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blender-archive/source/blender/editors/transform/transform_generics.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/transform/transform_generics.c
* \ingroup edtransform
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "BLI_sys_types.h" /* for intptr_t support */
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_lattice_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_view3d_types.h"
#include "DNA_modifier_types.h"
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
#include "DNA_meta_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_rand.h"
#include "BLI_utildefines.h"
#include "PIL_time.h"
#include "BLT_translation.h"
#include "RNA_access.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "BIK_api.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_curve.h"
#include "BKE_fcurve.h"
#include "BKE_gpencil.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_nla.h"
#include "BKE_context.h"
#include "BKE_paint.h"
#include "BKE_sequencer.h"
#include "BKE_editmesh.h"
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
#include "BKE_tracking.h"
#include "BKE_mask.h"
#include "BKE_workspace.h"
#include "BKE_layer.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_image.h"
#include "ED_keyframing.h"
#include "ED_markers.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_particle.h"
#include "ED_screen_types.h"
#include "ED_space_api.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
#include "ED_curve.h" /* for curve_editnurbs */
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
#include "ED_clip.h"
#include "ED_screen.h"
#include "ED_gpencil.h"
#include "WM_types.h"
#include "WM_api.h"
#include "RE_engine.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "transform.h"
/* ************************** Functions *************************** */
void getViewVector(const TransInfo *t, const float coord[3], float vec[3])
{
if (t->persp != RV3D_ORTHO) {
sub_v3_v3v3(vec, coord, t->viewinv[3]);
}
else {
copy_v3_v3(vec, t->viewinv[2]);
}
normalize_v3(vec);
}
/* ************************** GENERICS **************************** */
static void clipMirrorModifier(TransInfo *t)
{
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
Object *ob = tc->obedit;
ModifierData *md = ob->modifiers.first;
float tolerance[3] = {0.0f, 0.0f, 0.0f};
int axis = 0;
for (; md; md = md->next) {
if ((md->type == eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) {
MirrorModifierData *mmd = (MirrorModifierData *) md;
if (mmd->flag & MOD_MIR_CLIPPING) {
axis = 0;
if (mmd->flag & MOD_MIR_AXIS_X) {
axis |= 1;
tolerance[0] = mmd->tolerance;
}
if (mmd->flag & MOD_MIR_AXIS_Y) {
axis |= 2;
tolerance[1] = mmd->tolerance;
}
if (mmd->flag & MOD_MIR_AXIS_Z) {
axis |= 4;
tolerance[2] = mmd->tolerance;
}
if (axis) {
float mtx[4][4], imtx[4][4];
int i;
if (mmd->mirror_ob) {
float obinv[4][4];
invert_m4_m4(obinv, mmd->mirror_ob->obmat);
mul_m4_m4m4(mtx, obinv, ob->obmat);
invert_m4_m4(imtx, mtx);
}
TransData *td = tc->data;
for (i = 0; i < tc->data_len; i++, td++) {
int clip;
float loc[3], iloc[3];
if (td->flag & TD_NOACTION)
break;
if (td->loc == NULL)
break;
if (td->flag & TD_SKIP)
continue;
copy_v3_v3(loc, td->loc);
copy_v3_v3(iloc, td->iloc);
if (mmd->mirror_ob) {
mul_m4_v3(mtx, loc);
mul_m4_v3(mtx, iloc);
}
clip = 0;
if (axis & 1) {
if (fabsf(iloc[0]) <= tolerance[0] ||
loc[0] * iloc[0] < 0.0f)
{
loc[0] = 0.0f;
clip = 1;
}
}
if (axis & 2) {
if (fabsf(iloc[1]) <= tolerance[1] ||
loc[1] * iloc[1] < 0.0f)
{
loc[1] = 0.0f;
clip = 1;
}
}
if (axis & 4) {
if (fabsf(iloc[2]) <= tolerance[2] ||
loc[2] * iloc[2] < 0.0f)
{
loc[2] = 0.0f;
clip = 1;
}
}
if (clip) {
if (mmd->mirror_ob) {
mul_m4_v3(imtx, loc);
}
copy_v3_v3(td->loc, loc);
}
}
}
}
}
}
}
}
/* assumes obedit set to mesh object */
static void editbmesh_apply_to_mirror(TransInfo *t)
{
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
BMVert *eve;
int i;
for (i = 0; i < tc->data_len; i++, td++) {
if (td->flag & TD_NOACTION)
break;
if (td->loc == NULL)
break;
if (td->flag & TD_SKIP)
continue;
eve = td->extra;
if (eve) {
eve->co[0] = -td->loc[0];
eve->co[1] = td->loc[1];
eve->co[2] = td->loc[2];
}
if (td->flag & TD_MIRROR_EDGE) {
td->loc[0] = 0;
}
}
}
}
/* for the realtime animation recording feature, handle overlapping data */
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static void animrecord_check_state(Scene *scene, ID *id, wmTimer *animtimer)
{
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ScreenAnimData *sad = (animtimer) ? animtimer->customdata : NULL;
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/* sanity checks */
if (ELEM(NULL, scene, id, sad))
return;
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/* check if we need a new strip if:
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* - if animtimer is running
* - we're not only keying for available channels
* - the option to add new actions for each round is not enabled
*/
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if (IS_AUTOKEY_FLAG(scene, INSERTAVAIL) == 0 && (scene->toolsettings->autokey_flag & ANIMRECORD_FLAG_WITHNLA)) {
/* if playback has just looped around, we need to add a new NLA track+strip to allow a clean pass to occur */
if ((sad) && (sad->flag & ANIMPLAY_FLAG_JUMPED)) {
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AnimData *adt = BKE_animdata_from_id(id);
const bool is_first = (adt) && (adt->nla_tracks.first == NULL);
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/* perform push-down manually with some differences
* NOTE: BKE_nla_action_pushdown() sync warning...
*/
if ((adt->action) && !(adt->flag & ADT_NLA_EDIT_ON)) {
float astart, aend;
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/* only push down if action is more than 1-2 frames long */
calc_action_range(adt->action, &astart, &aend, 1);
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if (aend > astart + 2.0f) {
NlaStrip *strip = BKE_nlastack_add_strip(adt, adt->action);
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/* clear reference to action now that we've pushed it onto the stack */
id_us_min(&adt->action->id);
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adt->action = NULL;
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/* adjust blending + extend so that they will behave correctly */
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strip->extendmode = NLASTRIP_EXTEND_NOTHING;
strip->flag &= ~(NLASTRIP_FLAG_AUTO_BLENDS | NLASTRIP_FLAG_SELECT | NLASTRIP_FLAG_ACTIVE);
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/* copy current "action blending" settings from adt to the strip,
* as it was keyframed with these settings, so omitting them will
* change the effect [T54766]
*/
if (is_first == false) {
strip->blendmode = adt->act_blendmode;
strip->influence = adt->act_influence;
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if (adt->act_influence < 1.0f) {
/* enable "user-controlled" influence (which will insert a default keyframe)
* so that the influence doesn't get lost on the new update
*
* NOTE: An alternative way would have been to instead hack the influence
* to not get always get reset to full strength if NLASTRIP_FLAG_USR_INFLUENCE
* is disabled but auto-blending isn't being used. However, that approach
* is a bit hacky/hard to discover, and may cause backwards compatability issues,
* so it's better to just do it this way.
