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blender-archive/source/blender/blenkernel/intern/multires_reshape.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Sergey Sharybin.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/multires_reshape.c
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
#include "BLI_math_vector.h"
#include "BLI_task.h"
#include "BKE_ccg.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_ccg.h"
#include "BKE_subdiv_eval.h"
#include "BKE_subdiv_foreach.h"
#include "BKE_subdiv_mesh.h"
#include "DEG_depsgraph_query.h"
/* TODO(sergey): De-duplicate with subdiv_displacement_multires.c. */
/* Coordinates within grid has different convention from PTex coordinates.
* This function converts the latter ones to former.
*/
BLI_INLINE void ptex_uv_to_grid_uv(const float ptex_u, const float ptex_v,
float *r_grid_u, float *r_grid_v)
{
*r_grid_u = 1.0f - ptex_v;
*r_grid_v = 1.0f - ptex_u;
}
/* Simplified version of mdisp_rot_face_to_crn, only handles quad and
* works in normalized coordinates.
*
* NOTE: Output coordinates are in ptex coordinates.
*/
BLI_INLINE int rotate_quad_to_corner(const float u, const float v,
float *r_u, float *r_v)
{
int corner;
if (u <= 0.5f && v <= 0.5f) {
corner = 0;
*r_u = 2.0f * u;
*r_v = 2.0f * v;
}
else if (u > 0.5f && v <= 0.5f) {
corner = 1;
*r_u = 2.0f * v;
*r_v = 2.0f * (1.0f - u);
}
else if (u > 0.5f && v > 0.5f) {
corner = 2;
*r_u = 2.0f * (1.0f - u);
*r_v = 2.0f * (1.0f - v);
}
else if (u <= 0.5f && v >= 0.5f) {
corner = 3;
*r_u = 2.0f * (1.0f - v);
*r_v = 2.0f * u;
}
else {
BLI_assert(!"Unexpected corner configuration");
}
return corner;
}
BLI_INLINE void construct_tangent_matrix(float tangent_matrix[3][3],
const float dPdu[3],
const float dPdv[3],
const int corner)
{
if (corner == 0) {
copy_v3_v3(tangent_matrix[0], dPdv);
copy_v3_v3(tangent_matrix[1], dPdu);
mul_v3_fl(tangent_matrix[0], -1.0f);
mul_v3_fl(tangent_matrix[1], -1.0f);
}
else if (corner == 1) {
copy_v3_v3(tangent_matrix[0], dPdu);
copy_v3_v3(tangent_matrix[1], dPdv);
mul_v3_fl(tangent_matrix[1], -1.0f);
}
else if (corner == 2) {
copy_v3_v3(tangent_matrix[0], dPdv);
copy_v3_v3(tangent_matrix[1], dPdu);
}
else if (corner == 3) {
copy_v3_v3(tangent_matrix[0], dPdu);
copy_v3_v3(tangent_matrix[1], dPdv);
mul_v3_fl(tangent_matrix[0], -1.0f);
}
cross_v3_v3v3(tangent_matrix[2], dPdu, dPdv);
normalize_v3(tangent_matrix[0]);
normalize_v3(tangent_matrix[1]);
normalize_v3(tangent_matrix[2]);
}
static void multires_reshape_init_mmd(
MultiresModifierData *reshape_mmd,
const MultiresModifierData *mmd)
{
*reshape_mmd = *mmd;
}
static void multires_reshape_init_mmd_top_level(
MultiresModifierData *reshape_mmd,
const MultiresModifierData *mmd)
{
*reshape_mmd = *mmd;
reshape_mmd->lvl = reshape_mmd->totlvl;
}
/* =============================================================================
* General reshape implementaiton, reused by all particular cases.
