| 
									
										
										
										
											2004-09-18 18:47:03 +00:00
										 |  |  | /*
 | 
					
						
							| 
									
										
										
										
											2008-02-27 14:17:32 +00:00
										 |  |  |  * $Id$ | 
					
						
							| 
									
										
										
										
											2008-04-16 22:40:48 +00:00
										 |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							| 
									
										
										
										
											2008-04-16 22:40:48 +00:00
										 |  |  |  * of the License, or (at your option) any later version. | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  |  * Contributor(s): Willian P. Germano & Joseph Gilbert, Ken Hughes | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  |  * | 
					
						
							| 
									
										
										
										
											2008-04-16 22:40:48 +00:00
										 |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | #include "Mathutils.h"
 | 
					
						
							| 
									
										
										
										
											2005-07-18 03:50:37 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | #include "BLI_blenlib.h"
 | 
					
						
							| 
									
										
										
										
											2005-07-18 03:50:37 +00:00
										 |  |  | #include "BKE_utildefines.h"
 | 
					
						
							| 
									
										
										
										
											2005-09-26 15:06:28 +00:00
										 |  |  | #include "BLI_arithb.h"
 | 
					
						
							| 
									
										
										
										
											2005-07-18 03:50:37 +00:00
										 |  |  | #include "gen_utils.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*-------------------------DOC STRINGS ---------------------------*/ | 
					
						
							| 
									
										
										
										
											2004-09-25 20:30:40 +00:00
										 |  |  | char Vector_Zero_doc[] = "() - set all values in the vector to 0"; | 
					
						
							|  |  |  | char Vector_Normalize_doc[] = "() - normalize the vector"; | 
					
						
							|  |  |  | char Vector_Negate_doc[] = "() - changes vector to it's additive inverse"; | 
					
						
							|  |  |  | char Vector_Resize2D_doc[] = "() - resize a vector to [x,y]"; | 
					
						
							|  |  |  | char Vector_Resize3D_doc[] = "() - resize a vector to [x,y,z]"; | 
					
						
							|  |  |  | char Vector_Resize4D_doc[] = "() - resize a vector to [x,y,z,w]"; | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | char Vector_toPoint_doc[] = "() - create a new Point Object from this vector"; | 
					
						
							| 
									
										
										
										
											2005-09-26 15:06:28 +00:00
										 |  |  | char Vector_ToTrackQuat_doc[] = "(track, up) - extract a quaternion from the vector and the track and up axis"; | 
					
						
							| 
									
										
										
										
											2008-08-18 02:29:25 +00:00
										 |  |  | char Vector_reflect_doc[] = "(mirror) - return a vector reflected on the mirror normal"; | 
					
						
							| 
									
										
										
										
											2006-08-21 13:52:32 +00:00
										 |  |  | char Vector_copy_doc[] = "() - return a copy of the vector"; | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*-----------------------METHOD DEFINITIONS ----------------------*/ | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | struct PyMethodDef Vector_methods[] = { | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	{"zero", (PyCFunction) Vector_Zero, METH_NOARGS, Vector_Zero_doc}, | 
					
						
							|  |  |  | 	{"normalize", (PyCFunction) Vector_Normalize, METH_NOARGS, Vector_Normalize_doc}, | 
					
						
							|  |  |  | 	{"negate", (PyCFunction) Vector_Negate, METH_NOARGS, Vector_Negate_doc}, | 
					
						
							|  |  |  | 	{"resize2D", (PyCFunction) Vector_Resize2D, METH_NOARGS, Vector_Resize2D_doc}, | 
					
						
							|  |  |  | 	{"resize3D", (PyCFunction) Vector_Resize3D, METH_NOARGS, Vector_Resize2D_doc}, | 
					
						
							|  |  |  | 	{"resize4D", (PyCFunction) Vector_Resize4D, METH_NOARGS, Vector_Resize2D_doc}, | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | 	{"toPoint", (PyCFunction) Vector_toPoint, METH_NOARGS, Vector_toPoint_doc}, | 
					
						
							| 
									
										
										
										
											2005-09-26 15:06:28 +00:00
										 |  |  | 	{"toTrackQuat", ( PyCFunction ) Vector_ToTrackQuat, METH_VARARGS, Vector_ToTrackQuat_doc}, | 
					
						
							| 
									
										
										
										
											2008-08-18 02:29:25 +00:00
										 |  |  | 	{"reflect", ( PyCFunction ) Vector_reflect, METH_O, Vector_reflect_doc}, | 
					
						
							| 
									
										
										
										
											2006-08-21 13:52:32 +00:00
										 |  |  | 	{"copy", (PyCFunction) Vector_copy, METH_NOARGS, Vector_copy_doc}, | 
					
						
							|  |  |  | 	{"__copy__", (PyCFunction) Vector_copy, METH_NOARGS, Vector_copy_doc}, | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | 	{NULL, NULL, 0, NULL} | 
					
						
							|  |  |  | }; | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*-----------------------------METHODS----------------------------
 | 
					
						
							|  |  |  |   --------------------------Vector.toPoint()---------------------- | 
					
						
							|  |  |  |   create a new point object to represent this vector */ | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | PyObject *Vector_toPoint(VectorObject * self) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	float coord[3]; | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	int i; | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if(self->size < 2 || self->size > 3) { | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 			"Vector.toPoint(): inappropriate vector size - expects 2d or 3d vector\n"); | 
					
						
							|  |  |  | 	}  | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	for(i = 0; i < self->size; i++){ | 
					
						
							|  |  |  | 		coord[i] = self->vec[i]; | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2005-09-27 17:03:28 +00:00
										 |  |  | 	return newPointObject(coord, self->size, Py_NEW); | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*----------------------------Vector.zero() ----------------------
 | 
					
						
							|  |  |  |   set the vector data to 0,0,0 */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | PyObject *Vector_Zero(VectorObject * self) | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	int i; | 
					
						
							|  |  |  | 	for(i = 0; i < self->size; i++) { | 
					
						
							|  |  |  | 		self->vec[i] = 0.0f; | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2005-07-19 18:47:25 +00:00
										 |  |  | 	return EXPP_incr_ret((PyObject*)self); | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*----------------------------Vector.normalize() -----------------
 | 
					
						
							|  |  |  |   normalize the vector data to a unit vector */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | PyObject *Vector_Normalize(VectorObject * self) | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	int i; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	float norm = 0.0f; | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	for(i = 0; i < self->size; i++) { | 
					
						
							|  |  |  | 		norm += self->vec[i] * self->vec[i]; | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	norm = (float) sqrt(norm); | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	for(i = 0; i < self->size; i++) { | 
					
						
							|  |  |  | 		self->vec[i] /= norm; | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2006-08-21 13:52:32 +00:00
										 |  |  | 	return EXPP_incr_ret((PyObject*)self); | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*----------------------------Vector.resize2D() ------------------
 | 
					
						
							|  |  |  |   resize the vector to x,y */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | PyObject *Vector_Resize2D(VectorObject * self) | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 	if(self->wrapped==Py_WRAP) | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError(PyExc_TypeError, | 
					
						
							|  |  |  | 			"vector.resize2d(): cannot resize wrapped data - only python vectors\n"); | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 	self->vec = PyMem_Realloc(self->vec, (sizeof(float) * 2)); | 
					
						
							|  |  |  | 	if(self->vec == NULL) | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError(PyExc_MemoryError, | 
					
						
							|  |  |  | 			"vector.resize2d(): problem allocating pointer space\n\n"); | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 	 | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	self->size = 2; | 
					
						
							| 
									
										
										
										
											2005-07-19 18:47:25 +00:00
										 |  |  | 	return EXPP_incr_ret((PyObject*)self); | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*----------------------------Vector.resize3D() ------------------
 | 
					
						
							|  |  |  |   resize the vector to x,y,z */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | PyObject *Vector_Resize3D(VectorObject * self) | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 	if (self->wrapped==Py_WRAP) | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError(PyExc_TypeError, | 
					
						
							|  |  |  | 			"vector.resize3d(): cannot resize wrapped data - only python vectors\n"); | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 	self->vec = PyMem_Realloc(self->vec, (sizeof(float) * 3)); | 
					
						
							|  |  |  | 	if(self->vec == NULL) | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError(PyExc_MemoryError, | 
					
						
							|  |  |  | 			"vector.resize3d(): problem allocating pointer space\n\n"); | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 	 | 
					
						
							|  |  |  | 	if(self->size == 2) | 
					
						
							|  |  |  | 		self->vec[2] = 0.0f; | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	self->size = 3; | 
					
						
							| 
									
										
										
										
											2005-07-19 18:47:25 +00:00
										 |  |  | 	return EXPP_incr_ret((PyObject*)self); | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*----------------------------Vector.resize4D() ------------------
 | 
					
						
							|  |  |  |   resize the vector to x,y,z,w */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | PyObject *Vector_Resize4D(VectorObject * self) | 
					
						
							| 
									
										
											  
											
												-rewrite and bugfixes
----------------------------------
Here's my changelog:
-fixed Rand() so that it doesn't seed everytime and should generate better random numbers
- changed a few error return types to something more appropriate
- clean up of uninitialized variables & removal of unneccessary objects
- NMesh returns wrapped vectors now
- World returns wrapped matrices now
- Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
- Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
- Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
- Removed memory allocation (unneeded) from all methods
- Vector's resize methods are only applicable to new vectors not wrapped data.
- Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
- Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
- Euler.rotate does internal rotation now
- Slice assignment now works better for all types
- Vector * Vector and Quat * Quat are defined and return the DOT product
- Mat * Vec and Vec * Mat are defined now
- Moved #includes to .c file from headers. Also fixed prototypes in mathutils
- Added new helper functions for incref'ing to genutils
- Major cleanup of header files includes - include Mathutils.h for access to math types
- matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
- Matrix() with no parameters now returns an identity matrix by default not a zero matrix
- printf() now prints with 6 digits instead of 4
- printf() now prints output with object descriptor
- Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
- Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
- slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
- slice assignment will no longer modify the data if the assignment operation fails
- fixed error in matrix * scalar multiplication
- euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
- Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
- Quats can be created with angle/axis, axis/angle
- 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
- vec *quat / quat * vec is now defined
- vec.magnitude alias for vec.length
- all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
- these methods have been deprecated (still functioning but suggested to use the corrected functionality):
  * CopyVec() - replaced by Vector() functionality
  * CopyMat() - replaced by Matrix() functionality
  * CopyQuat() - replace by Quaternion() functionality
  * CopyEuler() - replaced by Euler() functionality
  * RotateEuler() - replaced by Euler.rotate() funtionality
  * MatMultVec() - replaced by matrix * vector
  * VecMultMat() - replaced by vector * matrix
-  New struct containers references to python object data or internally allocated blender data for wrapping
* Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
*    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-05-20 19:28:04 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 	if(self->wrapped==Py_WRAP) | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError(PyExc_TypeError, | 
					
						
							|  |  |  | 			"vector.resize4d(): cannot resize wrapped data - only python vectors\n"); | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 	self->vec = PyMem_Realloc(self->vec, (sizeof(float) * 4)); | 
					
						
							|  |  |  | 	if(self->vec == NULL) | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError(PyExc_MemoryError, | 
					
						
							|  |  |  | 			"vector.resize4d(): problem allocating pointer space\n\n"); | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 	 | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	if(self->size == 2){ | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 		self->vec[2] = 0.0f; | 
					
						
							|  |  |  | 		self->vec[3] = 1.0f; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	}else if(self->size == 3){ | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 		self->vec[3] = 1.0f; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	self->size = 4; | 
					
						
							| 
									
										
										
