2018-05-11 16:55:14 +02:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006-2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/blenkernel/intern/studiolight.c
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* \ingroup bke
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*/
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#include "BKE_studiolight.h"
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#include "BKE_appdir.h"
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#include "BKE_icons.h"
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#include "BLI_fileops.h"
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#include "BLI_fileops_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_path_util.h"
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2018-05-16 16:42:30 +02:00
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#include "BLI_rand.h"
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2018-05-11 16:55:14 +02:00
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#include "BLI_string.h"
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#include "DNA_listBase.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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2018-05-25 08:06:36 +02:00
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#include "GPU_texture.h"
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2018-05-11 16:55:14 +02:00
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#include "MEM_guardedalloc.h"
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/* Statics */
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static ListBase studiolights;
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2018-05-17 15:23:21 +02:00
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#define STUDIOLIGHT_EXTENSIONS ".jpg", ".hdr"
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#define STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE 32
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static const char *STUDIOLIGHT_CAMERA_FOLDER = "studiolights/camera/";
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static const char *STUDIOLIGHT_WORLD_FOLDER = "studiolights/world/";
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2018-05-11 16:55:14 +02:00
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/* FUNCTIONS */
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static void studiolight_free(struct StudioLight *sl)
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{
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2018-05-17 15:23:21 +02:00
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for (int index = 0 ; index < 6 ; index ++) {
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if (sl->radiance_buffers[index] != NULL) {
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2018-05-22 15:05:11 +02:00
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IMB_freeImBuf(sl->radiance_buffers[index]);
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2018-05-17 15:23:21 +02:00
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sl->radiance_buffers[index] = NULL;
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}
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2018-05-25 08:06:36 +02:00
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if (sl->equirectangular_gputexture) {
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GPU_texture_free(sl->equirectangular_gputexture);
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sl->equirectangular_gputexture = NULL;
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}
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if (sl->equirectangular_buffer) {
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IMB_freeImBuf(sl->equirectangular_buffer);
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sl->equirectangular_buffer = NULL;
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}
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2018-05-17 15:23:21 +02:00
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}
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2018-05-11 16:55:14 +02:00
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MEM_freeN(sl);
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}
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static struct StudioLight *studiolight_create(void)
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{
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struct StudioLight *sl = MEM_callocN(sizeof(*sl), __func__);
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sl->path[0] = 0x00;
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sl->name[0] = 0x00;
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sl->flag = 0;
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sl->index = BLI_listbase_count(&studiolights);
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2018-05-25 08:06:36 +02:00
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sl->radiance_icon_id = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_RADIANCE);
