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blender-archive/source/blender/python/api2_2x/Scene.c

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/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano, Jacques Guignot, Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <BKE_main.h>
#include <BKE_global.h>
#include <BKE_scene.h>
#include <BKE_library.h>
#include <BLI_blenlib.h>
#include <BSE_headerbuttons.h> /* for copy_scene */
#include <BIF_drawscene.h> /* for set_scene */
#include <BIF_space.h> /* for copy_view3d_lock() */
#include <MEM_guardedalloc.h> /* for MEM_callocN */
#include <mydevice.h> /* for #define REDRAW */
#include "Object.h"
#include "bpy_types.h"
#include "Scene.h"
static Base *EXPP_Scene_getObjectBase (Scene *scene, Object *object);
PyObject *M_Object_Get (PyObject *self, PyObject *args); /* from Object.c */
/*****************************************************************************/
/* Python BPy_Scene defaults: */
/*****************************************************************************/
#define EXPP_SCENE_FRAME_MAX 18000
#define EXPP_SCENE_RENDER_WINRESOLUTION_MIN 4
#define EXPP_SCENE_RENDER_WINRESOLUTION_MAX 10000
/*****************************************************************************/
/* Python API function prototypes for the Scene module. */
/*****************************************************************************/
static PyObject *M_Scene_New (PyObject *self, PyObject *args,
PyObject *keywords);
static PyObject *M_Scene_Get (PyObject *self, PyObject *args);
static PyObject *M_Scene_GetCurrent (PyObject *self);
static PyObject *M_Scene_Unlink (PyObject *self, PyObject *arg);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.Scene.__doc__ */
/*****************************************************************************/
static char M_Scene_doc[] =
"The Blender.Scene submodule";
static char M_Scene_New_doc[] =
"(name = 'Scene') - Create a new Scene called 'name' in Blender.";
static char M_Scene_Get_doc[] =
"(name = None) - Return the scene called 'name'.\n\
If 'name' is None, return a list with all Scenes.";
static char M_Scene_GetCurrent_doc[] =
"() - Return the currently active Scene in Blender.";
static char M_Scene_Unlink_doc[] =
"(scene) - Unlink (delete) scene 'Scene' from Blender.\n\
(scene) is of type Blender scene.";
// Python BPy_Scene rendering declarations:
static char M_Scene_Render_doc[] =
"() - render the scene\n";
static char M_Scene_RenderAnim_doc[] =
"() - render a sequence\n";
static char M_Scene_CloseRenderWindow_doc[] =
"() - close the rendering window\n";
static char M_Scene_Play_doc[] =
"() - play animation of rendered images/avi (searches Pics: field)\n";
static char M_Scene_SetRenderPath_doc[] =
"() - get/set the path to output the rendered images to\n";
static char M_Scene_GetRenderPath_doc[] =
"() - get the path to directory where rendered images will go\n";
static char M_Scene_SetBackbufPath_doc[] =
"() - get/set the path to a background image and load it\n";
static char M_Scene_GetBackbufPath_doc[] =
"() - get the path to background image file\n";
static char M_Scene_EnableBackbuf_doc[] =
"() - enable/disable the backbuf image\n";
static char M_Scene_SetFtypePath_doc[] =
"() - get/set the path to output the Ftype file\n";
static char M_Scene_GetFtypePath_doc[] =
"() - get the path to Ftype file\n";
static char M_Scene_EnableExtensions_doc[] =
"() - enable/disable windows extensions for output files\n";
static char M_Scene_EnableSequencer_doc[] =
"() - enable/disable Do Sequence\n";
static char M_Scene_EnableRenderDaemon_doc[] =
"() - enable/disable Scene daemon\n";
static char M_Scene_SetRenderWinPos_doc[] =
"() - position the rendering window in around the edge of the screen\n";
static char M_Scene_EnableDispView_doc[] =
"() - enable Sceneing in view\n";
static char M_Scene_EnableDispWin_doc[] =
"() - enable Sceneing in new window\n";
static char M_Scene_EnableToonShading_doc[] =
"() - enable/disable Edge rendering\n";
static char M_Scene_EdgeIntensity_doc[] =
"() - get/set edge intensity for toon shading\n";
static char M_Scene_EnableEdgeShift_doc[] =
"() - with the unified renderer the outlines are shifted a bit.\n";
static char M_Scene_EnableEdgeAll_doc[] =
"() - also consider transparent faces for edge-rendering with the unified renderer\n";
static char M_Scene_SetEdgeColor_doc[] =
"() - set the edge color for toon shading - Red,Green,Blue expected.\n";
static char M_Scene_GetEdgeColor_doc[] =
"() - get the edge color for toon shading - Red,Green,Blue expected.\n";
static char M_Scene_EdgeAntiShift_doc[] =
"() - with the unified renderer to reduce intensity on boundaries.\n";
static char M_Scene_EnableOversampling_doc[] =
"() - enable/disable oversampling (anit-aliasing).\n";
static char M_Scene_SetOversamplingLevel_doc[] =
"() - get/set the level of oversampling (anit-aliasing).\n";
static char M_Scene_EnableMotionBlur_doc[] =
"() - enable/disable MBlur.\n";
static char M_Scene_MotionBlurLevel_doc[] =
"() - get/set the length of shutter time for motion blur.\n";
static char M_Scene_PartsX_doc[] =
"() - get/set the number of parts to divide the render in the X direction\n";
static char M_Scene_PartsY_doc[] =
"() - get/set the number of parts to divide the render in the Y direction\n";
static char M_Scene_EnableSky_doc[] =
"() - enable render background with sky\n";
static char M_Scene_EnablePremultiply_doc[] =
"() - enable premultiply alpha\n";
static char M_Scene_EnableKey_doc[] =
"() - enable alpha and colour values remain unchanged\n";
static char M_Scene_EnableShadow_doc[] =
"() - enable/disable shadow calculation\n";