										
											2005-07-19 18:47:25 +00:00
										 |  |  | 	return EXPP_incr_ret((PyObject*)self); | 
					
						
							| 
									
										
											  
											
												-rewrite and bugfixes
----------------------------------
Here's my changelog:
-fixed Rand() so that it doesn't seed everytime and should generate better random numbers
- changed a few error return types to something more appropriate
- clean up of uninitialized variables & removal of unneccessary objects
- NMesh returns wrapped vectors now
- World returns wrapped matrices now
- Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
- Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
- Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
- Removed memory allocation (unneeded) from all methods
- Vector's resize methods are only applicable to new vectors not wrapped data.
- Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
- Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
- Euler.rotate does internal rotation now
- Slice assignment now works better for all types
- Vector * Vector and Quat * Quat are defined and return the DOT product
- Mat * Vec and Vec * Mat are defined now
- Moved #includes to .c file from headers. Also fixed prototypes in mathutils
- Added new helper functions for incref'ing to genutils
- Major cleanup of header files includes - include Mathutils.h for access to math types
- matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
- Matrix() with no parameters now returns an identity matrix by default not a zero matrix
- printf() now prints with 6 digits instead of 4
- printf() now prints output with object descriptor
- Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
- Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
- slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
- slice assignment will no longer modify the data if the assignment operation fails
- fixed error in matrix * scalar multiplication
- euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
- Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
- Quats can be created with angle/axis, axis/angle
- 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
- vec *quat / quat * vec is now defined
- vec.magnitude alias for vec.length
- all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
- these methods have been deprecated (still functioning but suggested to use the corrected functionality):
  * CopyVec() - replaced by Vector() functionality
  * CopyMat() - replaced by Matrix() functionality
  * CopyQuat() - replace by Quaternion() functionality
  * CopyEuler() - replaced by Euler() functionality
  * RotateEuler() - replaced by Euler.rotate() funtionality
  * MatMultVec() - replaced by matrix * vector
  * VecMultMat() - replaced by vector * matrix
-  New struct containers references to python object data or internally allocated blender data for wrapping
* Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
*    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-05-20 19:28:04 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*----------------------------Vector.toTrackQuat(track, up) ----------------------
 | 
					
						
							|  |  |  |   extract a quaternion from the vector and the track and up axis */ | 
					
						
							| 
									
										
										
										
											2005-09-26 15:06:28 +00:00
										 |  |  | PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args ) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2008-02-27 14:17:32 +00:00
										 |  |  | 	float vec[3], quat[4]; | 
					
						
							| 
									
										
										
										
											2005-09-26 15:06:28 +00:00
										 |  |  | 	char *strack, *sup; | 
					
						
							|  |  |  | 	short track = 2, up = 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if( !PyArg_ParseTuple ( args, "|ss", &strack, &sup ) ) { | 
					
						
							| 
									
										
										
										
											2005-09-27 17:03:28 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError( PyExc_TypeError,  | 
					
						
							|  |  |  | 			"expected optional two strings\n" ); | 
					
						
							| 
									
										
										
										
											2005-09-26 15:06:28 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	if (self->size != 3) { | 
					
						
							| 
									
										
										
										
											2005-09-27 17:03:28 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError( PyExc_TypeError, "only for 3D vectors\n" ); | 
					
						
							| 
									
										
										
										
											2005-09-26 15:06:28 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (strack) { | 
					
						
							|  |  |  | 		if (strlen(strack) == 2) { | 
					
						
							|  |  |  | 			if (strack[0] == '-') { | 
					
						
							|  |  |  | 				switch(strack[1]) { | 
					
						
							|  |  |  | 					case 'X': | 
					
						
							|  |  |  | 					case 'x': | 
					
						
							|  |  |  | 						track = 3; | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 					case 'Y': | 
					
						
							|  |  |  | 					case 'y': | 
					
						
							|  |  |  | 						track = 4; | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 					case 'z': | 
					
						
							|  |  |  | 					case 'Z': | 
					
						
							|  |  |  | 						track = 5; | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 					default: | 
					
						
							|  |  |  | 						return EXPP_ReturnPyObjError( PyExc_ValueError, | 
					
						
							|  |  |  | 										  "only X, -X, Y, -Y, Z or -Z for track axis\n" ); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			else { | 
					
						
							|  |  |  | 				return EXPP_ReturnPyObjError( PyExc_ValueError, | 
					
						
							|  |  |  | 								  "only X, -X, Y, -Y, Z or -Z for track axis\n" ); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else if (strlen(strack) == 1) { | 
					
						
							|  |  |  | 			switch(strack[0]) { | 
					
						
							|  |  |  | 			case '-': | 
					
						
							|  |  |  | 			case 'X': | 
					
						
							|  |  |  | 			case 'x': | 
					
						
							|  |  |  | 				track = 0; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case 'Y': | 
					
						
							|  |  |  | 			case 'y': | 
					
						
							|  |  |  | 				track = 1; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case 'z': | 
					
						
							|  |  |  | 			case 'Z': | 
					
						
							|  |  |  | 				track = 2; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			default: | 
					
						
							|  |  |  | 				return EXPP_ReturnPyObjError( PyExc_ValueError, | 
					
						
							|  |  |  | 								  "only X, -X, Y, -Y, Z or -Z for track axis\n" ); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else { | 
					
						
							|  |  |  | 			return EXPP_ReturnPyObjError( PyExc_ValueError, | 
					
						
							|  |  |  | 							  "only X, -X, Y, -Y, Z or -Z for track axis\n" ); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (sup) { | 
					
						
							|  |  |  | 		if (strlen(sup) == 1) { | 
					
						
							|  |  |  | 			switch(*sup) { | 
					
						
							|  |  |  | 			case 'X': | 
					
						
							|  |  |  | 			case 'x': | 
					
						
							|  |  |  | 				up = 0; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case 'Y': | 
					
						
							|  |  |  | 			case 'y': | 
					
						
							|  |  |  | 				up = 1; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case 'z': | 
					
						
							|  |  |  | 			case 'Z': | 
					
						
							|  |  |  | 				up = 2; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			default: | 
					
						
							|  |  |  | 				return EXPP_ReturnPyObjError( PyExc_ValueError, | 
					
						
							|  |  |  | 								  "only X, Y or Z for up axis\n" ); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else { | 
					
						
							|  |  |  | 			return EXPP_ReturnPyObjError( PyExc_ValueError, | 
					
						
							|  |  |  | 							  "only X, Y or Z for up axis\n" ); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (track == up) { | 
					
						
							|  |  |  | 			return EXPP_ReturnPyObjError( PyExc_ValueError, | 
					
						
							|  |  |  | 						      "Can't have the same axis for track and up\n" ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 		flip vector around, since vectoquat expect a vector from target to tracking object  | 
					
						
							|  |  |  | 		and the python function expects the inverse (a vector to the target). | 
					
						
							|  |  |  | 	*/ | 
					
						
							|  |  |  | 	vec[0] = -self->vec[0]; | 
					
						
							|  |  |  | 	vec[1] = -self->vec[1]; | 
					
						
							|  |  |  | 	vec[2] = -self->vec[2]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-02-27 14:17:32 +00:00
										 |  |  | 	vectoquat(vec, track, up, quat); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return newQuaternionObject(quat, Py_NEW); | 
					
						
							| 
									
										
										
										
											2005-09-26 15:06:28 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-08-21 13:52:32 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-08-18 02:29:25 +00:00
										 |  |  | /*----------------------------Vector.reflect(mirror) ----------------------
 | 
					
						
							|  |  |  |   return a reflected vector on the mirror normal | 
					
						
							|  |  |  |   ((2 * DotVecs(vec, mirror)) * mirror) - vec | 
					
						
							|  |  |  |   using arithb.c would be nice here */ | 
					
						
							|  |  |  | PyObject *Vector_reflect( VectorObject * self, PyObject * value ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	VectorObject *mirrvec; | 
					
						
							|  |  |  | 	float mirror[3]; | 
					
						
							|  |  |  | 	float vec[3]; | 
					
						
							|  |  |  | 	float reflect[4] = {0.0f, 0.0f, 0.0f, 0.0f}; | 
					
						
							|  |  |  | 	float dot2; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* for normalizing */ | 
					
						
							|  |  |  | 	int i; | 
					
						
							|  |  |  | 	float norm = 0.0f; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (!VectorObject_Check(value))  | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError( PyExc_TypeError, "expected a vector argument" ); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	mirrvec = (VectorObject *)value; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	mirror[0] = mirrvec->vec[0]; | 
					
						
							|  |  |  | 	mirror[1] = mirrvec->vec[1]; | 
					
						
							|  |  |  | 	if (mirrvec->size > 2)	mirror[2] = mirrvec->vec[2]; | 
					
						
							|  |  |  | 	else					mirror[2] = 0.0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* normalize, whos idea was it not to use arithb.c? :-/ */ | 
					
						
							|  |  |  | 	for(i = 0; i < 3; i++) { | 
					
						
							|  |  |  | 		norm += mirror[i] * mirror[i]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	norm = (float) sqrt(norm); | 
					
						
							|  |  |  | 	for(i = 0; i < 3; i++) { | 
					
						
							|  |  |  | 		mirror[i] /= norm; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	/* done */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	vec[0] = self->vec[0]; | 
					
						
							|  |  |  | 	vec[1] = self->vec[1]; | 
					
						
							|  |  |  | 	if (self->size > 2)		vec[2] = self->vec[2]; | 
					
						
							|  |  |  | 	else					vec[2] = 0.0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	dot2 = 2 * vec[0]*mirror[0]+vec[1]*mirror[1]+vec[2]*mirror[2]; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	reflect[0] = (dot2 * mirror[0]) - vec[0]; | 
					
						
							|  |  |  | 	reflect[1] = (dot2 * mirror[1]) - vec[1]; | 
					
						
							|  |  |  | 	reflect[2] = (dot2 * mirror[2]) - vec[2]; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return newVectorObject(reflect, self->size, Py_NEW); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2006-08-21 13:52:32 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | /*----------------------------Vector.copy() --------------------------------------
 | 
					
						
							|  |  |  |   return a copy of the vector */ | 
					
						
							|  |  |  | PyObject *Vector_copy(VectorObject * self) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return newVectorObject(self->vec, self->size, Py_NEW); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*----------------------------dealloc()(internal) ----------------
 | 
					
						
							|  |  |  |   free the py_object */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | static void Vector_dealloc(VectorObject * self) | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 	/* only free non wrapped */ | 
					
						
							|  |  |  | 	if(self->wrapped != Py_WRAP){ | 
					
						
							|  |  |  | 		PyMem_Free(self->vec); | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	PyObject_DEL(self); | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | } | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*----------------------------print object (internal)-------------
 | 
					
						
							|  |  |  |   print the object to screen */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | static PyObject *Vector_repr(VectorObject * self) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int i; | 
					
						
							|  |  |  | 	char buffer[48], str[1024]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BLI_strncpy(str,"[",1024); | 
					
						
							|  |  |  | 	for(i = 0; i < self->size; i++){ | 
					
						
							|  |  |  | 		if(i < (self->size - 1)){ | 
					
						
							|  |  |  | 			sprintf(buffer, "%.6f, ", self->vec[i]); | 
					
						
							|  |  |  | 			strcat(str,buffer); | 
					
						
							|  |  |  | 		}else{ | 
					
						
							|  |  |  | 			sprintf(buffer, "%.6f", self->vec[i]); | 
					
						
							|  |  |  | 			strcat(str,buffer); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	strcat(str, "](vector)"); | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2005-09-27 17:03:28 +00:00
										 |  |  | 	return PyString_FromString(str); | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*---------------------SEQUENCE PROTOCOLS------------------------
 | 
					
						
							|  |  |  |   ----------------------------len(object)------------------------ | 
					
						
							|  |  |  |   sequence length*/ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | static int Vector_len(VectorObject * self) | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | 	return self->size; | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*----------------------------object[]---------------------------
 | 
					
						
							|  |  |  |   sequence accessor (get)*/ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | static PyObject *Vector_item(VectorObject * self, int i) | 
					
						
							| 
									
										
											  
