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d3f7ed08e7 · Cleanup: remove compilation warning in previous commit. · Updated 2021-06-30 09:45:07 +02:00

Branches

816377cc02 · Undo revision 23130 which was a merge with 2.5, a messy one because I did something wrong (svn status output: http://www.pasteall.org/7887). · Updated 2009-09-15 20:01:18 +02:00

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2ca79ec1de · 2.5 Notifier: · Updated 2009-09-12 14:54:43 +02:00

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ea97a37383 · svn merge -r 22628:22753 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender · Updated 2009-08-25 03:37:08 +02:00

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f750a68a26 · Useless final sound system branch update. · Updated 2009-08-11 22:48:19 +02:00

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576a642ff9 · NLA SoC: Merge from 2.5 · Updated 2009-07-11 05:23:45 +02:00

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7da0d1a71e · * Fixed a crazy memory leak in voxel data image sequence data source · Updated 2009-07-03 13:03:09 +02:00

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864dd794da · Tilt option to tilt the camera (for planetarium domes) · Updated 2009-05-11 20:42:24 +02:00

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54a55827ec · merging trunk 19093:19274 · Updated 2009-03-13 19:04:38 +01:00

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ca87ea315d · Fixed file loading for multires (broken during merge), also corrected · Updated 2009-01-05 04:26:04 +01:00

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f52fafae5d · AnimSys2: Bugfix for copying transforms on bones with keyframes. · Updated 2008-12-19 12:17:14 +01:00

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696ef1afd2 · minor changes · Updated 2008-12-12 19:31:34 +01:00

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4baa2d7800 · merge 17206:17211 · Updated 2008-10-28 21:26:38 +01:00

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db90946d82 · svn merge -r 16608:16749 https://svn.blender.org/svnroot/bf-blender/trunk/blender · Updated 2008-09-26 20:53:26 +02:00

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32b13c13af · fix typo in last commit · Updated 2008-09-22 02:00:38 +02:00

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360f831339 · Apricot Branch · Updated 2008-09-04 17:45:25 +02:00

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062bf735e7 · Minor tidying and commenting · Updated 2008-08-31 18:23:31 +02:00

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74903b77f4 · Merging revisions 15020-15073 of https://svn.blender.org/svnroot/bf-blender/trunk/blender · Updated 2008-05-31 23:23:57 +02:00

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32b5138e64 · update to trunk r14199 · Updated 2008-03-21 18:00:40 +01:00

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635224802e · The extern/bullet from HEAD is needed to compile the gameengine in · Updated 2006-01-28 18:25:03 +01:00

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