*/
strip->flag |= NLASTRIP_FLAG_USR_INFLUENCE;
BKE_nlastrip_validate_fcurves(strip);
}
}
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/* also, adjust the AnimData's action extend mode to be on
* 'nothing' so that previous result still play
*/
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adt->act_extendmode = NLASTRIP_EXTEND_NOTHING;
}
}
}
}
}
static bool fcu_test_selected(FCurve *fcu)
{
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BezTriple *bezt = fcu->bezt;
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unsigned int i;
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if (bezt == NULL) /* ignore baked */
return 0;
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for (i = 0; i < fcu->totvert; i++, bezt++) {
if (BEZT_ISSEL_ANY(bezt)) return 1;
}
return 0;
}
/* helper for recalcData() - for Action Editor transforms */
static void recalcData_actedit(TransInfo *t)
{
ViewLayer *view_layer = t->view_layer;
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SpaceAction *saction = (SpaceAction *)t->sa->spacedata.first;
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bAnimContext ac = {NULL};
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
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/* initialize relevant anim-context 'context' data from TransInfo data */
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/* NOTE: sync this with the code in ANIM_animdata_get_context() */
ac.bmain = CTX_data_main(t->context);
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ac.scene = t->scene;
ac.view_layer = t->view_layer;
ac.obact = OBACT(view_layer);
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ac.sa = t->sa;
ac.ar = t->ar;
ac.sl = (t->sa) ? t->sa->spacedata.first : NULL;
ac.spacetype = (t->sa) ? t->sa->spacetype : 0;
ac.regiontype = (t->ar) ? t->ar->regiontype : 0;
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ANIM_animdata_context_getdata(&ac);
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/* perform flush */
if (ELEM(ac.datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK)) {
/* flush transform values back to actual coordinates */
flushTransIntFrameActionData(t);
}
if (ac.datatype != ANIMCONT_MASK) {
/* get animdata blocks visible in editor, assuming that these will be the ones where things changed */
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filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_ANIMDATA);
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
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/* just tag these animdata-blocks to recalc, assuming that some data there changed
* BUT only do this if realtime updates are enabled
*/
if ((saction->flag & SACTION_NOREALTIMEUPDATES) == 0) {
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for (ale = anim_data.first; ale; ale = ale->next) {
/* set refresh tags for objects using this animation */
ANIM_list_elem_update(CTX_data_main(t->context), t->scene, ale);
}
}
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/* now free temp channels */
ANIM_animdata_freelist(&anim_data);
}
}
/* helper for recalcData() - for Graph Editor transforms */
static void recalcData_graphedit(TransInfo *t)
{
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SpaceIpo *sipo = (SpaceIpo *)t->sa->spacedata.first;
ViewLayer *view_layer = t->view_layer;
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ListBase anim_data = {NULL, NULL};
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bAnimContext ac = {NULL};
int filter;
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bAnimListElem *ale;
int dosort = 0;
/* initialize relevant anim-context 'context' data from TransInfo data */
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/* NOTE: sync this with the code in ANIM_animdata_get_context() */
ac.bmain = CTX_data_main(t->context);
ac.scene = t->scene;
ac.view_layer = t->view_layer;
ac.obact = OBACT(view_layer);
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ac.sa = t->sa;
ac.ar = t->ar;
ac.sl = (t->sa) ? t->sa->spacedata.first : NULL;
ac.spacetype = (t->sa) ? t->sa->spacetype : 0;
ac.regiontype = (t->ar) ? t->ar->regiontype : 0;
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ANIM_animdata_context_getdata(&ac);
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/* do the flush first */
flushTransGraphData(t);
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/* get curves to check if a re-sort is needed */
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filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVE_VISIBLE);
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
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/* now test if there is a need to re-sort */
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for (ale = anim_data.first; ale; ale = ale->next) {
FCurve *fcu = (FCurve *)ale->key_data;
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/* ignore FC-Curves without any selected verts */
if (!fcu_test_selected(fcu))
continue;
/* watch it: if the time is wrong: do not correct handles yet */
if (test_time_fcurve(fcu))
dosort++;
else
calchandles_fcurve(fcu);
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/* set refresh tags for objects using this animation,
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* BUT only if realtime updates are enabled
*/
if ((sipo->flag & SIPO_NOREALTIMEUPDATES) == 0)
ANIM_list_elem_update(CTX_data_main(t->context), t->scene, ale);
}
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/* do resort and other updates? */
if (dosort) remake_graph_transdata(t, &anim_data);
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/* now free temp channels */
ANIM_animdata_freelist(&anim_data);
}
/* helper for recalcData() - for NLA Editor transforms */
static void recalcData_nla(TransInfo *t)
{
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SpaceNla *snla = (SpaceNla *)t->sa->spacedata.first;
Scene *scene = t->scene;
double secf = FPS;
int i;
TransDataContainer *tc = TRANS_DATA_CONTAINER_FIRST_SINGLE(t);
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TransDataNla *tdn = tc->custom.type.data;
/* for each strip we've got, perform some additional validation of the values that got set before
* using RNA to set the value (which does some special operations when setting these values to make
* sure that everything works ok)
*/
for (i = 0; i < tc->data_len; i++, tdn++) {
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NlaStrip *strip = tdn->strip;
PointerRNA strip_ptr;
short pExceeded, nExceeded, iter;
int delta_y1, delta_y2;
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/* if this tdn has no handles, that means it is just a dummy that should be skipped */
if (tdn->handle == 0)
continue;
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/* set refresh tags for objects using this animation,
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* BUT only if realtime updates are enabled
*/
if ((snla->flag & SNLA_NOREALTIMEUPDATES) == 0)
ANIM_id_update(t->scene, tdn->id);
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/* if canceling transform, just write the values without validating, then move on */
if (t->state == TRANS_CANCEL) {
/* clear the values by directly overwriting the originals, but also need to restore
* endpoints of neighboring transition-strips
*/
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/* start */
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strip->start = tdn->h1[0];
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if ((strip->prev) && (strip->prev->type == NLASTRIP_TYPE_TRANSITION))
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strip->prev->end = tdn->h1[0];
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/* end */
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strip->end = tdn->h2[0];
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if ((strip->next) && (strip->next->type == NLASTRIP_TYPE_TRANSITION))
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strip->next->start = tdn->h2[0];
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/* flush transforms to child strips (since this should be a meta) */
BKE_nlameta_flush_transforms(strip);
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/* restore to original track (if needed) */
if (tdn->oldTrack != tdn->nlt) {
/* just append to end of list for now, since strips get sorted in special_aftertrans_update() */
BLI_remlink(&tdn->nlt->strips, strip);
BLI_addtail(&tdn->oldTrack->strips, strip);
}
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continue;
}
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/* firstly, check if the proposed transform locations would overlap with any neighboring strips
* (barring transitions) which are absolute barriers since they are not being moved
*
* this is done as a iterative procedure (done 5 times max for now)
*/
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for (iter = 0; iter < 5; iter++) {
pExceeded = ((strip->prev) && (strip->prev->type != NLASTRIP_TYPE_TRANSITION) && (tdn->h1[0] < strip->prev->end));
nExceeded = ((strip->next) && (strip->next->type != NLASTRIP_TYPE_TRANSITION) && (tdn->h2[0] > strip->next->start));
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if ((pExceeded && nExceeded) || (iter == 4)) {
/* both endpoints exceeded (or iteration ping-pong'd meaning that we need a compromise)
* - simply crop strip to fit within the bounds of the strips bounding it
* - if there were no neighbors, clear the transforms (make it default to the strip's current values)
*/
if (strip->prev && strip->next) {
2012-06-10 19:59:02 +00:00
tdn->h1[0] = strip->prev->end;
tdn->h2[0] = strip->next->start;
}
else {
2012-06-10 19:59:02 +00:00
tdn->h1[0] = strip->start;
tdn->h2[0] = strip->end;
}
}
else if (nExceeded) {
/* move backwards */
2012-06-10 19:59:02 +00:00
float offset = tdn->h2[0] - strip->next->start;
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tdn->h1[0] -= offset;
tdn->h2[0] -= offset;
}
else if (pExceeded) {
/* more forwards */
2012-06-10 19:59:02 +00:00
float offset = strip->prev->end - tdn->h1[0];
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tdn->h1[0] += offset;
tdn->h2[0] += offset;
}
else /* all is fine and well */
break;
}
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/* handle auto-snapping
* NOTE: only do this when transform is still running, or we can't restore
*/
if (t->state != TRANS_CANCEL) {
switch (snla->autosnap) {
case SACTSNAP_FRAME: /* snap to nearest frame */
case SACTSNAP_STEP: /* frame step - this is basically the same, since we don't have any remapping going on */
{
tdn->h1[0] = floorf(tdn->h1[0] + 0.5f);
tdn->h2[0] = floorf(tdn->h2[0] + 0.5f);
break;
}