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sl->irradiance_icon_id = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE);
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2018-05-17 15:23:21 +02:00
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for (int index = 0 ; index < 6 ; index ++) {
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sl->radiance_buffers[index] = NULL;
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}
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2018-05-11 16:55:14 +02:00
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return sl;
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}
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static void direction_to_equirectangular(float r[2], const float dir[3])
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{
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r[0] = (atan2f(dir[1], dir[0]) - M_PI) / -(M_PI * 2);
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r[1] = (acosf(dir[2] / 1.0) - M_PI) / -M_PI;
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}
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2018-05-16 16:42:30 +02:00
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static void equirectangular_to_direction(float r[3], float u, float v)
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{
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2018-05-20 08:52:10 +02:00
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float phi = (-(M_PI * 2)) * u + M_PI;
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float theta = -M_PI * v + M_PI;
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2018-05-16 16:42:30 +02:00
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float sin_theta = sinf(theta);
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2018-05-20 08:52:10 +02:00
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r[0] = sin_theta * cosf(phi);
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r[1] = sin_theta * sinf(phi);
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2018-05-16 16:42:30 +02:00
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r[2] = cosf(theta);
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}
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2018-05-17 15:23:21 +02:00
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static void studiolight_calculate_radiance(ImBuf *ibuf, float color[4], const float direction[3])
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2018-05-11 16:55:14 +02:00
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{
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float uv[2];
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2018-05-17 15:23:21 +02:00
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direction_to_equirectangular(uv, direction);
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nearest_interpolation_color_wrap(ibuf, NULL, color, uv[0] * ibuf->x, uv[1] * ibuf->y);
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}
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2018-05-25 09:45:04 +02:00
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static void studiolight_calculate_radiance_buffer(
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ImBuf *ibuf, float *colbuf,
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const float start_x, const float add_x,
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const float start_y, const float add_y, const float z,
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const int index_x, const int index_y, const int index_z)
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2018-05-17 15:23:21 +02:00
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{
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float direction[3];
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float yf = start_y;
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float xf;
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float *color = colbuf;
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for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++, yf += add_y) {
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xf = start_x;
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for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++, xf += add_x) {
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direction[index_x] = xf;
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direction[index_y] = yf;
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direction[index_z] = z;
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normalize_v3(direction);
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studiolight_calculate_radiance(ibuf, color, direction);
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color += 4;
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2018-05-11 16:55:14 +02:00
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}
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}
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}
