUM, B_NODE_EXEC, "SFra:",
xmin+width, dy, width, 19,
&iuser->sfra, 1.0, MAXFRAMEF, 0, 0, "Start frame of animation");
dy-= 19;
uiDefButI(block, NUM, B_NODE_EXEC, "Offs:",
xmin, dy, width, 19,
&iuser->offset, -MAXFRAMEF, MAXFRAMEF, 0, 0, "Offsets the number of the frame to use in the animation");
uiDefButS(block, TOG, B_NODE_EXEC, "Cycl",
xmin+width, dy, width-20, 19,
&iuser->cycl, 0.0, 0.0, 0, 0, "Make animation go cyclic");
uiDefIconButBitS(block, TOG, IMA_ANIM_ALWAYS, B_NODE_EXEC, ICON_AUTO,
xmax-20, dy, 20, 19,
&iuser->flag, 0.0, 0.0, 0, 0, "Always refresh Image on frame changes");
}
if( ima->type==IMA_TYPE_MULTILAYER && ima->rr) {
RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer);
if(rl) {
width= (xmax-xmin);
dy-= 19;
strp= layer_menu(ima->rr);
bt= uiDefButS(block, MENU, B_NODE_EXEC, strp,
xmin, dy, width, 19,
&iuser->layer, 0.0, 10000.0, 0, 0, "Layer");
uiButSetFunc(bt, image_layer_cb, ima->rr, node->storage);
MEM_freeN(strp);
}
}
}
if(node->id) {
/* for each draw we test for anim refresh event */
if(iuser->flag & IMA_ANIM_REFRESHED) {
iuser->flag &= ~IMA_ANIM_REFRESHED;
// addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC); XXX
}
}
}
/* if we use render layers from other scene, we make a nice title */
static void set_render_layers_title(bContext *C, void *node_v, void *unused)
{
bNode *node= node_v;
Scene *sce;
SceneRenderLayer *srl;
char str[64];
if(node->id) {
BLI_strncpy(str, node->id->name+2, 21);
strcat(str, "|");
sce= (Scene *)node->id;
}
else {
str[0]= 0;
sce= CTX_data_scene(C);
}
srl= BLI_findlink(&sce->r.layers, node->custom1);
if(srl==NULL) {
node->custom1= 0;
srl= sce->r.layers.first;
}
strcat(str, srl->name);
BLI_strncpy(node->name, str, 32);
}
static char *scene_layer_menu(Scene *sce)
{
SceneRenderLayer *srl;
int len= 40 + 40*BLI_countlist(&sce->r.layers);
short a, nr;
char *str= MEM_callocN(len, "menu layers");
strcpy(str, "Active Layer %t");
a= strlen(str);
for(nr=0, srl= sce->r.layers.first; srl; srl= srl->next, nr++) {
a+= sprintf(str+a, "|%s %%x%d", srl->name, nr);
}
return str;
}
static void node_browse_scene_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
Scene *sce;
if(node->menunr<1) return;
if(node->id) {
node->id->us--;
node->id= NULL;
}
sce= BLI_findlink(&G.main->scene, node->menunr-1);
node->id= &sce->id;
id_us_plus(node->id);
set_render_layers_title(C, node, NULL);
nodeSetActive(ntree, node);
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
NodeTagChanged(ntree, node);
node->menunr= 0;
}
static void node_composit_buts_renderlayers(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
bNodeTree *ntree= ptr->id.data;
rctf *butr= &node->butr;
if(node->id) {
Scene *scene= (Scene *)node->id;
uiBut *bt;
char *strp;
/* browse button scene */
uiBlockBeginAlign(block);
IDnames_to_pupstring(&strp, NULL, "", &(G.main->scene), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, butr->ymin, 20, 19,
&node->menunr, 0, 0, 0, 0, "Browse Scene to use RenderLayer from");
uiButSetFunc(bt, node_browse_scene_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* browse button layer */
strp= scene_layer_menu(node->id?(Scene *)node->id:scene);
if(node->id)
bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC, ICON_RENDERLAYERS, strp,
butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
&node->custom1, 0, 0, 0, 0, "Choose Render Layer");
else
bt= uiDefButS(block, MENU, B_NODE_EXEC, strp,
butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
&node->custom1, 0, 0, 0, 0, "Choose Render Layer");
uiButSetFunc(bt, set_render_layers_title, node, NULL);
MEM_freeN(strp);
/* re-render */
/* uses custom2, not the best implementation of the world... but we need it to work now :) */
bt= uiDefIconButS(block, TOG, B_NODE_EXEC, ICON_SCENE,
butr->xmax-20, butr->ymin, 20, 19,
&node->custom2, 0, 0, 0, 0, "Re-render this Layer");
}
}
static void node_composit_buts_blur(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
col= uiLayoutColumn(layout, 0);
uiItemR(col, "", 0, ptr, "filter_type", 0);
/* Only for "Fast Gaussian" */
if (RNA_enum_get(ptr, "filter_type")!= 7) {
uiItemR(col, NULL, 0, ptr, "bokeh", 0);
uiItemR(col, NULL, 0, ptr, "gamma", 0);
}
uiItemR(col, NULL, 0, ptr, "relative", 0);