											
												-rewrite and bugfixes
----------------------------------
Here's my changelog:
-fixed Rand() so that it doesn't seed everytime and should generate better random numbers
- changed a few error return types to something more appropriate
- clean up of uninitialized variables & removal of unneccessary objects
- NMesh returns wrapped vectors now
- World returns wrapped matrices now
- Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
- Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
- Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
- Removed memory allocation (unneeded) from all methods
- Vector's resize methods are only applicable to new vectors not wrapped data.
- Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
- Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
- Euler.rotate does internal rotation now
- Slice assignment now works better for all types
- Vector * Vector and Quat * Quat are defined and return the DOT product
- Mat * Vec and Vec * Mat are defined now
- Moved #includes to .c file from headers. Also fixed prototypes in mathutils
- Added new helper functions for incref'ing to genutils
- Major cleanup of header files includes - include Mathutils.h for access to math types
- matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
- Matrix() with no parameters now returns an identity matrix by default not a zero matrix
- printf() now prints with 6 digits instead of 4
- printf() now prints output with object descriptor
- Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
- Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
- slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
- slice assignment will no longer modify the data if the assignment operation fails
- fixed error in matrix * scalar multiplication
- euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
- Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
- Quats can be created with angle/axis, axis/angle
- 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
- vec *quat / quat * vec is now defined
- vec.magnitude alias for vec.length
- all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
- these methods have been deprecated (still functioning but suggested to use the corrected functionality):
  * CopyVec() - replaced by Vector() functionality
  * CopyMat() - replaced by Matrix() functionality
  * CopyQuat() - replace by Quaternion() functionality
  * CopyEuler() - replaced by Euler() functionality
  * RotateEuler() - replaced by Euler.rotate() funtionality
  * MatMultVec() - replaced by matrix * vector
  * VecMultMat() - replaced by vector * matrix
-  New struct containers references to python object data or internally allocated blender data for wrapping
* Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
*    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-05-20 19:28:04 +00:00
										 |  |  | { | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	if(i < 0 || i >= self->size) | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError(PyExc_IndexError, | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 		"vector[index]: out of range\n"); | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-09-30 14:14:49 +00:00
										 |  |  | 	return PyFloat_FromDouble(self->vec[i]); | 
					
						
							| 
									
										
											  
											
												-rewrite and bugfixes
----------------------------------
Here's my changelog:
-fixed Rand() so that it doesn't seed everytime and should generate better random numbers
- changed a few error return types to something more appropriate
- clean up of uninitialized variables & removal of unneccessary objects
- NMesh returns wrapped vectors now
- World returns wrapped matrices now
- Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
- Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
- Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
- Removed memory allocation (unneeded) from all methods
- Vector's resize methods are only applicable to new vectors not wrapped data.
- Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
- Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
- Euler.rotate does internal rotation now
- Slice assignment now works better for all types
- Vector * Vector and Quat * Quat are defined and return the DOT product
- Mat * Vec and Vec * Mat are defined now
- Moved #includes to .c file from headers. Also fixed prototypes in mathutils
- Added new helper functions for incref'ing to genutils
- Major cleanup of header files includes - include Mathutils.h for access to math types
- matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
- Matrix() with no parameters now returns an identity matrix by default not a zero matrix
- printf() now prints with 6 digits instead of 4
- printf() now prints output with object descriptor
- Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
- Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
- slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
- slice assignment will no longer modify the data if the assignment operation fails
- fixed error in matrix * scalar multiplication
- euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
- Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
- Quats can be created with angle/axis, axis/angle
- 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
- vec *quat / quat * vec is now defined
- vec.magnitude alias for vec.length
- all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
- these methods have been deprecated (still functioning but suggested to use the corrected functionality):
  * CopyVec() - replaced by Vector() functionality
  * CopyMat() - replaced by Matrix() functionality
  * CopyQuat() - replace by Quaternion() functionality
  * CopyEuler() - replaced by Euler() functionality
  * RotateEuler() - replaced by Euler.rotate() funtionality
  * MatMultVec() - replaced by matrix * vector
  * VecMultMat() - replaced by vector * matrix
-  New struct containers references to python object data or internally allocated blender data for wrapping
* Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
*    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-05-20 19:28:04 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*----------------------------object[]-------------------------
 | 
					
						
							|  |  |  |   sequence accessor (set)*/ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | static int Vector_ass_item(VectorObject * self, int i, PyObject * ob) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	 | 
					
						
							|  |  |  | 	if(!(PyNumber_Check(ob))) { /* parsed item not a number */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 		return EXPP_ReturnIntError(PyExc_TypeError,  | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 			"vector[index] = x: index argument not a number\n"); | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if(i < 0 || i >= self->size){ | 
					
						
							|  |  |  | 		return EXPP_ReturnIntError(PyExc_IndexError, | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 			"vector[index] = x: assignment index out of range\n"); | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	self->vec[i] = (float)PyFloat_AsDouble(ob); | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*----------------------------object[z:y]------------------------
 | 
					
						
							|  |  |  |   sequence slice (get) */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | static PyObject *Vector_slice(VectorObject * self, int begin, int end) | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | { | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	PyObject *list = NULL; | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | 	int count; | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	CLAMP(begin, 0, self->size); | 
					
						
							| 
									
										
										
										
											2007-10-20 20:24:09 +00:00
										 |  |  | 	if (end<0) end= self->size+end+1; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	CLAMP(end, 0, self->size); | 
					
						
							|  |  |  | 	begin = MIN2(begin,end); | 
					
						
							| 
									
										
										
										
											2004-09-25 20:30:40 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	list = PyList_New(end - begin); | 
					
						
							|  |  |  | 	for(count = begin; count < end; count++) { | 
					
						
							|  |  |  | 		PyList_SetItem(list, count - begin, | 
					
						
							|  |  |  | 				PyFloat_FromDouble(self->vec[count])); | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | 	return list; | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*----------------------------object[z:y]------------------------
 | 
					
						
							|  |  |  |   sequence slice (set) */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | static int Vector_ass_slice(VectorObject * self, int begin, int end, | 
					
						
							|  |  |  | 			     PyObject * seq) | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | { | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	int i, y, size = 0; | 
					
						
							|  |  |  | 	float vec[4]; | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	PyObject *v; | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	CLAMP(begin, 0, self->size); | 
					
						
							| 
									
										
										
										
											2007-10-20 20:24:09 +00:00
										 |  |  | 	if (end<0) end= self->size+end+1; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	CLAMP(end, 0, self->size); | 
					
						
							|  |  |  | 	begin = MIN2(begin,end); | 
					
						
							| 
									
										
											  
											
												-rewrite and bugfixes
----------------------------------
Here's my changelog:
-fixed Rand() so that it doesn't seed everytime and should generate better random numbers
- changed a few error return types to something more appropriate
- clean up of uninitialized variables & removal of unneccessary objects
- NMesh returns wrapped vectors now
- World returns wrapped matrices now
- Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
- Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
- Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
- Removed memory allocation (unneeded) from all methods
- Vector's resize methods are only applicable to new vectors not wrapped data.
- Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
- Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
- Euler.rotate does internal rotation now
- Slice assignment now works better for all types
- Vector * Vector and Quat * Quat are defined and return the DOT product
- Mat * Vec and Vec * Mat are defined now
- Moved #includes to .c file from headers. Also fixed prototypes in mathutils
- Added new helper functions for incref'ing to genutils
- Major cleanup of header files includes - include Mathutils.h for access to math types
- matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
- Matrix() with no parameters now returns an identity matrix by default not a zero matrix
- printf() now prints with 6 digits instead of 4
- printf() now prints output with object descriptor
- Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
- Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
- slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
- slice assignment will no longer modify the data if the assignment operation fails
- fixed error in matrix * scalar multiplication
- euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
- Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
- Quats can be created with angle/axis, axis/angle
- 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
- vec *quat / quat * vec is now defined
- vec.magnitude alias for vec.length
- all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
- these methods have been deprecated (still functioning but suggested to use the corrected functionality):
  * CopyVec() - replaced by Vector() functionality
  * CopyMat() - replaced by Matrix() functionality
  * CopyQuat() - replace by Quaternion() functionality
  * CopyEuler() - replaced by Euler() functionality
  * RotateEuler() - replaced by Euler.rotate() funtionality
  * MatMultVec() - replaced by matrix * vector
  * VecMultMat() - replaced by vector * matrix
-  New struct containers references to python object data or internally allocated blender data for wrapping
* Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
*    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-05-20 19:28:04 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	size = PySequence_Length(seq); | 
					
						
							|  |  |  | 	if(size != (end - begin)){ | 
					
						
							|  |  |  | 		return EXPP_ReturnIntError(PyExc_TypeError, | 
					
						
							|  |  |  | 			"vector[begin:end] = []: size mismatch in slice assignment\n"); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	for (i = 0; i < size; i++) { | 
					
						
							|  |  |  | 		v = PySequence_GetItem(seq, i); | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 		if (v == NULL) { /* Failed to read sequence */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 			return EXPP_ReturnIntError(PyExc_RuntimeError,  | 
					
						
							|  |  |  | 				"vector[begin:end] = []: unable to read sequence\n"); | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 		 | 
					
						
							|  |  |  | 		if(!PyNumber_Check(v)) { /* parsed item not a number */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 			Py_DECREF(v); | 
					
						
							|  |  |  | 			return EXPP_ReturnIntError(PyExc_TypeError,  | 
					
						
							|  |  |  | 				"vector[begin:end] = []: sequence argument not a number\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2005-09-27 17:03:28 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 		vec[i] = (float)PyFloat_AsDouble(v); | 
					
						
							|  |  |  | 		Py_DECREF(v); | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 	/*parsed well - now set in vector*/ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	for(y = 0; y < size; y++){ | 
					
						
							|  |  |  | 		self->vec[begin + y] = vec[y]; | 
					
						
							| 
									
										
											  