2018-05-13 06:44:03 +02:00
case SACTSNAP_SECOND: /* snap to nearest second */
case SACTSNAP_TSTEP: /* second step - this is basically the same, since we don't have any remapping going on */
{
/* This case behaves differently from the rest, since lengths of strips
* may not be multiples of a second. If we just naively resize adjust
* the handles, things may not work correctly. Instead, we only snap
* the first handle, and move the other to fit.
*
* FIXME: we do run into problems here when user attempts to negatively
* scale the strip, as it then just compresses down and refuses
* to expand out the other end.
*/
float h1_new = (float)(floor(((double)tdn->h1[0] / secf) + 0.5) * secf);
float delta = h1_new - tdn->h1[0];
2018-05-13 06:44:03 +02:00
tdn->h1[0] = h1_new;
tdn->h2[0] += delta;
break;
}
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case SACTSNAP_MARKER: /* snap to nearest marker */
{
tdn->h1[0] = (float)ED_markers_find_nearest_marker_time(&t->scene->markers, tdn->h1[0]);
tdn->h2[0] = (float)ED_markers_find_nearest_marker_time(&t->scene->markers, tdn->h2[0]);
break;
}
}
}
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/* Use RNA to write the values to ensure that constraints on these are obeyed
2016-07-08 00:48:03 +10:00
* (e.g. for transition strips, the values are taken from the neighbors)
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*
* NOTE: we write these twice to avoid truncation errors which can arise when
2018-05-13 06:44:03 +02:00
* moving the strips a large distance using numeric input [#33852]
*/
RNA_pointer_create(NULL, &RNA_NlaStrip, strip, &strip_ptr);
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RNA_float_set(&strip_ptr, "frame_start", tdn->h1[0]);
RNA_float_set(&strip_ptr, "frame_end", tdn->h2[0]);
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RNA_float_set(&strip_ptr, "frame_start", tdn->h1[0]);
RNA_float_set(&strip_ptr, "frame_end", tdn->h2[0]);
2018-05-13 06:44:03 +02:00
/* flush transforms to child strips (since this should be a meta) */
BKE_nlameta_flush_transforms(strip);
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/* now, check if we need to try and move track
* - we need to calculate both, as only one may have been altered by transform if only 1 handle moved
*/
2012-06-10 19:59:02 +00:00
delta_y1 = ((int)tdn->h1[1] / NLACHANNEL_STEP(snla) - tdn->trackIndex);
delta_y2 = ((int)tdn->h2[1] / NLACHANNEL_STEP(snla) - tdn->trackIndex);
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if (delta_y1 || delta_y2) {
NlaTrack *track;
int delta = (delta_y2) ? delta_y2 : delta_y1;
int n;
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/* move in the requested direction, checking at each layer if there's space for strip to pass through,
* stopping on the last track available or that we're able to fit in
*/
if (delta > 0) {
2012-06-10 19:59:02 +00:00
for (track = tdn->nlt->next, n = 0; (track) && (n < delta); track = track->next, n++) {
/* check if space in this track for the strip */
if (BKE_nlatrack_has_space(track, strip->start, strip->end)) {
/* move strip to this track */
BLI_remlink(&tdn->nlt->strips, strip);
BKE_nlatrack_add_strip(track, strip);
2018-05-13 06:44:03 +02:00
2012-06-10 19:59:02 +00:00
tdn->nlt = track;
tdn->trackIndex++;
}
else /* can't move any further */
break;
}
}
else {
/* make delta 'positive' before using it, since we now know to go backwards */
2012-06-10 19:59:02 +00:00
delta = -delta;
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2012-06-10 19:59:02 +00:00
for (track = tdn->nlt->prev, n = 0; (track) && (n < delta); track = track->prev, n++) {
/* check if space in this track for the strip */
if (BKE_nlatrack_has_space(track, strip->start, strip->end)) {
/* move strip to this track */
BLI_remlink(&tdn->nlt->strips, strip);
BKE_nlatrack_add_strip(track, strip);
2018-05-13 06:44:03 +02:00
2012-06-10 19:59:02 +00:00
tdn->nlt = track;
tdn->trackIndex--;
}
else /* can't move any further */
break;
}
}
}
}
}
static void recalcData_mask_common(TransInfo *t)
{
Mask *mask = CTX_data_edit_mask(t->context);
flushTransMasking(t);
DEG_id_tag_update(&mask->id, 0);
}
/* helper for recalcData() - for Image Editor transforms */
static void recalcData_image(TransInfo *t)
{
if (t->options & CTX_MASK) {
recalcData_mask_common(t);
}
else if (t->options & CTX_PAINT_CURVE) {
flushTransPaintCurve(t);
}
else if ((t->flag & T_EDIT) && t->obedit_type == OB_MESH) {
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SpaceImage *sima = t->sa->spacedata.first;
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flushTransUVs(t);
if (sima->flag & SI_LIVE_UNWRAP)
ED_uvedit_live_unwrap_re_solve();
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
if (tc->data_len) {
DEG_id_tag_update(tc->obedit->data, 0);
}
}
}
}
/* helper for recalcData() - for Movie Clip transforms */
static void recalcData_spaceclip(TransInfo *t)
{
SpaceClip *sc = t->sa->spacedata.first;
if (ED_space_clip_check_show_trackedit(sc)) {
MovieClip *clip = ED_space_clip_get_clip(sc);
ListBase *tracksbase = BKE_tracking_get_active_tracks(&clip->tracking);
MovieTrackingTrack *track;
int framenr = ED_space_clip_get_clip_frame_number(sc);
flushTransTracking(t);
track = tracksbase->first;
while (track) {
2012-06-10 19:59:02 +00:00
if (TRACK_VIEW_SELECTED(sc, track) && (track->flag & TRACK_LOCKED) == 0) {
MovieTrackingMarker *marker = BKE_tracking_marker_get(track, framenr);
Planar tracking support for motion tracking =========================================== Major list of changes done in tomato branch: - Add a planar tracking implementation to libmv This adds a new planar tracking implementation to libmv. The tracker is based on Ceres[1], the new nonlinear minimizer that myself and Sameer released from Google as open source. Since the motion model is more involved, the interface is different than the RegionTracker interface used previously in Blender. The start of a C API in libmv-capi.{cpp,h} is also included. - Migrate from pat_{min,max} for markers to 4 corners representation Convert markers in the movie clip editor / 2D tracker from using pat_min and pat_max notation to using the a more general, 4-corner representation. There is still considerable porting work to do; in particular sliding from preview widget does not work correct for rotated markers. All other areas should be ported to new representation: * Added support of sliding individual corners. LMB slide + Ctrl would scale the whole pattern * S would scale the whole marker, S-S would scale pattern only * Added support of marker's rotation which is currently rotates only patterns around their centers or all markers around median, Rotation or other non-translation/scaling transformation of search area doesn't make sense. * Track Preview widget would display transformed pattern which libmv actually operates with. - "Efficient Second-order Minimization" for the planar tracker This implements the "Efficient Second-order Minimization" scheme, as supported by the existing translation tracker. This increases the amount of per-iteration work, but decreases the number of iterations required to converge and also increases the size of the basin of attraction for the optimization. - Remove the use of the legacy RegionTracker API from Blender, and replaces it with the new TrackRegion API. This also adds several features to the planar tracker in libmv: * Do a brute-force initialization of tracking similar to "Hybrid" mode in the stable release, but using all floats. This is slower but more accurate. It is still necessary to evaluate if the performance loss is worth it. In particular, this change is necessary to support high bit depth imagery. * Add support for masks over the search window. This is a step towards supporting user-defined tracker masks. The tracker masks will make it easy for users to make a mask for e.g. a ball. Not exposed into interface yet/ * Add Pearson product moment correlation coefficient checking (aka "Correlation" in the UI. This causes tracking failure if the tracked patch is not linearly related to the template. * Add support for warping a few points in addition to the supplied points. This is useful because the tracking code deliberately does not expose the underlying warp representation. Instead, warps are specified in an aparametric way via the correspondences. - Replace the old style tracker configuration panel with the new planar tracking panel. From a users perspective, this means: * The old "tracking algorithm" picker is gone. There is only 1 algorithm now. We may revisit this later, but I would much prefer to have only 1 algorithm. So far no optimization work has been done so the speed is not there yet. * There is now a dropdown to select the motion model. Choices: * Translation * Translation, rotation * Translation, scale * Translation, rotation, scale * Affine * Perspective * The old "Hybrid" mode is gone; instead there is a toggle to enable or disable translation-only tracker initialization. This is the equivalent of the hyrbid mode before, but rewritten to work with the new planar tracking modes. * The pyramid levels setting is gone. At a future date, the planar tracker will decide to use pyramids or not automatically. The pyramid setting was ultimately a mistake; with the brute force initialization it is unnecessary. - Add light-normalized tracking Added the ability to normalize patterns by their average value while tracking, to make them invariant to global illumination changes. Additional details could be found at wiki page [2] [1] http://code.google.com/p/ceres-solver [2] http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Motion_Tracker
2012-06-10 15:28:19 +00:00
if (t->mode == TFM_TRANSLATION) {
if (TRACK_AREA_SELECTED(track, TRACK_AREA_PAT))
BKE_tracking_marker_clamp(marker, CLAMP_PAT_POS);
if (TRACK_AREA_SELECTED(track, TRACK_AREA_SEARCH))
BKE_tracking_marker_clamp(marker, CLAMP_SEARCH_POS);
}
else if (t->mode == TFM_RESIZE) {
if (TRACK_AREA_SELECTED(track, TRACK_AREA_PAT))
BKE_tracking_marker_clamp(marker, CLAMP_PAT_DIM);
if (TRACK_AREA_SELECTED(track, TRACK_AREA_SEARCH))
BKE_tracking_marker_clamp(marker, CLAMP_SEARCH_DIM);