*/
typedef struct MultiresReshapeContext {
Subdiv *subdiv;
const Mesh *coarse_mesh;
MDisps *mdisps;
GridPaintMask *grid_paint_mask;
/* NOTE: This is a grid size on the top level, same for level. */
int grid_size;
int level;
} MultiresReshapeContext;
static void multires_reshape_allocate_displacement_grid(
MDisps *displacement_grid, const int level)
{
/* TODO(sergey): Use grid_size_for_level_get() somehow. */
const int grid_size = (1 << (level - 1)) + 1;
const int grid_area = grid_size * grid_size;
float (*disps)[3] = MEM_calloc_arrayN(
grid_area, 3 * sizeof(float), "multires disps");
displacement_grid->disps = disps;
displacement_grid->totdisp = grid_area;
displacement_grid->level = level;
}
static void multires_reshape_ensure_displacement_grid(
MDisps *displacement_grid, const int level)
{
if (displacement_grid->disps != NULL) {
return;
}
multires_reshape_allocate_displacement_grid(
displacement_grid, level);
}
static void multires_reshape_ensure_displacement_grids(
MultiresReshapeContext *ctx)
{
const int num_grids = ctx->coarse_mesh->totloop;
const int grid_level = ctx->level;
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
multires_reshape_ensure_displacement_grid(
&ctx->mdisps[grid_index], grid_level);
}
}
static void multires_reshape_ensure_mask_grids(
MultiresReshapeContext *ctx)
{
if (ctx->grid_paint_mask == NULL) {
return;
}
const int num_grids = ctx->coarse_mesh->totloop;
const int grid_level = ctx->level;
const int grid_area = ctx->grid_size * ctx->grid_size;
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
GridPaintMask *grid_paint_mask = &ctx->grid_paint_mask[grid_index];
if (grid_paint_mask->level == grid_level) {
continue;
}
grid_paint_mask->level = grid_level;
if (grid_paint_mask->data) {
MEM_freeN(grid_paint_mask->data);
}
grid_paint_mask->data = MEM_calloc_arrayN(
grid_area, sizeof(float), "gpm.data");
}
}
static void multires_reshape_ensure_grids(
MultiresReshapeContext *ctx)
{
multires_reshape_ensure_displacement_grids(ctx);
multires_reshape_ensure_mask_grids(ctx);
}
static void multires_reshape_vertex_copy_to_next(
MultiresReshapeContext *ctx,
const MPoly *coarse_poly,
const int current_corner,
const MDisps *current_displacement_grid,
const GridPaintMask *current_mask_grid,
const int current_grid_x, const int current_grid_y)
{
const int grid_size = ctx->grid_size;
const int next_current_corner = (current_corner + 1) % coarse_poly->totloop;
const int next_grid_x = 0;
const int next_grid_y = current_grid_x;
const int current_index = current_grid_y * grid_size + current_grid_x;
const int next_index = next_grid_y * grid_size + next_grid_x;
/* Copy displacement. */
MDisps *next_displacement_grid = &ctx->mdisps[
coarse_poly->loopstart + next_current_corner];
float *next_displacement = next_displacement_grid->disps[next_index];
copy_v3_v3(next_displacement,
current_displacement_grid->disps[current_index]);
SWAP(float, next_displacement[0], next_displacement[1]);
next_displacement[0] = -next_displacement[0];
/* Copy mask, if exists. */
if (current_mask_grid != NULL) {
GridPaintMask *next_mask_grid = &ctx->grid_paint_mask[
coarse_poly->loopstart + next_current_corner];
next_mask_grid->data[next_index] =
current_mask_grid->data[current_index];
}
}
static void multires_reshape_vertex_copy_to_prev(
MultiresReshapeContext *ctx,
const MPoly *coarse_poly,
const int current_corner,
const MDisps *current_displacement_grid,
const GridPaintMask *current_mask_grid,
const int current_grid_x, const int current_grid_y)
{
const int grid_size = ctx->grid_size;
const int prev_current_corner =
(current_corner - 1 + coarse_poly->totloop) % coarse_poly->totloop;
const int prev_grid_x = current_grid_y;
const int prev_grid_y = 0;
const int current_index = current_grid_y * grid_size + current_grid_x;
const int prev_index = prev_grid_y * grid_size + prev_grid_x;
/* Copy displacement. */
MDisps *prev_displacement_grid = &ctx->mdisps[