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2018-05-25 08:06:36 +02:00
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static void studiolight_load_equierectangular_image(StudioLight *sl)
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2018-05-11 16:55:14 +02:00
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{
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2018-05-17 15:23:21 +02:00
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if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
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2018-05-25 09:45:04 +02:00
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ImBuf *ibuf = NULL;
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2018-05-17 15:23:21 +02:00
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ibuf = IMB_loadiffname(sl->path, 0, NULL);
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if (ibuf) {
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IMB_float_from_rect(ibuf);
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2018-05-25 08:06:36 +02:00
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sl->equirectangular_buffer = ibuf;
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}
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}
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sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED;
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}
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static void studiolight_create_equierectangular_gputexture(StudioLight *sl)
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{
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if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
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char error[256];
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BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED);
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ImBuf *ibuf = sl->equirectangular_buffer;
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sl->equirectangular_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
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}
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sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_GPUTEXTURE;
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}
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static void studiolight_calculate_radiance_buffers(StudioLight *sl)
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{
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if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
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BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED);
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ImBuf* ibuf = sl->equirectangular_buffer;
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if (ibuf) {
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2018-05-25 09:45:04 +02:00
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float *colbuf = MEM_mallocN(SQUARE(STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) * sizeof(float[4]), __func__);
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2018-05-17 15:23:21 +02:00
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const float add = 1.0f / (STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE + 1);
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const float start = ((1.0f / STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) * 0.5f) - 0.5f;
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/* front */
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studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, 0.5f, 0, 2, 1);
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2018-05-25 09:45:04 +02:00
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sl->radiance_buffers[STUDIOLIGHT_Y_POS] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
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2018-05-17 15:23:21 +02:00
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/* back */
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studiolight_calculate_radiance_buffer(ibuf, colbuf, -start, -add, start, add, -0.5f, 0, 2, 1);
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2018-05-25 09:45:04 +02:00
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sl->radiance_buffers[STUDIOLIGHT_Y_NEG] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
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2018-05-17 15:23:21 +02:00
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/* left */
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studiolight_calculate_radiance_buffer(ibuf, colbuf, -start, -add, start, add, 0.5f, 1, 2, 0);
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2018-05-25 09:45:04 +02:00
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sl->radiance_buffers[STUDIOLIGHT_X_POS] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
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2018-05-17 15:23:21 +02:00
