Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef __COM_SOCKETPROXYNODE_H__
#define __COM_SOCKETPROXYNODE_H__
#include "COM_Node.h"
/**
* @brief SocketProxyNode
* @ingroup Node
class SocketProxyNode : public Node {
public:
SocketProxyNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput, bool use_conversion);
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
bool getUseConversion() const { return m_use_conversion; }
void setUseConversion(bool use_conversion) { m_use_conversion = use_conversion; }
private:
/** If true, the proxy will convert input and output data to/from the proxy socket types. */
bool m_use_conversion;
};
class SocketBufferNode : public Node {
SocketBufferNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput);
#endif