AnimSys2: Bugfix for copying transforms on bones with keyframes.
The calls were missing BONE_UNKEYED flags, so the options looked like they were not working.
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@@ -722,14 +722,20 @@ void pose_copy_menu(void)
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switch (nr) {
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case 1: /* Local Location */
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VECCOPY(pchan->loc, pchanact->loc);
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pchan->bone->flag |= BONE_UNKEYED;
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break;
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case 2: /* Local Rotation */
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pchan->rotmode= pchanact->rotmode; // TODO: do we really want to do it this way?
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VECCOPY(pchan->eul, pchanact->eul);
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QUATCOPY(pchan->quat, pchanact->quat);
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pchan->bone->flag |= BONE_UNKEYED;
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break;
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case 3: /* Local Size */
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VECCOPY(pchan->size, pchanact->size);
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pchan->bone->flag |= BONE_UNKEYED;
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break;
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case 4: /* All Constraints */
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{
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@@ -772,6 +778,8 @@ void pose_copy_menu(void)
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break;
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case 9: /* Visual Location */
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armature_loc_pose_to_bone(pchan, pchanact->pose_mat[3], pchan->loc);
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pchan->bone->flag |= BONE_UNKEYED;
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break;
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case 10: /* Visual Rotation */
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{
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@@ -783,6 +791,8 @@ void pose_copy_menu(void)
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Mat4ToEul(delta_mat, pchan->eul);
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else
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Mat4ToQuat(delta_mat, pchan->quat);
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pchan->bone->flag |= BONE_UNKEYED;
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}
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break;
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case 11: /* Visual Size */
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@@ -791,6 +801,8 @@ void pose_copy_menu(void)
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armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
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Mat4ToSize(delta_mat, pchan->size);
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pchan->bone->flag |= BONE_UNKEYED;
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}
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case 12: /* Rotation mode */
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pchan->rotmode= pchanact->rotmode;
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