2011-11-05 13:00:39 +00:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/camera.c
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* \ingroup bke
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*/
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2011-11-05 13:11:49 +00:00
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#include <stdlib.h>
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2011-11-05 13:00:39 +00:00
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#include "DNA_camera_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_animsys.h"
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#include "BKE_camera.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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void *add_camera(const char *name)
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{
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Camera *cam;
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cam= alloc_libblock(&G.main->camera, ID_CA, name);
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cam->lens= 35.0f;
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cam->sensor_x= 32.0f;
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cam->sensor_y= 18.0f;
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cam->clipsta= 0.1f;
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cam->clipend= 100.0f;
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cam->drawsize= 0.5f;
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cam->ortho_scale= 6.0;
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cam->flag |= CAM_SHOWPASSEPARTOUT;
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cam->passepartalpha = 0.5f;
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return cam;
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}
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Camera *copy_camera(Camera *cam)
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{
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Camera *camn;
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2011-11-07 04:36:37 +00:00
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camn= copy_libblock(&cam->id);
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2011-11-05 13:00:39 +00:00
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return camn;
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}
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void make_local_camera(Camera *cam)
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{
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Main *bmain= G.main;
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Object *ob;
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int is_local= FALSE, is_lib= FALSE;
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/* - only lib users: do nothing
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* - only local users: set flag
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* - mixed: make copy
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*/
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if(cam->id.lib==NULL) return;
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if(cam->id.us==1) {
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id_clear_lib_data(bmain, &cam->id);
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return;
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}
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for(ob= bmain->object.first; ob && ELEM(0, is_lib, is_local); ob= ob->id.next) {
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if(ob->data==cam) {
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if(ob->id.lib) is_lib= TRUE;
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else is_local= TRUE;
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}
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}
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if(is_local && is_lib == FALSE) {
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id_clear_lib_data(bmain, &cam->id);
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}
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else if(is_local && is_lib) {
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Camera *camn= copy_camera(cam);
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camn->id.us= 0;
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/* Remap paths of new ID using old library as base. */
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BKE_id_lib_local_paths(bmain, &camn->id);
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for(ob= bmain->object.first; ob; ob= ob->id.next) {
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if(ob->data == cam) {
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if(ob->id.lib==NULL) {
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ob->data= camn;
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camn->id.us++;
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cam->id.us--;
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}
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}
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}
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}
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}
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/* get the camera's dof value, takes the dof object into account */
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float dof_camera(Object *ob)
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{
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Camera *cam = (Camera *)ob->data;
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if (ob->type != OB_CAMERA)
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return 0.0f;
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if (cam->dof_ob) {
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/* too simple, better to return the distance on the view axis only
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* return len_v3v3(ob->obmat[3], cam->dof_ob->obmat[3]); */
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float mat[4][4], imat[4][4], obmat[4][4];
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copy_m4_m4(obmat, ob->obmat);
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normalize_m4(obmat);
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invert_m4_m4(imat, obmat);
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mul_m4_m4m4(mat, cam->dof_ob->obmat, imat);
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return (float)fabs(mat[3][2]);
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}
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return cam->YF_dofdist;
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}
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void free_camera(Camera *ca)
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{
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BKE_free_animdata((ID *)ca);
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}
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void object_camera_mode(RenderData *rd, Object *camera)
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{
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rd->mode &= ~(R_ORTHO|R_PANORAMA);
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if(camera && camera->type==OB_CAMERA) {
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Camera *cam= camera->data;
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if(cam->type == CAM_ORTHO) rd->mode |= R_ORTHO;
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if(cam->flag & CAM_PANORAMA) rd->mode |= R_PANORAMA;
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}
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}
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void object_camera_intrinsics(Object *camera, Camera **cam_r, short *is_ortho, float *shiftx, float *shifty,
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float *clipsta, float *clipend, float *lens, float *sensor_x, float *sensor_y, short *sensor_fit)
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{
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Camera *cam= NULL;
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(*shiftx)= 0.0f;
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(*shifty)= 0.0f;
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(*sensor_x)= DEFAULT_SENSOR_WIDTH;
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(*sensor_y)= DEFAULT_SENSOR_HEIGHT;
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(*sensor_fit)= CAMERA_SENSOR_FIT_AUTO;
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if(camera->type==OB_CAMERA) {
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cam= camera->data;
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if(cam->type == CAM_ORTHO) {
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*is_ortho= TRUE;
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}
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/* solve this too... all time depending stuff is in convertblender.c?
