2.5 - Restored most of the remaining Armature/Pose Operators

* Armature:
- added: fill, merge, separate
- renamed: duplicate, align

* Pose:
- added: apply pose

* Armature Edit menu has been converted to use operators/layout now
This commit is contained in:
2009-07-25 05:11:28 +00:00
parent f7b90c0f41
commit 020a34b9de
5 changed files with 277 additions and 236 deletions

View File

@@ -199,7 +199,7 @@ class VIEW3D_PT_tools_editmode_armature(View3DPanel):
col = layout.column(align=True)
col.itemO("armature.bone_primitive_add", text="Add")
col.itemO("armature.duplicate_selected", text="Duplicate")
col.itemO("armature.duplicate", text="Duplicate")
col.itemO("armature.delete", text="Delete")
layout.itemL(text="Modeling:")

View File

@@ -34,7 +34,7 @@ struct wmOperatorType;
/* editarmature.c operators */
void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot);
void ARMATURE_OT_bones_align(struct wmOperatorType *ot);
void ARMATURE_OT_align(struct wmOperatorType *ot);
void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot);
void ARMATURE_OT_switch_direction(struct wmOperatorType *ot);
@@ -51,9 +51,13 @@ void ARMATURE_OT_select_hierarchy(struct wmOperatorType *ot);
void ARMATURE_OT_select_linked(struct wmOperatorType *ot);
void ARMATURE_OT_delete(struct wmOperatorType *ot);
void ARMATURE_OT_duplicate_selected(struct wmOperatorType *ot);
void ARMATURE_OT_duplicate(struct wmOperatorType *ot);
void ARMATURE_OT_extrude(struct wmOperatorType *ot);
void ARMATURE_OT_click_extrude(struct wmOperatorType *ot);
void ARMATURE_OT_fill(struct wmOperatorType *ot);
void ARMATURE_OT_merge(struct wmOperatorType *ot);
void ARMATURE_OT_separate(struct wmOperatorType *ot);
void ARMATURE_OT_autoside_names(struct wmOperatorType *ot);
void ARMATURE_OT_flip_names(struct wmOperatorType *ot);
@@ -63,6 +67,8 @@ void ARMATURE_OT_flip_names(struct wmOperatorType *ot);
void POSE_OT_hide(struct wmOperatorType *ot);
void POSE_OT_reveal(struct wmOperatorType *ot);
void POSE_OT_apply(struct wmOperatorType *ot);
void POSE_OT_rot_clear(struct wmOperatorType *ot);
void POSE_OT_loc_clear(struct wmOperatorType *ot);
void POSE_OT_scale_clear(struct wmOperatorType *ot);

