Cleanup: MOD_explode: Sanitize code some more.
This happens to be a non-behavioral change, but previous code here was *very* confusing, and only ended up generating expected results by mere chance (since `facepa[i]` == `totpart` in case the face has no (valid) particle, i.e. `pa == NULL`)...
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@@ -1058,7 +1058,8 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
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orig_v4 = source.v4;
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if (pa != NULL && cfra < pa->time) {
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/* Same as above in the first loop over mesh's faces. */
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if (pa == NULL || cfra < pa->time) {
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mindex = totvert + totpart;
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}
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else {
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