											
												-rewrite and bugfixes
----------------------------------
Here's my changelog:
-fixed Rand() so that it doesn't seed everytime and should generate better random numbers
- changed a few error return types to something more appropriate
- clean up of uninitialized variables & removal of unneccessary objects
- NMesh returns wrapped vectors now
- World returns wrapped matrices now
- Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
- Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
- Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
- Removed memory allocation (unneeded) from all methods
- Vector's resize methods are only applicable to new vectors not wrapped data.
- Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
- Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
- Euler.rotate does internal rotation now
- Slice assignment now works better for all types
- Vector * Vector and Quat * Quat are defined and return the DOT product
- Mat * Vec and Vec * Mat are defined now
- Moved #includes to .c file from headers. Also fixed prototypes in mathutils
- Added new helper functions for incref'ing to genutils
- Major cleanup of header files includes - include Mathutils.h for access to math types
- matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
- Matrix() with no parameters now returns an identity matrix by default not a zero matrix
- printf() now prints with 6 digits instead of 4
- printf() now prints output with object descriptor
- Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
- Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
- slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
- slice assignment will no longer modify the data if the assignment operation fails
- fixed error in matrix * scalar multiplication
- euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
- Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
- Quats can be created with angle/axis, axis/angle
- 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
- vec *quat / quat * vec is now defined
- vec.magnitude alias for vec.length
- all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
- these methods have been deprecated (still functioning but suggested to use the corrected functionality):
  * CopyVec() - replaced by Vector() functionality
  * CopyMat() - replaced by Matrix() functionality
  * CopyQuat() - replace by Quaternion() functionality
  * CopyEuler() - replaced by Euler() functionality
  * RotateEuler() - replaced by Euler.rotate() funtionality
  * MatMultVec() - replaced by matrix * vector
  * VecMultMat() - replaced by vector * matrix
-  New struct containers references to python object data or internally allocated blender data for wrapping
* Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
*    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-05-20 19:28:04 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | 	return 0; | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*------------------------NUMERIC PROTOCOLS----------------------
 | 
					
						
							|  |  |  |   ------------------------obj + obj------------------------------ | 
					
						
							|  |  |  |   addition*/ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | static PyObject *Vector_add(PyObject * v1, PyObject * v2) | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	int i; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	float vec[4]; | 
					
						
							| 
									
										
											  
											
												-rewrite and bugfixes
----------------------------------
Here's my changelog:
-fixed Rand() so that it doesn't seed everytime and should generate better random numbers
- changed a few error return types to something more appropriate
- clean up of uninitialized variables & removal of unneccessary objects
- NMesh returns wrapped vectors now
- World returns wrapped matrices now
- Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
- Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
- Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
- Removed memory allocation (unneeded) from all methods
- Vector's resize methods are only applicable to new vectors not wrapped data.
- Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
- Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
- Euler.rotate does internal rotation now
- Slice assignment now works better for all types
- Vector * Vector and Quat * Quat are defined and return the DOT product
- Mat * Vec and Vec * Mat are defined now
- Moved #includes to .c file from headers. Also fixed prototypes in mathutils
- Added new helper functions for incref'ing to genutils
- Major cleanup of header files includes - include Mathutils.h for access to math types
- matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
- Matrix() with no parameters now returns an identity matrix by default not a zero matrix
- printf() now prints with 6 digits instead of 4
- printf() now prints output with object descriptor
- Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
- Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
- slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
- slice assignment will no longer modify the data if the assignment operation fails
- fixed error in matrix * scalar multiplication
- euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
- Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
- Quats can be created with angle/axis, axis/angle
- 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
- vec *quat / quat * vec is now defined
- vec.magnitude alias for vec.length
- all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
- these methods have been deprecated (still functioning but suggested to use the corrected functionality):
  * CopyVec() - replaced by Vector() functionality
  * CopyMat() - replaced by Matrix() functionality
  * CopyQuat() - replace by Quaternion() functionality
  * CopyEuler() - replaced by Euler() functionality
  * RotateEuler() - replaced by Euler.rotate() funtionality
  * MatMultVec() - replaced by matrix * vector
  * VecMultMat() - replaced by vector * matrix
-  New struct containers references to python object data or internally allocated blender data for wrapping
* Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
*    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-05-20 19:28:04 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	VectorObject *vec1 = NULL, *vec2 = NULL; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if VectorObject_Check(v1) | 
					
						
							|  |  |  | 		vec1= (VectorObject *)v1; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if VectorObject_Check(v2) | 
					
						
							|  |  |  | 		vec2= (VectorObject *)v2; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* make sure v1 is always the vector */ | 
					
						
							|  |  |  | 	if (vec1 && vec2 ) { | 
					
						
							|  |  |  | 		/*VECTOR + VECTOR*/ | 
					
						
							|  |  |  | 		if(vec1->size != vec2->size) | 
					
						
							|  |  |  | 			return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 			"Vector addition: vectors must have the same dimensions for this operation\n"); | 
					
						
							|  |  |  | 		 | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 		for(i = 0; i < vec1->size; i++) { | 
					
						
							|  |  |  | 			vec[i] = vec1->vec[i] +	vec2->vec[i]; | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		return newVectorObject(vec, vec1->size, Py_NEW); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if(PointObject_Check(v2)){  /*VECTOR + POINT*/ | 
					
						
							|  |  |  | 		/*Point translation*/ | 
					
						
							|  |  |  | 		PointObject *pt = (PointObject*)v2; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		if(pt->size == vec1->size){ | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 			for(i = 0; i < vec1->size; i++){ | 
					
						
							|  |  |  | 				vec[i] = vec1->vec[i] + pt->coord[i]; | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 		}else{ | 
					
						
							|  |  |  | 			return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 				"Vector addition: arguments are the wrong size....\n"); | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 		return newPointObject(vec, vec1->size, Py_NEW); | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	 | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | 	return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 		"Vector addition: arguments not valid for this operation....\n"); | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | /*  ------------------------obj += obj------------------------------
 | 
					
						
							|  |  |  |   addition in place */ | 
					
						
							|  |  |  | static PyObject *Vector_iadd(PyObject * v1, PyObject * v2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	VectorObject *vec1 = NULL, *vec2 = NULL; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if VectorObject_Check(v1) | 
					
						
							|  |  |  | 		vec1= (VectorObject *)v1; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if VectorObject_Check(v2) | 
					
						
							|  |  |  | 		vec2= (VectorObject *)v2; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* make sure v1 is always the vector */ | 
					
						
							|  |  |  | 	if (vec1 && vec2 ) { | 
					
						
							|  |  |  | 		/*VECTOR + VECTOR*/ | 
					
						
							|  |  |  | 		if(vec1->size != vec2->size) | 
					
						
							|  |  |  | 			return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 			"Vector addition: vectors must have the same dimensions for this operation\n"); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		for(i = 0; i < vec1->size; i++) { | 
					
						
							|  |  |  | 			vec1->vec[i] +=	vec2->vec[i]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		Py_INCREF( v1 ); | 
					
						
							|  |  |  | 		return v1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if(PointObject_Check(v2)){  /*VECTOR + POINT*/ | 
					
						
							|  |  |  | 		/*Point translation*/ | 
					
						
							|  |  |  | 		PointObject *pt = (PointObject*)v2; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		if(pt->size == vec1->size){ | 
					
						
							|  |  |  | 			for(i = 0; i < vec1->size; i++){ | 
					
						
							|  |  |  | 				vec1->vec[i] += pt->coord[i]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		}else{ | 
					
						
							|  |  |  | 			return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 				"Vector addition: arguments are the wrong size....\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		Py_INCREF( v1 ); | 
					
						
							|  |  |  | 		return v1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 		"Vector addition: arguments not valid for this operation....\n"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*------------------------obj - obj------------------------------
 | 
					
						
							|  |  |  |   subtraction*/ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | static PyObject *Vector_sub(PyObject * v1, PyObject * v2) | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	int i; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	float vec[4]; | 
					
						
							|  |  |  | 	VectorObject *vec1 = NULL, *vec2 = NULL; | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	if (!VectorObject_Check(v1) || !VectorObject_Check(v2)) | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 			"Vector subtraction: arguments not valid for this operation....\n"); | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	 | 
					
						
							|  |  |  | 	vec1 = (VectorObject*)v1; | 
					
						
							|  |  |  | 	vec2 = (VectorObject*)v2; | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	if(vec1->size != vec2->size) | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 		"Vector subtraction: vectors must have the same dimensions for this operation\n"); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	for(i = 0; i < vec1->size; i++) { | 
					
						
							|  |  |  | 		vec[i] = vec1->vec[i] -	vec2->vec[i]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return newVectorObject(vec, vec1->size, Py_NEW); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*------------------------obj -= obj------------------------------
 | 
					
						
							|  |  |  |   subtraction*/ | 
					
						
							|  |  |  | static PyObject *Vector_isub(PyObject * v1, PyObject * v2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int i, size; | 
					
						
							|  |  |  | 	VectorObject *vec1 = NULL, *vec2 = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!VectorObject_Check(v1) || !VectorObject_Check(v2)) | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 			"Vector subtraction: arguments not valid for this operation....\n"); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	vec1 = (VectorObject*)v1; | 
					
						
							|  |  |  | 	vec2 = (VectorObject*)v2; | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	if(vec1->size != vec2->size) | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 		"Vector subtraction: vectors must have the same dimensions for this operation\n"); | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	size = vec1->size; | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	for(i = 0; i < vec1->size; i++) { | 
					
						
							|  |  |  | 		vec1->vec[i] = vec1->vec[i] -	vec2->vec[i]; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	Py_INCREF( v1 ); | 
					
						
							|  |  |  | 	return v1; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*------------------------obj * obj------------------------------
 | 
					
						
							|  |  |  |   mulplication*/ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | static PyObject *Vector_mul(PyObject * v1, PyObject * v2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	VectorObject *vec1 = NULL, *vec2 = NULL; | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	 | 
					
						
							|  |  |  | 	if VectorObject_Check(v1) | 
					
						
							|  |  |  | 		vec1= (VectorObject *)v1; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if VectorObject_Check(v2) | 
					
						
							|  |  |  | 		vec2= (VectorObject *)v2; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* make sure v1 is always the vector */ | 
					
						
							|  |  |  | 	if (vec1 && vec2 ) { | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 		int i; | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 		double dot = 0.0f; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		if(vec1->size != vec2->size) | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 			"Vector multiplication: vectors must have the same dimensions for this operation\n"); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		/*dot product*/ | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 		for(i = 0; i < vec1->size; i++) { | 
					
						
							|  |  |  | 			dot += vec1->vec[i] * vec2->vec[i]; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 		return PyFloat_FromDouble(dot); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/*swap so vec1 is always the vector */ | 
					
						
							|  |  |  | 	if (vec2) { | 
					
						
							|  |  |  | 		vec1= vec2; | 
					
						
							|  |  |  | 		v2= v1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (PyNumber_Check(v2)) { | 
					
						
							|  |  |  | 		/* VEC * NUM */ | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 		int i; | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 		float vec[4]; | 
					
						
							|  |  |  | 		float scalar = (float)PyFloat_AsDouble( v2 ); | 
					
						
							|  |  |  | 		 | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 		for(i = 0; i < vec1->size; i++) { | 
					
						
							|  |  |  | 			vec[i] = vec1->vec[i] *	scalar; | 
					
						
							| 
									
										
											  