static char M_Scene_EnableEnvironmentMap_doc[] =
"() - enable/disable environment map rendering\n";
static char M_Scene_EnableRayTracing_doc[] =
"() - enable/disable ray tracing\n";
static char M_Scene_EnableRadiosityRender_doc[] =
"() - enable/disable radiosity rendering\n";
static char M_Scene_EnablePanorama_doc[] =
"() - enable/disable panorama rendering (output width is multiplied by Xparts)\n";
static char M_Scene_SetRenderWinSize_doc[] =
"() - get/set the size of the render window\n";
static char M_Scene_EnableFieldRendering_doc[] =
"() - enable/disable field rendering\n";
static char M_Scene_EnableOddFieldFirst_doc[] =
"() - enable/disable Odd field first rendering (Default: Even field)\n";
static char M_Scene_EnableFieldTimeDisable_doc[] =
"() - enable/disable time difference in field calculations\n";
static char M_Scene_EnableGaussFilter_doc[] =
"() - enable/disable Gauss sampling filter for antialiasing\n";
static char M_Scene_EnableBorderRender_doc[] =
"() - enable/disable small cut-out rendering\n";
static char M_Scene_EnableGammaCorrection_doc[] =
"() - enable/disable gamma correction\n";
static char M_Scene_GaussFilterSize_doc[] =
"() - get/sets the Gauss filter size\n";
static char M_Scene_StartFrame_doc[] =
"() - get/set the starting frame for sequence rendering\n";
static char M_Scene_EndFrame_doc[] =
"() - get/set the ending frame for sequence rendering\n";
static char M_Scene_ImageSizeX_doc[] =
"() - get/set the image width in pixels\n";
static char M_Scene_ImageSizeY_doc[] =
"() - get/set the image height in pixels\n";
static char M_Scene_AspectRatioX_doc[] =
"() - get/set the horizontal aspect ratio\n";
static char M_Scene_AspectRatioY_doc[] =
"() - get/set the vertical aspect ratio\n";
static char M_Scene_SetRenderer_doc[] =
"() - get/set which renderer to render the output\n";
static char M_Scene_EnableCropping_doc[] =
"() - enable/disable exclusion of border rendering from total image\n";
static char M_Scene_SetImageType_doc[] =
"() - get/set the type of image to output from the render\n";
static char M_Scene_Quality_doc[] =
"() - get/set quality get/setting for JPEG images, AVI Jpeg and SGI movies\n";
static char M_Scene_FramesPerSec_doc[] =
"() - get/set frames per second\n";
static char M_Scene_EnableGrayscale_doc[] =
"() - images are saved with BW (grayscale) data\n";
static char M_Scene_EnableRGBColor_doc[] =
"() - images are saved with RGB (color) data\n";
static char M_Scene_EnableRGBAColor_doc[] =
"() - images are saved with RGB and Alpha data (if supported)\n";
static char M_Scene_SizePreset_doc[] =
"() - get/set the render to one of a few preget/sets\n";
static char M_Scene_EnableUnifiedRenderer_doc[] =
"() - use the unified renderer\n";
static char M_Scene_SetYafrayGIQuality_doc[] =
"() - get/set yafray global Illumination quality\n";
static char M_Scene_SetYafrayGIMethod_doc[] =
"() - get/set yafray global Illumination method\n";
static char M_Scene_YafrayGIPower_doc[] =
"() - get/set GI lighting intensity scale\n";
static char M_Scene_YafrayGIDepth_doc[] =
"() - get/set number of bounces of the indirect light\n";
static char M_Scene_YafrayGICDepth_doc[] =
"() - get/set number of bounces inside objects (for caustics)\n";
static char M_Scene_EnableYafrayGICache_doc[] =
"() - enable/disable cache irradiance samples (faster)\n";
static char M_Scene_EnableYafrayGIPhotons_doc[] =
"() - enable/disable use global photons to help in GI\n";
static char M_Scene_YafrayGIPhotonCount_doc[] =
"() - get/set number of photons to shoot\n";
static char M_Scene_YafrayGIPhotonRadius_doc[] =
"() - get/set radius to search for photons to mix (blur)\n";
static char M_Scene_YafrayGIPhotonMixCount_doc[] =
"() - get/set number of photons to shoot\n";
static char M_Scene_EnableYafrayGITunePhotons_doc[] =
"() - enable/disable show the photonmap directly in the render for tuning\n";
static char M_Scene_YafrayGIShadowQuality_doc[] =
"() - get/set the shadow quality, keep it under 0.95\n";
static char M_Scene_YafrayGIPixelsPerSample_doc[] =
"() - get/set maximum number of pixels without samples, the lower the better and slower\n";
static char M_Scene_EnableYafrayGIGradient_doc[] =
"() - enable/disable try to smooth lighting using a gradient\n";
static char M_Scene_YafrayGIRefinement_doc[] =
"() - get/setthreshold to refine shadows EXPERIMENTAL. 1 = no refinement\n";
static char M_Scene_YafrayRayBias_doc[] =
"() - get/set shadow ray bias to avoid self shadowing\n";
static char M_Scene_YafrayRayDepth_doc[] =
"() - get/set maximum render ray depth from the camera\n";
static char M_Scene_YafrayGamma_doc[] =
"() - get/set gamma correction, 1 is off\n";
static char M_Scene_YafrayExposure_doc[] =
"() - get/set exposure adjustment, 0 is off\n";
static char M_Scene_YafrayProcessorCount_doc[] =
"() - get/set number of processors to use\n";
static char M_Scene_EnableGameFrameStretch_doc[] =
"() - enble stretch or squeeze the viewport to fill the display window\n";
static char M_Scene_EnableGameFrameExpose_doc[] =
"() - enable show the entire viewport in the display window, viewing more horizontally or vertically\n";
static char M_Scene_EnableGameFrameBars_doc[] =
"() - enable show the entire viewport in the display window, using bar horizontally or vertically\n";
static char M_Scene_SetGameFrameColor_doc[] =
"() - set the red, green, blue component of the bars\n";
static char M_Scene_GetGameFrameColor_doc[] =
"() - get the red, green, blue component of the bars\n";
static char M_Scene_GammaLevel_doc[] =
"() - get/set the gamma value for blending oversampled images (1.0 = no correction\n";
