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blender-archive/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl

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2017-05-17 10:46:42 +10:00
in vec2 pos;
in vec2 uvs;
out vec4 uvcoordsvar;
void main()
{
uvcoordsvar = vec4(uvs, 0.0, 0.0);
gl_Position = vec4(pos, 0.0, 1.0);
}