coarse_poly->loopstart + prev_current_corner];
float *prev_displacement = prev_displacement_grid->disps[prev_index];
copy_v3_v3(prev_displacement,
current_displacement_grid->disps[current_index]);
SWAP(float, prev_displacement[0], prev_displacement[1]);
prev_displacement[1] = -prev_displacement[1];
/* Copy mask, if exists. */
if (current_mask_grid != NULL) {
GridPaintMask *prev_mask_grid = &ctx->grid_paint_mask[
coarse_poly->loopstart + prev_current_corner];
prev_mask_grid->data[prev_index] =
current_mask_grid->data[current_index];
}
}
static void copy_boundary_displacement(
MultiresReshapeContext *ctx,
const MPoly *coarse_poly,
const int corner,
const int grid_x, const int grid_y,
const MDisps *displacement_grid,
const GridPaintMask *mask_grid)
{
if (grid_x == 0 && grid_y == 0) {
for (int i = 0; i < coarse_poly->totloop; i++) {
const int current_face_corner =
(corner + i) % coarse_poly->totloop;
const int grid_index = coarse_poly->loopstart + current_face_corner;
MDisps *current_displacement_grid = &ctx->mdisps[grid_index];
GridPaintMask *current_mask_grid =
mask_grid != NULL ? &ctx->grid_paint_mask[grid_index]
: NULL;
multires_reshape_vertex_copy_to_next(
ctx,
coarse_poly,
current_face_corner,
current_displacement_grid,
current_mask_grid,
0, 0);
}
}
else if (grid_x == 0) {
multires_reshape_vertex_copy_to_prev(
ctx,
coarse_poly,
corner,
displacement_grid,
mask_grid,
grid_x, grid_y);
}
else if (grid_y == 0) {
multires_reshape_vertex_copy_to_next(
ctx,
coarse_poly,
corner,
displacement_grid,
mask_grid,
grid_x, grid_y);
}
}
static void multires_reshape_vertex_from_final_data(
MultiresReshapeContext *ctx,
const int ptex_face_index,
const float u, const float v,
const int coarse_poly_index,
const int coarse_corner,
const float final_P[3], const float final_mask)
{
Subdiv *subdiv = ctx->subdiv;
const int grid_size = ctx->grid_size;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
const int loop_index = coarse_poly->loopstart + coarse_corner;
/* Evaluate limit surface. */
float P[3], dPdu[3], dPdv[3];
BKE_subdiv_eval_limit_point_and_derivatives(
subdiv, ptex_face_index, u, v, P, dPdu, dPdv);
2018-09-12 14:39:08 +02:00
/* Get coordinate and corner configuration. */
float grid_u, grid_v;
MDisps *displacement_grid;
GridPaintMask *grid_paint_mask = NULL;
int face_corner = coarse_corner;
int grid_corner = 0;
int grid_index;
if (coarse_poly->totloop == 4) {
float corner_u, corner_v;
face_corner = rotate_quad_to_corner(u, v, &corner_u, &corner_v);
grid_corner = face_corner;
grid_index = loop_index + face_corner;
ptex_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v);
}
else {
grid_index = loop_index;
ptex_uv_to_grid_uv(u, v, &grid_u, &grid_v);
}
displacement_grid = &ctx->mdisps[grid_index];
if (ctx->grid_paint_mask != NULL) {
grid_paint_mask = &ctx->grid_paint_mask[grid_index];
BLI_assert(grid_paint_mask->level == displacement_grid->level);
}
/* Convert object coordinate to a tangent space of displacement grid. */
float D[3];
sub_v3_v3v3(D, final_P, P);
float tangent_matrix[3][3];
construct_tangent_matrix(tangent_matrix, dPdu, dPdv, grid_corner);
float inv_tangent_matrix[3][3];
invert_m3_m3(inv_tangent_matrix, tangent_matrix);
float tangent_D[3];
mul_v3_m3v3(tangent_D, inv_tangent_matrix, D);
/* Write tangent displacement. */
const int grid_x = (grid_u * (grid_size - 1) + 0.5f);
const int grid_y = (grid_v * (grid_size - 1) + 0.5f);
const int index = grid_y * grid_size + grid_x;
copy_v3_v3(displacement_grid->disps[index], tangent_D);
/* Write mask grid. */
if (grid_paint_mask != NULL) {
grid_paint_mask->data[index] = final_mask;
}
/* Copy boundary to the next/previous grids */
copy_boundary_displacement(
ctx, coarse_poly, face_corner, grid_x, grid_y,
displacement_grid, grid_paint_mask);
}
/* =============================================================================
* Helpers to propagate displacement to higher levels.