static char M_Scene_PostProcessAdd_doc[] =
"() - get/set post processing add\n";
static char M_Scene_PostProcessMultiply_doc[] =
"() - get/set post processing multiply\n";
static char M_Scene_PostProcessGamma_doc[] =
"() - get/set post processing gamma\n";
static char M_Scene_SGIMaxsize_doc[] =
"() - get/set maximum size per frame to save in an SGI movie\n";
static char M_Scene_EnableSGICosmo_doc[] =
"() - enable/disable attempt to save SGI movies using Cosmo hardware\n";
static char M_Scene_OldMapValue_doc[] =
"() - get/set specify old map value in frames\n";
static char M_Scene_NewMapValue_doc[] =
"() - get/set specify new map value in frames\n";
/*****************************************************************************/
/* Python method structure definition for Blender.Scene module: */
/*****************************************************************************/
struct PyMethodDef M_Scene_methods[] = {
{"New",(PyCFunction)M_Scene_New, METH_VARARGS|METH_KEYWORDS,
M_Scene_New_doc},
{"Get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
{"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
{"GetCurrent",(PyCFunction)M_Scene_GetCurrent,
METH_NOARGS, M_Scene_GetCurrent_doc},
{"getCurrent",(PyCFunction)M_Scene_GetCurrent,
METH_NOARGS, M_Scene_GetCurrent_doc},
{"Unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
{"unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
{"CloseRenderWindow",(PyCFunction)M_Render_CloseRenderWindow, METH_NOARGS,
M_Scene_CloseRenderWindow_doc},
{"EnableDispView",(PyCFunction)M_Render_EnableDispView, METH_NOARGS,
M_Scene_EnableDispView_doc},
{"EnableDispWin",(PyCFunction)M_Render_EnableDispWin, METH_NOARGS,
M_Scene_EnableDispWin_doc},
{"SetRenderWinPos",(PyCFunction)M_Render_SetRenderWinPos, METH_VARARGS,
M_Scene_SetRenderWinPos_doc},
{"EnableEdgeShift",(PyCFunction)M_Render_EnableEdgeShift, METH_VARARGS,
M_Scene_EnableEdgeShift_doc},
{"EnableEdgeAll",(PyCFunction)M_Render_EnableEdgeAll, METH_VARARGS,
M_Scene_EnableEdgeAll_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python BPy_Scene methods declarations: */
/*****************************************************************************/
static PyObject *Scene_getName(BPy_Scene *self);
static PyObject *Scene_setName(BPy_Scene *self, PyObject *arg);
static PyObject *Scene_getWinSize(BPy_Scene *self);
static PyObject *Scene_setWinSize(BPy_Scene *self, PyObject *arg);
static PyObject *Scene_copy(BPy_Scene *self, PyObject *arg);
static PyObject *Scene_startFrame(BPy_Scene *self, PyObject *args);
static PyObject *Scene_endFrame(BPy_Scene *self, PyObject *args);
static PyObject *Scene_currentFrame(BPy_Scene *self, PyObject *args);
static PyObject *Scene_frameSettings (BPy_Scene *self, PyObject *args);
static PyObject *Scene_makeCurrent(BPy_Scene *self);
static PyObject *Scene_update(BPy_Scene *self, PyObject *args);
static PyObject *Scene_link(BPy_Scene *self, PyObject *args);
static PyObject *Scene_unlink(BPy_Scene *self, PyObject *args);
static PyObject *Scene_getRenderdir(BPy_Scene *self);
static PyObject *Scene_getBackbufdir(BPy_Scene *self);
static PyObject *Scene_getChildren(BPy_Scene *self);
static PyObject *Scene_getCurrentCamera(BPy_Scene *self);
static PyObject *Scene_setCurrentCamera(BPy_Scene *self, PyObject *args);
/*****************************************************************************/
/* Python BPy_Scene methods table: */
/*****************************************************************************/
static PyMethodDef BPy_Scene_methods[] = {
/* name, method, flags, doc */
{"getName", (PyCFunction)Scene_getName, METH_NOARGS,
"() - Return Scene name"},
{"setName", (PyCFunction)Scene_setName, METH_VARARGS,
"(str) - Change Scene name"},
{"copy", (PyCFunction)Scene_copy, METH_VARARGS,
"(duplicate_objects = 1) - Return a copy of this scene\n"
"The optional argument duplicate_objects defines how the scene\n"
"children are duplicated:\n\t0: Link Objects\n\t1: Link Object Data"
"\n\t2: Full copy\n"},
{"currentFrame", (PyCFunction)Scene_currentFrame, METH_VARARGS,
"(frame) - If frame is given, the current frame is set and"
"\nreturned in any case"},
{"makeCurrent", (PyCFunction)Scene_makeCurrent, METH_NOARGS,
"() - Make self the current scene"},
{"update", (PyCFunction)Scene_update, METH_VARARGS,
"(full = 0) - Update scene self.\n"
"full = 0: sort the base list of objects."
"full = 1: full update -- also regroups, does ipos, ikas, keys"},
{"link", (PyCFunction)Scene_link, METH_VARARGS,
"(obj) - Link Object obj to this scene"},
{"unlink", (PyCFunction)Scene_unlink, METH_VARARGS,
"(obj) - Unlink Object obj from this scene"},
{"getChildren", (PyCFunction)Scene_getChildren, METH_NOARGS,
"() - Return list of all objects linked to scene self"},
{"getCurrentCamera", (PyCFunction)Scene_getCurrentCamera, METH_NOARGS,
"() - Return current active Camera"},
{"setCurrentCamera", (PyCFunction)Scene_setCurrentCamera, METH_VARARGS,
"() - Set the currently active Camera"},
//RENDERING METHODS
{"render",(PyCFunction)M_Render_Render, METH_NOARGS,
M_Scene_Render_doc},
{"renderAnim",(PyCFunction)M_Render_RenderAnim, METH_NOARGS,
M_Scene_RenderAnim_doc},
{"play",(PyCFunction)M_Render_Play, METH_NOARGS,
M_Scene_Play_doc},
{"setRenderPath",(PyCFunction)M_Render_SetRenderPath, METH_VARARGS,
M_Scene_SetRenderPath_doc},
{"getRenderPath",(PyCFunction)M_Render_GetRenderPath, METH_NOARGS,
M_Scene_GetRenderPath_doc},
{"setBackbufPath",(PyCFunction)M_Render_SetBackbufPath, METH_VARARGS,
M_Scene_SetBackbufPath_doc},
{"getBackbufPath",(PyCFunction)M_Render_GetBackbufPath, METH_NOARGS,
M_Scene_GetBackbufPath_doc},