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/* right */
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studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, -0.5f, 1, 2, 0);
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2018-05-25 09:45:04 +02:00
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sl->radiance_buffers[STUDIOLIGHT_X_NEG] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
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2018-05-17 15:23:21 +02:00
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/* top */
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studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, -0.5f, 0, 1, 2);
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2018-05-25 09:45:04 +02:00
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sl->radiance_buffers[STUDIOLIGHT_Z_NEG] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
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2018-05-17 15:23:21 +02:00
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/* bottom */
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studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, -start, -add, 0.5f, 0, 1, 2);
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2018-05-25 09:45:04 +02:00
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sl->radiance_buffers[STUDIOLIGHT_Z_POS] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
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2018-05-17 15:23:21 +02:00
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#if 0
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IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_X_POS], "/tmp/studiolight_radiance_left.png", IB_rectfloat);
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IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_X_NEG], "/tmp/studiolight_radiance_right.png", IB_rectfloat);
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IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Y_POS], "/tmp/studiolight_radiance_front.png", IB_rectfloat);
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IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Y_NEG], "/tmp/studiolight_radiance_back.png", IB_rectfloat);
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IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Z_POS], "/tmp/studiolight_radiance_bottom.png", IB_rectfloat);
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IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Z_NEG], "/tmp/studiolight_radiance_top.png", IB_rectfloat);
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#endif
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MEM_freeN(colbuf);
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}
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}
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sl->flag |= STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED;
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}
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2018-05-11 16:55:14 +02:00
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2018-05-17 15:23:21 +02:00
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static void studiolight_calculate_irradiance(StudioLight *sl, float color[3], const float normal[3])
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{
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float direction[3];
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ImBuf *radiance_buffer;
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float *radiance_color;
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float angle;
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/* back */
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radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_Y_POS];
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2018-05-22 18:36:36 +02:00
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if (radiance_buffer == NULL) {
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goto fail;
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}
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2018-05-17 15:23:21 +02:00
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radiance_color = radiance_buffer->rect_float;
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for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
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for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
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// calculate light direction;
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direction[1] = 0.5;
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direction[0] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
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direction[2] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
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normalize_v3(direction);
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angle = dot_v3v3(direction, normal);