Planar tracking support for motion tracking =========================================== Major list of changes done in tomato branch: - Add a planar tracking implementation to libmv This adds a new planar tracking implementation to libmv. The tracker is based on Ceres[1], the new nonlinear minimizer that myself and Sameer released from Google as open source. Since the motion model is more involved, the interface is different than the RegionTracker interface used previously in Blender. The start of a C API in libmv-capi.{cpp,h} is also included. - Migrate from pat_{min,max} for markers to 4 corners representation Convert markers in the movie clip editor / 2D tracker from using pat_min and pat_max notation to using the a more general, 4-corner representation. There is still considerable porting work to do; in particular sliding from preview widget does not work correct for rotated markers. All other areas should be ported to new representation: * Added support of sliding individual corners. LMB slide + Ctrl would scale the whole pattern * S would scale the whole marker, S-S would scale pattern only * Added support of marker's rotation which is currently rotates only patterns around their centers or all markers around median, Rotation or other non-translation/scaling transformation of search area doesn't make sense. * Track Preview widget would display transformed pattern which libmv actually operates with. - "Efficient Second-order Minimization" for the planar tracker This implements the "Efficient Second-order Minimization" scheme, as supported by the existing translation tracker. This increases the amount of per-iteration work, but decreases the number of iterations required to converge and also increases the size of the basin of attraction for the optimization. - Remove the use of the legacy RegionTracker API from Blender, and replaces it with the new TrackRegion API. This also adds several features to the planar tracker in libmv: * Do a brute-force initialization of tracking similar to "Hybrid" mode in the stable release, but using all floats. This is slower but more accurate. It is still necessary to evaluate if the performance loss is worth it. In particular, this change is necessary to support high bit depth imagery. * Add support for masks over the search window. This is a step towards supporting user-defined tracker masks. The tracker masks will make it easy for users to make a mask for e.g. a ball. Not exposed into interface yet/ * Add Pearson product moment correlation coefficient checking (aka "Correlation" in the UI. This causes tracking failure if the tracked patch is not linearly related to the template. * Add support for warping a few points in addition to the supplied points. This is useful because the tracking code deliberately does not expose the underlying warp representation. Instead, warps are specified in an aparametric way via the correspondences. - Replace the old style tracker configuration panel with the new planar tracking panel. From a users perspective, this means: * The old "tracking algorithm" picker is gone. There is only 1 algorithm now. We may revisit this later, but I would much prefer to have only 1 algorithm. So far no optimization work has been done so the speed is not there yet. * There is now a dropdown to select the motion model. Choices: * Translation * Translation, rotation * Translation, scale * Translation, rotation, scale * Affine * Perspective * The old "Hybrid" mode is gone; instead there is a toggle to enable or disable translation-only tracker initialization. This is the equivalent of the hyrbid mode before, but rewritten to work with the new planar tracking modes. * The pyramid levels setting is gone. At a future date, the planar tracker will decide to use pyramids or not automatically. The pyramid setting was ultimately a mistake; with the brute force initialization it is unnecessary. - Add light-normalized tracking Added the ability to normalize patterns by their average value while tracking, to make them invariant to global illumination changes. Additional details could be found at wiki page [2] [1] http://code.google.com/p/ceres-solver [2] http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Motion_Tracker
2012-06-10 15:28:19 +00:00
}
else if (t->mode == TFM_ROTATION) {
if (TRACK_AREA_SELECTED(track, TRACK_AREA_PAT))
BKE_tracking_marker_clamp(marker, CLAMP_PAT_POS);
}
}
track = track->next;
}
DEG_id_tag_update(&clip->id, 0);
}
else if (t->options & CTX_MASK) {
recalcData_mask_common(t);
}
}
/* helper for recalcData() - for object transforms, typically in the 3D view */
static void recalcData_objects(TransInfo *t)
{
Base *base = t->view_layer->basact;
if (t->obedit_type != -1) {
if (ELEM(t->obedit_type, OB_CURVE, OB_SURF)) {
if (t->state != TRANS_CANCEL) {
clipMirrorModifier(t);
applyProject(t);
}
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
Curve *cu = tc->obedit->data;
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
Nurb *nu = nurbs->first;
DEG_id_tag_update(tc->obedit->data, 0); /* sets recalc flags */
if (t->state == TRANS_CANCEL) {
while (nu) {
BKE_nurb_handles_calc(nu); /* Cant do testhandlesNurb here, it messes up the h1 and h2 flags */
nu = nu->next;
}
}
else {
/* Normal updating */
while (nu) {
BKE_nurb_test2D(nu);
BKE_nurb_handles_calc(nu);
nu = nu->next;
}
}
}
}
else if (t->obedit_type == OB_LATTICE) {
if (t->state != TRANS_CANCEL) {
applyProject(t);
}
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
Lattice *la = tc->obedit->data;
DEG_id_tag_update(tc->obedit->data, 0); /* sets recalc flags */
if (la->editlatt->latt->flag & LT_OUTSIDE) {
outside_lattice(la->editlatt->latt);
}
}
}
else if (t->obedit_type == OB_MESH) {
/* mirror modifier clipping? */
if (t->state != TRANS_CANCEL) {
/* apply clipping after so we never project past the clip plane [#25423] */
applyProject(t);
clipMirrorModifier(t);
}
if ((t->options & CTX_NO_MIRROR) == 0 && (t->flag & T_MIRROR))
editbmesh_apply_to_mirror(t);
if (t->mode == TFM_EDGE_SLIDE) {
projectEdgeSlideData(t, false);
}
else if (t->mode == TFM_VERT_SLIDE) {
projectVertSlideData(t, false);
}
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
DEG_id_tag_update(tc->obedit->data, 0); /* sets recalc flags */
BMEditMesh *em = BKE_editmesh_from_object(tc->obedit);
EDBM_mesh_normals_update(em);
BKE_editmesh_tessface_calc(em);
}
}
else if (t->obedit_type == OB_ARMATURE) { /* no recalc flag, does pose */
if (t->state != TRANS_CANCEL) {
applyProject(t);
2009-01-08 17:12:50 +00:00
}
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
bArmature *arm = tc->obedit->data;
ListBase *edbo = arm->edbo;
EditBone *ebo, *ebo_parent;
TransData *td = tc->data;
int i;
/* Ensure all bones are correctly adjusted */
for (ebo = edbo->first; ebo; ebo = ebo->next) {
ebo_parent = (ebo->flag & BONE_CONNECTED) ? ebo->parent : NULL;
if (ebo_parent) {
/* If this bone has a parent tip that has been moved */
if (ebo_parent->flag & BONE_TIPSEL) {
copy_v3_v3(ebo->head, ebo_parent->tail);
if (t->mode == TFM_BONE_ENVELOPE) ebo->rad_head = ebo_parent->rad_tail;
}
/* If this bone has a parent tip that has NOT been moved */
else {
copy_v3_v3(ebo_parent->tail, ebo->head);
if (t->mode == TFM_BONE_ENVELOPE) ebo_parent->rad_tail = ebo->rad_head;
}
}
/* on extrude bones, oldlength==0.0f, so we scale radius of points */
ebo->length = len_v3v3(ebo->head, ebo->tail);
if (ebo->oldlength == 0.0f) {
ebo->rad_head = 0.25f * ebo->length;
ebo->rad_tail = 0.10f * ebo->length;
ebo->dist = 0.25f * ebo->length;
if (ebo->parent) {
if (ebo->rad_head > ebo->parent->rad_tail)
ebo->rad_head = ebo->parent->rad_tail;
}
}
else if (t->mode != TFM_BONE_ENVELOPE) {
/* if bones change length, lets do that for the deform distance as well */
ebo->dist *= ebo->length / ebo->oldlength;
ebo->rad_head *= ebo->length / ebo->oldlength;
ebo->rad_tail *= ebo->length / ebo->oldlength;
ebo->oldlength = ebo->length;
if (ebo_parent) {
ebo_parent->rad_tail = ebo->rad_head;
}
}
}
if (!ELEM(t->mode, TFM_BONE_ROLL, TFM_BONE_ENVELOPE, TFM_BONE_ENVELOPE_DIST, TFM_BONESIZE)) {
/* fix roll */
for (i = 0; i < tc->data_len; i++, td++) {
if (td->extra) {
float vec[3], up_axis[3];
float qrot[4];
float roll;
ebo = td->extra;
if (t->state == TRANS_CANCEL) {
/* restore roll */
ebo->roll = td->ival;
}
else {
copy_v3_v3(up_axis, td->axismtx[2]);
sub_v3_v3v3(vec, ebo->tail, ebo->head);
normalize_v3(vec);
rotation_between_vecs_to_quat(qrot, td->axismtx[1], vec);
mul_qt_v3(qrot, up_axis);
/* roll has a tendency to flip in certain orientations - [#34283], [#33974] */
roll = ED_armature_ebone_roll_to_vector(ebo, up_axis, false);
ebo->roll = angle_compat_rad(roll, td->ival);
}
}
}
}
if (arm->flag & ARM_MIRROR_EDIT) {
if (t->state != TRANS_CANCEL) {
ED_armature_edit_transform_mirror_update(tc->obedit);
}
else {
restoreBones(tc);
}
}
}
}
else {
if (t->state != TRANS_CANCEL) {
applyProject(t);
}
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
if (tc->data_len) {
DEG_id_tag_update(tc->obedit->data, 0); /* sets recalc flags */
}
}
}
}
else if (t->flag & T_POSE) {
GSet *motionpath_updates = BLI_gset_ptr_new("motionpath updates");
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
Object *ob = tc->poseobj;
bArmature *arm = ob->data;
/* if animtimer is running, and the object already has animation data,
* check if the auto-record feature means that we should record 'samples'
* (i.e. uneditable animation values)
*
* context is needed for keying set poll() functions.
*/
// TODO: autokeyframe calls need some setting to specify to add samples (FPoints) instead of keyframes?
if ((t->animtimer) && (t->context) && IS_AUTOKEY_ON(t->scene)) {
int targetless_ik = (t->flag & T_AUTOIK); // XXX this currently doesn't work, since flags aren't set yet!
animrecord_check_state(t->scene, &ob->id, t->animtimer);
autokeyframe_pose(t->context, t->scene, ob, t->mode, targetless_ik);
if (motionpath_need_update_pose(t->scene, ob)) {
BLI_gset_insert(motionpath_updates, ob);
}
}
/* old optimize trick... this enforces to bypass the depgraph */
if (!(arm->flag & ARM_DELAYDEFORM)) {
DEG_id_tag_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */
/* transformation of pose may affect IK tree, make sure it is rebuilt */
BIK_clear_data(ob->pose);
}
else {
BKE_pose_where_is(t->depsgraph, t->scene, ob);
}
}
/* Update motion paths once for all transformed bones in an object. */
GSetIterator gs_iter;
GSET_ITER (gs_iter, motionpath_updates) {
Object *ob = BLI_gsetIterator_getKey(&gs_iter);
ED_pose_recalculate_paths(t->context, t->scene, ob);
}
}
else if (base && (base->object->mode & OB_MODE_PARTICLE_EDIT) &&
PE_get_current(t->scene, base->object))
{
if (t->state != TRANS_CANCEL) {
applyProject(t);
}
flushTransParticles(t);
}
else {
bool motionpath_update = false;
2018-05-13 06:44:03 +02:00
if (t->state != TRANS_CANCEL) {
applyProject(t);
}
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (int i = 0; i < tc->data_len; i++, td++) {
Object *ob = td->ob;
if (td->flag & TD_NOACTION)
break;
if (td->flag & TD_SKIP)
continue;
/* if animtimer is running, and the object already has animation data,
* check if the auto-record feature means that we should record 'samples'
* (i.e. uneditable animation values)
*/
// TODO: autokeyframe calls need some setting to specify to add samples (FPoints) instead of keyframes?
