Modernize loops by using the `for(type variable : container)` syntax. Some loops were trivial to fix, whereas others required more attention to avoid semantic changes. I couldn't address all old-style loops, so this commit doesn't enable the `modernize-loop-convert` rule. Although Clang-Tidy's auto-fixer prefers to use `auto` for the loop variable declaration, I made as many declarations as possible explicit. To me this increases local readability, as you don't need to fully understand the container in order to understand the loop variable type. No functional changes.
157 lines
3.7 KiB
C++
157 lines
3.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup collada
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*/
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#include <vector>
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#include "BlenderContext.h"
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#include "ExportSettings.h"
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#include "BKE_scene.h"
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bool bc_is_base_node(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
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{
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Object *root = bc_get_highest_exported_ancestor_or_self(export_set, ob, view_layer);
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return (root == ob);
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}
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/**
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* Returns the highest selected ancestor
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* returns NULL if no ancestor is selected
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* IMPORTANT: This function expects that all exported objects have set:
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* ob->id.tag & LIB_TAG_DOIT
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*/
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Object *bc_get_highest_exported_ancestor_or_self(LinkNode *export_set,
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Object *ob,
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ViewLayer *view_layer)
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{
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Object *ancestor = ob;
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while (ob->parent) {
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if (bc_is_in_Export_set(export_set, ob->parent, view_layer)) {
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ancestor = ob->parent;
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}
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ob = ob->parent;
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}
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return ancestor;
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}
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void bc_get_children(std::vector<Object *> &child_set, Object *ob, ViewLayer *view_layer)
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{
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Base *base;
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for (base = (Base *)view_layer->object_bases.first; base; base = base->next) {
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Object *cob = base->object;
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if (cob->parent == ob) {
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switch (ob->type) {
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case OB_MESH:
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case OB_CAMERA:
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case OB_LAMP:
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case OB_EMPTY:
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case OB_ARMATURE:
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child_set.push_back(cob);
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default:
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break;
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}
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}
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}
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}
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bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
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{
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bool to_export = (BLI_linklist_index(export_set, ob) != -1);
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if (!to_export) {
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/* Mark this object as to_export even if it is not in the
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* export list, but it contains children to export. */
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std::vector<Object *> children;
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bc_get_children(children, ob, view_layer);
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for (Object *child : children) {
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if (bc_is_in_Export_set(export_set, child, view_layer)) {
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to_export = true;
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break;
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}
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}
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}
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return to_export;
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}
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int bc_is_marked(Object *ob)
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{
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return ob && (ob->id.tag & LIB_TAG_DOIT);
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}
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void bc_remove_mark(Object *ob)
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{
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ob->id.tag &= ~LIB_TAG_DOIT;
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}
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void bc_set_mark(Object *ob)
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{
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ob->id.tag |= LIB_TAG_DOIT;
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}
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BlenderContext::BlenderContext(bContext *C)
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{
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context = C;
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main = CTX_data_main(C);
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scene = CTX_data_scene(C);
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view_layer = CTX_data_view_layer(C);
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depsgraph = nullptr; /* create only when needed */
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}
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bContext *BlenderContext::get_context()
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{
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return context;
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}
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Depsgraph *BlenderContext::get_depsgraph()
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{
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if (!depsgraph) {
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depsgraph = BKE_scene_ensure_depsgraph(main, scene, view_layer);
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}
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return depsgraph;
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}
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Scene *BlenderContext::get_scene()
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{
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return scene;
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}
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Scene *BlenderContext::get_evaluated_scene()
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{
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Scene *scene_eval = DEG_get_evaluated_scene(get_depsgraph());
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return scene_eval;
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}
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Object *BlenderContext::get_evaluated_object(Object *ob)
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{
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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return ob_eval;
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}
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ViewLayer *BlenderContext::get_view_layer()
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{
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return view_layer;
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}
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Main *BlenderContext::get_main()
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{
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return main;
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}
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