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if (angle > 0.0f) {
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madd_v3_v3fl(color, radiance_color, angle);
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}
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radiance_color += 4;
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}
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}
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/* front */
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radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_Y_NEG];
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2018-05-22 18:36:36 +02:00
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if (radiance_buffer == NULL) {
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goto fail;
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|
|
}
|
2018-05-17 15:23:21 +02:00
|
|
|
radiance_color = radiance_buffer->rect_float;
|
|
|
|
|
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
|
|
|
|
|
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
|
|
|
|
|
// calculate light direction;
|
|
|
|
|
direction[1] = -0.5;
|
|
|
|
|
direction[0] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
|
|
|
|
|
direction[2] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
|
|
|
|
|
normalize_v3(direction);
|
|
|
|
|
angle = dot_v3v3(direction, normal);
|
|
|
|
|
if (angle > 0.0f) {
|
|
|
|
|
madd_v3_v3fl(color, radiance_color, angle);
|
|
|
|
|
}
|
|
|
|
|
radiance_color += 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* left */
|
|
|
|
|
radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_X_POS];
|
2018-05-22 18:36:36 +02:00
|
|
|
if (radiance_buffer == NULL) {
|
|
|
|
|
goto fail;
|
|
|
|
|
}
|
2018-05-17 15:23:21 +02:00
|
|
|
radiance_color = radiance_buffer->rect_float;
|
|
|
|
|
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
|
|
|
|
|
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
|
|
|
|
|
// calculate light direction;
|
|
|
|
|
direction[0] = 0.5;
|
|
|
|
|
direction[1] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
|
|
|
|
|
direction[2] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
|
|
|
|
|
normalize_v3(direction);
|
|
|
|
|
angle = dot_v3v3(direction, normal);
|
|
|
|
|
if (angle > 0.0f) {
|
|
|
|
|
madd_v3_v3fl(color, radiance_color, angle);
|
|
|
|
|
}
|
|
|
|
|
radiance_color += 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* right */
|
|
|
|
|
radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_X_NEG];
|
2018-05-22 18:36:36 +02:00
|
|
|
if (radiance_buffer == NULL) {
|
|
|
|
|
goto fail;
|
|
|
|
|
}
|
2018-05-17 15:23:21 +02:00
|
|
|
radiance_color = radiance_buffer->rect_float;
|
|
|
|
|
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
|
|
|
|
|
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
|
|
|
|
|
// calculate light direction;
|
|
|
|
|
direction[0] = -0.5;
|
|
|
|
|
direction[1] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
|
|
|
|
|
direction[2] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
|
|
|
|
|
normalize_v3(direction);
|
|
|
|
|
angle = dot_v3v3(direction, normal);
|
|
|
|
|
if (angle > 0.0f) {
|
|
|
|
|
madd_v3_v3fl(color, radiance_color, angle);
|
|
|
|
|
}
|
|
|
|
|
radiance_color += 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* top */
|
|
|
|
|
radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_Z_POS];
|
2018-05-22 18:36:36 +02:00
|
|
|
if (radiance_buffer == NULL) {
|
|
|
|
|
goto fail;
|
|
|
|
|
}
|
2018-05-17 15:23:21 +02:00
|
|
|
radiance_color = radiance_buffer->rect_float;
|
|
|
|
|
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
|
|
|
|
|
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
|
|
|
|
|
// calculate light direction;
|
|
|
|
|
direction[2] = 0.5;
|
|
|
|
|
direction[0] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
|
|
|
|
|
direction[1] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
|
|
|
|
|
normalize_v3(direction);
|
|
|
|
|
angle = dot_v3v3(direction, normal);
|
|
|
|
|
if (angle > 0.0f) {
|
|
|
|
|
madd_v3_v3fl(color, radiance_color, angle);
|
|
|
|
|
}
|
|
|
|
|
radiance_color += 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* bottom */
|
|
|
|
|
radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_Z_NEG];
|
2018-05-22 18:36:36 +02:00
|
|
|
if (radiance_buffer == NULL) {
|
|
|
|
|
goto fail;
|
|
|
|
|
}
|
2018-05-17 15:23:21 +02:00
|
|
|
radiance_color = radiance_buffer->rect_float;
|
|
|
|
|
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
|
|
|
|
|
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
|
|
|
|
|
// calculate light direction;
|
|
|
|
|
direction[2] = -0.5;
|
|
|
|
|
direction[0] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
|
|
|
|
|
direction[1] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
|
|
|
|
|
normalize_v3(direction);
|
|
|
|
|
angle = dot_v3v3(direction, normal);
|
|
|
|
|
if (angle > 0.0f) {
|
|
|
|
|
madd_v3_v3fl(color, radiance_color, angle);
|
|
|
|
|
}
|
|
|
|
|
radiance_color += 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mul_v3_fl(color, 1.25 / (STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE * STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE));
