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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  * Copyright 2016, Blender Foundation. | 
					
						
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										 |  |  |  */ | 
					
						
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										 |  |  | /** \file
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							|  |  |  |  * \ingroup draw | 
					
						
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										 |  |  |  */ | 
					
						
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							|  |  |  | #ifndef __DRW_ENGINE_H__
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							|  |  |  | #define __DRW_ENGINE_H__
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										 |  |  | #include "BLI_sys_types.h" /* for bool */
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										 |  |  | struct ARegion; | 
					
						
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										 |  |  | struct DRWInstanceDataList; | 
					
						
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										 |  |  | struct Depsgraph; | 
					
						
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										 |  |  | struct DrawEngineType; | 
					
						
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										 |  |  | struct GPUMaterial; | 
					
						
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										 |  |  | struct GPUOffScreen; | 
					
						
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										 |  |  | struct GPUViewport; | 
					
						
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										 |  |  | struct ID; | 
					
						
							|  |  |  | struct Main; | 
					
						
							|  |  |  | struct Object; | 
					
						
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										 |  |  | struct RenderEngine; | 
					
						
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										 |  |  | struct RenderEngineType; | 
					
						
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										 |  |  | struct Scene; | 
					
						
							|  |  |  | struct View3D; | 
					
						
							|  |  |  | struct ViewLayer; | 
					
						
							|  |  |  | struct bContext; | 
					
						
							|  |  |  | struct rcti; | 
					
						
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										 |  |  | #include "DNA_object_enums.h"
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										 |  |  | /* Buffer and textures used by the viewport by default */ | 
					
						
							|  |  |  | typedef struct DefaultFramebufferList { | 
					
						
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										 |  |  |   struct GPUFrameBuffer *default_fb; | 
					
						
							|  |  |  |   struct GPUFrameBuffer *color_only_fb; | 
					
						
							|  |  |  |   struct GPUFrameBuffer *depth_only_fb; | 
					
						
							|  |  |  |   struct GPUFrameBuffer *multisample_fb; | 
					
						
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										 |  |  | } DefaultFramebufferList; | 
					
						
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							|  |  |  | typedef struct DefaultTextureList { | 
					
						
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										 |  |  |   struct GPUTexture *color; | 
					
						
							|  |  |  |   struct GPUTexture *depth; | 
					
						
							|  |  |  |   struct GPUTexture *multisample_color; | 
					
						
							|  |  |  |   struct GPUTexture *multisample_depth; | 
					
						
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										 |  |  | } DefaultTextureList; | 
					
						
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							|  |  |  | void DRW_engines_register(void); | 
					
						
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										 |  |  | void DRW_engines_free(void); | 
					
						
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										 |  |  | bool DRW_engine_render_support(struct DrawEngineType *draw_engine_type); | 
					
						
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										 |  |  | void DRW_engine_register(struct DrawEngineType *draw_engine_type); | 
					
						
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										 |  |  | void DRW_engine_viewport_data_size_get( | 
					
						
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										 |  |  |     const void *engine_type, int *r_fbl_len, int *r_txl_len, int *r_psl_len, int *r_stl_len); | 
					
						
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										 |  |  | typedef struct DRWUpdateContext { | 
					
						
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										 |  |  |   struct Main *bmain; | 
					
						
							|  |  |  |   struct Depsgraph *depsgraph; | 
					
						
							|  |  |  |   struct Scene *scene; | 
					
						
							|  |  |  |   struct ViewLayer *view_layer; | 
					
						
							|  |  |  |   struct ARegion *ar; | 
					
						
							|  |  |  |   struct View3D *v3d; | 
					
						
							|  |  |  |   struct RenderEngineType *engine_type; | 
					
						
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										 |  |  | } DRWUpdateContext; | 
					
						
							|  |  |  | void DRW_notify_view_update(const DRWUpdateContext *update_ctx); | 
					
						
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										 |  |  | typedef enum eDRWSelectStage { | 
					
						
							|  |  |  |   DRW_SELECT_PASS_PRE = 1, | 
					
						
							|  |  |  |   DRW_SELECT_PASS_POST, | 
					
						
							|  |  |  | } eDRWSelectStage; | 
					
						
							|  |  |  | typedef bool (*DRW_SelectPassFn)(eDRWSelectStage stage, void *user_data); | 
					
						
							|  |  |  | typedef bool (*DRW_ObjectFilterFn)(struct Object *ob, void *user_data); | 
					
						
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										 |  |  | void DRW_draw_view(const struct bContext *C); | 
					
						
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										 |  |  | void DRW_draw_region_engine_info(int xoffset, int yoffset); | 
					