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col= uiLayoutColumn(layout, 1);
if (RNA_boolean_get(ptr, "relative")== 1) {
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uiItemR(col, "X", 0, ptr, "factor_x", 0);
uiItemR(col, "Y", 0, ptr, "factor_y", 0);
}
else {
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uiItemR(col, "X", 0, ptr, "sizex", 0);
uiItemR(col, "Y", 0, ptr, "sizey", 0);
}
}
static void node_composit_buts_dblur(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
uiItemR(layout, NULL, 0, ptr, "iterations", 0);
uiItemR(layout, NULL, 0, ptr, "wrap", 0);
col= uiLayoutColumn(layout, 1);
uiItemL(col, "Center:", 0);
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uiItemR(col, "X", 0, ptr, "center_x", 0);
uiItemR(col, "Y", 0, ptr, "center_y", 0);
uiItemS(layout);
col= uiLayoutColumn(layout, 1);
uiItemR(col, NULL, 0, ptr, "distance", 0);
uiItemR(col, NULL, 0, ptr, "angle", 0);
uiItemS(layout);
uiItemR(layout, NULL, 0, ptr, "spin", 0);
uiItemR(layout, NULL, 0, ptr, "zoom", 0);
}
static void node_composit_buts_bilateralblur(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
col= uiLayoutColumn(layout, 1);
uiItemR(col, NULL, 0, ptr, "iterations", 0);
uiItemR(col, NULL, 0, ptr, "sigma_color", 0);
uiItemR(col, NULL, 0, ptr, "sigma_space", 0);
}
/* qdn: defocus node */
static void node_composit_buts_defocus(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *sub, *col;
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col= uiLayoutColumn(layout, 0);
uiItemL(col, "Bokeh Type:", 0);
uiItemR(col, "", 0, ptr, "bokeh", 0);
uiItemR(col, NULL, 0, ptr, "angle", 0);
uiItemR(layout, NULL, 0, ptr, "gamma_correction", 0);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_zbuffer")==0);
uiItemR(col, NULL, 0, ptr, "f_stop", 0);
uiItemR(layout, NULL, 0, ptr, "max_blur", 0);
uiItemR(layout, NULL, 0, ptr, "threshold", 0);
// Preview
col = uiLayoutColumn(layout, 0);
uiItemR(col, NULL, 0, ptr, "preview", 0);
sub = uiLayoutColumn(col, 0);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "preview"));
uiItemR(sub, NULL, 0, ptr, "samples", 0);
// Z-Buffer
col = uiLayoutColumn(layout, 0);
uiItemR(col, NULL, 0, ptr, "use_zbuffer", 0);
sub = uiLayoutColumn(col, 0);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_zbuffer"));
uiItemR(sub, NULL, 0, ptr, "z_scale", 0);
}
/* qdn: glare node */
static void node_composit_buts_glare(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, "", 0, ptr, "glare_type", 0);
uiItemR(layout, "", 0, ptr, "quality", 0);
if (RNA_enum_get(ptr, "glare_type")!= 1) {
uiItemR(layout, NULL, 0, ptr, "iterations", 0);
if (RNA_enum_get(ptr, "glare_type")!= 0)
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uiItemR(layout, NULL, 0, ptr, "color_modulation", UI_ITEM_R_SLIDER);
}
uiItemR(layout, NULL, 0, ptr, "mix", 0);
uiItemR(layout, NULL, 0, ptr, "threshold", 0);
if (RNA_enum_get(ptr, "glare_type")== 2) {
uiItemR(layout, NULL, 0, ptr, "streaks", 0);
uiItemR(layout, NULL, 0, ptr, "angle_offset", 0);
}
if (RNA_enum_get(ptr, "glare_type")== 0 || RNA_enum_get(ptr, "glare_type")== 2) {
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uiItemR(layout, NULL, 0, ptr, "fade", UI_ITEM_R_SLIDER);
if (RNA_enum_get(ptr, "glare_type")== 0)
uiItemR(layout, NULL, 0, ptr, "rotate_45", 0);
}
if (RNA_enum_get(ptr, "glare_type")== 1) {
uiItemR(layout, NULL, 0, ptr, "size", 0);
}
}
/* qdn: tonemap node */
static void node_composit_buts_tonemap(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
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col = uiLayoutColumn(layout, 0);
uiItemR(col, "", 0, ptr, "tonemap_type", 0);
if (RNA_enum_get(ptr, "tonemap_type")== 0) {
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uiItemR(col, NULL, 0, ptr, "key", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "offset", 0);
uiItemR(col, NULL, 0, ptr, "gamma", 0);
}
else {
uiItemR(col, NULL, 0, ptr, "intensity", 0);
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uiItemR(col, NULL, 0, ptr, "contrast", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "adaptation", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "correction", UI_ITEM_R_SLIDER);
}
}
/* qdn: lens distortion node */