|
2018-05-23 08:54:58 +02:00
|
|
|
return;
|
2018-05-22 18:36:36 +02:00
|
|
|
|
|
|
|
|
fail:
|
|
|
|
|
/* Pink color of failure. */
|
|
|
|
|
ARRAY_SET_ITEMS(color, 1.0f, 0.0f, 1.0f);
|
2018-05-17 15:23:21 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void studiolight_calculate_diffuse_light(StudioLight *sl)
|
|
|
|
|
{
|
2018-05-11 16:55:14 +02:00
|
|
|
/* init light to black */
|
|
|
|
|
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
|
|
|
|
|
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
|
|
|
|
|
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 0.0f);
|
|
|
|
|
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.0f);
|
|
|
|
|
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 0.0f);
|
|
|
|
|
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
|
|
|
|
|
|
2018-05-16 16:42:30 +02:00
|
|
|
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
|
2018-05-17 15:23:21 +02:00
|
|
|
const float normal_x_neg[3] = {-1.0f, 0.0f, 0.0f};
|
|
|
|
|
const float normal_x_pos[3] = { 1.0f, 0.0f, 0.0f};
|
|
|
|
|
const float normal_y_neg[3] = { 0.0f, 1.0f, 0.0f};
|
|
|
|
|
const float normal_y_pos[3] = { 0.0f, -1.0f, 0.0f};
|
|
|
|
|
const float normal_z_neg[3] = { 0.0f, 0.0f, -1.0f};
|
|
|
|
|
const float normal_z_pos[3] = { 0.0f, 0.0f, 1.0f};
|
|
|
|
|
|
|
|
|
|
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED);
|
|
|
|
|
|
|
|
|
|
studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_X_POS], normal_x_pos);
|
|
|
|
|
studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_X_NEG], normal_x_neg);
|
|
|
|
|
studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_Y_POS], normal_y_pos);
|
|
|
|
|
studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_Y_NEG], normal_y_neg);
|
|
|
|
|
studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_Z_POS], normal_z_pos);
|
|
|
|
|
studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_Z_NEG], normal_z_neg);
|
2018-05-11 16:55:14 +02:00
|
|
|
}
|
|
|
|
|
sl->flag |= STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
|
|
|
|
|
}
|
|
|
|
|
|
2018-05-16 16:42:30 +02:00
|
|
|
static void studiolight_calculate_light_direction(StudioLight *sl)
|
|
|
|
|
{
|
|
|
|
|
float best_light = 0.0;
|
|
|
|
|
sl->light_direction[0] = 0.0f;
|
|
|
|
|
sl->light_direction[1] = 0.0f;
|
|
|
|
|
sl->light_direction[2] = -1.0f;
|
|
|
|
|
|
|
|
|
|
if ((sl->flag & STUDIOLIGHT_EXTERNAL_FILE) && (sl->flag & STUDIOLIGHT_ORIENTATION_WORLD)) {
|
2018-05-20 08:52:10 +02:00
|
|
|
ImBuf *ibuf = NULL;
|
2018-05-16 16:42:30 +02:00
|
|
|
ibuf = IMB_loadiffname(sl->path, 0, NULL);
|
|
|
|
|
if (ibuf) {
|
|
|
|
|
IMB_float_from_rect(ibuf);
|
|
|
|
|
/* go over every pixel, determine light, if higher calc direction off the light */
|
|
|
|
|
float col[4];
|
|
|
|
|
float direction[3];
|
|
|
|
|
float new_light;
|
|
|
|
|
for (int y = 0; y < ibuf->y; y ++) {
|
|
|
|
|
for (int x = 0; x < ibuf->x; x ++) {
|
|
|
|
|
nearest_interpolation_color_wrap(ibuf, NULL, col, x, y);
|
|
|
|
|
new_light = col[0] + col[1] + col[2];
|
|
|
|
|
if (new_light > best_light) {
|
2018-05-17 15:23:21 +02:00
|
|
|
float u = x / (float)ibuf->x;
|
|
|
|
|
float v = y / (float)ibuf->y;
|
|
|
|
|
equirectangular_to_direction(direction, u, v);
|
2018-05-16 16:42:30 +02:00
|
|
|
sl->light_direction[0] = direction[1];
|
2018-05-17 15:23:21 +02:00
|
|
|
sl->light_direction[1] = direction[0];
|
|
|
|
|
sl->light_direction[2] = direction[2];
|
2018-05-16 16:42:30 +02:00
|
|
|
best_light = new_light;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
IMB_freeImBuf(ibuf);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
sl->flag |= STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED;
|
|
|
|
|
}
|
|
|
|
|
|
2018-05-20 08:52:10 +02:00
|
|
|
static void studiolight_add_files_from_datafolder(const int folder_id, const char *subfolder, int flag)
|
2018-05-11 16:55:14 +02:00
|
|
|
{
|
|
|
|
|
StudioLight *sl;
|
|
|
|
|
struct direntry *dir;
|
2018-05-16 09:13:48 +02:00
|
|
|
const char *folder = BKE_appdir_folder_id(folder_id, subfolder);
|
2018-05-14 09:55:23 +02:00
|
|
|
if (folder) {
|
|
|
|
|
unsigned int totfile = BLI_filelist_dir_contents(folder, &dir);
|
|
|
|
|
int i;
|
|
|
|
|
for (i = 0; i < totfile; i++) {
|
|
|
|
|
if ((dir[i].type & S_IFREG)) {
|
|
|
|
|
const char *filename = dir[i].relname;
|
|
|
|
|
const char *path = dir[i].path;
|
2018-05-17 15:23:21 +02:00
|
|
|
if (BLI_testextensie_n(filename, STUDIOLIGHT_EXTENSIONS, NULL)) {
|
2018-05-14 09:55:23 +02:00
|
|
|
sl = studiolight_create();
|
2018-05-16 09:13:48 +02:00
|
|
|
sl->flag = STUDIOLIGHT_EXTERNAL_FILE | flag;
|
2018-05-14 09:55:23 +02:00
|
|
|
BLI_strncpy(sl->name, filename, FILE_MAXFILE);
|
|
|
|
|
BLI_strncpy(sl->path, path, FILE_MAXFILE);
|
|
|
|
|
BLI_addtail(&studiolights, sl);
|
|
|
|
|
}
|
2018-05-11 16:55:14 +02:00
|
|
|
}
|
|
|
|
|
}
|
2018-05-14 09:55:23 +02:00
|
|
|
BLI_filelist_free(dir, totfile);
|
|
|
|
|
dir = NULL;
|
2018-05-11 16:55:14 +02:00
|
|
|
}
|