{"enableBackbuf",(PyCFunction)M_Render_EnableBackbuf, METH_VARARGS,
M_Scene_EnableBackbuf_doc},
{"setFtypePath",(PyCFunction)M_Render_SetFtypePath, METH_VARARGS,
M_Scene_SetFtypePath_doc},
{"getFtypePath",(PyCFunction)M_Render_GetFtypePath, METH_NOARGS,
M_Scene_GetFtypePath_doc},
{"enableExtensions",(PyCFunction)M_Render_EnableExtensions, METH_VARARGS,
M_Scene_EnableExtensions_doc},
{"enableSequencer",(PyCFunction)M_Render_EnableSequencer, METH_VARARGS,
M_Scene_EnableSequencer_doc},
{"enableRenderDaemon",(PyCFunction)M_Render_EnableRenderDaemon, METH_VARARGS,
M_Scene_EnableRenderDaemon_doc},
{"enableToonShading",(PyCFunction)M_Render_EnableToonShading, METH_VARARGS,
M_Scene_EnableToonShading_doc},
{"edgeIntensity",(PyCFunction)M_Render_EdgeIntensity, METH_VARARGS,
M_Scene_EdgeIntensity_doc},
{"setEdgeColor",(PyCFunction)M_Render_SetEdgeColor, METH_VARARGS,
M_Scene_SetEdgeColor_doc},
{"getEdgeColor",(PyCFunction)M_Render_GetEdgeColor, METH_VARARGS,
M_Scene_GetEdgeColor_doc},
{"edgeAntiShift",(PyCFunction)M_Render_EdgeAntiShift, METH_VARARGS,
M_Scene_EdgeAntiShift_doc},
{"enableOversampling",(PyCFunction)M_Render_EnableOversampling, METH_VARARGS,
M_Scene_EnableOversampling_doc},
{"setOversamplingLevel",(PyCFunction)M_Render_SetOversamplingLevel, METH_VARARGS,
M_Scene_SetOversamplingLevel_doc},
{"enableMotionBlur",(PyCFunction)M_Render_EnableMotionBlur, METH_VARARGS,
M_Scene_EnableMotionBlur_doc},
{"motionBlurLevel",(PyCFunction)M_Render_MotionBlurLevel, METH_VARARGS,
M_Scene_MotionBlurLevel_doc},
{"partsX",(PyCFunction)M_Render_PartsX, METH_VARARGS,
M_Scene_PartsX_doc},
{"partsY",(PyCFunction)M_Render_PartsY, METH_VARARGS,
M_Scene_PartsY_doc},
{"enableSky",(PyCFunction)M_Render_EnableSky, METH_NOARGS,
M_Scene_EnableSky_doc},
{"enablePremultiply",(PyCFunction)M_Render_EnablePremultiply, METH_NOARGS,
M_Scene_EnablePremultiply_doc},
{"enableKey",(PyCFunction)M_Render_EnableKey, METH_NOARGS,
M_Scene_EnableKey_doc},
{"enableShadow",(PyCFunction)M_Render_EnableShadow, METH_VARARGS,
M_Scene_EnableShadow_doc},
{"enablePanorama",(PyCFunction)M_Render_EnablePanorama, METH_VARARGS,
M_Scene_EnablePanorama_doc},
{"enableEnvironmentMap",(PyCFunction)M_Render_EnableEnvironmentMap, METH_VARARGS,
M_Scene_EnableEnvironmentMap_doc},
{"enableRayTracing",(PyCFunction)M_Render_EnableRayTracing, METH_VARARGS,
M_Scene_EnableRayTracing_doc},
{"enableRadiosityRender",(PyCFunction)M_Render_EnableRadiosityRender, METH_VARARGS,
M_Scene_EnableRadiosityRender_doc},
{"setRenderWinSize",(PyCFunction)M_Render_SetRenderWinSize, METH_VARARGS,
M_Scene_SetRenderWinSize_doc},
{"enableFieldRendering",(PyCFunction)M_Render_EnableFieldRendering, METH_VARARGS,
M_Scene_EnableFieldRendering_doc},
{"enableOddFieldFirst",(PyCFunction)M_Render_EnableOddFieldFirst, METH_VARARGS,
M_Scene_EnableOddFieldFirst_doc},
{"enableFieldTimeDisable",(PyCFunction)M_Render_EnableFieldTimeDisable, METH_VARARGS,
M_Scene_EnableFieldTimeDisable_doc},
{"enableGaussFilter",(PyCFunction)M_Render_EnableGaussFilter, METH_VARARGS,
M_Scene_EnableGaussFilter_doc},
{"enableBorderRender",(PyCFunction)M_Render_EnableBorderRender, METH_VARARGS,
M_Scene_EnableBorderRender_doc},
{"enableGammaCorrection",(PyCFunction)M_Render_EnableGammaCorrection, METH_VARARGS,
M_Scene_EnableGammaCorrection_doc},
{"gaussFilterSize",(PyCFunction)M_Render_GaussFilterSize, METH_VARARGS,
M_Scene_GaussFilterSize_doc},
{"startFrame",(PyCFunction)M_Render_StartFrame, METH_VARARGS,
M_Scene_StartFrame_doc},
{"endFrame",(PyCFunction)M_Render_EndFrame, METH_VARARGS,
M_Scene_EndFrame_doc},
{"imageSizeX",(PyCFunction)M_Render_ImageSizeX, METH_VARARGS,
M_Scene_ImageSizeX_doc},
{"imageSizeY",(PyCFunction)M_Render_ImageSizeY, METH_VARARGS,
M_Scene_ImageSizeY_doc},
{"aspectRatioX",(PyCFunction)M_Render_AspectRatioX, METH_VARARGS,
M_Scene_AspectRatioX_doc},
{"aspectRatioY",(PyCFunction)M_Render_AspectRatioY, METH_VARARGS,
M_Scene_AspectRatioY_doc},
{"setRenderer",(PyCFunction)M_Render_SetRenderer, METH_VARARGS,
M_Scene_SetRenderer_doc},
{"enableCropping",(PyCFunction)M_Render_EnableCropping, METH_VARARGS,
M_Scene_EnableCropping_doc},
{"setImageType",(PyCFunction)M_Render_SetImageType, METH_VARARGS,
M_Scene_SetImageType_doc},
{"quality",(PyCFunction)M_Render_Quality, METH_VARARGS,
M_Scene_Quality_doc},
{"framesPerSec",(PyCFunction)M_Render_FramesPerSec, METH_VARARGS,
M_Scene_FramesPerSec_doc},
{"enableGrayscale",(PyCFunction)M_Render_EnableGrayscale, METH_NOARGS,
M_Scene_EnableGrayscale_doc},
{"enableRGBColor",(PyCFunction)M_Render_EnableRGBColor, METH_NOARGS,
M_Scene_EnableRGBColor_doc},
{"enableRGBAColor",(PyCFunction)M_Render_EnableRGBAColor, METH_NOARGS,
M_Scene_EnableRGBAColor_doc},
{"sizePreset",(PyCFunction)M_Render_SizePreset, METH_VARARGS,
M_Scene_SizePreset_doc},
{"enableUnifiedRenderer",(PyCFunction)M_Render_EnableUnifiedRenderer, METH_VARARGS,
M_Scene_EnableUnifiedRenderer_doc},
{"setYafrayGIQuality",(PyCFunction)M_Render_SetYafrayGIQuality, METH_VARARGS,
M_Scene_SetYafrayGIQuality_doc},
{"setYafrayGIMethod",(PyCFunction)M_Render_SetYafrayGIMethod, METH_VARARGS,
M_Scene_SetYafrayGIMethod_doc},
{"yafrayGIPower",(PyCFunction)M_Render_YafrayGIPower, METH_VARARGS,
M_Scene_YafrayGIPower_doc},
{"yafrayGIDepth",(PyCFunction)M_Render_YafrayGIDepth, METH_VARARGS,
M_Scene_YafrayGIDepth_doc},
{"yafrayGICDepth",(PyCFunction)M_Render_YafrayGICDepth, METH_VARARGS,
M_Scene_YafrayGICDepth_doc},
{"enableYafrayGICache",(PyCFunction)M_Render_EnableYafrayGICache, METH_VARARGS,
M_Scene_EnableYafrayGICache_doc},
{"enableYafrayGIPhotons",(PyCFunction)M_Render_EnableYafrayGIPhotons, METH_VARARGS,
M_Scene_EnableYafrayGIPhotons_doc},
