This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/sequencer/intern/prefetch.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

41 lines
880 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation. All rights reserved. */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct SeqRenderData;
struct Sequence;
#ifdef __cplusplus
}
#endif
/**
* Start or resume prefetching.
*/
void seq_prefetch_start(const struct SeqRenderData *context, float timeline_frame);
void seq_prefetch_free(struct Scene *scene);
bool seq_prefetch_job_is_running(struct Scene *scene);
void seq_prefetch_get_time_range(struct Scene *scene, int *start, int *end);
/**
* For cache context swapping.
*/
struct SeqRenderData *seq_prefetch_get_original_context(const struct SeqRenderData *context);
/**
* For cache context swapping.
*/
struct Sequence *seq_prefetch_get_original_sequence(struct Sequence *seq, struct Scene *scene);
#ifdef __cplusplus
}
#endif