static void node_composit_buts_lensdist(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
col= uiLayoutColumn(layout, 0);
uiItemR(col, NULL, 0, ptr, "projector", 0);
col = uiLayoutColumn(col, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "projector")==0);
uiItemR(col, NULL, 0, ptr, "jitter", 0);
uiItemR(col, NULL, 0, ptr, "fit", 0);
}
static void node_composit_buts_vecblur(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
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col= uiLayoutColumn(layout, 0);
uiItemR(col, NULL, 0, ptr, "samples", 0);
uiItemR(col, "Blur", 0, ptr, "factor", 0);
col= uiLayoutColumn(layout, 1);
uiItemL(col, "Speed:", 0);
uiItemR(col, "Min", 0, ptr, "min_speed", 0);
uiItemR(col, "Max", 0, ptr, "max_speed", 0);
uiItemR(layout, NULL, 0, ptr, "curved", 0);
}
static void node_composit_buts_filter(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, "", 0, ptr, "filter_type", 0);
}
static void node_composit_buts_flip(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, "", 0, ptr, "axis", 0);
}
static void node_composit_buts_crop(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
uiItemR(layout, NULL, 0, ptr, "crop_size", 0);
col= uiLayoutColumn(layout, 1);
uiItemR(col, "Left", 0, ptr, "x1", 0);
uiItemR(col, "Right", 0, ptr, "x2", 0);
uiItemR(col, "Up", 0, ptr, "y1", 0);
uiItemR(col, "Down", 0, ptr, "y2", 0);
}
static void node_composit_buts_splitviewer(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row, *col;
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col= uiLayoutColumn(layout, 0);
row= uiLayoutRow(col, 0);
uiItemR(row, NULL, 0, ptr, "axis", UI_ITEM_R_EXPAND);
uiItemR(col, NULL, 0, ptr, "factor", 0);
}
static void node_composit_buts_map_value(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *sub, *col;
col =uiLayoutColumn(layout, 1);
uiItemR(col, NULL, 0, ptr, "offset", 0);
uiItemR(col, NULL, 0, ptr, "size", 0);
col =uiLayoutColumn(layout, 1);
uiItemR(col, NULL, 0, ptr, "use_min", 0);
sub =uiLayoutColumn(col, 0);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_min"));
uiItemR(sub, "", 0, ptr, "min", 0);
col =uiLayoutColumn(layout, 1);
uiItemR(col, NULL, 0, ptr, "use_max", 0);
sub =uiLayoutColumn(col, 0);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_max"));
uiItemR(sub, "", 0, ptr, "max", 0);
}
static void node_composit_buts_alphaover(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
col =uiLayoutColumn(layout, 1);
/* alpha type */
uiItemR(col, NULL, 0, ptr, "convert_premul", 0);
/* mix factor */
uiItemR(col, NULL, 0, ptr, "premul", 0);
}
static void node_composit_buts_hue_sat(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
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col =uiLayoutColumn(layout, 0);
uiItemR(col, NULL, 0, ptr, "hue", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "sat", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "val", UI_ITEM_R_SLIDER);
}
static void node_composit_buts_dilateerode(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, NULL, 0, ptr, "distance", 0);
}
static void node_composit_buts_diff_matte(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
col =uiLayoutColumn(layout, 1);
uiItemR(col, NULL, 0, ptr, "tolerance", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "falloff", UI_ITEM_R_SLIDER);
}
static void node_composit_buts_distance_matte(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
col =uiLayoutColumn(layout, 1);
uiItemR(col, NULL, 0, ptr, "tolerance", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "falloff", UI_ITEM_R_SLIDER);
}
static void node_composit_buts_color_spill(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row, *col;
2009-09-26 16:43:20 +00:00
col =uiLayoutColumn(layout, 0);
uiItemR(col, NULL, 0, ptr, "factor", 0);
row= uiLayoutRow(col, 0);
uiItemR(row, NULL, 0, ptr, "channel", UI_ITEM_R_EXPAND);
}
static void node_composit_buts_chroma_matte(uiLayout *layout, PointerRNA *ptr)
{
2009-09-26 16:43:20 +00:00
uiLayout *col;
col= uiLayoutColumn(layout, 0);
uiItemR(col, NULL, 0, ptr, "acceptance", 0);
uiItemR(col, NULL, 0, ptr, "cutoff", 0);
col= uiLayoutColumn(layout, 1);
uiItemR(col, NULL, 0, ptr, "lift", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "gain", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "shadow_adjust", UI_ITEM_R_SLIDER);