*/
typedef struct MultiresPropagateData {
int reshape_level;
int top_level;
int num_grids;
int reshape_grid_size;
int top_grid_size;
MDisps *old_displacement_grids;
MDisps *new_displacement_grids;
GridPaintMask *grid_paint_mask;
} MultiresPropagateData;
typedef struct MultiresPropagateCornerData {
float old_coord[3];
float new_coord[3];
float coord_delta[3];
float mask;
} MultiresPropagateCornerData;
static void multires_reshape_propagate_prepare(
MultiresPropagateData *data,
Object *object,
const int reshape_level,
const int top_level)
{
BLI_assert(reshape_level <= top_level);
data->old_displacement_grids = NULL;
if (reshape_level == top_level) {
/* Nothing to do, reshape will happen on the whole grid conent. */
return;
}
Mesh *coarse_mesh = object->data;
const int num_grids = coarse_mesh->totloop;
MDisps *mdisps = CustomData_get_layer(&coarse_mesh->ldata, CD_MDISPS);
MDisps *old_mdisps = MEM_dupallocN(mdisps);
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
MDisps *displacement_grid = &mdisps[grid_index];
MDisps *old_displacement_grid = &old_mdisps[grid_index];
old_displacement_grid->totdisp = displacement_grid->totdisp;
old_displacement_grid->level = displacement_grid->level;
if (displacement_grid->disps) {
displacement_grid->disps = MEM_dupallocN(displacement_grid->disps);
}
else {
old_displacement_grid->disps = NULL;
}
/* TODO(sergey): This might be needed for proper propagation. */
old_displacement_grid->hidden = NULL;
}
data->reshape_level = reshape_level;
data->top_level = top_level;
data->num_grids = num_grids;
/* TODO(sergey): use grid_size_for_level_get(). */
data->reshape_grid_size = (1 << (reshape_level - 1)) + 1;
data->top_grid_size = (1 << (top_level - 1)) + 1;
data->old_displacement_grids = old_mdisps;
data->new_displacement_grids = mdisps;
data->grid_paint_mask =
CustomData_get_layer(&coarse_mesh->ldata, CD_GRID_PAINT_MASK);
}
static void multires_reshape_propagate_prepare_from_mmd(
MultiresPropagateData *data,
struct Depsgraph *depsgraph,
Object *object,
const MultiresModifierData *mmd,
const bool use_render_params)
{
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
const int level = multires_get_level(
scene_eval, object, mmd, use_render_params, true);
multires_reshape_propagate_prepare(data, object, level, mmd->totlvl);
}
static void multires_reshape_propagate_corner_data(
MultiresPropagateCornerData* corner,
const MDisps *old_displacement_grid,
const MDisps *new_displacement_grid,
const GridPaintMask *grid_paint_mask,
const int grid_size,
const int grid_skip,
const int reshape_x, const int reshape_y)
{
const int x = reshape_x * grid_skip;
const int y = reshape_y * grid_skip;
const int grid_index = y * grid_size + x;
if (old_displacement_grid->disps != NULL) {
copy_v3_v3(corner->old_coord, old_displacement_grid->disps[grid_index]);
}
else {
zero_v3(corner->old_coord);
}
copy_v3_v3(corner->new_coord, new_displacement_grid->disps[grid_index]);
sub_v3_v3v3(corner->coord_delta, corner->new_coord, corner->old_coord);
if (grid_paint_mask != NULL) {
corner->mask = grid_paint_mask->data[grid_index];
}
else {
corner->mask = 0.0f;
}
}
static void multires_reshape_propagate_all_corners_data(
MultiresPropagateCornerData corners[4],
const MDisps *old_displacement_grid,
const MDisps *new_displacement_grid,
const GridPaintMask *grid_paint_mask,
const int grid_size,
const int grid_skip,
const int reshape_x, const int reshape_y)
{
int corner_index = 0;
for (int dy = 0; dy <= 1; dy++) {
for (int dx = 0; dx <= 1; dx++) {
multires_reshape_propagate_corner_data(
&corners[corner_index],
old_displacement_grid,
new_displacement_grid,
grid_paint_mask,
grid_size,
grid_skip,
reshape_x + dx, reshape_y + dy);
corner_index++;
}
}
}
static void multires_reshape_propagate_interpolate_coord(
MDisps *new_displacement_grid,
const MultiresPropagateCornerData corners[4],
const float weights[4],
const int x, const int y,
const int grid_size)
{
float delta[3];
interp_v3_v3v3v3v3(
delta,
corners[0].coord_delta, corners[1].coord_delta,
corners[2].coord_delta, corners[3].coord_delta,
weights);
const int index = y * grid_size + x;
float *new_displacement = new_displacement_grid->disps[index];
add_v3_v3(new_displacement, delta);
}
static void multires_reshape_propagate_interpolate_mask(
GridPaintMask *grid_paint_mask,
const MultiresPropagateCornerData corners[4],
const float weights[4],
const int x, const int y,
const int grid_size)
{
const int index = y * grid_size + x;
grid_paint_mask->data[index] =
corners[0].mask * weights[0] +
corners[1].mask * weights[1] +
corners[2].mask * weights[2] +
corners[3].mask * weights[3];
}
static void multires_reshape_propagate_grid(
MultiresPropagateData *data,
const MDisps *old_displacement_grid,
MDisps *new_displacement_grid,
GridPaintMask *grid_paint_mask)
{
const int reshape_grid_size = data->reshape_grid_size;
const int top_grid_size = data->top_grid_size;
const int grid_skip = (top_grid_size - 1) / (reshape_grid_size - 1);
const float grid_skip_inv = 1.0f / (float)grid_skip;
for (int reshape_y = 0;
reshape_y < reshape_grid_size - 1;
reshape_y++)
{
for (int reshape_x = 0;
reshape_x < reshape_grid_size - 1;
reshape_x++)
{
MultiresPropagateCornerData corners[4];
multires_reshape_propagate_all_corners_data(
corners,
old_displacement_grid, new_displacement_grid,
grid_paint_mask,
top_grid_size,
grid_skip,
reshape_x, reshape_y);
/* Propagate to higher levels. */
for (int y = 0; y <= grid_skip; y++) {
const float v = (float)y * grid_skip_inv;
for (int x = 0; x <= grid_skip; x++) {
/* Ignorevalues at the exact locations of grid which was
* reshape. Those points already have proper displacement.
