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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup collada
#include <vector>
#include "BlenderContext.h"
#include "ExportSettings.h"
#include "BKE_scene.h"
bool bc_is_base_node(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
{
Object *root = bc_get_highest_exported_ancestor_or_self(export_set, ob, view_layer);
return (root == ob);
}
/**
* Returns the highest selected ancestor
* returns NULL if no ancestor is selected
* IMPORTANT: This function expects that all exported objects have set:
* ob->id.tag & LIB_TAG_DOIT
Object *bc_get_highest_exported_ancestor_or_self(LinkNode *export_set,
Object *ob,
ViewLayer *view_layer)
Object *ancestor = ob;
while (ob->parent) {
if (bc_is_in_Export_set(export_set, ob->parent, view_layer)) {
ancestor = ob->parent;
ob = ob->parent;
return ancestor;
void bc_get_children(std::vector<Object *> &child_set, Object *ob, ViewLayer *view_layer)
Base *base;
for (base = (Base *)view_layer->object_bases.first; base; base = base->next) {
Object *cob = base->object;
if (cob->parent == ob) {
switch (ob->type) {
case OB_MESH:
case OB_CAMERA:
case OB_LAMP:
case OB_EMPTY:
case OB_ARMATURE:
child_set.push_back(cob);
default:
break;
bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
bool to_export = (BLI_linklist_index(export_set, ob) != -1);
if (!to_export) {
/* Mark this object as to_export even if it is not in the
* export list, but it contains children to export. */
std::vector<Object *> children;
bc_get_children(children, ob, view_layer);
for (Object *child : children) {
if (bc_is_in_Export_set(export_set, child, view_layer)) {
to_export = true;
return to_export;
int bc_is_marked(Object *ob)
return ob && (ob->id.tag & LIB_TAG_DOIT);
void bc_remove_mark(Object *ob)
ob->id.tag &= ~LIB_TAG_DOIT;
void bc_set_mark(Object *ob)
ob->id.tag |= LIB_TAG_DOIT;
BlenderContext::BlenderContext(bContext *C)
context = C;
main = CTX_data_main(C);
scene = CTX_data_scene(C);
view_layer = CTX_data_view_layer(C);
depsgraph = nullptr; /* create only when needed */
bContext *BlenderContext::get_context()
return context;
Depsgraph *BlenderContext::get_depsgraph()
if (!depsgraph) {
depsgraph = BKE_scene_ensure_depsgraph(main, scene, view_layer);
return depsgraph;
Scene *BlenderContext::get_scene()
return scene;
Scene *BlenderContext::get_evaluated_scene()
Scene *scene_eval = DEG_get_evaluated_scene(get_depsgraph());
return scene_eval;
Object *BlenderContext::get_evaluated_object(Object *ob)
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
return ob_eval;
ViewLayer *BlenderContext::get_view_layer()
return view_layer;
Main *BlenderContext::get_main()
return main;