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* Need to update the camera early because it's used for projection matrices
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* and other stuff BEFORE the animation update loop is done
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* */
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#if 0 // XXX old animation system
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if(cam->ipo) {
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calc_ipo(cam->ipo, frame_to_float(re->scene, re->r.cfra));
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execute_ipo(&cam->id, cam->ipo);
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}
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#endif // XXX old animation system
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(*shiftx)=cam->shiftx;
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(*shifty)=cam->shifty;
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(*lens)= cam->lens;
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(*sensor_x)= cam->sensor_x;
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(*sensor_y)= cam->sensor_y;
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(*clipsta)= cam->clipsta;
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(*clipend)= cam->clipend;
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(*sensor_fit)= cam->sensor_fit;
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}
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else if(camera->type==OB_LAMP) {
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Lamp *la= camera->data;
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float fac= cosf((float)M_PI*la->spotsize/360.0f);
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float phi= acos(fac);
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(*lens)= 16.0f*fac/sinf(phi);
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if((*lens)==0.0f)
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(*lens)= 35.0f;
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(*clipsta)= la->clipsta;
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(*clipend)= la->clipend;
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}
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else { /* envmap exception... */;
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if((*lens)==0.0f) /* is this needed anymore? */
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(*lens)= 16.0f;
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if((*clipsta)==0.0f || (*clipend)==0.0f) {
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(*clipsta)= 0.1f;
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(*clipend)= 1000.0f;
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}
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}
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(*cam_r)= cam;
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}
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/* 'lens' may be set for envmap only */
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void object_camera_matrix(
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RenderData *rd, Object *camera, int winx, int winy, short field_second,
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float winmat[][4], rctf *viewplane, float *clipsta, float *clipend, float *lens,
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float *sensor_x, float *sensor_y, short *sensor_fit, float *ycor,
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float *viewdx, float *viewdy)
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{
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Camera *cam=NULL;
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float pixsize;
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float shiftx=0.0, shifty=0.0, winside, viewfac;
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short is_ortho= FALSE;
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/* question mark */
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(*ycor)= rd->yasp / rd->xasp;
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if(rd->mode & R_FIELDS)
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(*ycor) *= 2.0f;
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object_camera_intrinsics(camera, &cam, &is_ortho, &shiftx, &shifty, clipsta, clipend, lens, sensor_x, sensor_y, sensor_fit);
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/* ortho only with camera available */
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if(cam && is_ortho) {
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if((*sensor_fit)==CAMERA_SENSOR_FIT_AUTO) {
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if(rd->xasp*winx >= rd->yasp*winy) viewfac= winx;
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else viewfac= (*ycor) * winy;
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}
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else if((*sensor_fit)==CAMERA_SENSOR_FIT_HOR) {
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viewfac= winx;
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}
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else { /* if((*sensor_fit)==CAMERA_SENSOR_FIT_VERT) { */
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viewfac= (*ycor) * winy;
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}
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/* ortho_scale == 1.0 means exact 1 to 1 mapping */
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pixsize= cam->ortho_scale/viewfac;
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}
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else {
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if((*sensor_fit)==CAMERA_SENSOR_FIT_AUTO) {
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if(rd->xasp*winx >= rd->yasp*winy) viewfac= ((*lens) * winx) / (*sensor_x);
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else viewfac= (*ycor) * ((*lens) * winy) / (*sensor_x);
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}
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else if((*sensor_fit)==CAMERA_SENSOR_FIT_HOR) {
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viewfac= ((*lens) * winx) / (*sensor_x);
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}
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else { /* if((*sensor_fit)==CAMERA_SENSOR_FIT_VERT) { */
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viewfac= ((*lens) * winy) / (*sensor_y);
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}
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pixsize= (*clipsta) / viewfac;
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}
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/* viewplane fully centered, zbuffer fills in jittered between -.5 and +.5 */
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winside= MAX2(winx, winy);
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if(cam) {
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if(cam->sensor_fit==CAMERA_SENSOR_FIT_HOR)
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winside= winx;
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else if(cam->sensor_fit==CAMERA_SENSOR_FIT_VERT)
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winside= winy;
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}
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viewplane->xmin= -0.5f*(float)winx + shiftx*winside;
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viewplane->ymin= -0.5f*(*ycor)*(float)winy + shifty*winside;
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viewplane->xmax= 0.5f*(float)winx + shiftx*winside;
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viewplane->ymax= 0.5f*(*ycor)*(float)winy + shifty*winside;
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if(field_second) {
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if(rd->mode & R_ODDFIELD) {
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viewplane->ymin-= 0.5f * (*ycor);