*/
if ((x == 0 && y == 0) ||
(x == grid_skip && y == 0) ||
(x == grid_skip && y == grid_skip) ||
(x == 0 && y == grid_skip))
{
continue;
}
/* Ignore right-most column and top-most row, unless this
* is a boundary of the grid, to prevent displacement
* being affected twice.
*/
if (x == grid_skip && reshape_x != reshape_grid_size - 2) {
continue;
}
if (y == grid_skip && reshape_y != reshape_grid_size - 2) {
continue;
}
const float u = (float)x * grid_skip_inv;
const int final_x = reshape_x * grid_skip + x;
const int final_y = reshape_y * grid_skip + y;
const float linear_weights[4] = {(1.0f - u) * (1.0f - v),
u * (1.0f - v),
(1.0f - u) * v,
u * v};
multires_reshape_propagate_interpolate_coord(
new_displacement_grid,
corners,
linear_weights,
final_x, final_y,
top_grid_size);
if (grid_paint_mask != NULL) {
multires_reshape_propagate_interpolate_mask(
grid_paint_mask,
corners,
linear_weights,
final_x, final_y,
top_grid_size);
}
}
}
}
}
}
static void multires_reshape_propagate(MultiresPropagateData *data) {
if (data->old_displacement_grids == NULL) {
return;
}
const int num_grids = data->num_grids;
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
const MDisps *old_displacement_grid =
&data->old_displacement_grids[grid_index];
MDisps *new_displacement_grid =
&data->new_displacement_grids[grid_index];
if (old_displacement_grid->level != new_displacement_grid->level) {
continue;
}
GridPaintMask *grid_paint_mask =
data->grid_paint_mask != NULL
? &data->grid_paint_mask[grid_index]
: NULL;
multires_reshape_propagate_grid(
data, old_displacement_grid,
new_displacement_grid,
grid_paint_mask);
}
}
static void multires_reshape_propagate_free(MultiresPropagateData *data) {
if (data->old_displacement_grids != NULL) {
const int num_grids = data->num_grids;
MDisps *old_mdisps = data->old_displacement_grids;
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
MDisps *old_displacement_grid = &old_mdisps[grid_index];
if (old_displacement_grid->disps) {
MEM_freeN(old_displacement_grid->disps);
}
}
MEM_freeN(data->old_displacement_grids);
}
}
/* =============================================================================
* Reshape from deformed vertex coordinates.
*/
typedef struct MultiresReshapeFromDeformedVertsContext {
MultiresReshapeContext reshape_ctx;
const float (*deformed_verts)[3];
int num_deformed_verts;
} MultiresReshapeFromDeformedVertsContext;
static bool multires_reshape_topology_info(
const SubdivForeachContext *foreach_context,
const int num_vertices,
const int UNUSED(num_edges),
const int UNUSED(num_loops),
const int UNUSED(num_polygons))
{
MultiresReshapeFromDeformedVertsContext *ctx = foreach_context->user_data;
if (num_vertices != ctx->num_deformed_verts) {
return false;
}
return true;
}
static void multires_reshape_vertex(
MultiresReshapeFromDeformedVertsContext *ctx,
const int ptex_face_index,
const float u, const float v,
const int coarse_poly_index,
const int coarse_corner,
const int subdiv_vertex_index)
{
const float *final_P = ctx->deformed_verts[subdiv_vertex_index];
multires_reshape_vertex_from_final_data(
&ctx->reshape_ctx,
ptex_face_index, u, v,
coarse_poly_index,
coarse_corner,
final_P, 0.0f);
}
static void multires_reshape_vertex_inner(
const SubdivForeachContext *foreach_context,
void *UNUSED(tls_v),
const int ptex_face_index,
const float u, const float v,
const int coarse_poly_index,
const int coarse_corner,
const int subdiv_vertex_index)
{
MultiresReshapeFromDeformedVertsContext *ctx = foreach_context->user_data;
multires_reshape_vertex(
ctx,
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ptex_face_index, u, v,
coarse_poly_index,
coarse_corner,
subdiv_vertex_index);
}
static void multires_reshape_vertex_every_corner(
const struct SubdivForeachContext *foreach_context,
void *UNUSED(tls_v),