{"yafrayGIPhotonCount",(PyCFunction)M_Render_YafrayGIPhotonCount, METH_VARARGS,
M_Scene_YafrayGIPhotonCount_doc},
{"yafrayGIPhotonRadius",(PyCFunction)M_Render_YafrayGIPhotonRadius, METH_VARARGS,
M_Scene_YafrayGIPhotonRadius_doc},
{"yafrayGIPhotonMixCount",(PyCFunction)M_Render_YafrayGIPhotonMixCount, METH_VARARGS,
M_Scene_YafrayGIPhotonMixCount_doc},
{"enableYafrayGITunePhotons",(PyCFunction)M_Render_EnableYafrayGITunePhotons, METH_VARARGS,
M_Scene_EnableYafrayGITunePhotons_doc},
{"yafrayGIShadowQuality",(PyCFunction)M_Render_YafrayGIShadowQuality, METH_VARARGS,
M_Scene_YafrayGIShadowQuality_doc},
{"yafrayGIPixelsPerSample",(PyCFunction)M_Render_YafrayGIPixelsPerSample, METH_VARARGS,
M_Scene_YafrayGIPixelsPerSample_doc},
{"enableYafrayGIGradient",(PyCFunction)M_Render_EnableYafrayGIGradient, METH_VARARGS,
M_Scene_EnableYafrayGIGradient_doc},
{"yafrayGIRefinement",(PyCFunction)M_Render_YafrayGIRefinement, METH_VARARGS,
M_Scene_YafrayGIRefinement_doc},
{"yafrayRayBias",(PyCFunction)M_Render_YafrayRayBias, METH_VARARGS,
M_Scene_YafrayRayBias_doc},
{"yafrayRayDepth",(PyCFunction)M_Render_YafrayRayDepth, METH_VARARGS,
M_Scene_YafrayRayDepth_doc},
{"yafrayGamma",(PyCFunction)M_Render_YafrayGamma, METH_VARARGS,
M_Scene_YafrayGamma_doc},
{"yafrayExposure",(PyCFunction)M_Render_YafrayExposure, METH_VARARGS,
M_Scene_YafrayExposure_doc},
{"yafrayProcessorCount",(PyCFunction)M_Render_YafrayProcessorCount, METH_VARARGS,
M_Scene_YafrayProcessorCount_doc},
{"enableGameFrameStretch",(PyCFunction)M_Render_EnableGameFrameStretch, METH_NOARGS,
M_Scene_EnableGameFrameStretch_doc},
{"enableGameFrameExpose",(PyCFunction)M_Render_EnableGameFrameExpose, METH_NOARGS,
M_Scene_EnableGameFrameExpose_doc},
{"enableGameFrameBars",(PyCFunction)M_Render_EnableGameFrameBars, METH_NOARGS,
M_Scene_EnableGameFrameBars_doc},
{"setGameFrameColor",(PyCFunction)M_Render_SetGameFrameColor, METH_VARARGS,
M_Scene_SetGameFrameColor_doc},
{"getGameFrameColor",(PyCFunction)M_Render_GetGameFrameColor, METH_VARARGS,
M_Scene_GetGameFrameColor_doc},
{"gammaLevel",(PyCFunction)M_Render_GammaLevel, METH_VARARGS,
M_Scene_GammaLevel_doc},
{"postProcessAdd",(PyCFunction)M_Render_PostProcessAdd, METH_VARARGS,
M_Scene_PostProcessAdd_doc},
{"postProcessMultiply",(PyCFunction)M_Render_PostProcessMultiply, METH_VARARGS,
M_Scene_PostProcessMultiply_doc},
{"postProcessGamma",(PyCFunction)M_Render_PostProcessGamma, METH_VARARGS,
M_Scene_PostProcessGamma_doc},
{"SGIMaxsize",(PyCFunction)M_Render_SGIMaxsize, METH_VARARGS,
M_Scene_SGIMaxsize_doc},
{"enableSGICosmo",(PyCFunction)M_Render_EnableSGICosmo, METH_VARARGS,
M_Scene_EnableSGICosmo_doc},
{"oldMapValue",(PyCFunction)M_Render_OldMapValue, METH_VARARGS,
M_Scene_OldMapValue_doc},
{"newMapValue",(PyCFunction)M_Render_NewMapValue, METH_VARARGS,
M_Scene_NewMapValue_doc},
//DEPRECATED
{"getWinSize", (PyCFunction)Scene_getWinSize, METH_NOARGS,
"() - Return Render window [x,y] dimensions"},
{"setWinSize", (PyCFunction)Scene_setWinSize, METH_VARARGS,
"(str) - Change Render window [x,y] dimensions"},
{"startFrame", (PyCFunction)Scene_startFrame, METH_VARARGS,
"(frame) - If frame is given, the start frame is set and"
"\nreturned in any case"},
{"endFrame", (PyCFunction)Scene_endFrame, METH_VARARGS,
"(frame) - If frame is given, the end frame is set and"
"\nreturned in any case"},
{"frameSettings", (PyCFunction)Scene_frameSettings, METH_VARARGS,
"(start, end, current) - Sets or retrieves the Scene's frame"
" settings.\nIf the frame arguments are specified, they are set. "
"A tuple (start, end, current) is returned in any case."},
{"getRenderdir", (PyCFunction)Scene_getRenderdir, METH_NOARGS,
"() - Return directory where rendered images are saved to"},
{"getBackbufdir", (PyCFunction)Scene_getBackbufdir, METH_NOARGS,
"() - Return location of the backbuffer image"},
{0}
};
/*****************************************************************************/
/* Python Scene_Type callback function prototypes: */
/*****************************************************************************/
static void Scene_dealloc (BPy_Scene *self);
static int Scene_setAttr (BPy_Scene *self, char *name, PyObject *v);
static int Scene_compare (BPy_Scene *a, BPy_Scene *b);
static PyObject *Scene_getAttr (BPy_Scene *self, char *name);
static PyObject *Scene_repr (BPy_Scene *self);
/*****************************************************************************/
/* Python Scene_Type structure definition: */
/*****************************************************************************/
PyTypeObject Scene_Type =
{
PyObject_HEAD_INIT(NULL)
0, /* ob_size */
"Scene", /* tp_name */
sizeof (BPy_Scene), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
(destructor)Scene_dealloc, /* tp_dealloc */
0, /* tp_print */
(getattrfunc)Scene_getAttr, /* tp_getattr */
(setattrfunc)Scene_setAttr, /* tp_setattr */
(cmpfunc)Scene_compare, /* tp_compare */
(reprfunc)Scene_repr, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_as_hash */
0,0,0,0,0,0,
0, /* tp_doc */
0,0,0,0,0,0,
BPy_Scene_methods, /* tp_methods */
0, /* tp_members */
};
static PyObject *M_Scene_New(PyObject *self, PyObject *args, PyObject *kword)
{
char *name = "Scene";
char *kw[] = {"name", NULL};
PyObject *pyscene; /* for the Scene object wrapper in Python */
Scene *blscene; /* for the actual Scene we create in Blender */
if (!PyArg_ParseTupleAndKeywords(args, kword, "|s", kw, &name))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected a string or an empty argument list"));
blscene = add_scene(name); /* first create the Scene in Blender */
if (blscene){
/* normally, for most objects, we set the user count to zero here.