2018-05-16 09:13:48 +02:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2018-05-16 16:42:30 +02:00
|
|
|
static int studiolight_flag_cmp_order(const StudioLight *sl)
|
|
|
|
|
{
|
|
|
|
|
/* Internal studiolights before external studio lights */
|
|
|
|
|
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int studiolight_cmp(const void *a, const void *b)
|
|
|
|
|
{
|
|
|
|
|
const StudioLight *sl1 = a;
|
|
|
|
|
const StudioLight *sl2 = b;
|
|
|
|
|
|
|
|
|
|
const int flagorder1 = studiolight_flag_cmp_order(sl1);
|
|
|
|
|
const int flagorder2 = studiolight_flag_cmp_order(sl2);
|
|
|
|
|
|
2018-05-20 08:52:10 +02:00
|
|
|
if (flagorder1 < flagorder2) {
|
2018-05-16 16:42:30 +02:00
|
|
|
return -1;
|
|
|
|
|
}
|
2018-05-20 08:52:10 +02:00
|
|
|
else if (flagorder1 > flagorder2) {
|
2018-05-16 16:42:30 +02:00
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return BLI_strcasecmp(sl1->name, sl2->name);
|
|
|
|
|
}
|
|
|
|
|
}
|
2018-05-25 08:06:36 +02:00
|
|
|
|
|
|
|
|
/* icons */
|
|
|
|
|
static unsigned int* studiolight_radiance_preview(StudioLight *sl, int icon_size)
|
|
|
|
|
{
|
|
|
|
|
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED);
|
|
|
|
|
|
|
|
|
|
uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
|
|
|
|
|
int icon_center = icon_size / 2;
|
|
|
|
|
float sphere_radius = icon_center * 0.9;
|
|
|
|
|
|
|
|
|
|
int offset = 0;
|
|
|
|
|
for (int y = 0; y < icon_size; y++) {
|
|
|
|
|
float dy = y - icon_center;
|
|
|
|
|
for (int x = 0; x < icon_size; x++) {
|
|
|
|
|
float dx = x - icon_center;
|
|
|
|
|
/* calculate aliasing */
|
|
|
|
|
float alias = 0;
|
|
|
|
|
const float alias_step = 0.333;
|
|
|
|
|
for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
|
|
|
|
|
for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
|
|
|
|
|
if (sqrt(ay * ay + ax * ax) < sphere_radius) {
|
|
|
|
|
alias += alias_step * alias_step;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
uint pixelresult = 0x0;
|
|
|
|
|
uint alias_i = clamp_i(alias * 256, 0, 255);
|
|
|
|
|
if (alias_i != 0) {
|
|
|
|
|
/* calculate normal */
|
|
|
|
|
uint alias_mask = alias_i << 24;
|
|
|
|
|
float incoming[3];
|
|
|
|
|
copy_v3_fl3(incoming, 0.0, 1.0, 0.0);
|
|
|
|
|
|
|
|
|
|
float normal[3];
|
|
|
|
|
normal[0] = dx / sphere_radius;
|
|
|
|
|
normal[2] = dy / sphere_radius;
|
|
|
|
|
normal[1] = -sqrt(-(normal[0] * normal[0]) - (normal[2] * normal[2]) + 1);
|
|
|
|
|
normalize_v3(normal);
|
|
|
|
|
|
|
|
|
|
float direction[3];
|
|
|
|
|
reflect_v3_v3v3(direction, incoming, normal);
|
|
|
|
|
|
|
|
|
|
float color[4];
|
|
|
|
|
studiolight_calculate_radiance(sl->equirectangular_buffer, color, direction);
|
|
|
|
|
|
|
|
|
|
pixelresult = rgb_to_cpack(
|
|
|
|
|
linearrgb_to_srgb(color[0]),
|
|
|
|
|
linearrgb_to_srgb(color[1]),
|
|
|
|
|
linearrgb_to_srgb(color[2])) | alias_mask;
|
|
|
|
|
}
|
|
|
|
|
rect[offset++] = pixelresult;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return rect;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static unsigned int* studiolight_irradiance_preview(StudioLight *sl, int icon_size)
|
|
|
|
|
{
|
|
|
|
|
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED);
|
|
|
|
|
|
|
|
|
|
uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
|
|
|
|
|
int icon_center = icon_size / 2;
|
|
|
|
|
float sphere_radius = icon_center * 0.9;
|
|
|
|
|
|
|
|
|
|
int offset = 0;
|
|
|
|
|
for (int y = 0; y < icon_size; y++) {
|
|
|
|
|
float dy = y - icon_center;
|
|
|
|
|
for (int x = 0; x < icon_size; x++) {
|
|
|
|
|
float dx = x - icon_center;
|
|
|
|
|
/* calculate aliasing */
|
|
|
|
|
float alias = 0;
|
|
|
|
|
const float alias_step = 0.333;
|
|
|
|
|
for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
|
|
|
|
|
for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
|
|
|
|
|
if (sqrt(ay * ay + ax * ax) < sphere_radius) {
|
|
|
|
|
alias += alias_step * alias_step;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
uint pixelresult = 0x0;
|
|
|
|
|
uint alias_i = clamp_i(alias * 256, 0, 255);
|
|
|
|
|
if (alias_i != 0) {
|
|
|
|
|
/* calculate normal */
|
|
|
|
|
uint alias_mask = alias_i << 24;
|
|
|
|
|
float normal[3];
|
|
|
|
|
normal[0] = dx / sphere_radius;
|
|
|
|
|
normal[1] = dy / sphere_radius;
|
|
|
|
|
normal[2] = sqrt(-(normal[0] * normal[0]) - (normal[1] * normal[1]) + 1);
|
|
|
|
|
normalize_v3(normal);
|
|
|
|
|
|
|
|
|
|
float color[3];
|
|
|
|
|
mul_v3_v3fl(color, sl->diffuse_light[STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
|
|
|
|
|
interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_X_NEG], clamp_f(-normal[0], 0.0, 1.0));
|
|
|
|
|
interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Z_POS], clamp_f(normal[1], 0.0, 1.0));
|
|
|
|
|
interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Z_NEG], clamp_f(-normal[1], 0.0, 1.0));
|
|
|
|
|
interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Y_POS], clamp_f(normal[2], 0.0, 1.0));
|
|
|
|
|
|
|
|
|
|
pixelresult = rgb_to_cpack(
|
|
|
|
|
linearrgb_to_srgb(color[0]),
|
|
|
|
|
linearrgb_to_srgb(color[1]),
|
|
|
|
|
linearrgb_to_srgb(color[2])) | alias_mask;
|
|
|
|
|
}
|
|
|
|