											
												-rewrite and bugfixes
----------------------------------
Here's my changelog:
-fixed Rand() so that it doesn't seed everytime and should generate better random numbers
- changed a few error return types to something more appropriate
- clean up of uninitialized variables & removal of unneccessary objects
- NMesh returns wrapped vectors now
- World returns wrapped matrices now
- Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
- Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
- Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
- Removed memory allocation (unneeded) from all methods
- Vector's resize methods are only applicable to new vectors not wrapped data.
- Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
- Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
- Euler.rotate does internal rotation now
- Slice assignment now works better for all types
- Vector * Vector and Quat * Quat are defined and return the DOT product
- Mat * Vec and Vec * Mat are defined now
- Moved #includes to .c file from headers. Also fixed prototypes in mathutils
- Added new helper functions for incref'ing to genutils
- Major cleanup of header files includes - include Mathutils.h for access to math types
- matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
- Matrix() with no parameters now returns an identity matrix by default not a zero matrix
- printf() now prints with 6 digits instead of 4
- printf() now prints output with object descriptor
- Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
- Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
- slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
- slice assignment will no longer modify the data if the assignment operation fails
- fixed error in matrix * scalar multiplication
- euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
- Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
- Quats can be created with angle/axis, axis/angle
- 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
- vec *quat / quat * vec is now defined
- vec.magnitude alias for vec.length
- all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
- these methods have been deprecated (still functioning but suggested to use the corrected functionality):
  * CopyVec() - replaced by Vector() functionality
  * CopyMat() - replaced by Matrix() functionality
  * CopyQuat() - replace by Quaternion() functionality
  * CopyEuler() - replaced by Euler() functionality
  * RotateEuler() - replaced by Euler.rotate() funtionality
  * MatMultVec() - replaced by matrix * vector
  * VecMultMat() - replaced by vector * matrix
-  New struct containers references to python object data or internally allocated blender data for wrapping
* Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
*    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-05-20 19:28:04 +00:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 		return newVectorObject(vec, vec1->size, Py_NEW); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	} else if (MatrixObject_Check(v2)) { | 
					
						
							|  |  |  | 		/* VEC * MATRIX */ | 
					
						
							|  |  |  | 		if (v1==v2) /* mat*vec, we have swapped the order */ | 
					
						
							|  |  |  | 			return column_vector_multiplication((MatrixObject*)v2, vec1); | 
					
						
							|  |  |  | 		else /* vec*mat */ | 
					
						
							|  |  |  | 			return row_vector_multiplication(vec1, (MatrixObject*)v2); | 
					
						
							|  |  |  | 	} else if (QuaternionObject_Check(v2)) { | 
					
						
							|  |  |  | 		QuaternionObject *quat = (QuaternionObject*)v2; | 
					
						
							|  |  |  | 		if(vec1->size != 3) | 
					
						
							|  |  |  | 			return EXPP_ReturnPyObjError(PyExc_TypeError,  | 
					
						
							|  |  |  | 				"Vector multiplication: only 3D vector rotations (with quats) currently supported\n"); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		return quat_rotation((PyObject*)vec1, (PyObject*)quat); | 
					
						
							| 
									
										
											  
											
												-rewrite and bugfixes
----------------------------------
Here's my changelog:
-fixed Rand() so that it doesn't seed everytime and should generate better random numbers
- changed a few error return types to something more appropriate
- clean up of uninitialized variables & removal of unneccessary objects
- NMesh returns wrapped vectors now
- World returns wrapped matrices now
- Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
- Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
- Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
- Removed memory allocation (unneeded) from all methods
- Vector's resize methods are only applicable to new vectors not wrapped data.
- Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
- Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
- Euler.rotate does internal rotation now
- Slice assignment now works better for all types
- Vector * Vector and Quat * Quat are defined and return the DOT product
- Mat * Vec and Vec * Mat are defined now
- Moved #includes to .c file from headers. Also fixed prototypes in mathutils
- Added new helper functions for incref'ing to genutils
- Major cleanup of header files includes - include Mathutils.h for access to math types
- matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
- Matrix() with no parameters now returns an identity matrix by default not a zero matrix
- printf() now prints with 6 digits instead of 4
- printf() now prints output with object descriptor
- Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
- Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
- slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
- slice assignment will no longer modify the data if the assignment operation fails
- fixed error in matrix * scalar multiplication
- euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
- Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
- Quats can be created with angle/axis, axis/angle
- 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
- vec *quat / quat * vec is now defined
- vec.magnitude alias for vec.length
- all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
- these methods have been deprecated (still functioning but suggested to use the corrected functionality):
  * CopyVec() - replaced by Vector() functionality
  * CopyMat() - replaced by Matrix() functionality
  * CopyQuat() - replace by Quaternion() functionality
  * CopyEuler() - replaced by Euler() functionality
  * RotateEuler() - replaced by Euler.rotate() funtionality
  * MatMultVec() - replaced by matrix * vector
  * VecMultMat() - replaced by vector * matrix
-  New struct containers references to python object data or internally allocated blender data for wrapping
* Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
*    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-05-20 19:28:04 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	 | 
					
						
							|  |  |  | 	return EXPP_ReturnPyObjError(PyExc_TypeError, | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 		"Vector multiplication: arguments not acceptable for this operation\n"); | 
					
						
							| 
									
										
											  
											
												-rewrite and bugfixes
----------------------------------
Here's my changelog:
-fixed Rand() so that it doesn't seed everytime and should generate better random numbers
- changed a few error return types to something more appropriate
- clean up of uninitialized variables & removal of unneccessary objects
- NMesh returns wrapped vectors now
- World returns wrapped matrices now
- Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
- Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
- Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
- Removed memory allocation (unneeded) from all methods
- Vector's resize methods are only applicable to new vectors not wrapped data.
- Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
- Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
- Euler.rotate does internal rotation now
- Slice assignment now works better for all types
- Vector * Vector and Quat * Quat are defined and return the DOT product
- Mat * Vec and Vec * Mat are defined now
- Moved #includes to .c file from headers. Also fixed prototypes in mathutils
- Added new helper functions for incref'ing to genutils
- Major cleanup of header files includes - include Mathutils.h for access to math types
- matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
- Matrix() with no parameters now returns an identity matrix by default not a zero matrix
- printf() now prints with 6 digits instead of 4
- printf() now prints output with object descriptor
- Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
- Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
- slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
- slice assignment will no longer modify the data if the assignment operation fails
- fixed error in matrix * scalar multiplication
- euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
- Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
- Quats can be created with angle/axis, axis/angle
- 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
- vec *quat / quat * vec is now defined
- vec.magnitude alias for vec.length
- all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
- these methods have been deprecated (still functioning but suggested to use the corrected functionality):
  * CopyVec() - replaced by Vector() functionality
  * CopyMat() - replaced by Matrix() functionality
  * CopyQuat() - replace by Quaternion() functionality
  * CopyEuler() - replaced by Euler() functionality
  * RotateEuler() - replaced by Euler.rotate() funtionality
  * MatMultVec() - replaced by matrix * vector
  * VecMultMat() - replaced by vector * matrix
-  New struct containers references to python object data or internally allocated blender data for wrapping
* Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
*    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-05-20 19:28:04 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | /*------------------------obj *= obj------------------------------
 | 
					
						
							|  |  |  |   in place mulplication */ | 
					
						
							|  |  |  | static PyObject *Vector_imul(PyObject * v1, PyObject * v2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	VectorObject *vec = (VectorObject *)v1; | 
					
						
							|  |  |  | 	int i; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* only support vec*=float and vec*=mat
 | 
					
						
							|  |  |  | 	   vec*=vec result is a float so that wont work */ | 
					
						
							|  |  |  | 	if (PyNumber_Check(v2)) { | 
					
						
							|  |  |  | 		/* VEC * NUM */ | 
					
						
							|  |  |  | 		float scalar = (float)PyFloat_AsDouble( v2 ); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		for(i = 0; i < vec->size; i++) { | 
					
						
							|  |  |  | 			vec->vec[i] *=	scalar; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2007-03-30 12:39:21 +00:00
										 |  |  | 		 | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 		Py_INCREF( v1 ); | 
					
						
							|  |  |  | 		return v1; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	} else if (MatrixObject_Check(v2)) { | 
					
						
							|  |  |  | 		float vecCopy[4]; | 
					
						
							| 
									
										
										
										
											2007-03-30 12:39:21 +00:00
										 |  |  | 		int x,y, size = vec->size; | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 		MatrixObject *mat= (MatrixObject*)v2; | 
					
						
							| 
									
										
										
										
											2007-03-30 12:39:21 +00:00
										 |  |  | 		 | 
					
						
							|  |  |  | 		if(mat->colSize != size){ | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 			if(mat->rowSize == 4 && vec->size != 3){ | 
					
						
							|  |  |  | 				return EXPP_ReturnPyObjError(PyExc_AttributeError,  | 
					
						
							|  |  |  | 					"vector * matrix: matrix column size and the vector size must be the same"); | 
					
						
							| 
									
										
										
										
											2007-03-30 12:39:21 +00:00
										 |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 				vecCopy[3] = 1.0f; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		for(i = 0; i < size; i++){ | 
					
						
							|  |  |  | 			vecCopy[i] = vec->vec[i]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		 | 
					
						
							| 
									
										
										
										
											2007-03-30 12:39:21 +00:00
										 |  |  | 		size = MIN2(size, mat->colSize); | 
					
						
							|  |  |  | 		 | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 		/*muliplication*/ | 
					
						
							| 
									
										
										
										
											2007-03-30 12:39:21 +00:00
										 |  |  | 		for(x = 0, i = 0; x < size; x++, i++) { | 
					
						
							| 
									
										
										