const int ptex_face_index,
const float u, const float v,
const int UNUSED(coarse_vertex_index),
const int coarse_poly_index,
const int coarse_corner,
const int subdiv_vertex_index)
{
MultiresReshapeFromDeformedVertsContext *ctx = foreach_context->user_data;
multires_reshape_vertex(
ctx,
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ptex_face_index, u, v,
coarse_poly_index,
coarse_corner,
subdiv_vertex_index);
}
static void multires_reshape_vertex_every_edge(
const struct SubdivForeachContext *foreach_context,
void *UNUSED(tls_v),
const int ptex_face_index,
const float u, const float v,
const int UNUSED(coarse_edge_index),
const int coarse_poly_index,
const int coarse_corner,
const int subdiv_vertex_index)
{
MultiresReshapeFromDeformedVertsContext *ctx = foreach_context->user_data;
multires_reshape_vertex(
ctx,
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ptex_face_index, u, v,
coarse_poly_index,
coarse_corner,
subdiv_vertex_index);
}
static Subdiv *multires_subdiv_for_reshape(struct Depsgraph *depsgraph,
/*const*/ Object *object,
const MultiresModifierData *mmd)
{
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *object_eval = DEG_get_evaluated_object(depsgraph, object);
Mesh *deformed_mesh = mesh_get_eval_deform(
depsgraph, scene_eval, object_eval, CD_MASK_BAREMESH);
SubdivSettings subdiv_settings;
BKE_multires_subdiv_settings_init(&subdiv_settings, mmd);
Subdiv *subdiv = BKE_subdiv_new_from_mesh(&subdiv_settings, deformed_mesh);
if (!BKE_subdiv_eval_update_from_mesh(subdiv, deformed_mesh)) {
BKE_subdiv_free(subdiv);
return NULL;
}
return subdiv;
}
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static bool multires_reshape_from_vertcos(
struct Depsgraph *depsgraph,
Object *object,
const MultiresModifierData *mmd,
const float (*deformed_verts)[3],
const int num_deformed_verts,
const bool use_render_params)
{
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Mesh *coarse_mesh = object->data;
MDisps *mdisps = CustomData_get_layer(&coarse_mesh->ldata, CD_MDISPS);
MultiresReshapeFromDeformedVertsContext reshape_deformed_verts_ctx = {
.reshape_ctx = {
.coarse_mesh = coarse_mesh,
.mdisps = mdisps,
.grid_paint_mask = NULL,
/* TODO(sergey): Use grid_size_for_level_get */
.grid_size = (1 << (mmd->totlvl - 1)) + 1,
.level = mmd->totlvl,
},
.deformed_verts = deformed_verts,
.num_deformed_verts = num_deformed_verts,
};
SubdivForeachContext foreach_context = {
.topology_info = multires_reshape_topology_info,
.vertex_inner = multires_reshape_vertex_inner,
.vertex_every_edge = multires_reshape_vertex_every_edge,
.vertex_every_corner = multires_reshape_vertex_every_corner,
.user_data = &reshape_deformed_verts_ctx,
};
/* Make sure displacement grids are ready. */
multires_reshape_ensure_grids(&reshape_deformed_verts_ctx.reshape_ctx);
/* Initialize subdivision surface. */
Subdiv *subdiv = multires_subdiv_for_reshape(depsgraph, object, mmd);
if (subdiv == NULL) {
return false;
}
reshape_deformed_verts_ctx.reshape_ctx.subdiv = subdiv;
/* Initialize mesh rasterization settings. */
SubdivToMeshSettings mesh_settings;
BKE_multires_subdiv_mesh_settings_init(
&mesh_settings, scene_eval, object, mmd, use_render_params, true);
/* Initialize propagation to higher levels. */
MultiresPropagateData propagate_data;
multires_reshape_propagate_prepare_from_mmd(
&propagate_data, depsgraph, object, mmd, use_render_params);
/* Run all the callbacks. */
BKE_subdiv_foreach_subdiv_geometry(
subdiv,
&foreach_context,
&mesh_settings,
coarse_mesh);
BKE_subdiv_free(subdiv);
/* Update higher levels if needed. */
multires_reshape_propagate(&propagate_data);
multires_reshape_propagate_free(&propagate_data);
return true;
}
/* =============================================================================
* Reshape from object.