* Scene is different than most objs since it is the container
* for all the others. Since add_scene() has already set
* the user count to one, we leave it alone.
*/
/* now create the wrapper obj in Python */
pyscene = Scene_CreatePyObject (blscene);
}
else
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't create Scene obj in Blender"));
if (pyscene == NULL)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't create Scene PyObject"));
return pyscene;
}
static PyObject *M_Scene_Get(PyObject *self, PyObject *args)
{
char *name = NULL;
Scene *scene_iter;
if (!PyArg_ParseTuple(args, "|s", &name))
return (EXPP_ReturnPyObjError (PyExc_TypeError,
"expected string argument (or nothing)"));
scene_iter = G.main->scene.first;
if (name) { /* (name) - Search scene by name */
PyObject *wanted_scene = NULL;
while ((scene_iter) && (wanted_scene == NULL)) {
if (strcmp (name, scene_iter->id.name+2) == 0)
wanted_scene = Scene_CreatePyObject (scene_iter);
scene_iter = scene_iter->id.next;
}
if (wanted_scene == NULL) { /* Requested scene doesn't exist */
char error_msg[64];
PyOS_snprintf(error_msg, sizeof(error_msg),
"Scene \"%s\" not found", name);
return (EXPP_ReturnPyObjError (PyExc_NameError, error_msg));
}
return wanted_scene;
}
else { /* () - return a list with wrappers for all scenes in Blender */
int index = 0;
PyObject *sce_pylist, *pyobj;
sce_pylist = PyList_New (BLI_countlist (&(G.main->scene)));
if (sce_pylist == NULL)
return (PythonReturnErrorObject (PyExc_MemoryError,
"couldn't create PyList"));
while (scene_iter) {
pyobj = Scene_CreatePyObject (scene_iter);
if (!pyobj)
return (PythonReturnErrorObject (PyExc_MemoryError,
"couldn't create PyString"));
PyList_SET_ITEM (sce_pylist, index, pyobj);
scene_iter = scene_iter->id.next;
index++;
}
return sce_pylist;
}
}
static PyObject *M_Scene_GetCurrent (PyObject *self)
{
return Scene_CreatePyObject ((Scene *)G.scene);
}
static PyObject *M_Scene_Unlink (PyObject *self, PyObject *args)
{
PyObject *pyobj;
Scene *scene;
if (!PyArg_ParseTuple (args, "O!", &Scene_Type, &pyobj))
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected Scene PyType object");
scene = ((BPy_Scene *)pyobj)->scene;
if (scene == G.scene)
return EXPP_ReturnPyObjError (PyExc_SystemError,
"current Scene cannot be removed!");
free_libblock(&G.main->scene, scene);
Py_INCREF(Py_None);
return Py_None;
}
PyObject *Scene_Init (void)
{
PyObject *submodule;
PyObject *dict;
Scene_Type.ob_type = &PyType_Type;
submodule = Py_InitModule3("Blender.Scene", M_Scene_methods, M_Scene_doc);
dict = PyModule_GetDict(submodule);
#define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, PyInt_FromLong(R_##x))
EXPP_ADDCONST(INTERN);
EXPP_ADDCONST(YAFRAY);
EXPP_ADDCONST(AVIRAW);
EXPP_ADDCONST(AVIJPEG);
#ifdef _WIN32
EXPP_ADDCONST(AVICODEC);
#endif
EXPP_ADDCONST(QUICKTIME);
EXPP_ADDCONST(TARGA);
EXPP_ADDCONST(RAWTGA);
EXPP_ADDCONST(PNG);
EXPP_ADDCONST(BMP);
EXPP_ADDCONST(JPEG90);
EXPP_ADDCONST(HAMX);
EXPP_ADDCONST(IRIS);
EXPP_ADDCONST(IRIZ);
EXPP_ADDCONST(FTYPE);
EXPP_ADDCONST(PAL);
EXPP_ADDCONST(NTSC);
EXPP_ADDCONST(DEFAULT);
EXPP_ADDCONST(PREVIEW);
EXPP_ADDCONST(PC);
EXPP_ADDCONST(PAL169);
EXPP_ADDCONST(PANO);
EXPP_ADDCONST(FULL);
#undef EXPP_ADDCONST
#define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, PyInt_FromLong(PY_##x))
EXPP_ADDCONST(NONE);
EXPP_ADDCONST(LOW);
EXPP_ADDCONST(MEDIUM);
EXPP_ADDCONST(HIGH);
EXPP_ADDCONST(HIGHER);
EXPP_ADDCONST(BEST);
EXPP_ADDCONST(SKYDOME);
EXPP_ADDCONST(GIFULL);
return submodule;
}
PyObject *Scene_CreatePyObject (Scene *scene)
{
BPy_Scene *pyscene;
pyscene = (BPy_Scene *)PyObject_NEW (BPy_Scene, &Scene_Type);
if (!pyscene)
return EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't create BPy_Scene object");
pyscene->scene = scene;
return (PyObject *)pyscene;
}
int Scene_CheckPyObject (PyObject *pyobj)
{
return (pyobj->ob_type == &Scene_Type);
}
Scene *Scene_FromPyObject (PyObject *pyobj)
{
return ((BPy_Scene *)pyobj)->scene;
}
/*****************************************************************************/
/* Description: Returns the object with the name specified by the argument */
/* name. Note that the calling function has to remove the first */
/* two characters of the object name. These two characters */
/* specify the type of the object (OB, ME, WO, ...) */
/* The function will return NULL when no object with the given */
/* name is found. */
/*****************************************************************************/
Scene * GetSceneByName (char * name)
{
Scene * scene_iter;
scene_iter = G.main->scene.first;
while (scene_iter)
{
if (StringEqual (name, GetIdName (&(scene_iter->id))))
{
return (scene_iter);
}
scene_iter = scene_iter->id.next;
}
/* There is no object with the given name */
return (NULL);
}
/*****************************************************************************/
/* Python BPy_Scene methods: */
/*****************************************************************************/
static PyObject *Scene_getName(BPy_Scene *self)
{
PyObject *attr = PyString_FromString(self->scene->id.name+2);
if (attr) return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Scene.name attribute"));
}
static PyObject *Scene_setName(BPy_Scene *self, PyObject *args)
{
char *name;
char buf[21];
if (!PyArg_ParseTuple(args, "s", &name))
return (EXPP_ReturnPyObjError (PyExc_TypeError,
"expected string argument"));
PyOS_snprintf(buf, sizeof(buf), "%s", name);
rename_id(&self->scene->id, buf);
Py_INCREF(Py_None);
return Py_None;
}
static PyObject *Scene_copy (BPy_Scene *self, PyObject *args)