										
											2006-11-17 17:50:43 +00:00
										 |  |  | 			double dot = 0.0f; | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 			for(y = 0; y < mat->rowSize; y++) { | 
					
						
							|  |  |  | 				dot += mat->matrix[y][x] * vecCopy[y]; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2007-03-30 12:39:21 +00:00
										 |  |  | 			vec->vec[i] = (float)dot; | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		Py_INCREF( v1 ); | 
					
						
							|  |  |  | 		return v1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return EXPP_ReturnPyObjError(PyExc_TypeError, | 
					
						
							|  |  |  | 		"Vector multiplication: arguments not acceptable for this operation\n"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*------------------------obj / obj------------------------------
 | 
					
						
							|  |  |  |   divide*/ | 
					
						
							|  |  |  | static PyObject *Vector_div(PyObject * v1, PyObject * v2) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	int i, size; | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 	float vec[4], scalar; | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	VectorObject *vec1 = NULL; | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 	 | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	if(!VectorObject_Check(v1)) /* not a vector */ | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError(PyExc_TypeError,  | 
					
						
							|  |  |  | 			"Vector division: Vector must be divided by a float\n"); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	vec1 = (VectorObject*)v1; /* vector */ | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	if(!PyNumber_Check(v2)) /* parsed item not a number */ | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError(PyExc_TypeError,  | 
					
						
							|  |  |  | 			"Vector division: Vector must be divided by a float\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	scalar = (float)PyFloat_AsDouble(v2); | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 	 | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	if(scalar==0.0) /* not a vector */ | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 		return EXPP_ReturnPyObjError(PyExc_ZeroDivisionError,  | 
					
						
							|  |  |  | 			"Vector division: divide by zero error.\n"); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	size = vec1->size; | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	for(i = 0; i < size; i++) { | 
					
						
							|  |  |  | 		vec[i] = vec1->vec[i] /	scalar; | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	return newVectorObject(vec, size, Py_NEW); | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | /*------------------------obj / obj------------------------------
 | 
					
						
							|  |  |  |   divide*/ | 
					
						
							|  |  |  | static PyObject *Vector_idiv(PyObject * v1, PyObject * v2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int i, size; | 
					
						
							|  |  |  | 	float scalar; | 
					
						
							|  |  |  | 	VectorObject *vec1 = NULL; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/*if(!VectorObject_Check(v1))
 | 
					
						
							|  |  |  | 		return EXPP_ReturnIntError(PyExc_TypeError,  | 
					
						
							|  |  |  | 			"Vector division: Vector must be divided by a float\n");*/ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	vec1 = (VectorObject*)v1; /* vector */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if(!PyNumber_Check(v2)) /* parsed item not a number */ | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError(PyExc_TypeError,  | 
					
						
							|  |  |  | 			"Vector division: Vector must be divided by a float\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	scalar = (float)PyFloat_AsDouble(v2); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if(scalar==0.0) /* not a vector */ | 
					
						
							|  |  |  | 		return EXPP_ReturnPyObjError(PyExc_ZeroDivisionError,  | 
					
						
							|  |  |  | 			"Vector division: divide by zero error.\n"); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	size = vec1->size; | 
					
						
							|  |  |  | 	for(i = 0; i < size; i++) { | 
					
						
							|  |  |  | 		vec1->vec[i] /=	scalar; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	Py_INCREF( v1 ); | 
					
						
							|  |  |  | 	return v1; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | /*-------------------------- -obj -------------------------------
 | 
					
						
							|  |  |  |   returns the negative of this object*/ | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | static PyObject *Vector_neg(VectorObject *self) | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	int i; | 
					
						
							| 
									
										
										
										
											2006-08-21 13:52:32 +00:00
										 |  |  | 	float vec[4]; | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	for(i = 0; i < self->size; i++){ | 
					
						
							|  |  |  | 		vec[i] = -self->vec[i]; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2005-05-22 17:40:00 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-08-21 13:52:32 +00:00
										 |  |  | 	return newVectorObject(vec, self->size, Py_NEW); | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*------------------------coerce(obj, obj)-----------------------
 | 
					
						
							|  |  |  |   coercion of unknown types to type VectorObject for numeric protocols | 
					
						
							|  |  |  |   Coercion() is called whenever a math operation has 2 operands that | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  |  it doesn't understand how to evaluate. 2+Matrix for example. We want to  | 
					
						
							|  |  |  |  evaluate some of these operations like: (vector * 2), however, for math | 
					
						
							|  |  |  |  to proceed, the unknown operand must be cast to a type that python math will | 
					
						
							|  |  |  |  understand. (e.g. in the case above case, 2 must be cast to a vector and  | 
					
						
							|  |  |  |  then call vector.multiply(vector, scalar_cast_as_vector)*/ | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | static int Vector_coerce(PyObject ** v1, PyObject ** v2) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 	/* Just incref, each functon must raise errors for bad types */ | 
					
						
							|  |  |  | 	Py_INCREF (*v1); | 
					
						
							|  |  |  | 	Py_INCREF (*v2); | 
					
						
							|  |  |  | 	return 0; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*------------------------tp_doc*/ | 
					
						
							| 
									
										
										
										
											2005-09-26 20:11:13 +00:00
										 |  |  | static char VectorObject_doc[] = "This is a wrapper for vector objects."; | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | /*------------------------vec_magnitude_nosqrt (internal) - for comparing only */ | 
					
						
							|  |  |  | static double vec_magnitude_nosqrt(float *data, int size) | 
					
						
							| 
									
										
										
										
											2005-09-26 20:11:13 +00:00
										 |  |  | { | 
					
						
							|  |  |  | 	double dot = 0.0f; | 
					
						
							|  |  |  | 	int i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(i=0; i<size; i++){ | 
					
						
							|  |  |  | 		dot += data[i]; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	/*return (double)sqrt(dot);*/ | 
					
						
							|  |  |  | 	/* warning, line above removed because we are not using the length,
 | 
					
						
							|  |  |  | 	   rather the comparing the sizes and for this we do not need the sqrt | 
					
						
							|  |  |  | 	   for the actual length, the dot must be sqrt'd */ | 
					
						
							|  |  |  | 	return (double)dot; | 
					
						
							| 
									
										
										
										
											2005-09-26 20:11:13 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*------------------------tp_richcmpr
 | 
					
						
							|  |  |  |   returns -1 execption, 0 false, 1 true */ | 
					
						
							| 
									
										
										
										
											2005-09-26 20:11:13 +00:00
										 |  |  | PyObject* Vector_richcmpr(PyObject *objectA, PyObject *objectB, int comparison_type) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	VectorObject *vecA = NULL, *vecB = NULL; | 
					
						
							|  |  |  | 	int result = 0; | 
					
						
							|  |  |  | 	float epsilon = .000001f; | 
					
						
							|  |  |  | 	double lenA,lenB; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!VectorObject_Check(objectA) || !VectorObject_Check(objectB)){ | 
					
						
							|  |  |  | 		if (comparison_type == Py_NE){ | 
					
						
							|  |  |  | 			return EXPP_incr_ret(Py_True);  | 
					
						
							|  |  |  | 		}else{ | 
					
						
							|  |  |  | 			return EXPP_incr_ret(Py_False); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	vecA = (VectorObject*)objectA; | 
					
						
							|  |  |  | 	vecB = (VectorObject*)objectB; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (vecA->size != vecB->size){ | 
					
						
							|  |  |  | 		if (comparison_type == Py_NE){ | 
					
						
							|  |  |  | 			return EXPP_incr_ret(Py_True);  | 
					
						
							|  |  |  | 		}else{ | 
					
						
							|  |  |  | 			return EXPP_incr_ret(Py_False); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch (comparison_type){ | 
					
						
							|  |  |  | 		case Py_LT: | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 			lenA = vec_magnitude_nosqrt(vecA->vec, vecA->size); | 
					
						
							|  |  |  | 			lenB = vec_magnitude_nosqrt(vecB->vec, vecB->size); | 
					
						
							| 
									
										
										
										
											2005-09-26 20:11:13 +00:00
										 |  |  | 			if( lenA < lenB ){ | 
					
						
							|  |  |  | 				result = 1; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case Py_LE: | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 			lenA = vec_magnitude_nosqrt(vecA->vec, vecA->size); | 
					
						
							|  |  |  | 			lenB = vec_magnitude_nosqrt(vecB->vec, vecB->size); | 
					
						
							| 
									
										
										
										
											2005-09-26 20:11:13 +00:00
										 |  |  | 			if( lenA < lenB ){ | 
					
						
							|  |  |  | 				result = 1; | 
					
						
							|  |  |  | 			}else{ | 
					
						
							|  |  |  | 				result = (((lenA + epsilon) > lenB) && ((lenA - epsilon) < lenB)); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case Py_EQ: | 
					
						
							| 
									
										
										
										
											2005-11-22 17:59:49 +00:00
										 |  |  | 			result = EXPP_VectorsAreEqual(vecA->vec, vecB->vec, vecA->size, 1); | 
					
						
							| 
									
										
										
										
											2005-09-26 20:11:13 +00:00
										 |  |  | 			break; | 
					
						
							|  |  |  | 		case Py_NE: | 
					
						
							| 
									
										
										
										
											2005-11-22 17:59:49 +00:00
										 |  |  | 			result = EXPP_VectorsAreEqual(vecA->vec, vecB->vec, vecA->size, 1); | 
					
						
							| 
									
										
										
										
											2005-09-26 20:11:13 +00:00
										 |  |  | 			if (result == 0){ | 
					
						
							|  |  |  | 				result = 1; | 
					
						
							|  |  |  | 			}else{ | 
					
						
							|  |  |  | 				result = 0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case Py_GT: | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 			lenA = vec_magnitude_nosqrt(vecA->vec, vecA->size); | 
					
						
							|  |  |  | 			lenB = vec_magnitude_nosqrt(vecB->vec, vecB->size); | 
					
						
							| 
									
										
										
										
											2005-09-26 20:11:13 +00:00
										 |  |  | 			if( lenA > lenB ){ | 
					
						
							|  |  |  | 				result = 1; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case Py_GE: | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 			lenA = vec_magnitude_nosqrt(vecA->vec, vecA->size); | 
					
						
							|  |  |  | 			lenB = vec_magnitude_nosqrt(vecB->vec, vecB->size); | 
					
						
							| 
									
										
										
										
											2005-09-26 20:11:13 +00:00
										 |  |  | 			if( lenA > lenB ){ | 
					
						
							|  |  |  | 				result = 1; | 
					
						
							|  |  |  | 			}else{ | 
					
						
							|  |  |  | 				result = (((lenA + epsilon) > lenB) && ((lenA - epsilon) < lenB)); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		default: | 
					
						
							| 
									
										
										
										
											2005-11-22 17:59:49 +00:00
										 |  |  | 			printf("The result of the comparison could not be evaluated"); | 
					
						
							| 
									
										
										
										
											2005-09-26 20:11:13 +00:00
										 |  |  | 			break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (result == 1){ | 
					
						
							|  |  |  | 		return EXPP_incr_ret(Py_True); | 
					
						
							|  |  |  | 	}else{ | 
					
						
							|  |  |  | 		return EXPP_incr_ret(Py_False); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*-----------------PROTCOL DECLARATIONS--------------------------*/ | 
					
						
							| 
									
										
										
										
											2004-09-25 20:30:40 +00:00
										 |  |  | static PySequenceMethods Vector_SeqMethods = { | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	(inquiry) Vector_len,						/* sq_length */ | 
					
						
							|  |  |  | 	(binaryfunc) 0,								/* sq_concat */ | 
					
						
							|  |  |  | 	(intargfunc) 0,								/* sq_repeat */ | 
					
						
							|  |  |  | 	(intargfunc) Vector_item,					/* sq_item */ | 
					
						
							|  |  |  | 	(intintargfunc) Vector_slice,				/* sq_slice */ | 
					
						
							|  |  |  | 	(intobjargproc) Vector_ass_item,			/* sq_ass_item */ | 
					
						
							|  |  |  | 	(intintobjargproc) Vector_ass_slice,		/* sq_ass_slice */ | 
					
						
							| 
									
										
										
										
											2004-02-29 13:20:34 +00:00
										 |  |  | }; | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* For numbers without flag bit Py_TPFLAGS_CHECKTYPES set, all
 | 
					
						
							|  |  |  |    arguments are guaranteed to be of the object's type (modulo | 
					
						
							|  |  |  |    coercion hacks -- i.e. if the type's coercion function | 
					
						
							|  |  |  |    returns other types, then these are allowed as well).  Numbers that | 
					
						
							|  |  |  |    have the Py_TPFLAGS_CHECKTYPES flag bit set should check *both* | 
					
						
							|  |  |  |    arguments for proper type and implement the necessary conversions | 
					
						
							|  |  |  |    in the slot functions themselves. */ | 
					
						
							|  |  |  |   | 
					
						
							| 
									
										
										