}
static void node_composit_buts_color_matte(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
col= uiLayoutColumn(layout, 1);
uiItemR(col, NULL, 0, ptr, "h", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "s", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "v", UI_ITEM_R_SLIDER);
}
static void node_composit_buts_channel_matte(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col, *row;
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
rctf *butr= &node->butr;
short sx= (butr->xmax-butr->xmin)/4;
short cx= (butr->xmax-butr->xmin)/3;
NodeChroma *c=node->storage;
char *c1, *c2, *c3;
/*color space selector*/
row= uiLayoutRow(layout, 0);
uiItemR(row, NULL, 0, ptr, "color_space", UI_ITEM_R_EXPAND);
if (node->custom1==1) {
c1="R"; c2="G"; c3="B";
}
else if(node->custom1==2){
c1="H"; c2="S"; c3="V";
}
else if(node->custom1==3){
c1="Y"; c2="U"; c3="V";
}
else { // if(node->custom1==4){
c1="Y"; c2="Cb"; c3="Cr";
}
/*channel selector */
row= uiLayoutRow(layout, 0);
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_NODE_EXEC, c1,
butr->xmin,butr->ymin+40,cx,20,&node->custom2,1, 1, 0, 0, "Channel 1");
uiDefButS(block, ROW, B_NODE_EXEC, c2,
butr->xmin+cx,butr->ymin+40,cx,20,&node->custom2,1, 2, 0, 0, "Channel 2");
uiDefButS(block, ROW, B_NODE_EXEC, c3,
butr->xmin+cx+cx,butr->ymin+40,cx,20,&node->custom2, 1, 3, 0, 0, "Channel 3");
uiBlockEndAlign(block);
/*tolerance sliders */
col =uiLayoutColumn(layout, 1);
uiItemR(col, NULL, 0, ptr, "high", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "low", UI_ITEM_R_SLIDER);
}
static void node_composit_buts_luma_matte(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
col= uiLayoutColumn(layout, 1);
uiItemR(col, NULL, 0, ptr, "high", UI_ITEM_R_SLIDER);
uiItemR(col, NULL, 0, ptr, "low", UI_ITEM_R_SLIDER);
}
static void node_composit_buts_map_uv(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, NULL, 0, ptr, "alpha", 0);
}
static void node_composit_buts_id_mask(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
rctf *butr= &node->butr;
uiDefButS(block, NUM, B_NODE_EXEC, "ID:",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 10000, 0, 0, "Pass Index number to convert to Alpha");
}
/* allocate sufficient! */
/*
static void node_imagetype_string(char *str)
{
str += sprintf(str, "Save Image as: %%t|");
str += sprintf(str, "Targa %%x%d|", R_TARGA);
str += sprintf(str, "Targa Raw %%x%d|", R_RAWTGA);
str += sprintf(str, "PNG %%x%d|", R_PNG);
str += sprintf(str, "BMP %%x%d|", R_BMP);
str += sprintf(str, "Jpeg %%x%d|", R_JPEG90);
str += sprintf(str, "Iris %%x%d|", R_IRIS);
str += sprintf(str, "Radiance HDR %%x%d|", R_RADHDR);
str += sprintf(str, "Cineon %%x%d|", R_CINEON);
str += sprintf(str, "DPX %%x%d|", R_DPX);
str += sprintf(str, "OpenEXR %%x%d", R_OPENEXR);
}
*/
/*static void node_set_image_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
nodeSetActive(ntree, node);
}
*/
static void node_composit_buts_file_output(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col, *row;
col= uiLayoutColumn(layout, 0);
uiItemR(col, "", 0, ptr, "filename", 0);
uiItemR(col, "", 0, ptr, "image_type", 0);
row= uiLayoutRow(layout, 0);
if (RNA_enum_get(ptr, "image_type")== R_OPENEXR) {
uiItemR(row, NULL, 0, ptr, "exr_half", 0);
uiItemR(row, "", 0, ptr, "exr_codec", 0);
}
else if (RNA_enum_get(ptr, "image_type")== R_JPEG90) {
uiItemR(row, NULL, 0, ptr, "quality", UI_ITEM_R_SLIDER);
}
row= uiLayoutRow(layout, 1);
uiItemR(row, "Start", 0, ptr, "start_frame", 0);
uiItemR(row, "End", 0, ptr, "end_frame", 0);
}
static void node_scale_cb(bContext *C, void *node_v, void *unused_v)
{
bNode *node= node_v;
bNodeSocket *nsock;
/* check the 2 inputs, and set them to reasonable values */
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
if(ELEM(node->custom1, CMP_SCALE_RELATIVE, CMP_SCALE_SCENEPERCENT))
nsock->ns.vec[0]= 1.0;
else {
if(nsock->next==NULL)
nsock->ns.vec[0]= (float)CTX_data_scene(C)->r.ysch;
else
nsock->ns.vec[0]= (float)CTX_data_scene(C)->r.xsch;
}
}
}
static void node_composit_buts_scale(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
rctf *butr= &node->butr;
