53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef __COM_SOCKETPROXYNODE_H__
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#define __COM_SOCKETPROXYNODE_H__
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#include "COM_Node.h"
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/**
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* @brief SocketProxyNode
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* @ingroup Node
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*/
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class SocketProxyNode : public Node {
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public:
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SocketProxyNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput, bool use_conversion);
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void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
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bool getUseConversion() const { return m_use_conversion; }
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void setUseConversion(bool use_conversion) { m_use_conversion = use_conversion; }
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private:
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/** If true, the proxy will convert input and output data to/from the proxy socket types. */
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bool m_use_conversion;
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};
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class SocketBufferNode : public Node {
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public:
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SocketBufferNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput);
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void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
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};
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#endif
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