*/
/* Returns truth on success, false otherwise.
*
* This function might fail in cases like source and destination not having
* matched amount of vertices.
*/
bool multiresModifier_reshapeFromObject(
struct Depsgraph *depsgraph,
MultiresModifierData *mmd,
Object *dst,
Object *src)
{
/* Would be cool to support this eventually, but it is very tricky to match
* vertices order even for meshes, when mixing meshes and other objects it's
* even more tricky.
*/
if (src->type != OB_MESH) {
return false;
}
MultiresModifierData reshape_mmd;
multires_reshape_init_mmd(&reshape_mmd, mmd);
/* Get evaluated vertices locations to reshape to. */
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *src_eval = DEG_get_evaluated_object(depsgraph, src);
Mesh *src_mesh_eval = mesh_get_eval_final(
depsgraph, scene_eval, src_eval, CD_MASK_BAREMESH);
int num_deformed_verts;
float (*deformed_verts)[3] = BKE_mesh_vertexCos_get(
src_mesh_eval, &num_deformed_verts);
bool result = multires_reshape_from_vertcos(
depsgraph,
dst,
&reshape_mmd,
deformed_verts,
num_deformed_verts,
false);
MEM_freeN(deformed_verts);
return result;
}
/* =============================================================================
* Reshape from modifier.
*/
bool multiresModifier_reshapeFromDeformModifier(
struct Depsgraph *depsgraph,
MultiresModifierData *mmd,
Object *object,
ModifierData *md)
{
MultiresModifierData highest_mmd;
/* It is possible that the current subdivision level of multires is lower
* that it's maximum possible one (i.e., viewport is set to a lower level
* for the performance purposes). But even then, we want all the multires
* levels to be reshaped. Most accurate way to do so is to ignore all
* simplifications and calculate deformation modifier for the highest
* possible multires level.
* Alternative would be propagate displacement from current level to a
* higher ones, but that is likely to cause artifacts.
*/
multires_reshape_init_mmd_top_level(&highest_mmd, mmd);
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
/* Perform sanity checks and early output. */
if (multires_get_level(
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scene_eval, object, &highest_mmd, false, true) == 0)
{
return false;
}
/* Create mesh for the multires, ignoring any further modifiers (leading
* deformation modifiers will be applied though).
*/
Mesh *multires_mesh = get_multires_mesh(
depsgraph, scene_eval, &highest_mmd, object);
int num_deformed_verts;
float (*deformed_verts)[3] = BKE_mesh_vertexCos_get(
multires_mesh, &num_deformed_verts);
/* Apply deformation modifier on the multires, */
const ModifierEvalContext modifier_ctx = {
.depsgraph = depsgraph,
.object = object,
.flag = MOD_APPLY_USECACHE | MOD_APPLY_IGNORE_SIMPLIFY};
modifier_deformVerts_ensure_normals(
md, &modifier_ctx, multires_mesh, deformed_verts,
multires_mesh->totvert);
BKE_id_free(NULL, multires_mesh);
/* Reshaping */
bool result = multires_reshape_from_vertcos(
depsgraph,
object,
&highest_mmd,
deformed_verts,
num_deformed_verts,
false);
/* Cleanup */
MEM_freeN(deformed_verts);
return result;
}
/* =============================================================================
* Reshape from grids.