if ((t->animtimer) && IS_AUTOKEY_ON(t->scene)) {
animrecord_check_state(t->scene, &ob->id, t->animtimer);
autokeyframe_object(t->context, t->scene, t->view_layer, ob, t->mode);
motionpath_update |= motionpath_need_update_object(t->scene, ob);
}
/* sets recalc flags fully, instead of flushing existing ones
* otherwise proxies don't function correctly
*/
DEG_id_tag_update(&ob->id, OB_RECALC_OB);
if (t->flag & T_TEXTURE)
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
if (motionpath_update) {
/* Update motion paths once for all transformed objects. */
ED_objects_recalculate_paths(t->context, t->scene);
}
}
}
static void recalcData_cursor(TransInfo *t)
{
DEG_id_tag_update(&t->scene->id, DEG_TAG_COPY_ON_WRITE);
}
/* helper for recalcData() - for sequencer transforms */
static void recalcData_sequencer(TransInfo *t)
{
TransData *td;
int a;
Sequence *seq_prev = NULL;
TransDataContainer *tc = TRANS_DATA_CONTAINER_FIRST_SINGLE(t);
for (a = 0, td = tc->data; a < tc->data_len; a++, td++) {
TransDataSeq *tdsq = (TransDataSeq *) td->extra;
Sequence *seq = tdsq->seq;
if (seq != seq_prev) {
if (BKE_sequence_tx_fullupdate_test(seq)) {
/* A few effect strip types need a complete recache on transform. */
BKE_sequence_invalidate_cache(t->scene, seq);
}
else {
BKE_sequence_invalidate_dependent(t->scene, seq);
}
}
seq_prev = seq;
}
BKE_sequencer_preprocessed_cache_cleanup();
flushTransSeq(t);
}
/* force recalculation of triangles during transformation */
static void recalcData_gpencil_strokes(TransInfo *t)
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{
TransDataContainer *tc = TRANS_DATA_CONTAINER_FIRST_SINGLE(t);
TransData *td = tc->data;
for (int i = 0; i < tc->data_len; i++, td++) {
bGPDstroke *gps = td->extra;
if (gps != NULL) {
gps->flag |= GP_STROKE_RECALC_CACHES;
}
}
}
/* called for updating while transform acts, once per redraw */
void recalcData(TransInfo *t)
{
/* if tests must match createTransData for correct updates */
if (t->options & CTX_CURSOR) {
recalcData_cursor(t);
}
else if (t->options & CTX_TEXTURE) {
recalcData_objects(t);
}
else if (t->options & CTX_EDGE) {
recalcData_objects(t);
}
else if (t->options & CTX_PAINT_CURVE) {
flushTransPaintCurve(t);
}
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch) This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-12-01 01:52:06 +13:00
else if (t->options & CTX_GPENCIL_STROKES) {
/* set recalc triangle cache flag */
recalcData_gpencil_strokes(t);
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch) This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-12-01 01:52:06 +13:00
}
else if (t->spacetype == SPACE_IMAGE) {
recalcData_image(t);
}
else if (t->spacetype == SPACE_ACTION) {
recalcData_actedit(t);
}
else if (t->spacetype == SPACE_NLA) {
recalcData_nla(t);
}
else if (t->spacetype == SPACE_SEQ) {
recalcData_sequencer(t);
}
else if (t->spacetype == SPACE_IPO) {
recalcData_graphedit(t);
}
else if (t->spacetype == SPACE_NODE) {
flushTransNodes(t);
}
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
else if (t->spacetype == SPACE_CLIP) {
recalcData_spaceclip(t);
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
}
else {
recalcData_objects(t);
}
}
void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis, short options)
{
float v1[3], v2[3], v3[3];
unsigned char col[3], col2[3];
if (t->spacetype == SPACE_VIEW3D) {
View3D *v3d = t->view;
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GPU_matrix_push();
copy_v3_v3(v3, dir);
mul_v3_fl(v3, v3d->far);
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sub_v3_v3v3(v2, center, v3);
add_v3_v3v3(v1, center, v3);
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if (options & DRAWLIGHT) {
col[0] = col[1] = col[2] = 220;
}
else {
UI_GetThemeColor3ubv(TH_GRID, col);
}
UI_make_axis_color(col, col2, axis);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3ubv(col2);
immBegin(GPU_PRIM_LINES, 2);
immVertex3fv(pos, v1);
immVertex3fv(pos, v2);
immEnd();
immUnbindProgram();
GPU_matrix_pop();
}
}
/**
* Free data before switching to another mode.
*/
void resetTransModal(TransInfo *t)
{
freeTransCustomDataForMode(t);
}
void resetTransRestrictions(TransInfo *t)
{
t->flag &= ~T_ALL_RESTRICTIONS;
}
static int initTransInfo_edit_pet_to_flag(const int proportional)
{
switch (proportional) {
case PROP_EDIT_ON:
return T_PROP_EDIT;
case PROP_EDIT_CONNECTED:
return T_PROP_EDIT | T_PROP_CONNECTED;
case PROP_EDIT_PROJECTED:
return T_PROP_EDIT | T_PROP_PROJECTED;
default:
return 0;
}
}
void initTransDataContainers_FromObjectData(TransInfo *t)
{
const eObjectMode object_mode = OBACT(t->view_layer) ? OBACT(t->view_layer)->mode : OB_MODE_OBJECT;
const short object_type = OBACT(t->view_layer) ? OBACT(t->view_layer)->type : -1;
if ((object_mode & OB_MODE_EDIT) ||
((object_mode & OB_MODE_POSE) && (object_type == OB_ARMATURE)))
{
if (t->data_container) {
MEM_freeN(t->data_container);
}
uint objects_len;
Object **objects = BKE_view_layer_array_from_objects_in_mode(
t->view_layer, &objects_len, {
.object_mode = object_mode,
.no_dup_data = true});
t->data_container = MEM_callocN(sizeof(*t->data_container) * objects_len, __func__);
t->data_container_len = objects_len;
for (int i = 0; i < objects_len; i++) {
TransDataContainer *tc = &t->data_container[i];
if (object_mode & OB_MODE_EDIT) {
tc->obedit = objects[i];
/* Check needed for UV's */
if ((t->flag & T_2D_EDIT) == 0) {
tc->use_local_mat = true;
}
}
else if (object_mode & OB_MODE_POSE) {
tc->poseobj = objects[i];
tc->use_local_mat = true;
}
if (tc->use_local_mat) {
BLI_assert((t->flag & T_2D_EDIT) == 0);
copy_m4_m4(tc->mat, objects[i]->obmat);
copy_m3_m4(tc->mat3, tc->mat);
invert_m4_m4(tc->imat, tc->mat);
invert_m3_m3(tc->imat3, tc->mat3);
normalize_m3_m3(tc->mat3_unit, tc->mat3);
}
/* Otherwise leave as zero. */
}
MEM_freeN(objects);
}
}
/**
* Setup internal data, mouse, vectors
*
* \note \a op and \a event can be NULL
*
* \see #saveTransform does the reverse.
*/
void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *event)
{
Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *sce = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const eObjectMode object_mode = OBACT(view_layer) ? OBACT(view_layer)->mode : OB_MODE_OBJECT;
const short object_type = OBACT(view_layer) ? OBACT(view_layer)->type : -1;
ToolSettings *ts = CTX_data_tool_settings(C);
ARegion *ar = CTX_wm_region(C);
ScrArea *sa = CTX_wm_area(C);
bGPdata *gpd = CTX_data_gpencil_data(C);
PropertyRNA *prop;
t->depsgraph = depsgraph;
t->scene = sce;
t->view_layer = view_layer;
t->sa = sa;
t->ar = ar;
t->settings = ts;
t->reports = op ? op->reports : NULL;
t->helpline = HLP_NONE;
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t->flag = 0;
t->obedit_type = (object_mode == OB_MODE_EDIT) ? object_type : -1;
/* Many kinds of transform only use a single handle. */
if (t->data_container == NULL) {
t->data_container = MEM_callocN(sizeof(*t->data_container), __func__);
t->data_container_len = 1;
}
t->redraw = TREDRAW_HARD; /* redraw first time */
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if (event) {
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t->mouse.imval[0] = event->mval[0];
t->mouse.imval[1] = event->mval[1];
}
else {
t->mouse.imval[0] = 0;
t->mouse.imval[1] = 0;
}
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t->con.imval[0] = t->mouse.imval[0];
t->con.imval[1] = t->mouse.imval[1];
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t->mval[0] = t->mouse.imval[0];
t->mval[1] = t->mouse.imval[1];
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t->transform = NULL;
t->handleEvent = NULL;
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t->data_len_all = 0;
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t->val = 0.0f;
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zero_v3(t->vec);
zero_v3(t->center_global);
unit_m3(t->mat);
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/* if there's an event, we're modal */
if (event) {
t->flag |= T_MODAL;
}
/* Crease needs edge flag */
if (ELEM(t->mode, TFM_CREASE, TFM_BWEIGHT)) {
t->options |= CTX_EDGE;
}
t->remove_on_cancel = false;
if (op && (prop = RNA_struct_find_property(op->ptr, "remove_on_cancel")) && RNA_property_is_set(op->ptr, prop)) {
if (RNA_property_boolean_get(op->ptr, prop)) {
t->remove_on_cancel = true;
}
}
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/* GPencil editing context */
if (GPENCIL_ANY_MODE(gpd)) {
t->options |= CTX_GPENCIL_STROKES;
}
/* Assign the space type, some exceptions for running in different mode */
if (sa == NULL) {
/* background mode */
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t->spacetype = SPACE_EMPTY;
}
else if ((ar == NULL) && (sa->spacetype == SPACE_VIEW3D)) {
/* running in the text editor */
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t->spacetype = SPACE_EMPTY;
}
else {
/* normal operation */
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t->spacetype = sa->spacetype;
}