										
											2004-09-25 20:30:40 +00:00
										 |  |  | static PyNumberMethods Vector_NumMethods = { | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	(binaryfunc) Vector_add,					/* __add__ */ | 
					
						
							|  |  |  | 	(binaryfunc) Vector_sub,					/* __sub__ */ | 
					
						
							|  |  |  | 	(binaryfunc) Vector_mul,					/* __mul__ */ | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 	(binaryfunc) Vector_div,					/* __div__ */ | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	(binaryfunc) NULL,							/* __mod__ */ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/* __divmod__ */ | 
					
						
							|  |  |  | 	(ternaryfunc) NULL,							/* __pow__ */ | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | 	(unaryfunc) Vector_neg,						/* __neg__ */ | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	(unaryfunc) NULL,							/* __pos__ */ | 
					
						
							|  |  |  | 	(unaryfunc) NULL,							/* __abs__ */ | 
					
						
							|  |  |  | 	(inquiry) NULL,								/* __nonzero__ */ | 
					
						
							|  |  |  | 	(unaryfunc) NULL,							/* __invert__ */ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/* __lshift__ */ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/* __rshift__ */ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/* __and__ */ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/* __xor__ */ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/* __or__ */ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	(coercion)  Vector_coerce,					/* __coerce__ */ | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	(unaryfunc) NULL,							/* __int__ */ | 
					
						
							|  |  |  | 	(unaryfunc) NULL,							/* __long__ */ | 
					
						
							|  |  |  | 	(unaryfunc) NULL,							/* __float__ */ | 
					
						
							|  |  |  | 	(unaryfunc) NULL,							/* __oct__ */ | 
					
						
							|  |  |  | 	(unaryfunc) NULL,							/* __hex__ */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* Added in release 2.0 */ | 
					
						
							|  |  |  | 	(binaryfunc) Vector_iadd,					/*__iadd__*/ | 
					
						
							|  |  |  | 	(binaryfunc) Vector_isub,					/*__isub__*/ | 
					
						
							|  |  |  | 	(binaryfunc) Vector_imul,					/*__imul__*/ | 
					
						
							|  |  |  | 	(binaryfunc) Vector_idiv,					/*__idiv__*/ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/*__imod__*/ | 
					
						
							|  |  |  | 	(ternaryfunc) NULL,							/*__ipow__*/ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/*__ilshift__*/ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/*__irshift__*/ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/*__iand__*/ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/*__ixor__*/ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/*__ior__*/ | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  |   | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	/* Added in release 2.2 */ | 
					
						
							|  |  |  | 	/* The following require the Py_TPFLAGS_HAVE_CLASS flag */ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/*__floordiv__  __rfloordiv__*/ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/*__truediv__ __rfloordiv__*/ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/*__ifloordiv__*/ | 
					
						
							|  |  |  | 	(binaryfunc) NULL,							/*__itruediv__*/ | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | }; | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*------------------PY_OBECT DEFINITION--------------------------*/ | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | /*
 | 
					
						
							|  |  |  |  * vector axis, vector.x/y/z/w | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | static PyObject *Vector_getAxis( VectorObject * self, void *type ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	switch( (long)type ) { | 
					
						
							|  |  |  |     case 'X':	/* these are backwards, but that how it works */ | 
					
						
							|  |  |  | 		return PyFloat_FromDouble(self->vec[0]); | 
					
						
							|  |  |  |     case 'Y': | 
					
						
							|  |  |  | 		return PyFloat_FromDouble(self->vec[1]); | 
					
						
							|  |  |  |     case 'Z':	/* these are backwards, but that how it works */ | 
					
						
							|  |  |  | 		if(self->size < 3) | 
					
						
							|  |  |  | 			return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 				"vector.z: error, cannot get this axis for a 2D vector\n"); | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			return PyFloat_FromDouble(self->vec[2]); | 
					
						
							|  |  |  |     case 'W': | 
					
						
							|  |  |  | 		if(self->size < 4) | 
					
						
							|  |  |  | 			return EXPP_ReturnPyObjError(PyExc_AttributeError, | 
					
						
							|  |  |  | 				"vector.w: error, cannot get this axis for a 3D vector\n"); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2007-03-02 09:48:04 +00:00
										 |  |  | 		return PyFloat_FromDouble(self->vec[3]); | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	default: | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			char errstr[1024]; | 
					
						
							|  |  |  | 			sprintf( errstr, "undefined type '%d' in Vector_getAxis", | 
					
						
							|  |  |  | 					(int)((long)type & 0xff)); | 
					
						
							|  |  |  | 			return EXPP_ReturnPyObjError( PyExc_RuntimeError, errstr ); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int Vector_setAxis( VectorObject * self, PyObject * value, void * type ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	float param; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (!PyNumber_Check(value)) | 
					
						
							|  |  |  | 		return EXPP_ReturnIntError( PyExc_TypeError, | 
					
						
							|  |  |  | 			"expected a number for the vector axis" ); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	param= (float)PyFloat_AsDouble( value ); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	switch( (long)type ) { | 
					
						
							|  |  |  |     case 'X':	/* these are backwards, but that how it works */ | 
					
						
							|  |  |  | 		self->vec[0]= param; | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  |     case 'Y': | 
					
						
							|  |  |  | 		self->vec[1]= param; | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  |     case 'Z':	/* these are backwards, but that how it works */ | 
					
						
							|  |  |  | 		if(self->size < 3) | 
					
						
							|  |  |  | 			return EXPP_ReturnIntError(PyExc_AttributeError, | 
					
						
							|  |  |  | 				"vector.z: error, cannot get this axis for a 2D vector\n"); | 
					
						
							|  |  |  | 		self->vec[2]= param; | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  |     case 'W': | 
					
						
							|  |  |  | 		if(self->size < 4) | 
					
						
							|  |  |  | 			return EXPP_ReturnIntError(PyExc_AttributeError, | 
					
						
							|  |  |  | 				"vector.w: error, cannot get this axis for a 3D vector\n"); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 		self->vec[3]= param; | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	default: | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			char errstr[1024]; | 
					
						
							|  |  |  | 			sprintf( errstr, "undefined type '%d' in Vector_setAxis", | 
					
						
							|  |  |  | 					(int)((long)type & 0xff)); | 
					
						
							|  |  |  | 			return EXPP_ReturnIntError( PyExc_RuntimeError, errstr ); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* vector.length */ | 
					
						
							|  |  |  | static PyObject *Vector_getLength( VectorObject * self, void *type ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	double dot = 0.0f; | 
					
						
							|  |  |  | 	int i; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	for(i = 0; i < self->size; i++){ | 
					
						
							|  |  |  | 		dot += (self->vec[i] * self->vec[i]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return PyFloat_FromDouble(sqrt(dot)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int Vector_setLength( VectorObject * self, PyObject * value ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	double dot = 0.0f, param; | 
					
						
							|  |  |  | 	int i; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (!PyNumber_Check(value)) | 
					
						
							|  |  |  | 		return EXPP_ReturnIntError( PyExc_TypeError, | 
					
						
							|  |  |  | 			"expected a number for the vector axis" ); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	param= PyFloat_AsDouble( value ); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (param < 0) | 
					
						
							|  |  |  | 		return EXPP_ReturnIntError( PyExc_TypeError, | 
					
						
							|  |  |  | 			"cannot set a vectors length to a negative value" ); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (param==0) { | 
					
						
							|  |  |  | 		for(i = 0; i < self->size; i++){ | 
					
						
							|  |  |  | 			self->vec[i]= 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	for(i = 0; i < self->size; i++){ | 
					
						
							|  |  |  | 		dot += (self->vec[i] * self->vec[i]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!dot) /* cant sqrt zero */ | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	dot = sqrt(dot); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (dot==param) | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	dot= dot/param; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	for(i = 0; i < self->size; i++){ | 
					
						
							| 
									
										
										
										
											2007-03-01 21:30:48 +00:00
										 |  |  | 		self->vec[i]= self->vec[i] / (float)dot; | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static PyObject *Vector_getWrapped( VectorObject * self, void *type ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (self->wrapped == Py_WRAP) | 
					
						
							|  |  |  | 		Py_RETURN_TRUE; | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		Py_RETURN_FALSE; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | /* Python attributes get/set structure:                                      */ | 
					
						
							|  |  |  | /*****************************************************************************/ | 
					
						
							|  |  |  | static PyGetSetDef Vector_getseters[] = { | 
					
						
							|  |  |  | 	{"x", | 
					
						
							|  |  |  | 	 (getter)Vector_getAxis, (setter)Vector_setAxis, | 
					
						
							|  |  |  | 	 "Vector X axis", | 
					
						
							|  |  |  | 	 (void *)'X'}, | 
					
						
							|  |  |  | 	{"y", | 
					
						
							|  |  |  | 	 (getter)Vector_getAxis, (setter)Vector_setAxis, | 
					
						
							|  |  |  | 	 "Vector Y axis", | 
					
						
							|  |  |  | 	 (void *)'Y'}, | 
					
						
							|  |  |  | 	{"z", | 
					
						
							|  |  |  | 	 (getter)Vector_getAxis, (setter)Vector_setAxis, | 
					
						
							|  |  |  | 	 "Vector Z axis", | 
					
						
							|  |  |  | 	 (void *)'Z'}, | 
					
						
							|  |  |  | 	{"w", | 
					
						
							|  |  |  | 	 (getter)Vector_getAxis, (setter)Vector_setAxis, | 
					
						
							|  |  |  | 	 "Vector Z axis", | 
					
						
							|  |  |  | 	 (void *)'W'}, | 
					
						
							|  |  |  | 	{"length", | 
					
						
							|  |  |  | 	 (getter)Vector_getLength, (setter)Vector_setLength, | 
					
						
							|  |  |  | 	 "Vector Length", | 
					
						
							|  |  |  | 	 NULL}, | 
					
						
							|  |  |  | 	{"magnitude", | 
					
						
							|  |  |  | 	 (getter)Vector_getLength, (setter)Vector_setLength, | 
					
						
							|  |  |  | 	 "Vector Length", | 
					
						
							|  |  |  | 	 NULL}, | 
					
						
							|  |  |  | 	{"wrapped", | 
					
						
							|  |  |  | 	 (getter)Vector_getWrapped, (setter)NULL, | 
					
						
							|  |  |  | 	 "Vector Length", | 
					
						
							|  |  |  | 	 NULL}, | 
					
						
							|  |  |  | 	{NULL,NULL,NULL,NULL,NULL}  /* Sentinel */ | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-03 05:11:33 +00:00
										 |  |  | /* Note
 | 
					
						
							|  |  |  |  Py_TPFLAGS_CHECKTYPES allows us to avoid casting all types to Vector when coercing | 
					
						
							|  |  |  |  but this means for eg that  | 
					
						
							|  |  |  |  vec*mat and mat*vec both get sent to Vector_mul and it neesd to sort out the order | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2004-09-25 20:30:40 +00:00
										 |  |  | PyTypeObject vector_Type = { | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	PyObject_HEAD_INIT( NULL )  /* required py macro */ | 
					