uiBut *bt= uiDefButS(block, MENU, B_NODE_EXEC, "Relative %x0|Absolute %x1|Scene Size % %x2|",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 0, 0, 0, "Scale new image to absolute pixel size, size relative to the incoming image, or using the 'percent' size of the scene");
uiButSetFunc(bt, node_scale_cb, node, NULL);
}
static void node_composit_buts_invert(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
col= uiLayoutColumn(layout, 0);
uiItemR(col, NULL, 0, ptr, "rgb", 0);
uiItemR(col, NULL, 0, ptr, "alpha", 0);
}
static void node_composit_buts_premulkey(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, "", 0, ptr, "mapping", 0);
}
static void node_composit_buts_view_levels(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, NULL, 0, ptr, "color_space", UI_ITEM_R_EXPAND);
}
/* only once called */
static void node_composit_set_butfunc(bNodeType *ntype)
{
switch(ntype->type) {
/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
case CMP_NODE_IMAGE:
ntype->uifunc= node_composit_buts_image;
break;
case CMP_NODE_R_LAYERS:
ntype->uifunc= node_composit_buts_renderlayers;
break;
case CMP_NODE_NORMAL:
ntype->uifunc= node_buts_normal;
break;
case CMP_NODE_CURVE_VEC:
ntype->uifunc= node_buts_curvevec;
break;
case CMP_NODE_CURVE_RGB:
ntype->uifunc= node_buts_curvecol;
break;
case CMP_NODE_VALUE:
ntype->uifunc= node_buts_value;
break;
case CMP_NODE_RGB:
ntype->uifunc= node_buts_rgb;
break;
case CMP_NODE_FLIP:
ntype->uifunc= node_composit_buts_flip;
break;
case CMP_NODE_SPLITVIEWER:
ntype->uifunc= node_composit_buts_splitviewer;
break;
case CMP_NODE_MIX_RGB:
ntype->uifunc= node_buts_mix_rgb;
break;
case CMP_NODE_VALTORGB:
ntype->uifunc= node_buts_valtorgb;
break;
case CMP_NODE_CROP:
ntype->uifunc= node_composit_buts_crop;
break;
case CMP_NODE_BLUR:
ntype->uifunc= node_composit_buts_blur;
break;
case CMP_NODE_DBLUR:
ntype->uifunc= node_composit_buts_dblur;
break;
case CMP_NODE_BILATERALBLUR:
ntype->uifunc= node_composit_buts_bilateralblur;
break;
/* qdn: defocus node */
case CMP_NODE_DEFOCUS:
ntype->uifunc = node_composit_buts_defocus;
break;
/* qdn: glare node */
case CMP_NODE_GLARE:
ntype->uifunc = node_composit_buts_glare;
break;
/* qdn: tonemap node */
case CMP_NODE_TONEMAP:
ntype->uifunc = node_composit_buts_tonemap;
break;
/* qdn: lens distortion node */
case CMP_NODE_LENSDIST:
ntype->uifunc = node_composit_buts_lensdist;
break;
case CMP_NODE_VECBLUR:
ntype->uifunc= node_composit_buts_vecblur;
break;
case CMP_NODE_FILTER:
ntype->uifunc= node_composit_buts_filter;
break;
case CMP_NODE_MAP_VALUE:
ntype->uifunc= node_composit_buts_map_value;
break;
case CMP_NODE_TIME:
ntype->uifunc= node_buts_time;
break;
case CMP_NODE_ALPHAOVER:
ntype->uifunc= node_composit_buts_alphaover;
break;
case CMP_NODE_HUE_SAT:
ntype->uifunc= node_composit_buts_hue_sat;
break;
case CMP_NODE_TEXTURE:
ntype->uifunc= node_buts_texture;
break;
case CMP_NODE_DILATEERODE:
ntype->uifunc= node_composit_buts_dilateerode;
break;
case CMP_NODE_OUTPUT_FILE:
ntype->uifunc= node_composit_buts_file_output;
break;
case CMP_NODE_DIFF_MATTE:
ntype->uifunc=node_composit_buts_diff_matte;
break;
case CMP_NODE_DIST_MATTE:
ntype->uifunc=node_composit_buts_distance_matte;
break;
case CMP_NODE_COLOR_SPILL:
ntype->uifunc=node_composit_buts_color_spill;
break;
case CMP_NODE_CHROMA_MATTE:
ntype->uifunc=node_composit_buts_chroma_matte;
break;
case CMP_NODE_COLOR_MATTE:
ntype->uifunc=node_composit_buts_color_matte;
break;
case CMP_NODE_SCALE:
ntype->uifunc= node_composit_buts_scale;
break;
case CMP_NODE_CHANNEL_MATTE:
ntype->uifunc= node_composit_buts_channel_matte;
break;
case CMP_NODE_LUMA_MATTE:
ntype->uifunc= node_composit_buts_luma_matte;
break;
case CMP_NODE_MAP_UV:
ntype->uifunc= node_composit_buts_map_uv;
break;
case CMP_NODE_ID_MASK:
ntype->uifunc= node_composit_buts_id_mask;
break;
case CMP_NODE_MATH:
ntype->uifunc= node_buts_math;
break;
case CMP_NODE_INVERT:
ntype->uifunc= node_composit_buts_invert;
break;
case CMP_NODE_PREMULKEY:
ntype->uifunc= node_composit_buts_premulkey;
break;
case CMP_NODE_VIEW_LEVELS:
ntype->uifunc=node_composit_buts_view_levels;
break;
default:
ntype->uifunc= NULL;
}
}
/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