/* handle T_ALT_TRANSFORM initialization, we may use for different operators */
if (op) {
const char *prop_id = NULL;
if (t->mode == TFM_SHRINKFATTEN) {
prop_id = "use_even_offset";
}
if (prop_id && (prop = RNA_struct_find_property(op->ptr, prop_id))) {
SET_FLAG_FROM_TEST(t->flag, RNA_property_boolean_get(op->ptr, prop), T_ALT_TRANSFORM);
}
}
if (t->spacetype == SPACE_VIEW3D) {
View3D *v3d = sa->spacedata.first;
bScreen *animscreen = ED_screen_animation_playing(CTX_wm_manager(C));
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t->view = v3d;
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t->animtimer = (animscreen) ? animscreen->animtimer : NULL;
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/* turn gizmo off during transform */
if (t->flag & T_MODAL) {
t->gizmo_flag = v3d->gizmo_flag;
v3d->gizmo_flag = V3D_GIZMO_HIDE;
}
if (t->scene->toolsettings->transform_flag & SCE_XFORM_AXIS_ALIGN) {
t->flag |= T_V3D_ALIGN;
}
t->around = t->scene->toolsettings->transform_pivot_point;
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/* bend always uses the cursor */
if (t->mode == TFM_BEND) {
t->around = V3D_AROUND_CURSOR;
}
t->current_orientation = t->scene->orientation_type;
t->custom_orientation = BKE_scene_transform_orientation_find(
t->scene, t->scene->orientation_index_custom);
/* exceptional case */
if (t->around == V3D_AROUND_LOCAL_ORIGINS) {
if (ELEM(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL)) {
const bool use_island = transdata_check_local_islands(t, t->around);
if ((t->obedit_type != -1) && !use_island) {
t->options |= CTX_NO_PET;
}
}
}
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if (object_mode & OB_MODE_ALL_PAINT) {
Paint *p = BKE_paint_get_active_from_context(C);
if (p && p->brush && (p->brush->flag & BRUSH_CURVE)) {
t->options |= CTX_PAINT_CURVE;
}
}
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/* initialize UV transform from */
if (op && ((prop = RNA_struct_find_property(op->ptr, "correct_uv")))) {
if (RNA_property_is_set(op->ptr, prop)) {
if (RNA_property_boolean_get(op->ptr, prop)) {
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t->settings->uvcalc_flag |= UVCALC_TRANSFORM_CORRECT;
}
else {
t->settings->uvcalc_flag &= ~UVCALC_TRANSFORM_CORRECT;
}
}
else {
RNA_property_boolean_set(op->ptr, prop, (t->settings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT) != 0);
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}
}
}
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else if (t->spacetype == SPACE_IMAGE) {
SpaceImage *sima = sa->spacedata.first;
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
t->around = sima->around;
if (ED_space_image_show_uvedit(sima, OBACT(t->view_layer))) {
/* UV transform */
}
else if (sima->mode == SI_MODE_MASK) {
t->options |= CTX_MASK;
}
else if (sima->mode == SI_MODE_PAINT) {
Paint *p = &sce->toolsettings->imapaint.paint;
if (p->brush && (p->brush->flag & BRUSH_CURVE)) {
t->options |= CTX_PAINT_CURVE;
}
}
/* image not in uv edit, nor in mask mode, can happen for some tools */
}
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else if (t->spacetype == SPACE_NODE) {
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
t->around = V3D_AROUND_CENTER_BOUNDS;
}
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else if (t->spacetype == SPACE_IPO) {
SpaceIpo *sipo = sa->spacedata.first;
t->view = &ar->v2d;
t->around = sipo->around;
}
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else if (t->spacetype == SPACE_CLIP) {
SpaceClip *sclip = sa->spacedata.first;
t->view = &ar->v2d;
t->around = sclip->around;
if (ED_space_clip_check_show_trackedit(sclip))
t->options |= CTX_MOVIECLIP;
else if (ED_space_clip_check_show_maskedit(sclip))
t->options |= CTX_MASK;
}
else {
if (ar) {
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
// XXX for now, the center point is the midpoint of the data
}
else {
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t->view = NULL;
}
t->around = V3D_AROUND_CENTER_BOUNDS;
}
if (op && ((prop = RNA_struct_find_property(op->ptr, "constraint_orientation")) &&
RNA_property_is_set(op->ptr, prop)))
{
short orientation = RNA_property_enum_get(op->ptr, prop);
TransformOrientation *custom_orientation = NULL;
if (orientation >= V3D_MANIP_CUSTOM) {
if (orientation >= V3D_MANIP_CUSTOM + BIF_countTransformOrientation(C)) {
orientation = V3D_MANIP_GLOBAL;
}
else {
custom_orientation = BKE_scene_transform_orientation_find(
t->scene, orientation - V3D_MANIP_CUSTOM);
orientation = V3D_MANIP_CUSTOM;
}
}
t->current_orientation = orientation;
t->custom_orientation = custom_orientation;
}
if (op && ((prop = RNA_struct_find_property(op->ptr, "release_confirm")) &&
RNA_property_is_set(op->ptr, prop)))
{
if (RNA_property_boolean_get(op->ptr, prop)) {
t->flag |= T_RELEASE_CONFIRM;
}
}
else {
if (U.flag & USER_RELEASECONFIRM) {
t->flag |= T_RELEASE_CONFIRM;
}
}
if (op && ((prop = RNA_struct_find_property(op->ptr, "mirror")) &&
RNA_property_is_set(op->ptr, prop)))
{
if (RNA_property_boolean_get(op->ptr, prop)) {
t->flag |= T_MIRROR;
t->mirror = 1;
}
}
// Need stuff to take it from edit mesh or whatnot here
2012-03-07 04:53:43 +00:00
else if (t->spacetype == SPACE_VIEW3D) {
/* TODO(campbell): xform, get mirror from each object. */
if (t->obedit_type == OB_MESH && (((Mesh *)OBACT(t->view_layer)->data)->editflag & ME_EDIT_MIRROR_X)) {
t->flag |= T_MIRROR;
t->mirror = 1;
}
}
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/* setting PET flag only if property exist in operator. Otherwise, assume it's not supported */
if (op && (prop = RNA_struct_find_property(op->ptr, "proportional"))) {
if (RNA_property_is_set(op->ptr, prop)) {
t->flag |= initTransInfo_edit_pet_to_flag(RNA_property_enum_get(op->ptr, prop));
}
else {
/* use settings from scene only if modal */
if (t->flag & T_MODAL) {
if ((t->options & CTX_NO_PET) == 0) {
if (t->spacetype == SPACE_IPO) {
2015-04-10 13:41:57 +10:00
t->flag |= initTransInfo_edit_pet_to_flag(ts->proportional_fcurve);
}
else if (t->spacetype == SPACE_ACTION) {
t->flag |= initTransInfo_edit_pet_to_flag(ts->proportional_action);
}
else if (t->obedit_type != -1) {
t->flag |= initTransInfo_edit_pet_to_flag(ts->proportional);
}
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch) This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-12-01 01:52:06 +13:00
else if (t->options & CTX_GPENCIL_STROKES) {
t->flag |= initTransInfo_edit_pet_to_flag(ts->proportional);
}
else if (t->options & CTX_MASK) {
if (ts->proportional_mask) {
t->flag |= T_PROP_EDIT;
if (ts->proportional == PROP_EDIT_CONNECTED) {
t->flag |= T_PROP_CONNECTED;
}
}
}
else if ((t->obedit_type == -1) && ts->proportional_objects) {
t->flag |= T_PROP_EDIT;
}
}
}
}
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if (op && ((prop = RNA_struct_find_property(op->ptr, "proportional_size")) &&
RNA_property_is_set(op->ptr, prop)))
{
t->prop_size = RNA_property_float_get(op->ptr, prop);
}
else {
t->prop_size = ts->proportional_size;
}
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/* TRANSFORM_FIX_ME rna restrictions */
if (t->prop_size <= 0.00001f) {
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printf("Proportional size (%f) under 0.00001, resetting to 1!\n", t->prop_size);
t->prop_size = 1.0f;
}
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if (op && ((prop = RNA_struct_find_property(op->ptr, "proportional_edit_falloff")) &&
RNA_property_is_set(op->ptr, prop)))
{
t->prop_mode = RNA_property_enum_get(op->ptr, prop);
}
else {
t->prop_mode = ts->prop_mode;
}
}
else { /* add not pet option to context when not available */
t->options |= CTX_NO_PET;
}
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// Mirror is not supported with PET, turn it off.
#if 0
if (t->flag & T_PROP_EDIT) {
t->flag &= ~T_MIRROR;
}
#endif
setTransformViewAspect(t, t->aspect);
if (op && (prop = RNA_struct_find_property(op->ptr, "center_override")) && RNA_property_is_set(op->ptr, prop)) {
RNA_property_float_get_array(op->ptr, prop, t->center_global);
mul_v3_v3(t->center_global, t->aspect);
t->flag |= T_OVERRIDE_CENTER;
}
setTransformViewMatrices(t);
initNumInput(&t->num);
}
static void freeTransCustomData(
TransInfo *t, TransDataContainer *tc,
TransCustomData *custom_data)
{
if (custom_data->free_cb) {
/* Can take over freeing t->data and data_2d etc... */
custom_data->free_cb(t, tc, custom_data);
BLI_assert(custom_data->data == NULL);
}
else if ((custom_data->data != NULL) && custom_data->use_free) {
MEM_freeN(custom_data->data);
custom_data->data = NULL;
}
/* In case modes are switched in the same transform session. */
custom_data->free_cb = false;
custom_data->use_free = false;
}
static void freeTransCustomDataContainer(TransInfo *t, TransDataContainer *tc, TransCustomDataContainer *tcdc)
{
TransCustomData *custom_data = &tcdc->first_elem;
for (int i = 0; i < TRANS_CUSTOM_DATA_ELEM_MAX; i++, custom_data++) {
freeTransCustomData(t, tc, custom_data);
}
}
/**
* Needed for mode switching.
