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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation. All rights reserved. */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct SeqRenderData;
struct Sequence;
}
/**
* Start or resume prefetching.
void seq_prefetch_start(const struct SeqRenderData *context, float timeline_frame);
void seq_prefetch_free(struct Scene *scene);
bool seq_prefetch_job_is_running(struct Scene *scene);
void seq_prefetch_get_time_range(struct Scene *scene, int *start, int *end);
* For cache context swapping.
struct SeqRenderData *seq_prefetch_get_original_context(const struct SeqRenderData *context);
struct Sequence *seq_prefetch_get_original_sequence(struct Sequence *seq, struct Scene *scene);