static void node_texture_buts_bricks(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col;
col= uiLayoutColumn(layout, 1);
uiItemR(col, "Offset", 0, ptr, "offset", 0);
uiItemR(col, "Frequency", 0, ptr, "offset_frequency", 0);
col= uiLayoutColumn(layout, 1);
uiItemR(col, "Squash", 0, ptr, "squash", 0);
uiItemR(col, "Frequency", 0, ptr, "squash_frequency", 0);
}
/* Copied from buttons_shading.c -- needs unifying */
static char* noisebasis_menu()
{
static char nbmenu[256];
sprintf(nbmenu, "Noise Basis %%t|Blender Original %%x%d|Original Perlin %%x%d|Improved Perlin %%x%d|Voronoi F1 %%x%d|Voronoi F2 %%x%d|Voronoi F3 %%x%d|Voronoi F4 %%x%d|Voronoi F2-F1 %%x%d|Voronoi Crackle %%x%d|CellNoise %%x%d", TEX_BLENDER, TEX_STDPERLIN, TEX_NEWPERLIN, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F3, TEX_VORONOI_F4, TEX_VORONOI_F2F1, TEX_VORONOI_CRACKLE, TEX_CELLNOISE);
return nbmenu;
}
static void node_texture_buts_proc(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
rctf *butr= &node->butr;
Tex *tex = (Tex *)node->storage;
short x,y,w,h;
x = butr->xmin;
y = butr->ymin;
w = butr->xmax - x;
h = butr->ymax - y;
switch( tex->type ) {
case TEX_BLEND:
uiBlockBeginAlign( block );
uiDefButS( block, MENU, B_NODE_EXEC,
"Linear %x0|Quad %x1|Ease %x2|Diag %x3|Sphere %x4|Halo %x5|Radial %x6",
x, y+20, w, 20, &tex->stype, 0, 1, 0, 0, "Blend Type" );
uiDefButBitS(block, TOG, TEX_FLIPBLEND, B_NODE_EXEC, "Flip XY", x, y, w, 20,
&tex->flag, 0, 0, 0, 0, "Flips the direction of the progression 90 degrees");
uiBlockEndAlign( block );
break;
case TEX_MARBLE:
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_NODE_EXEC, "Soft", 0*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SOFT, 0, 0, "Uses soft marble");
uiDefButS(block, ROW, B_NODE_EXEC, "Sharp", 1*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARP, 0, 0, "Uses more clearly defined marble");
uiDefButS(block, ROW, B_NODE_EXEC, "Sharper", 2*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARPER, 0, 0, "Uses very clearly defined marble");
uiDefButS(block, ROW, B_NODE_EXEC, "Soft noise", 0*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
uiDefButS(block, ROW, B_NODE_EXEC, "Hard noise", 1*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
uiDefButS(block, ROW, B_NODE_EXEC, "Sin", 0*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands.");
uiDefButS(block, ROW, B_NODE_EXEC, "Saw", 1*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands");
uiDefButS(block, ROW, B_NODE_EXEC, "Tri", 2*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands");
uiBlockEndAlign(block);
break;
case TEX_WOOD:
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+64, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_TEXPRV, "Bands", x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_BANDNOISE, 0, 0, "Uses standard noise");
uiDefButS(block, ROW, B_TEXPRV, "Rings", w/2+x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_RINGNOISE, 0, 0, "Lets Noise return RGB value");
uiDefButS(block, ROW, B_NODE_EXEC, "Sin", 0*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SIN, 0, 0, "Uses a sine wave to produce bands.");
uiDefButS(block, ROW, B_NODE_EXEC, "Saw", 1*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SAW, 0, 0, "Uses a saw wave to produce bands");
uiDefButS(block, ROW, B_NODE_EXEC, "Tri", 2*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_TRI, 0, 0, "Uses a triangle wave to produce bands");
uiDefButS(block, ROW, B_NODE_EXEC, "Soft noise", 0*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
uiDefButS(block, ROW, B_NODE_EXEC, "Hard noise", 1*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
uiBlockEndAlign(block);
break;
case TEX_CLOUDS:
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+60, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_TEXPRV, "B/W", x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_DEFAULT, 0, 0, "Uses standard noise");
uiDefButS(block, ROW, B_TEXPRV, "Color", w/2+x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_COLOR, 0, 0, "Lets Noise return RGB value");
uiDefButS(block, ROW, B_TEXPRV, "Soft", x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
uiDefButS(block, ROW, B_TEXPRV, "Hard", w/2+x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
uiBlockEndAlign(block);