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viewplane->ymax-= 0.5f * (*ycor);
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}
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else {
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viewplane->ymin+= 0.5f * (*ycor);
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viewplane->ymax+= 0.5f * (*ycor);
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}
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}
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/* the window matrix is used for clipping, and not changed during OSA steps */
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/* using an offset of +0.5 here would give clip errors on edges */
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viewplane->xmin *= pixsize;
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viewplane->xmax *= pixsize;
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viewplane->ymin *= pixsize;
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viewplane->ymax *= pixsize;
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(*viewdx)= pixsize;
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(*viewdy)= (*ycor) * pixsize;
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if(is_ortho)
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orthographic_m4(winmat, viewplane->xmin, viewplane->xmax, viewplane->ymin, viewplane->ymax, *clipsta, *clipend);
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else
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perspective_m4(winmat, viewplane->xmin, viewplane->xmax, viewplane->ymin, viewplane->ymax, *clipsta, *clipend);
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}
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void camera_view_frame_ex(Scene *scene, Camera *camera, float drawsize, const short do_clip, const float scale[3],
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float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3])
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{
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float facx, facy;
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float depth;
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/* aspect correcton */
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if (scene) {
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float aspx= (float) scene->r.xsch*scene->r.xasp;
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float aspy= (float) scene->r.ysch*scene->r.yasp;
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if(camera->sensor_fit==CAMERA_SENSOR_FIT_AUTO) {
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if(aspx < aspy) {
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r_asp[0]= aspx / aspy;
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r_asp[1]= 1.0;
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}
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else {
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r_asp[0]= 1.0;
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r_asp[1]= aspy / aspx;
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}
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}
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else if(camera->sensor_fit==CAMERA_SENSOR_FIT_AUTO) {
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r_asp[0]= aspx / aspy;
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r_asp[1]= 1.0;
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}
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else {
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r_asp[0]= 1.0;
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r_asp[1]= aspy / aspx;
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}
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}
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else {
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r_asp[0]= 1.0f;
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r_asp[1]= 1.0f;
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}
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if(camera->type==CAM_ORTHO) {
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facx= 0.5f * camera->ortho_scale * r_asp[0] * scale[0];
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facy= 0.5f * camera->ortho_scale * r_asp[1] * scale[1];
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r_shift[0]= camera->shiftx * camera->ortho_scale * scale[0];
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r_shift[1]= camera->shifty * camera->ortho_scale * scale[1];
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depth= do_clip ? -((camera->clipsta * scale[2]) + 0.1f) : - drawsize * camera->ortho_scale * scale[2];
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*r_drawsize= 0.5f * camera->ortho_scale;
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}
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else {
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/* that way it's always visible - clipsta+0.1 */
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float fac;
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float half_sensor= 0.5f*((camera->sensor_fit==CAMERA_SENSOR_FIT_VERT) ? (camera->sensor_y) : (camera->sensor_x));
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*r_drawsize= drawsize / ((scale[0] + scale[1] + scale[2]) / 3.0f);
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if(do_clip) {
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/* fixed depth, variable size (avoids exceeding clipping range) */
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depth = -(camera->clipsta + 0.1f);
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fac = depth / (camera->lens/(-half_sensor) * scale[2]);
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}
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else {
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/* fixed size, variable depth (stays a reasonable size in the 3D view) */
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depth= *r_drawsize * camera->lens/(-half_sensor) * scale[2];
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fac= *r_drawsize;
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}
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facx= fac * r_asp[0] * scale[0];
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facy= fac * r_asp[1] * scale[1];
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r_shift[0]= camera->shiftx*fac*2 * scale[0];
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r_shift[1]= camera->shifty*fac*2 * scale[1];
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}
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r_vec[0][0]= r_shift[0] + facx; r_vec[0][1]= r_shift[1] + facy; r_vec[0][2]= depth;
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r_vec[1][0]= r_shift[0] + facx; r_vec[1][1]= r_shift[1] - facy; r_vec[1][2]= depth;
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r_vec[2][0]= r_shift[0] - facx; r_vec[2][1]= r_shift[1] - facy; r_vec[2][2]= depth;
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r_vec[3][0]= r_shift[0] - facx; r_vec[3][1]= r_shift[1] + facy; r_vec[3][2]= depth;
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}
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void camera_view_frame(Scene *scene, Camera *camera, float r_vec[4][3])
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{
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float dummy_asp[2];
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float dummy_shift[2];
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float dummy_drawsize;
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const float dummy_scale[3]= {1.0f, 1.0f, 1.0f};
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camera_view_frame_ex(scene, camera, FALSE, 1.0, dummy_scale,
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dummy_asp, dummy_shift, &dummy_drawsize, r_vec);
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}
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