*/
void freeTransCustomDataForMode(TransInfo *t)
{
freeTransCustomData(t, NULL, &t->custom.mode);
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
freeTransCustomData(t, tc, &tc->custom.mode);
}
}
/* Here I would suggest only TransInfo related issues, like free data & reset vars. Not redraws */
void postTrans(bContext *C, TransInfo *t)
{
if (t->draw_handle_view)
ED_region_draw_cb_exit(t->ar->type, t->draw_handle_view);
if (t->draw_handle_apply)
ED_region_draw_cb_exit(t->ar->type, t->draw_handle_apply);
if (t->draw_handle_pixel)
ED_region_draw_cb_exit(t->ar->type, t->draw_handle_pixel);
if (t->draw_handle_cursor)
WM_paint_cursor_end(CTX_wm_manager(C), t->draw_handle_cursor);
if (t->flag & T_MODAL_CURSOR_SET) {
WM_cursor_modal_restore(CTX_wm_window(C));
}
/* Free all custom-data */
freeTransCustomDataContainer(t, NULL, &t->custom);
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
freeTransCustomDataContainer(t, tc, &tc->custom);
}
/* postTrans can be called when nothing is selected, so data is NULL already */
if (t->data_len_all != 0) {
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
/* free data malloced per trans-data */
if (ELEM(t->obedit_type, OB_CURVE, OB_SURF) ||
2018-04-21 20:42:27 +02:00
(t->spacetype == SPACE_IPO))
{
TransData *td = tc->data;
for (int a = 0; a < tc->data_len; a++, td++) {
if (td->flag & TD_BEZTRIPLE) {
MEM_freeN(td->hdata);
}
}
}
MEM_freeN(tc->data);
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MEM_SAFE_FREE(tc->data_ext);
MEM_SAFE_FREE(tc->data_2d);
}
}
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MEM_SAFE_FREE(t->data_container);
t->data_container = NULL;
BLI_freelistN(&t->tsnap.points);
2012-06-10 19:59:02 +00:00
if (t->spacetype == SPACE_IMAGE) {
if (t->options & (CTX_MASK | CTX_PAINT_CURVE)) {
/* pass */
}
else {
SpaceImage *sima = t->sa->spacedata.first;
if (sima->flag & SI_LIVE_UNWRAP)
ED_uvedit_live_unwrap_end(t->state == TRANS_CANCEL);
}
}
2012-06-10 19:59:02 +00:00
else if (t->spacetype == SPACE_VIEW3D) {
View3D *v3d = t->sa->spacedata.first;
/* restore gizmo */
if (t->flag & T_MODAL) {
v3d->gizmo_flag = t->gizmo_flag;
}
}
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if (t->mouse.data) {
MEM_freeN(t->mouse.data);
}
if (t->rng != NULL) {
BLI_rng_free(t->rng);
}
freeSnapping(t);
}
void applyTransObjects(TransInfo *t)
{
TransDataContainer *tc = TRANS_DATA_CONTAINER_FIRST_SINGLE(t);
TransData *td;
for (td = tc->data; td < tc->data + tc->data_len; td++) {
copy_v3_v3(td->iloc, td->loc);
if (td->ext->rot) {
copy_v3_v3(td->ext->irot, td->ext->rot);
}
if (td->ext->size) {
copy_v3_v3(td->ext->isize, td->ext->size);
}
}
recalcData(t);
}
static void restoreElement(TransData *td)
{
/* TransData for crease has no loc */
if (td->loc) {
copy_v3_v3(td->loc, td->iloc);
}
if (td->val) {
*td->val = td->ival;
}
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if (td->ext && (td->flag & TD_NO_EXT) == 0) {
if (td->ext->rot) {
copy_v3_v3(td->ext->rot, td->ext->irot);
}
if (td->ext->rotAngle) {
2012-06-10 19:59:02 +00:00
*td->ext->rotAngle = td->ext->irotAngle;
}
if (td->ext->rotAxis) {
copy_v3_v3(td->ext->rotAxis, td->ext->irotAxis);
}
/* XXX, drotAngle & drotAxis not used yet */
if (td->ext->size) {
copy_v3_v3(td->ext->size, td->ext->isize);
}
if (td->ext->quat) {
copy_qt_qt(td->ext->quat, td->ext->iquat);
}
}
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if (td->flag & TD_BEZTRIPLE) {
*(td->hdata->h1) = td->hdata->ih1;
*(td->hdata->h2) = td->hdata->ih2;
}
}
void restoreTransObjects(TransInfo *t)
{
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td;
TransData2D *td2d;
for (td = tc->data; td < tc->data + tc->data_len; td++) {
restoreElement(td);
}
for (td2d = tc->data_2d; tc->data_2d && td2d < tc->data_2d + tc->data_len; td2d++) {
if (td2d->h1) {
td2d->h1[0] = td2d->ih1[0];
td2d->h1[1] = td2d->ih1[1];
}
if (td2d->h2) {
td2d->h2[0] = td2d->ih2[0];
td2d->h2[1] = td2d->ih2[1];
}
}
unit_m3(t->mat);
}
2018-05-13 06:44:03 +02:00
recalcData(t);
}
void calculateCenter2D(TransInfo *t)
{
BLI_assert(!is_zero_v3(t->aspect));
projectFloatView(t, t->center_global, t->center2d);
}
void calculateCenterLocal(
TransInfo *t, const float center_global[3])
{
/* setting constraint center */
/* note, init functions may over-ride t->center */
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
if (tc->use_local_mat) {
mul_v3_m4v3(tc->center_local, tc->imat, center_global);
}
else {
copy_v3_v3(tc->center_local, center_global);
}
}
}
void calculateCenterCursor(TransInfo *t, float r_center[3])
{
const float *cursor;
2018-05-13 06:44:03 +02:00
cursor = ED_view3d_cursor3d_get(t->scene, t->view)->location;
copy_v3_v3(r_center, cursor);
2018-05-13 06:44:03 +02:00
/* If edit or pose mode, move cursor in local space */
if (t->options & CTX_PAINT_CURVE) {
if (ED_view3d_project_float_global(t->ar, cursor, r_center, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_OK) {
r_center[0] = t->ar->winx / 2.0f;
r_center[1] = t->ar->winy / 2.0f;
}
r_center[2] = 0.0f;
}
else if (t->options & CTX_GPENCIL_STROKES) {
/* move cursor in local space */
TransData *td = NULL;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
float mat[3][3], imat[3][3];
td = tc->data;
Object *ob = td->ob;
sub_v3_v3v3(r_center, r_center, ob->obmat[3]);
copy_m3_m4(mat, ob->obmat);
invert_m3_m3(imat, mat);
mul_m3_v3(imat, r_center);
}
}
}
void calculateCenterCursor2D(TransInfo *t, float r_center[2])
{
const float *cursor = NULL;
2018-05-13 06:44:03 +02:00
2012-06-10 19:59:02 +00:00
if (t->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)t->sa->spacedata.first;
cursor = sima->cursor;
}
else if (t->spacetype == SPACE_CLIP) {
SpaceClip *space_clip = (SpaceClip *) t->sa->spacedata.first;
cursor = space_clip->cursor;
}
2010-03-30 11:38:06 +00:00
if (cursor) {
if (t->options & CTX_MASK) {
float co[2];
if (t->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)t->sa->spacedata.first;
BKE_mask_coord_from_image(sima->image, &sima->iuser, co, cursor);
}
else if (t->spacetype == SPACE_CLIP) {
SpaceClip *space_clip = (SpaceClip *) t->sa->spacedata.first;
BKE_mask_coord_from_movieclip(space_clip->clip, &space_clip->user, co, cursor);
}
else {
BLI_assert(!"Shall not happen");
}
r_center[0] = co[0] * t->aspect[0];
r_center[1] = co[1] * t->aspect[1];
}
else if (t->options & CTX_PAINT_CURVE) {
if (t->spacetype == SPACE_IMAGE) {
r_center[0] = UI_view2d_view_to_region_x(&t->ar->v2d, cursor[0]);
r_center[1] = UI_view2d_view_to_region_y(&t->ar->v2d, cursor[1]);
}
}
else {
r_center[0] = cursor[0] * t->aspect[0];
r_center[1] = cursor[1] * t->aspect[1];
}
}
}
void calculateCenterCursorGraph2D(TransInfo *t, float r_center[2])
{
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SpaceIpo *sipo = (SpaceIpo *)t->sa->spacedata.first;
Scene *scene = t->scene;
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/* cursor is combination of current frame, and graph-editor cursor value */
if (sipo->mode == SIPO_MODE_DRIVERS) {
r_center[0] = sipo->cursorTime;
r_center[1] = sipo->cursorVal;
}
else {
r_center[0] = (float)(scene->r.cfra);
r_center[1] = sipo->cursorVal;
}
}
void calculateCenterMedian(TransInfo *t, float r_center[3])
{
float partial[3] = {0.0f, 0.0f, 0.0f};
int total = 0;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
for (int i = 0; i < tc->data_len; i++) {
if (tc->data[i].flag & TD_SELECTED) {
if (!(tc->data[i].flag & TD_NOCENTER)) {
if (tc->use_local_mat) {
float v[3];
mul_v3_m4v3(v, tc->mat, tc->data[i].center);
add_v3_v3(partial, v);
}
else {
add_v3_v3(partial, tc->data[i].center);
}
total++;
}
}
}
}
if (total) {
mul_v3_fl(partial, 1.0f / (float)total);
}
copy_v3_v3(r_center, partial);
}
void calculateCenterBound(TransInfo *t, float r_center[3])
{
float max[3], min[3];
bool changed = false;
INIT_MINMAX(min, max);
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
for (int i = 0; i < tc->data_len; i++) {
if (tc->data[i].flag & TD_SELECTED) {
if (!(tc->data[i].flag & TD_NOCENTER)) {
if (tc->use_local_mat) {
float v[3];
mul_v3_m4v3(v, tc->mat, tc->data[i].center);
minmax_v3v3_v3(min, max, v);
}
else {
minmax_v3v3_v3(min, max, tc->data[i].center);
}
changed = true;
}
}
}
}
if (changed) {
mid_v3_v3v3(r_center, min, max);
}
}
/**
* \param select_only only get active center from data being transformed.