View File

@@ -110,7 +110,7 @@ void ED_operatortypes_armature(void)
/* EDIT ARMATURE */
WM_operatortype_append(ARMATURE_OT_bone_primitive_add);
WM_operatortype_append(ARMATURE_OT_bones_align);
WM_operatortype_append(ARMATURE_OT_align);
WM_operatortype_append(ARMATURE_OT_calculate_roll);
WM_operatortype_append(ARMATURE_OT_switch_direction);
WM_operatortype_append(ARMATURE_OT_subdivs);
@@ -126,9 +126,13 @@ void ED_operatortypes_armature(void)
WM_operatortype_append(ARMATURE_OT_select_linked);
WM_operatortype_append(ARMATURE_OT_delete);
WM_operatortype_append(ARMATURE_OT_duplicate_selected);
WM_operatortype_append(ARMATURE_OT_duplicate);
WM_operatortype_append(ARMATURE_OT_extrude);
WM_operatortype_append(ARMATURE_OT_click_extrude);
WM_operatortype_append(ARMATURE_OT_fill);
WM_operatortype_append(ARMATURE_OT_merge);
WM_operatortype_append(ARMATURE_OT_separate);
WM_operatortype_append(ARMATURE_OT_autoside_names);
WM_operatortype_append(ARMATURE_OT_flip_names);
@@ -146,6 +150,8 @@ void ED_operatortypes_armature(void)
WM_operatortype_append(POSE_OT_hide);
WM_operatortype_append(POSE_OT_reveal);
WM_operatortype_append(POSE_OT_apply);
WM_operatortype_append(POSE_OT_rot_clear);
WM_operatortype_append(POSE_OT_loc_clear);
WM_operatortype_append(POSE_OT_scale_clear);
@@ -173,7 +179,6 @@ void ED_operatortypes_armature(void)
WM_operatortype_append(POSE_OT_autoside_names);
WM_operatortype_append(POSE_OT_flip_names);
/* POSELIB */
WM_operatortype_append(POSELIB_OT_browse_interactive);
@@ -195,7 +200,7 @@ void ED_keymap_armature(wmWindowManager *wm)
/* only set in editmode armature, by space_view3d listener */
// WM_keymap_add_item(keymap, "ARMATURE_OT_hide", HKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_bones_align", AKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_align", AKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_calculate_roll", NKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_switch_direction", FKEY, KM_PRESS, KM_ALT, 0);
@@ -225,12 +230,17 @@ void ED_keymap_armature(wmWindowManager *wm)
RNA_boolean_set(kmi->ptr, "extend", 1);
WM_keymap_add_item(keymap, "ARMATURE_OT_select_linked", LKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_delete", XKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_duplicate_selected", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_duplicate", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_extrude", EKEY, KM_PRESS, 0, 0);
kmi= WM_keymap_add_item(keymap, "ARMATURE_OT_extrude", EKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "forked", 1);
WM_keymap_add_item(keymap, "ARMATURE_OT_click_extrude", LEFTMOUSE, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_fill", FKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_merge", MKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_separate", PKEY, KM_PRESS, /*KM_CTRL|KM_ALT*/0, 0);
/* Armature -> Etch-A-Ton ------------------------ */
WM_keymap_add_item(keymap, "SKETCH_OT_delete", XKEY, KM_PRESS, 0, 0);
@@ -246,6 +256,9 @@ void ED_keymap_armature(wmWindowManager *wm)
kmi= WM_keymap_add_item(keymap, "POSE_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "unselected", 1);
WM_keymap_add_item(keymap, "POSE_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_apply", AKEY, KM_PRESS, KM_CTRL, 0);
/*clear pose*/
WM_keymap_add_item(keymap, "POSE_OT_rot_clear", RKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_loc_clear", GKEY, KM_PRESS, KM_ALT, 0);