{
short dup_objs = 1;
Scene *scene = self->scene;
if (!scene)
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"Blender Scene was deleted!");
if (!PyArg_ParseTuple (args, "|h", &dup_objs))
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected int in [0,2] or nothing as argument");
return Scene_CreatePyObject (copy_scene (scene, dup_objs));
}
/* Blender seems to accept any positive value up to 18000 for start, end and
* current frames, independently. */
static PyObject *Scene_currentFrame (BPy_Scene *self, PyObject *args)
{
short frame = -1;
RenderData *rd = &self->scene->r;
if (!PyArg_ParseTuple (args, "|h", &frame))
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected int argument or nothing");
if (frame > 0) rd->cfra = EXPP_ClampInt(frame, 1, EXPP_SCENE_FRAME_MAX);
return PyInt_FromLong (rd->cfra);
}
static PyObject *Scene_makeCurrent (BPy_Scene *self)
{
Scene *scene = self->scene;
if (scene) set_scene (scene);
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *Scene_update (BPy_Scene *self, PyObject *args)
{
Scene *scene = self->scene;
int full = 0;
if (!scene)
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"Blender Scene was deleted!");
if (!PyArg_ParseTuple (args, "|i", &full))
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected nothing or int (0 or 1) argument");
/* Under certain circunstances, sort_baselist *here* can crash Blender.
* A "RuntimeError: max recursion limit" happens when a scriptlink
* on frame change has scene.update(1).
* Investigate better how to avoid this. */
if (!full)
sort_baselist (scene);
else if (full == 1)
set_scene_bg (scene);
else
return EXPP_ReturnPyObjError (PyExc_ValueError,
"in method scene.update(full), full should be:\n"
"0: to only sort scene elements (old behavior); or\n"
"1: for a full update (regroups, does ipos, ikas, keys, etc.)");
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *Scene_link (BPy_Scene *self, PyObject *args)
{
Scene *scene = self->scene;
BPy_Object *bpy_obj;
if (!scene)
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"Blender Scene was deleted!");
if (!PyArg_ParseTuple (args, "O!", &Object_Type, &bpy_obj))
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected Object argument");
else { /* Ok, all is fine, let's try to link it */
Object *object = bpy_obj->object;
Base *base;
/* We need to link the object to a 'Base', then link this base
* to the scene. See DNA_scene_types.h ... */
/* First, check if the object isn't already in the scene */
base = EXPP_Scene_getObjectBase (scene, object);
/* if base is not NULL ... */
if (base) /* ... the object is already in one of the Scene Bases */
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"object already in scene!");
/* not linked, go get mem for a new base object */
base = MEM_callocN(sizeof(Base), "newbase");
if (!base)
return EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't allocate new Base for object");
/* check if this object has obdata, case not, try to create it */
if (!object->data && (object->type != OB_EMPTY))
EXPP_add_obdata(object); /* returns -1 on error, defined in Object.c */
base->object = object; /* link object to the new base */
base->lay = object->lay;
base->flag = object->flag;
object->id.us += 1; /* incref the object user count in Blender */
BLI_addhead(&scene->base, base); /* finally, link new base to scene */
}
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *Scene_unlink (BPy_Scene *self, PyObject *args)
{
BPy_Object *bpy_obj = NULL;
Object *object;
Scene *scene = self->scene;
Base *base;
short retval = 0;
if (!scene)
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"Blender scene was deleted!");
if (!PyArg_ParseTuple(args, "O!", &Object_Type, &bpy_obj))
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected Object as argument");
object = bpy_obj->object;
/* is the object really in the scene? */
base = EXPP_Scene_getObjectBase(scene, object);
if (base) { /* if it is, remove it: */
BLI_remlink(&scene->base, base);
object->id.us -= 1;
MEM_freeN (base);
scene->basact = 0; /* in case the object was selected */
retval = 1;
}
return Py_BuildValue ("i", PyInt_FromLong (retval));
}
static PyObject *Scene_getChildren (BPy_Scene *self)
{
Scene *scene = self->scene;
PyObject *pylist= PyList_New(0);
PyObject *bpy_obj;
Object *object;
Base *base;
if (!scene)
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"Blender Scene was deleted!");
base = scene->base.first;
while (base) {
object = base->object;
bpy_obj = M_Object_Get(Py_None,
Py_BuildValue ("(s)", object->id.name+2));
if (!bpy_obj)
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't create new object wrapper");
PyList_Append (pylist, bpy_obj);
Py_XDECREF (bpy_obj); /* PyList_Append incref'ed it */
base = base->next;
}
return pylist;
}
static PyObject *Scene_getCurrentCamera (BPy_Scene *self)
{
Object *cam_obj;
Scene *scene = self->scene;
if (!scene)
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"Blender Scene was deleted!");
cam_obj = scene->camera;
if (cam_obj) /* if found, return a wrapper for it */
return M_Object_Get (Py_None, Py_BuildValue ("(s)", cam_obj->id.name+2));
Py_INCREF(Py_None); /* none found */
return Py_None;
}
static PyObject *Scene_setCurrentCamera (BPy_Scene *self, PyObject *args)
{
Object *object;
BPy_Object *cam_obj;
Scene *scene = self->scene;
if (!scene)
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"Blender Scene was deleted!");
if (!PyArg_ParseTuple(args, "O!", &Object_Type, &cam_obj))
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected Camera Object as argument");