*/
bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
{
TransDataContainer *tc = TRANS_DATA_CONTAINER_FIRST_OK(t);
bool ok = false;
if (tc->obedit) {
if (ED_object_editmode_calc_active_center(tc->obedit, select_only, r_center)) {
mul_m4_v3(tc->obedit->obmat, r_center);
ok = true;
}
}
else if (t->flag & T_POSE) {
ViewLayer *view_layer = t->view_layer;
Object *ob = OBACT(view_layer);
if (ob) {
bPoseChannel *pchan = BKE_pose_channel_active(ob);
if (pchan && (!select_only || (pchan->bone->flag & BONE_SELECTED))) {
copy_v3_v3(r_center, pchan->pose_head);
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mul_m4_v3(ob->obmat, r_center);
ok = true;
}
}
}
else if (t->options & CTX_PAINT_CURVE) {
Paint *p = BKE_paint_get_active(t->scene, t->view_layer);
Brush *br = p->brush;
PaintCurve *pc = br->paint_curve;
copy_v3_v3(r_center, pc->points[pc->add_index - 1].bez.vec[1]);
r_center[2] = 0.0f;
ok = true;
}
else {
/* object mode */
ViewLayer *view_layer = t->view_layer;
Object *ob = OBACT(view_layer);
Base *base = BASACT(view_layer);
if (ob && ((!select_only) || ((base->flag & BASE_SELECTED) != 0))) {
copy_v3_v3(r_center, ob->obmat[3]);
ok = true;
}
}
return ok;
}
static void calculateCenter_FromAround(TransInfo *t, int around, float r_center[3])
{
switch (around) {
case V3D_AROUND_CENTER_BOUNDS:
calculateCenterBound(t, r_center);
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break;
case V3D_AROUND_CENTER_MEAN:
calculateCenterMedian(t, r_center);
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break;
case V3D_AROUND_CURSOR:
if (ELEM(t->spacetype, SPACE_IMAGE, SPACE_CLIP))
calculateCenterCursor2D(t, r_center);
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else if (t->spacetype == SPACE_IPO)
calculateCenterCursorGraph2D(t, r_center);
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else
calculateCenterCursor(t, r_center);
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break;
case V3D_AROUND_LOCAL_ORIGINS:
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/* Individual element center uses median center for helpline and such */
calculateCenterMedian(t, r_center);
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break;
case V3D_AROUND_ACTIVE:
{
if (calculateCenterActive(t, false, r_center)) {
/* pass */
}
else {
/* fallback */
calculateCenterMedian(t, r_center);
}
break;
}
}
}
void calculateCenter(TransInfo *t)
{
if ((t->flag & T_OVERRIDE_CENTER) == 0) {
calculateCenter_FromAround(t, t->around, t->center_global);
}
calculateCenterLocal(t, t->center_global);
/* avoid calculating again */
{
TransCenterData *cd = &t->center_cache[t->around];
copy_v3_v3(cd->global, t->center_global);
cd->is_set = true;
}
calculateCenter2D(t);
/* for panning from cameraview */
if ((t->flag & T_OBJECT) && (t->flag & T_OVERRIDE_CENTER) == 0) {
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if (t->spacetype == SPACE_VIEW3D && t->ar && t->ar->regiontype == RGN_TYPE_WINDOW) {
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if (t->flag & T_CAMERA) {
float axis[3];
/* persinv is nasty, use viewinv instead, always right */
copy_v3_v3(axis, t->viewinv[2]);
normalize_v3(axis);
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/* 6.0 = 6 grid units */
axis[0] = t->center_global[0] - 6.0f * axis[0];
axis[1] = t->center_global[1] - 6.0f * axis[1];
axis[2] = t->center_global[2] - 6.0f * axis[2];
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projectFloatView(t, axis, t->center2d);
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/* rotate only needs correct 2d center, grab needs ED_view3d_calc_zfac() value */
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if (t->mode == TFM_TRANSLATION) {
copy_v3_v3(t->center_global, axis);
}
}
}
}
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if (t->spacetype == SPACE_VIEW3D) {
/* ED_view3d_calc_zfac() defines a factor for perspective depth correction, used in ED_view3d_win_to_delta() */
/* zfac is only used convertViewVec only in cases operator was invoked in RGN_TYPE_WINDOW
* and never used in other cases.
*
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* We need special case here as well, since ED_view3d_calc_zfac will crash when called
* for a region different from RGN_TYPE_WINDOW.
*/
if (t->ar->regiontype == RGN_TYPE_WINDOW) {
t->zfac = ED_view3d_calc_zfac(t->ar->regiondata, t->center_global, NULL);
}
else {
t->zfac = 0.0f;
}
}
}
BLI_STATIC_ASSERT(ARRAY_SIZE(((TransInfo *)NULL)->center_cache) == (V3D_AROUND_ACTIVE + 1), "test size");
/**
* Lazy initialize transform center data, when we need to access center values from other types.
*/
const TransCenterData *transformCenter_from_type(TransInfo *t, int around)
{
BLI_assert(around <= V3D_AROUND_ACTIVE);
TransCenterData *cd = &t->center_cache[around];
if (cd->is_set == false) {
calculateCenter_FromAround(t, around, cd->global);
cd->is_set = true;
}
return cd;
}
void calculatePropRatio(TransInfo *t)
{
int i;
float dist;
const bool connected = (t->flag & T_PROP_CONNECTED) != 0;
t->proptext[0] = '\0';
if (t->flag & T_PROP_EDIT) {
const char *pet_id = NULL;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (i = 0; i < tc->data_len; i++, td++) {
if (td->flag & TD_SELECTED) {
td->factor = 1.0f;
}
else if (t->flag & T_MIRROR && td->loc[0] * t->mirror < -0.00001f) {
td->flag |= TD_SKIP;
td->factor = 0.0f;
restoreElement(td);
}
else if ((connected && (td->flag & TD_NOTCONNECTED || td->dist > t->prop_size)) ||
(connected == 0 && td->rdist > t->prop_size))
{
/*
* The elements are sorted according to their dist member in the array,
* that means we can stop when it finds one element outside of the propsize.
* do not set 'td->flag |= TD_NOACTION', the prop circle is being changed.
*/
td->factor = 0.0f;
restoreElement(td);
}
else {
/* Use rdist for falloff calculations, it is the real distance */
td->flag &= ~TD_NOACTION;
if (connected)
dist = (t->prop_size - td->dist) / t->prop_size;
else
dist = (t->prop_size - td->rdist) / t->prop_size;
/*
* Clamp to positive numbers.
* Certain corner cases with connectivity and individual centers
* can give values of rdist larger than propsize.
*/
if (dist < 0.0f)
dist = 0.0f;
switch (t->prop_mode) {
case PROP_SHARP:
td->factor = dist * dist;
break;
case PROP_SMOOTH:
td->factor = 3.0f * dist * dist - 2.0f * dist * dist * dist;
break;
case PROP_ROOT:
td->factor = sqrtf(dist);
break;
case PROP_LIN:
td->factor = dist;
break;
case PROP_CONST:
td->factor = 1.0f;
break;
case PROP_SPHERE:
td->factor = sqrtf(2 * dist - dist * dist);
break;
case PROP_RANDOM:
if (t->rng == NULL) {
/* Lazy initialization. */
uint rng_seed = (uint)(PIL_check_seconds_timer_i() & UINT_MAX);
t->rng = BLI_rng_new(rng_seed);
}
td->factor = BLI_rng_get_float(t->rng) * dist;
break;
case PROP_INVSQUARE:
td->factor = dist * (2.0f - dist);
break;
default:
td->factor = 1;
break;
}
}
}
}
switch (t->prop_mode) {
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case PROP_SHARP:
pet_id = N_("(Sharp)");
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break;
case PROP_SMOOTH:
pet_id = N_("(Smooth)");
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break;
case PROP_ROOT:
pet_id = N_("(Root)");
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break;
case PROP_LIN:
pet_id = N_("(Linear)");
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break;
case PROP_CONST:
pet_id = N_("(Constant)");
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break;
case PROP_SPHERE:
pet_id = N_("(Sphere)");
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break;
case PROP_RANDOM:
pet_id = N_("(Random)");
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break;
case PROP_INVSQUARE:
pet_id = N_("(InvSquare)");
break;
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default:
break;
}
if (pet_id) {
BLI_strncpy(t->proptext, IFACE_(pet_id), sizeof(t->proptext));
}
}
else {
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (i = 0; i < tc->data_len; i++, td++) {
td->factor = 1.0;
}
}
}
}
/**
* Rotate an element, low level code, ignore protected channels.
* (use for objects or pose-bones)
* Similar to #ElementRotation.
*/
void transform_data_ext_rotate(TransData *td, float mat[3][3], bool use_drot)
{
float totmat[3][3];
float smat[3][3];
float fmat[3][3];
float obmat[3][3];
float dmat[3][3]; /* delta rotation */
float dmat_inv[3][3];
mul_m3_m3m3(totmat, mat, td->mtx);
mul_m3_m3m3(smat, td->smtx, mat);
/* logic from BKE_object_rot_to_mat3 */
if (use_drot) {
if (td->ext->rotOrder > 0) {
eulO_to_mat3(dmat, td->ext->drot, td->ext->rotOrder);
}
else if (td->ext->rotOrder == ROT_MODE_AXISANGLE) {
#if 0
axis_angle_to_mat3(dmat, td->ext->drotAxis, td->ext->drotAngle);
#else
unit_m3(dmat);
#endif
}
else {
float tquat[4];
normalize_qt_qt(tquat, td->ext->dquat);
quat_to_mat3(dmat, tquat);
}
invert_m3_m3(dmat_inv, dmat);
}
if (td->ext->rotOrder == ROT_MODE_QUAT) {
float quat[4];
/* calculate the total rotatation */
quat_to_mat3(obmat, td->ext->iquat);
if (use_drot) {
mul_m3_m3m3(obmat, dmat, obmat);
}
/* mat = transform, obmat = object rotation */
mul_m3_m3m3(fmat, smat, obmat);
if (use_drot) {
mul_m3_m3m3(fmat, dmat_inv, fmat);
}
mat3_to_quat(quat, fmat);
/* apply */
copy_qt_qt(td->ext->quat, quat);
}
else if (td->ext->rotOrder == ROT_MODE_AXISANGLE) {
float axis[3], angle;
/* calculate the total rotatation */
axis_angle_to_mat3(obmat, td->ext->irotAxis, td->ext->irotAngle);
if (use_drot) {
mul_m3_m3m3(obmat, dmat, obmat);
}
/* mat = transform, obmat = object rotation */
mul_m3_m3m3(fmat, smat, obmat);
if (use_drot) {
mul_m3_m3m3(fmat, dmat_inv, fmat);
}
mat3_to_axis_angle(axis, &angle, fmat);
/* apply */
copy_v3_v3(td->ext->rotAxis, axis);
*td->ext->rotAngle = angle;
}
else {
float eul[3];
/* calculate the total rotatation */
eulO_to_mat3(obmat, td->ext->irot, td->ext->rotOrder);
if (use_drot) {
mul_m3_m3m3(obmat, dmat, obmat);
}
/* mat = transform, obmat = object rotation */
mul_m3_m3m3(fmat, smat, obmat);
if (use_drot) {
mul_m3_m3m3(fmat, dmat_inv, fmat);
}
mat3_to_compatible_eulO(eul, td->ext->rot, td->ext->rotOrder, fmat);
/* apply */
copy_v3_v3(td->ext->rot, eul);
}
}