Fixed an error in the clearcoat where it appeared too bright for default
light sources (like directional lights)
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@@ -259,7 +259,7 @@ ccl_device_forceinline float D_GTR1(float NdotH, float alpha)
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if (alpha >= 1.0f) return M_1_PI_F;
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float alpha2 = alpha*alpha;
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float t = 1.0f + (alpha2 - 1.0f) * NdotH*NdotH;
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return (alpha2 - 1.0f) / (M_1_PI_F * logf(alpha2) * t);
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return (alpha2 - 1.0f) / (M_PI_F * logf(alpha2) * t);
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}
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/* GGX microfacet with Smith shadow-masking from:
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