View File

@@ -100,9 +100,6 @@
/* ************* XXX *************** */
static int okee() {return 0;}
static int pupmenu() {return 0;}
static void waitcursor() {};
static void error() {};
static void error_libdata() {}
static void BIF_undo_push() {}
static void adduplicate() {}
/* ************* XXX *************** */
@@ -430,25 +427,7 @@ void docenter_armature (Scene *scene, View3D *v3d, Object *ob, int centermode)
ED_armature_edit_free(ob);
}
/* helper for apply_armature_pose2bones - fixes parenting of objects that are bone-parented to armature */
static void applyarmature_fix_boneparents (Scene *scene, Object *armob)
{
Object workob, *ob;
/* go through all objects in database */
for (ob= G.main->object.first; ob; ob= ob->id.next) {
/* if parent is bone in this armature, apply corrections */
if ((ob->parent == armob) && (ob->partype == PARBONE)) {
/* apply current transform from parent (not yet destroyed),
* then calculate new parent inverse matrix
*/
ED_object_apply_obmat(ob);
what_does_parent(scene, ob, &workob);
Mat4Invert(ob->parentinv, workob.obmat);
}
}
}
/* ---------------------- */
static EditBone *editbone_name_exists (ListBase *edbo, char *name)
{
@@ -490,28 +469,52 @@ void unique_editbone_name (ListBase *edbo, char *name, EditBone *bone)
}
}
/* set the current pose as the restpose */
void apply_armature_pose2bones(Scene *scene, Object *obedit)
/* helper for apply_armature_pose2bones - fixes parenting of objects that are bone-parented to armature */
static void applyarmature_fix_boneparents (Scene *scene, Object *armob)
{
bArmature *arm= obedit->data;
Object workob, *ob;
/* go through all objects in database */
for (ob= G.main->object.first; ob; ob= ob->id.next) {
/* if parent is bone in this armature, apply corrections */
if ((ob->parent == armob) && (ob->partype == PARBONE)) {
/* apply current transform from parent (not yet destroyed),
* then calculate new parent inverse matrix
*/
ED_object_apply_obmat(ob);
what_does_parent(scene, ob, &workob);
Mat4Invert(ob->parentinv, workob.obmat);
}
}
}
/* set the current pose as the restpose */
static int apply_armature_pose2bones_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *ob= CTX_data_active_object(C); // must be active object, not edit-object
bArmature *arm= get_armature(ob);
bPose *pose;
bPoseChannel *pchan;
EditBone *curbone;
/* don't check if editmode (should be done by caller) */
if (object_data_is_libdata(obedit)) {
error_libdata();
return;
if (ob->type!=OB_ARMATURE)
return OPERATOR_CANCELLED;
if (object_data_is_libdata(ob)) {
BKE_report(op->reports, RPT_ERROR, "Cannot apply pose to lib-linked armature."); //error_libdata();
return OPERATOR_CANCELLED;
}
/* helpful warnings... */
// TODO: add warnings to be careful about actions, applying deforms first, etc.
/* Get editbones of active armature to alter */
ED_armature_to_edit(obedit);
ED_armature_to_edit(ob);
/* get pose of active object and move it out of posemode */
pose= obedit->pose;
pose= ob->pose;
for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
curbone= editbone_name_exists(arm->edbo, pchan->name);
@@ -530,7 +533,7 @@ void apply_armature_pose2bones(Scene *scene, Object *obedit)
/* obtain new auto y-rotation */
VecSubf(delta, curbone->tail, curbone->head);
vec_roll_to_mat3(delta, 0.0, premat);
vec_roll_to_mat3(delta, 0.0f, premat);
Mat3Inv(imat, premat);
/* get pchan 'visual' matrix */
@@ -545,26 +548,46 @@ void apply_armature_pose2bones(Scene *scene, Object *obedit)
}
/* clear transform values for pchan */
pchan->loc[0]= pchan->loc[1]= pchan->loc[2]= 0;
pchan->quat[1]= pchan->quat[2]= pchan->quat[3]= 0;
pchan->quat[0]= pchan->size[0]= pchan->size[1]= pchan->size[2]= 1;
pchan->loc[0]= pchan->loc[1]= pchan->loc[2]= 0.0f;
pchan->eul[0]= pchan->eul[1]= pchan->eul[2]= 0.0f;
pchan->quat[1]= pchan->quat[2]= pchan->quat[3]= 0.0f;
pchan->quat[0]= pchan->size[0]= pchan->size[1]= pchan->size[2]= 1.0f;
/* set anim lock */
curbone->flag |= BONE_UNKEYED;
}
/* convert editbones back to bones */
ED_armature_from_edit(scene, obedit);
ED_armature_from_edit(scene, ob);
/* flush positions of posebones */
where_is_pose(scene, obedit);
where_is_pose(scene, ob);
/* fix parenting of objects which are bone-parented */
applyarmature_fix_boneparents(scene, obedit);
applyarmature_fix_boneparents(scene, ob);
BIF_undo_push("Apply new restpose");
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_apply (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Apply Pose as Rest Pose";
ot->idname= "POSE_OT_apply";
ot->description= "Apply the current pose as the new rest pose.";