*/
typedef struct ReshapeFromCCGTaskData {
MultiresReshapeContext reshape_ctx;
int *face_ptex_offset;
const CCGKey *key;
/*const*/ CCGElem **grids;
} ReshapeFromCCGTaskData;
static void reshape_from_ccg_regular_face(ReshapeFromCCGTaskData *data,
const MPoly *coarse_poly)
{
const CCGKey *key = data->key;
/*const*/ CCGElem **grids = data->grids;
const Mesh *coarse_mesh = data->reshape_ctx.coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const int key_grid_size = key->grid_size;
const int key_grid_size_1 = key_grid_size - 1;
const int resolution = 2 * key_grid_size - 1;
const float resolution_1_inv = 1.0f / (float)(resolution - 1);
const int coarse_poly_index = coarse_poly - coarse_mpoly;
const int ptex_face_index = data->face_ptex_offset[coarse_poly_index];
for (int y = 0; y < resolution; y++) {
const float v = y * resolution_1_inv;
for (int x = 0; x < resolution; x++) {
const float u = x * resolution_1_inv;
float corner_u, corner_v;
float grid_u, grid_v;
const int face_corner = rotate_quad_to_corner(
u, v, &corner_u, &corner_v);
ptex_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v);
/*const*/ CCGElem *grid =
grids[coarse_poly->loopstart + face_corner];
/*const*/ CCGElem *grid_element = CCG_grid_elem(
key,
grid,
key_grid_size_1 * grid_u,
key_grid_size_1 * grid_v);
const float *final_P = CCG_elem_co(key, grid_element);
float final_mask = 0.0f;
if (key->has_mask) {
final_mask = *CCG_elem_mask(key, grid_element);
}
multires_reshape_vertex_from_final_data(
&data->reshape_ctx,
ptex_face_index,
u, v,
coarse_poly_index,
0,
final_P, final_mask);
}
}
}
static void reshape_from_ccg_special_face(ReshapeFromCCGTaskData *data,
const MPoly *coarse_poly)
{
const CCGKey *key = data->key;
/*const*/ CCGElem **grids = data->grids;
const Mesh *coarse_mesh = data->reshape_ctx.coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const int key_grid_size = key->grid_size;
const int key_grid_size_1 = key_grid_size - 1;
const int resolution = key_grid_size;
const float resolution_1_inv = 1.0f / (float)(resolution - 1);
const int coarse_poly_index = coarse_poly - coarse_mpoly;
const int ptex_face_index = data->face_ptex_offset[coarse_poly_index];
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
for (int y = 0; y < resolution; y++) {
const float v = y * resolution_1_inv;
for (int x = 0; x < resolution; x++) {
const float u = x * resolution_1_inv;
float grid_u, grid_v;
ptex_uv_to_grid_uv(u, v, &grid_u, &grid_v);
/*const*/ CCGElem *grid =
grids[coarse_poly->loopstart + corner];
/*const*/ CCGElem *grid_element = CCG_grid_elem(
key,
grid,
key_grid_size_1 * grid_u,
key_grid_size_1 * grid_v);
const float *final_P = CCG_elem_co(key, grid_element);
float final_mask = 0.0f;
if (key->has_mask) {
final_mask = *CCG_elem_mask(key, grid_element);
}
multires_reshape_vertex_from_final_data(
&data->reshape_ctx,
ptex_face_index + corner,
u, v,
coarse_poly_index,
corner,
final_P, final_mask);
}
}
}
}
static void reshape_from_ccg_task(
void *__restrict userdata,
const int coarse_poly_index,
const ParallelRangeTLS *__restrict UNUSED(tls))
{
ReshapeFromCCGTaskData *data = userdata;
const Mesh *coarse_mesh = data->reshape_ctx.coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
if (coarse_poly->totloop == 4) {
reshape_from_ccg_regular_face(data, coarse_poly);
}
else {
reshape_from_ccg_special_face(data, coarse_poly);
}
}
bool multiresModifier_reshapeFromCCG(
MultiresModifierData *mmd,
Object *object,
SubdivCCG *subdiv_ccg)
{
Mesh *coarse_mesh = object->data;
CCGKey key;
BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
/* Sanity checks. */
if (coarse_mesh->totloop != subdiv_ccg->num_grids) {
/* Grids are supposed to eb created for each face-cornder (aka loop). */
return false;
}
MDisps *mdisps = CustomData_get_layer(&coarse_mesh->ldata, CD_MDISPS);
GridPaintMask *grid_paint_mask =
CustomData_get_layer(&coarse_mesh->ldata, CD_GRID_PAINT_MASK);
Subdiv *subdiv = subdiv_ccg->subdiv;
ReshapeFromCCGTaskData data = {
.reshape_ctx = {
.subdiv = subdiv,
.coarse_mesh = coarse_mesh,
.mdisps = mdisps,
.grid_paint_mask = grid_paint_mask,
/* TODO(sergey): Use grid_size_for_level_get */
.grid_size = (1 << (mmd->totlvl - 1)) + 1,
.level = mmd->totlvl},
.face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv),
.key = &key,
.grids = subdiv_ccg->grids};
/* Make sure displacement grids are ready. */
multires_reshape_ensure_grids(&data.reshape_ctx);
/* Initialize propagation to higher levels. */
MultiresPropagateData propagate_data;
multires_reshape_propagate_prepare(
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&propagate_data, object, key.level, mmd->totlvl);
/* Threaded grids iteration. */
ParallelRangeSettings parallel_range_settings;
BLI_parallel_range_settings_defaults(&parallel_range_settings);
BLI_task_parallel_range(0, coarse_mesh->totpoly,
&data,
reshape_from_ccg_task,
&parallel_range_settings);
/* Update higher levels if needed. */
multires_reshape_propagate(&propagate_data);
multires_reshape_propagate_free(&propagate_data);
return true;
}