						
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										 |  |  | void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph, | 
					
						
							|  |  |  |                              struct RenderEngineType *engine_type, | 
					
						
							|  |  |  |                              struct ARegion *ar, | 
					
						
							|  |  |  |                              struct View3D *v3d, | 
					
						
							|  |  |  |                              struct GPUViewport *viewport, | 
					
						
							|  |  |  |                              const struct bContext *evil_C); | 
					
						
							|  |  |  | void DRW_draw_render_loop(struct Depsgraph *depsgraph, | 
					
						
							|  |  |  |                           struct ARegion *ar, | 
					
						
							|  |  |  |                           struct View3D *v3d, | 
					
						
							|  |  |  |                           struct GPUViewport *viewport); | 
					
						
							|  |  |  | void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph, | 
					
						
							|  |  |  |                                     struct RenderEngineType *engine_type, | 
					
						
							|  |  |  |                                     struct ARegion *ar, | 
					
						
							|  |  |  |                                     struct View3D *v3d, | 
					
						
							|  |  |  |                                     const bool draw_background, | 
					
						
							|  |  |  |                                     const bool do_color_management, | 
					
						
							|  |  |  |                                     struct GPUOffScreen *ofs, | 
					
						
							|  |  |  |                                     struct GPUViewport *viewport); | 
					
						
							|  |  |  | void DRW_draw_select_loop(struct Depsgraph *depsgraph, | 
					
						
							|  |  |  |                           struct ARegion *ar, | 
					
						
							|  |  |  |                           struct View3D *v3d, | 
					
						
							|  |  |  |                           bool use_obedit_skip, | 
					
						
							|  |  |  |                           bool draw_surface, | 
					
						
							|  |  |  |                           bool use_nearest, | 
					
						
							|  |  |  |                           const struct rcti *rect, | 
					
						
							|  |  |  |                           DRW_SelectPassFn select_pass_fn, | 
					
						
							|  |  |  |                           void *select_pass_user_data, | 
					
						
							|  |  |  |                           DRW_ObjectFilterFn object_filter_fn, | 
					
						
							|  |  |  |                           void *object_filter_user_data); | 
					
						
							|  |  |  | void DRW_draw_depth_loop(struct Depsgraph *depsgraph, | 
					
						
							|  |  |  |                          struct ARegion *ar, | 
					
						
							|  |  |  |                          struct View3D *v3d, | 
					
						
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										 |  |  |                          struct GPUViewport *viewport, | 
					
						
							|  |  |  |                          bool use_opengl_context); | 
					
						
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										 |  |  | void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph, | 
					
						
							|  |  |  |                                  struct ARegion *ar, | 
					
						
							|  |  |  |                                  struct View3D *v3d, | 
					
						
							|  |  |  |                                  struct GPUViewport *viewport); | 
					
						
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										 |  |  | void DRW_draw_depth_object(struct ARegion *ar, | 
					
						
							|  |  |  |                            struct GPUViewport *viewport, | 
					
						
							|  |  |  |                            struct Object *object); | 
					
						
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										 |  |  | void DRW_draw_select_id(struct Depsgraph *depsgraph, | 
					
						
							|  |  |  |                         struct ARegion *ar, | 
					
						
							|  |  |  |                         struct View3D *v3d, | 
					
						
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										 |  |  |                         const struct rcti *rect); | 
					
						
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										 |  |  | /* grease pencil render */ | 
					
						
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										 |  |  | bool DRW_render_check_grease_pencil(struct Depsgraph *depsgraph); | 
					
						
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										 |  |  | void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph); | 
					
						
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										 |  |  | void DRW_gpencil_freecache(struct Object *ob); | 
					
						
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										 |  |  | /* This is here because GPUViewport needs it */ | 
					
						
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										 |  |  | struct DRWInstanceDataList *DRW_instance_data_list_create(void); | 
					
						
							|  |  |  | void DRW_instance_data_list_free(struct DRWInstanceDataList *idatalist); | 
					
						
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										 |  |  | void DRW_opengl_context_create(void); | 
					
						
							|  |  |  | void DRW_opengl_context_destroy(void); | 
					
						
							|  |  |  | void DRW_opengl_context_enable(void); | 
					
						
							|  |  |  | void DRW_opengl_context_disable(void); | 
					
						
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										 |  |  | /* For garbage collection */ | 
					
						
							|  |  |  | void DRW_cache_free_old_batches(struct Main *bmain); | 
					
						
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										 |  |  | /* Never use this. Only for closing blender. */ | 
					
						
							|  |  |  | void DRW_opengl_context_enable_ex(bool restore); | 
					
						
							|  |  |  | void DRW_opengl_context_disable_ex(bool restore); | 
					
						
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										 |  |  | void DRW_opengl_render_context_enable(void *re_gl_context); | 
					
						
							|  |  |  | void DRW_opengl_render_context_disable(void *re_gl_context); | 
					
						
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										 |  |  | void DRW_gpu_render_context_enable(void *re_gpu_context); | 
					
						
							|  |  |  | void DRW_gpu_render_context_disable(void *re_gpu_context); | 
					
						
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										 |  |  | void DRW_deferred_shader_remove(struct GPUMaterial *mat); | 
					
						
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										 |  |  | struct DrawDataList *DRW_drawdatalist_from_id(struct ID *id); | 
					
						
							|  |  |  | void DRW_drawdata_free(struct ID *id); | 
					
						
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										 |  |  | #endif /* __DRW_ENGINE_H__ */
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