uiDefButS(block, NUM, B_TEXPRV, "Depth:", x, y, w, 18, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud calculation");
break;
case TEX_DISTNOISE:
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+18, w, 18, &tex->noisebasis2, 0,0,0,0, "Sets the noise basis to distort");
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis which does the distortion");
uiBlockEndAlign(block);
break;
}
}
static void node_texture_buts_image(uiLayout *layout, PointerRNA *ptr)
{
uiBlock *block= uiLayoutAbsoluteBlock(layout);
bNode *node= ptr->data;
bNodeTree *ntree= ptr->id.data;
rctf *butr= &node->butr;
char *strp;
uiBut *bt;
uiBlockBeginAlign(block);
/* browse button */
IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, butr->ymin, 19, 19,
&node->menunr, 0, 0, 0, 0, "Browses existing choices");
uiButSetFunc(bt, node_browse_image_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* Add New button */
if(node->id==NULL) {
bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New",
butr->xmin+19, butr->ymin, (short)(butr->xmax-butr->xmin-19.0f), 19,
NULL, 0.0, 0.0, 0, 0, "Add new Image");
uiButSetFunc(bt, node_active_cb, ntree, node);
}
else {
/* name button */
short xmin= (short)butr->xmin, xmax= (short)butr->xmax;
short width= xmax - xmin - 19;
bt= uiDefBut(block, TEX, B_NOP, "IM:",
xmin+19, butr->ymin, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Image name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
}
}
static void node_texture_buts_output(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, "", 0, ptr, "output_name", 0);
}
/* only once called */
static void node_texture_set_butfunc(bNodeType *ntype)
{
if( ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX ) {
ntype->uifunc = node_texture_buts_proc;
}
else switch(ntype->type) {
case TEX_NODE_MATH:
ntype->uifunc = node_buts_math;
break;
case TEX_NODE_MIX_RGB:
ntype->uifunc = node_buts_mix_rgb;
break;
case TEX_NODE_VALTORGB:
ntype->uifunc = node_buts_valtorgb;
break;
case TEX_NODE_CURVE_RGB:
ntype->uifunc= node_buts_curvecol;
break;
case TEX_NODE_CURVE_TIME:
ntype->uifunc = node_buts_time;
break;
case TEX_NODE_TEXTURE:
ntype->uifunc = node_buts_texture;
break;
case TEX_NODE_BRICKS:
ntype->uifunc = node_texture_buts_bricks;
break;
case TEX_NODE_IMAGE:
ntype->uifunc = node_texture_buts_image;
break;
case TEX_NODE_OUTPUT:
ntype->uifunc = node_texture_buts_output;
break;
default:
ntype->uifunc= NULL;
}
}
/* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */
void ED_init_node_butfuncs(void)
{
bNodeType *ntype;
/* shader nodes */
ntype= node_all_shaders.first;
while(ntype) {
node_shader_set_butfunc(ntype);
ntype= ntype->next;
}
/* composit nodes */
ntype= node_all_composit.first;
while(ntype) {
node_composit_set_butfunc(ntype);
ntype= ntype->next;
}
ntype = node_all_textures.first;
while(ntype) {
node_texture_set_butfunc(ntype);
ntype= ntype->next;
}
}
/* ************** Generic drawing ************** */
#if 0
void node_rename_but(char *s)
{
uiBlock *block;
ListBase listb={0, 0};
int dy, x1, y1, sizex=80, sizey=30;
short pivot[2], mval[2], ret=0;
getmouseco_sc(mval);
pivot[0]= CLAMPIS(mval[0], (sizex+10), G.curscreen->sizex-30);
pivot[1]= CLAMPIS(mval[1], (sizey/2)+10, G.curscreen->sizey-(sizey/2)-10);
if (pivot[0]!=mval[0] || pivot[1]!=mval[1])
warp_pointer(pivot[0], pivot[1]);
mywinset(G.curscreen->mainwin);
x1= pivot[0]-sizex+10;
y1= pivot[1]-sizey/2;
dy= sizey/2;
block= uiNewBlock(&listb, "button", UI_EMBOSS, UI_HELV, G.curscreen->mainwin);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT|UI_BLOCK_ENTER_OK);
/* buttons have 0 as return event, to prevent menu to close on hotkeys */
uiBlockBeginAlign(block);
uiDefBut(block, TEX, B_NOP, "Name: ", (short)(x1),(short)(y1+dy), 150, 19, s, 0.0, 19.0, 0, 0, "Node user name");
uiBlockEndAlign(block);
uiDefBut(block, BUT, 32767, "OK", (short)(x1+150), (short)(y1+dy), 29, 19, NULL, 0, 0, 0, 0, "");
uiBoundsBlock(block, 2);
ret= uiDoBlocks(&listb, 0, 0);
}
#endif
void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage)
{
if((snode->flag & SNODE_BACKDRAW) && snode->treetype==NTREE_COMPOSIT) {
Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
void *lock;
ImBuf *ibuf= BKE_image_acquire_ibuf(ima, NULL, &lock);