object = cam_obj->object;
scene->camera = object; /* set the current Camera */
/* if this is the current scene, update its window now */
if (scene == G.scene) copy_view3d_lock(REDRAW);
/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
* The same happens in bpython. */
Py_INCREF(Py_None);
return Py_None;
}
static void Scene_dealloc (BPy_Scene *self)
{
PyObject_DEL (self);
}
static PyObject *Scene_getAttr (BPy_Scene *self, char *name)
{
PyObject *attr = Py_None;
if (strcmp(name, "name") == 0)
attr = PyString_FromString(self->scene->id.name+2);
else if (strcmp(name, "__members__") == 0)
attr = Py_BuildValue("[s]", "name");
2003-07-10 13:00:44 +00:00
if (!attr)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't create PyObject"));
if (attr != Py_None) return attr; /* member attribute found, return it */
/* not an attribute, search the methods table */
return Py_FindMethod(BPy_Scene_methods, (PyObject *)self, name);
}
static int Scene_setAttr (BPy_Scene *self, char *name, PyObject *value)
{
PyObject *valtuple;
PyObject *error = NULL;
/* We're playing a trick on the Python API users here. Even if they use
* Scene.member = val instead of Scene.setMember(val), we end up using the
* function anyway, since it already has error checking, clamps to the right
* interval and updates the Blender Scene structure when necessary. */
/* First we put "value" in a tuple, because we want to pass it to functions
* that only accept PyTuples. Using "N" doesn't increment value's ref count */
valtuple = Py_BuildValue("(O)", value);
if (!valtuple) /* everything OK with our PyObject? */
return EXPP_ReturnIntError(PyExc_MemoryError,
"SceneSetAttr: couldn't create PyTuple");
/* Now we just compare "name" with all possible BPy_Scene member variables */
if (strcmp (name, "name") == 0)
error = Scene_setName (self, valtuple);
else { /* Error: no member with the given name was found */
Py_DECREF(valtuple);
return (EXPP_ReturnIntError (PyExc_AttributeError, name));
}
/* valtuple won't be returned to the caller, so we need to DECREF it */
Py_DECREF(valtuple);
if (error != Py_None) return -1;
/* Py_None was incref'ed by the called Scene_set* function. We probably
* don't need to decref Py_None (!), but since Python/C API manual tells us
* to treat it like any other PyObject regarding ref counting ... */
Py_DECREF(Py_None);
return 0; /* normal exit */
}
static int Scene_compare (BPy_Scene *a, BPy_Scene *b)
{
Scene *pa = a->scene, *pb = b->scene;
return (pa == pb) ? 0:-1;
}
static PyObject *Scene_repr (BPy_Scene *self)
{
return PyString_FromFormat("[Scene \"%s\"]", self->scene->id.name+2);
}
Base *EXPP_Scene_getObjectBase(Scene *scene, Object *object)
{
Base *base = scene->base.first;
while (base) {
if (object == base->object) return base; /* found it? */
base = base->next;
}
return NULL; /* object isn't linked to this scene */
}
/*****************************************************************************/
// DEPRECATED
/*****************************************************************************/
static PyObject *Scene_getRenderdir (BPy_Scene *self)
{
if (self->scene)
return M_Render_GetRenderPath((PyObject*)self);
else
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"Blender Scene was deleted!");
}
static PyObject *Scene_getBackbufdir (BPy_Scene *self)
{
if (self->scene)
return M_Render_GetBackbufPath((PyObject*)self);
else
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"Blender Scene already deleted");
}
static PyObject *Scene_startFrame (BPy_Scene *self, PyObject *args)
{
short frame = -1;
if (!PyArg_ParseTuple (args, "|h", &frame))
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected int argument or nothing");
return M_Render_StartFrame((PyObject*)self, args);
}
static PyObject *Scene_endFrame (BPy_Scene *self, PyObject *args)
{
short frame = -1;
if (!PyArg_ParseTuple (args, "|h", &frame))
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected int argument or nothing");
return M_Render_EndFrame((PyObject*)self, args);
}
static PyObject *Scene_getWinSize(BPy_Scene *self)
{
PyObject* list = PyList_New (0);
PyList_Append (list, M_Render_ImageSizeX((PyObject*)self, NULL));
PyList_Append (list, M_Render_ImageSizeY((PyObject*)self, NULL));
return list;
}
static PyObject *Scene_setWinSize(BPy_Scene *self, PyObject *args)
{
int xres = -1, yres = -1;
if (!PyArg_ParseTuple(args, "(ii)", &xres, &yres))
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected a [x, y] list as argument");
if (xres > 0)
self->scene->r.xsch = EXPP_ClampInt(xres,
EXPP_SCENE_RENDER_WINRESOLUTION_MIN,
EXPP_SCENE_RENDER_WINRESOLUTION_MAX);
if (yres > 0)
self->scene->r.ysch = EXPP_ClampInt(yres,
EXPP_SCENE_RENDER_WINRESOLUTION_MIN,
EXPP_SCENE_RENDER_WINRESOLUTION_MAX);
Py_INCREF(Py_None);
return Py_None;
}
static PyObject *Scene_frameSettings (BPy_Scene *self, PyObject *args)
{
int start = -1;
int end = -1;
int current = -1;
RenderData *rd = NULL;
Scene *scene = self->scene;
if (!scene)
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"Blender Scene was deleted!");
rd = &scene->r;
if (!PyArg_ParseTuple (args, "|iii", &start, &end, &current))
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected three ints or nothing as arguments");
if (start > 0) rd->sfra = EXPP_ClampInt (start, 1, EXPP_SCENE_FRAME_MAX);
if (end > 0) rd->efra = EXPP_ClampInt (end, 1, EXPP_SCENE_FRAME_MAX);
if (current > 0) rd->cfra = EXPP_ClampInt (current, 1, EXPP_SCENE_FRAME_MAX);
return Py_BuildValue("(iii)", rd->sfra, rd->efra, rd->cfra);
}