						
							|  |  |  | 	0,                          /* ob_size */ | 
					
						
							|  |  |  | 	/*  For printing, in format "<module>.<name>" */ | 
					
						
							|  |  |  | 	"Blender Vector",             /* char *tp_name; */ | 
					
						
							|  |  |  | 	sizeof( VectorObject ),         /* int tp_basicsize; */ | 
					
						
							|  |  |  | 	0,                          /* tp_itemsize;  For allocation */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Methods to implement standard operations */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	( destructor ) Vector_dealloc,/* destructor tp_dealloc; */ | 
					
						
							|  |  |  | 	NULL,                       /* printfunc tp_print; */ | 
					
						
							|  |  |  | 	NULL,                       /* getattrfunc tp_getattr; */ | 
					
						
							|  |  |  | 	NULL,                       /* setattrfunc tp_setattr; */ | 
					
						
							|  |  |  | 	NULL,   /* cmpfunc tp_compare; */ | 
					
						
							|  |  |  | 	( reprfunc ) Vector_repr,     /* reprfunc tp_repr; */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Method suites for standard classes */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	&Vector_NumMethods,                       /* PyNumberMethods *tp_as_number; */ | 
					
						
							|  |  |  | 	&Vector_SeqMethods,                       /* PySequenceMethods *tp_as_sequence; */ | 
					
						
							|  |  |  | 	NULL,                       /* PyMappingMethods *tp_as_mapping; */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* More standard operations (here for binary compatibility) */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	NULL,                       /* hashfunc tp_hash; */ | 
					
						
							|  |  |  | 	NULL,                       /* ternaryfunc tp_call; */ | 
					
						
							|  |  |  | 	NULL,                       /* reprfunc tp_str; */ | 
					
						
							|  |  |  | 	NULL,                       /* getattrofunc tp_getattro; */ | 
					
						
							|  |  |  | 	NULL,                       /* setattrofunc tp_setattro; */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Functions to access object as input/output buffer */ | 
					
						
							|  |  |  | 	NULL,                       /* PyBufferProcs *tp_as_buffer; */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   /*** Flags to define presence of optional/expanded features ***/ | 
					
						
							|  |  |  | 	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_CHECKTYPES,         /* long tp_flags; */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	VectorObject_doc,                       /*  char *tp_doc;  Documentation string */ | 
					
						
							|  |  |  |   /*** Assigned meaning in release 2.0 ***/ | 
					
						
							|  |  |  | 	/* call function for all accessible objects */ | 
					
						
							|  |  |  | 	NULL,                       /* traverseproc tp_traverse; */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* delete references to contained objects */ | 
					
						
							|  |  |  | 	NULL,                       /* inquiry tp_clear; */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   /***  Assigned meaning in release 2.1 ***/ | 
					
						
							|  |  |  |   /*** rich comparisons ***/ | 
					
						
							|  |  |  | 	(richcmpfunc)Vector_richcmpr,                       /* richcmpfunc tp_richcompare; */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   /***  weak reference enabler ***/ | 
					
						
							|  |  |  | 	0,                          /* long tp_weaklistoffset; */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   /*** Added in release 2.2 ***/ | 
					
						
							|  |  |  | 	/*   Iterators */ | 
					
						
							|  |  |  | 	NULL,                       /* getiterfunc tp_iter; */ | 
					
						
							|  |  |  | 	NULL,                       /* iternextfunc tp_iternext; */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   /*** Attribute descriptor and subclassing stuff ***/ | 
					
						
							|  |  |  | 	Vector_methods,           /* struct PyMethodDef *tp_methods; */ | 
					
						
							|  |  |  | 	NULL,                       /* struct PyMemberDef *tp_members; */ | 
					
						
							|  |  |  | 	Vector_getseters,         /* struct PyGetSetDef *tp_getset; */ | 
					
						
							|  |  |  | 	NULL,                       /* struct _typeobject *tp_base; */ | 
					
						
							|  |  |  | 	NULL,                       /* PyObject *tp_dict; */ | 
					
						
							|  |  |  | 	NULL,                       /* descrgetfunc tp_descr_get; */ | 
					
						
							|  |  |  | 	NULL,                       /* descrsetfunc tp_descr_set; */ | 
					
						
							|  |  |  | 	0,                          /* long tp_dictoffset; */ | 
					
						
							|  |  |  | 	NULL,                       /* initproc tp_init; */ | 
					
						
							|  |  |  | 	NULL,                       /* allocfunc tp_alloc; */ | 
					
						
							|  |  |  | 	NULL,                       /* newfunc tp_new; */ | 
					
						
							|  |  |  | 	/*  Low-level free-memory routine */ | 
					
						
							|  |  |  | 	NULL,                       /* freefunc tp_free;  */ | 
					
						
							|  |  |  | 	/* For PyObject_IS_GC */ | 
					
						
							|  |  |  | 	NULL,                       /* inquiry tp_is_gc;  */ | 
					
						
							|  |  |  | 	NULL,                       /* PyObject *tp_bases; */ | 
					
						
							|  |  |  | 	/* method resolution order */ | 
					
						
							|  |  |  | 	NULL,                       /* PyObject *tp_mro;  */ | 
					
						
							|  |  |  | 	NULL,                       /* PyObject *tp_cache; */ | 
					
						
							|  |  |  | 	NULL,                       /* PyObject *tp_subclasses; */ | 
					
						
							|  |  |  | 	NULL,                       /* PyObject *tp_weaklist; */ | 
					
						
							|  |  |  | 	NULL | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | }; | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*------------------------newVectorObject (internal)-------------
 | 
					
						
							|  |  |  |   creates a new vector object | 
					
						
							|  |  |  |   pass Py_WRAP - if vector is a WRAPPER for data allocated by BLENDER | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  |  (i.e. it was allocated elsewhere by MEM_mallocN()) | 
					
						
							|  |  |  |   pass Py_NEW - if vector is not a WRAPPER and managed by PYTHON | 
					
						
							|  |  |  |  (i.e. it must be created here with PyMEM_malloc())*/ | 
					
						
							|  |  |  | PyObject *newVectorObject(float *vec, int size, int type) | 
					
						
							| 
									
										
										
										
											2003-05-17 04:29:49 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	int i; | 
					
						
							|  |  |  | 	VectorObject *self = PyObject_NEW(VectorObject, &vector_Type); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | 	if(size > 4 || size < 2) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 	self->size = size; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 	if(type == Py_WRAP) { | 
					
						
							|  |  |  | 		self->vec = vec; | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | 		self->wrapped = Py_WRAP; | 
					
						
							| 
									
										
										
										
											2006-10-07 11:49:53 +00:00
										 |  |  | 	} else if (type == Py_NEW) { | 
					
						
							|  |  |  | 		self->vec = PyMem_Malloc(size * sizeof(float)); | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 		if(!vec) { /*new empty*/ | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 			for(i = 0; i < size; i++){ | 
					
						
							|  |  |  | 				self->vec[i] = 0.0f; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			if(size == 4)  /* do the homogenous thing */ | 
					
						
							|  |  |  | 				self->vec[3] = 1.0f; | 
					
						
							|  |  |  | 		}else{ | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 			for(i = 0; i < size; i++){ | 
					
						
							|  |  |  | 				self->vec[i] = vec[i]; | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2004-10-12 23:58:03 +00:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | 		self->wrapped = Py_NEW; | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | 	}else{ /*bad type*/ | 
					
						
							| 
									
										
											  
											
												Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
  ----------------------------------
  Here's my changelog:
  -fixed Rand() so that it doesn't seed everytime and should generate better random numbers
  - changed a few error return types to something more appropriate
  - clean up of uninitialized variables & removal of unneccessary objects
  - NMesh returns wrapped vectors now
  - World returns wrapped matrices now
  - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
  - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
  - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
  - Removed memory allocation (unneeded) from all methods
  - Vector's resize methods are only applicable to new vectors not wrapped data.
  - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
  - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
  - Euler.rotate does internal rotation now
  - Slice assignment now works better for all types
  - Vector * Vector and Quat * Quat are defined and return the DOT product
  - Mat * Vec and Vec * Mat are defined now
  - Moved #includes to .c file from headers. Also fixed prototypes in mathutils
  - Added new helper functions for incref'ing to genutils
  - Major cleanup of header files includes - include Mathutils.h for access to math types
  - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
  - Matrix() with no parameters now returns an identity matrix by default not a zero matrix
  - printf() now prints with 6 digits instead of 4
  - printf() now prints output with object descriptor
  - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
  - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence.  index cannot go above the row size of the matrix.
  - slice operations on matrices work with sequences now (rows of the matrix) example:  mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
  - slice assignment will no longer modify the data if the assignment operation fails
  - fixed error in matrix * scalar multiplication
  - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
  - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
  - Quats can be created with angle/axis, axis/angle
  - 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
  - vec *quat / quat * vec is now defined
  - vec.magnitude alias for vec.length
  - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
  - these methods have been deprecated (still functioning but suggested to use the corrected functionality):
    * CopyVec() - replaced by Vector() functionality
    * CopyMat() - replaced by Matrix() functionality
    * CopyQuat() - replace by Quaternion() functionality
    * CopyEuler() - replaced by Euler() functionality
    * RotateEuler() - replaced by Euler.rotate() funtionality
    * MatMultVec() - replaced by matrix * vector
    * VecMultMat() - replaced by vector * matrix
  -  New struct containers references to python object data or internally allocated blender data for wrapping
  * Explaination here:  math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
  *    otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
											
										 
											2005-07-14 03:34:56 +00:00
										 |  |  | 		return NULL; | 
					
						
							| 
									
										
										
										
											2004-09-25 20:30:40 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2005-09-12 06:18:45 +00:00
										 |  |  | 	return (PyObject *) self; | 
					
						
							| 
									
										
										
										
											2004-09-25 20:30:40 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2004-10-14 17:35:16 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*
 | 
					
						
							|  |  |  |   #############################DEPRECATED################################
 | 
					
						
							|  |  |  |   #######################################################################
 | 
					
						
							|  |  |  |   ----------------------------Vector.negate() -------------------- | 
					
						
							|  |  |  |   set the vector to it's negative -x, -y, -z */ | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | PyObject *Vector_Negate(VectorObject * self) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2006-10-03 16:07:48 +00:00
										 |  |  | 	int i; | 
					
						
							|  |  |  | 	for(i = 0; i < self->size; i++) { | 
					
						
							|  |  |  | 		self->vec[i] = -(self->vec[i]); | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2006-08-21 13:52:32 +00:00
										 |  |  | 	/*printf("Vector.negate(): Deprecated: use -vector instead\n");*/ | 
					
						
							| 
									
										
										
										
											2005-07-23 13:46:40 +00:00
										 |  |  | 	return EXPP_incr_ret((PyObject*)self); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2006-07-27 01:18:21 +00:00
										 |  |  | /*###################################################################
 | 
					
						
							|  |  |  |   ###########################DEPRECATED##############################*/
 | 
					
						
							| 
									
										
										
										
											2005-08-11 16:39:51 +00:00
										 |  |  | 
 |