if(ibuf) {
float x, y;
wmPushMatrix();
/* somehow the offset has to be calculated inverse */
glaDefine2DArea(&ar->winrct);
/* ortho at pixel level curarea */
wmOrtho2(-0.375, ar->winx-0.375, -0.375, ar->winy-0.375);
x = (ar->winx-ibuf->x)/2 + snode->xof;
y = (ar->winy-ibuf->y)/2 + snode->yof;
if(!ibuf->rect) {
if(color_manage)
ibuf->profile= IB_PROFILE_SRGB;
else
ibuf->profile = IB_PROFILE_NONE;
IMB_rect_from_float(ibuf);
}
if(ibuf->rect)
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
wmPopMatrix();
}
BKE_image_release_ibuf(ima, lock);
}
}
#if 0
/* note: needs to be userpref or opengl profile option */
static void draw_nodespace_back_tex(ScrArea *sa, SpaceNode *snode)
{
draw_nodespace_grid(snode);
if(snode->flag & SNODE_BACKDRAW) {
Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
if(ibuf) {
int x, y;
float zoom = 1.0;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glaDefine2DArea(&sa->winrct);
if(ibuf->x > sa->winx || ibuf->y > sa->winy) {
float zoomx, zoomy;
zoomx= (float)sa->winx/ibuf->x;
zoomy= (float)sa->winy/ibuf->y;
zoom = MIN2(zoomx, zoomy);
}
x = (sa->winx-zoom*ibuf->x)/2 + snode->xof;
y = (sa->winy-zoom*ibuf->y)/2 + snode->yof;
glPixelZoom(zoom, zoom);
glColor4f(1.0, 1.0, 1.0, 1.0);
if(ibuf->rect)
glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
else if(ibuf->channels==4)
glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_FLOAT, ibuf->rect_float);
glPixelZoom(1.0, 1.0);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
}
}
#endif
/* if v2d not NULL, it clips and returns 0 if not visible */
int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, float coord_array[][2], int resol)
{
float dist, vec[4][2];
/* in v0 and v3 we put begin/end points */
if(link->fromsock) {
vec[0][0]= link->fromsock->locx;
vec[0][1]= link->fromsock->locy;
}
else {
if(snode==NULL) return 0;
vec[0][0]= snode->mx;
vec[0][1]= snode->my;
}
if(link->tosock) {
vec[3][0]= link->tosock->locx;
vec[3][1]= link->tosock->locy;
}
else {
if(snode==NULL) return 0;
vec[3][0]= snode->mx;
vec[3][1]= snode->my;
}
dist= 0.5f*ABS(vec[0][0] - vec[3][0]);
/* check direction later, for top sockets */
vec[1][0]= vec[0][0]+dist;
vec[1][1]= vec[0][1];
vec[2][0]= vec[3][0]-dist;
vec[2][1]= vec[3][1];
if(v2d && MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax); /* clipped */
else if (v2d && MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin); /* clipped */
else {
/* always do all three, to prevent data hanging around */
forward_diff_bezier(vec[0][0], vec[1][0], vec[2][0], vec[3][0], coord_array[0], resol, sizeof(float)*2);
forward_diff_bezier(vec[0][1], vec[1][1], vec[2][1], vec[3][1], coord_array[0]+1, resol, sizeof(float)*2);
return 1;
}
return 0;
}
#define LINK_RESOL 24
void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int th_col2, int do_shaded)
{
float coord_array[LINK_RESOL+1][2];
if(node_link_bezier_points(v2d, snode, link, coord_array, LINK_RESOL)) {
float dist, spline_step = 0.0f;
int i;
/* we can reuse the dist variable here to increment the GL curve eval amount*/
dist = 1.0f/(float)LINK_RESOL;
glBegin(GL_LINE_STRIP);
for(i=0; i<=LINK_RESOL; i++) {
if(do_shaded) {
UI_ThemeColorBlend(th_col1, th_col2, spline_step);
spline_step += dist;
}
glVertex2fv(coord_array[i]);
}
glEnd();
}
}
/* note; this is used for fake links in groups too */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{
int do_shaded= 1, th_col1= TH_WIRE, th_col2= TH_WIRE;
if(link->fromnode==NULL && link->tonode==NULL)
return;
if(link->fromnode==NULL || link->tonode==NULL) {
UI_ThemeColor(TH_WIRE);
do_shaded= 0;
}
else {
/* going to give issues once... */
if(link->tosock->flag & SOCK_UNAVAIL)
return;
if(link->fromsock->flag & SOCK_UNAVAIL)
return;
/* a bit ugly... but thats how we detect the internal group links */
if(link->fromnode==link->tonode) {
UI_ThemeColorBlend(TH_BACK, TH_WIRE, 0.25f);
do_shaded= 0;
}
else {
/* check cyclic */
if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) {
if(link->fromnode->flag & SELECT)
th_col1= TH_EDGE_SELECT;
if(link->tonode->flag & SELECT)
th_col2= TH_EDGE_SELECT;
}
else {
UI_ThemeColor(TH_REDALERT);
do_shaded= 0;
}
}
}
node_draw_link_bezier(v2d, snode, link, th_col1, th_col2, do_shaded);
}