|
rect[offset++] = pixelresult;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return rect;
|
|
|
|
|
}
|
|
|
|
|
|
2018-05-16 09:13:48 +02:00
|
|
|
/* API */
|
|
|
|
|
void BKE_studiolight_init(void)
|
|
|
|
|
{
|
|
|
|
|
StudioLight *sl;
|
|
|
|
|
/* go over the preset folder and add a studiolight for every image with its path */
|
|
|
|
|
/* order studio lights by name */
|
|
|
|
|
/* Also reserve icon space for it. */
|
|
|
|
|
/* Add default studio light */
|
|
|
|
|
sl = studiolight_create();
|
2018-05-16 16:42:30 +02:00
|
|
|
BLI_strncpy(sl->name, "INTERNAL_01", FILE_MAXFILE);
|
|
|
|
|
sl->flag = STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED | STUDIOLIGHT_ORIENTATION_CAMERA;
|
2018-05-16 09:13:48 +02:00
|
|
|
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
|
|
|
|
|
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
|
2018-05-16 16:42:30 +02:00
|
|
|
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 1.0f);
|
2018-05-16 09:13:48 +02:00
|
|
|
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.0f);
|
2018-05-16 16:42:30 +02:00
|
|
|
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 0.0f);
|
2018-05-16 09:13:48 +02:00
|
|
|
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
|
|
|
|
|
BLI_addtail(&studiolights, sl);
|
|
|
|
|
|
2018-05-17 15:23:21 +02:00
|
|
|
studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_CAMERA_FOLDER, STUDIOLIGHT_ORIENTATION_CAMERA);
|
|
|
|
|
studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIOLIGHT_CAMERA_FOLDER, STUDIOLIGHT_ORIENTATION_CAMERA);
|
|
|
|
|
studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_WORLD_FOLDER, STUDIOLIGHT_ORIENTATION_WORLD);
|
|
|
|
|
studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIOLIGHT_WORLD_FOLDER, STUDIOLIGHT_ORIENTATION_WORLD);
|
2018-05-16 16:42:30 +02:00
|
|
|
|
|
|
|
|
/* sort studio lights on filename. */
|
|
|
|
|
BLI_listbase_sort(&studiolights, studiolight_cmp);
|
2018-05-11 16:55:14 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_studiolight_free(void)
|
|
|
|
|
{
|
|
|
|
|
struct StudioLight *sl;
|
2018-05-20 08:52:10 +02:00
|
|
|
while ((sl = BLI_pophead(&studiolights))) {
|
2018-05-11 16:55:14 +02:00
|
|
|
studiolight_free(sl);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2018-05-25 08:06:36 +02:00
|
|
|
struct StudioLight *BKE_studiolight_find(const char *name, int flag)
|
2018-05-11 16:55:14 +02:00
|
|
|
{
|
|
|
|
|
LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
|
|
|
|
|
if (STREQLEN(sl->name, name, FILE_MAXFILE)) {
|
2018-05-25 08:06:36 +02:00
|
|
|
if ((sl->flag & flag) == flag) {
|
|
|
|
|
return sl;
|
|
|
|
|
} else {
|
|
|
|
|
/* flags do not match, so use default */
|
|
|
|
|
return studiolights.first;
|
|
|
|
|
}
|
2018-05-11 16:55:14 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* When not found, use the default studio light */
|
2018-05-20 08:52:10 +02:00
|
|
|
return studiolights.first;
|
2018-05-11 16:55:14 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct StudioLight *BKE_studiolight_findindex(int index)
|
|
|
|
|
{
|
|
|
|
|
LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
|
|
|
|
|
if (sl->index == index) {
|
|
|
|
|
return sl;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* When not found, use the default studio light */
|
2018-05-20 08:52:10 +02:00
|
|
|
return studiolights.first;
|
2018-05-11 16:55:14 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const struct ListBase *BKE_studiolight_listbase(void)
|
|
|
|
|
{
|
|
|
|
|
return &studiolights;
|
|
|
|
|
}
|
|
|
|
|
|
2018-05-25 08:06:36 +02:00
|
|
|
unsigned int *BKE_studiolight_preview(StudioLight *sl, int icon_size, int icon_id_type)
|
2018-05-11 16:55:14 +02:00
|
|
|
{
|
2018-05-25 08:06:36 +02:00
|
|
|
if (icon_id_type == STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE) {
|
|
|
|
|
return studiolight_irradiance_preview(sl, icon_size);
|
|
|
|
|
} else {
|
|
|
|
|
return studiolight_radiance_preview(sl, icon_size);
|
2018-05-11 16:55:14 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
|
|
|
|
|
{
|
2018-05-20 08:52:10 +02:00
|
|
|
if ((sl->flag & flag) == flag) {
|
2018-05-11 16:55:14 +02:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2018-05-25 08:06:36 +02:00
|
|
|
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED)) {
|
|
|
|
|
studiolight_load_equierectangular_image(sl);
|
|
|
|
|
}
|
2018-05-17 15:23:21 +02:00
|
|
|
if ((flag & STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED)) {
|
|
|
|
|
studiolight_calculate_radiance_buffers(sl);
|
|
|
|
|
}
|
2018-05-11 16:55:14 +02:00
|
|
|
if ((flag & STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED)) {
|
|
|
|
|
studiolight_calculate_diffuse_light(sl);
|
|
|
|
|
}
|
2018-05-25 08:06:36 +02:00
|
|
|
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_GPUTEXTURE)) {
|
|
|
|
|
studiolight_create_equierectangular_gputexture(sl);
|
|
|
|
|
}
|
2018-05-16 16:42:30 +02:00
|
|
|
if ((flag & STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED)) {
|
|
|
|
|
studiolight_calculate_light_direction(sl);
|
|
|
|
|
}
|
2018-05-11 16:55:14 +02:00
|
|
|
}
|