/* callbacks */
ot->exec= apply_armature_pose2bones_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ---------------------- */
/* Helper function for armature joining - link fixing */
static void joined_armature_fix_links(Object *tarArm, Object *srcArm, bPoseChannel *pchan, EditBone *curbone)
@@ -669,6 +692,7 @@ static void joined_armature_fix_links(Object *tarArm, Object *srcArm, bPoseChann
}
}
/* join armature exec is exported for use in object->join objects operator... */
int join_armature_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
@@ -776,6 +800,8 @@ int join_armature_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
/* ---------------------- */
/* Helper function for armature separating - link fixing */
static void separated_armature_fix_links(Object *origArm, Object *newArm)
{
@@ -974,19 +1000,22 @@ static void separate_armature_bones (Scene *scene, Object *ob, short sel)
}
/* separate selected bones into their armature */
void separate_armature (Scene *scene, View3D *v3d)
static int separate_armature_exec (bContext *C, wmOperator *op)
{
Object *obedit= scene->obedit; // XXX get from context
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
Object *oldob, *newob;
Base *base, *oldbase, *newbase;
Base *oldbase, *newbase;
bArmature *arm;
if ( okee("Separate")==0 ) return;
waitcursor(1);
/* sanity checks */
if (obedit == NULL)
return OPERATOR_CANCELLED;
arm= obedit->data;
/* set wait cursor in case this takes a while */
WM_cursor_wait(1);
/* we are going to do this as follows (unlike every other instance of separate):
* 1. exit editmode +posemode for active armature/base. Take note of what this is.
* 2. duplicate base - BASACT is the new one now
@@ -996,13 +1025,12 @@ void separate_armature (Scene *scene, View3D *v3d)
*/
/* 1) only edit-base selected */
base= FIRSTBASE;
for (base= FIRSTBASE; base; base= base->next) {
if (base->lay & v3d->lay) {
if (base->object==obedit) base->flag |= 1;
else base->flag &= ~1;
}
// TODO: use context iterators for this?
CTX_DATA_BEGIN(C, Base *, base, visible_bases) {
if (base->object==obedit) base->flag |= 1;
else base->flag &= ~1;
}
CTX_DATA_END;
/* 1) store starting settings and exit editmode */
oldob= obedit;
@@ -1040,10 +1068,29 @@ void separate_armature (Scene *scene, View3D *v3d)
ED_armature_to_edit(obedit);
/* recalc/redraw + cleanup */
waitcursor(0);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, obedit);
BIF_undo_push("Separate Armature");
/* recalc/redraw + cleanup */
WM_cursor_wait(0);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_separate (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Separate Armature";
ot->idname= "ARMATURE_OT_separate";
ot->description= "Isolate selected bones into a separate armature.";
/* callbacks */
ot->invoke= WM_operator_confirm;
ot->exec= separate_armature_exec;
ot->poll= ED_operator_editarmature;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* **************** END tools on Editmode Armature **************** */
@@ -2640,11 +2687,11 @@ static int armature_duplicate_selected_invoke(bContext *C, wmOperator *op, wmEve
return retv;
}
void ARMATURE_OT_duplicate_selected(wmOperatorType *ot)
void ARMATURE_OT_duplicate(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Duplicate Selected Bone(s)";
ot->idname= "ARMATURE_OT_duplicate_selected";
ot->idname= "ARMATURE_OT_duplicate";
/* api callbacks */
ot->invoke = armature_duplicate_selected_invoke;
@@ -2719,6 +2766,7 @@ static void chains_find_tips (ListBase *edbo, ListBase *list)
}
}
/* --------------------- */
static void fill_add_joint (EditBone *ebo, short eb_tail, ListBase *points)
{
@@ -2772,23 +2820,29 @@ static void fill_add_joint (EditBone *ebo, short eb_tail, ListBase *points)
}
/* bone adding between selected joints */
void fill_bones_armature(Scene *scene, View3D *v3d)
static int armature_fill_bones_exec (bContext *C, wmOperator *op)
{
Object *obedit= scene->obedit; // XXX get from context
bArmature *arm= obedit->data;
EditBone *ebo, *newbone=NULL;
Object *obedit= CTX_data_edit_object(C);
bArmature *arm= (obedit) ? obedit->data : NULL;
Scene *scene= CTX_data_scene(C);
View3D *v3d= (View3D *)CTX_wm_space_data(C);
EditBone *newbone=NULL;
ListBase points = {NULL, NULL};
int count;
/* sanity checks */
if ELEM(NULL, obedit, arm)
return OPERATOR_CANCELLED;
/* loop over all bones, and only consider if visible */
for (ebo= arm->edbo->first; ebo; ebo= ebo->next) {
if (EBONE_VISIBLE(arm, ebo)) {
if (!(ebo->flag & BONE_CONNECTED) && (ebo->flag & BONE_ROOTSEL))
fill_add_joint(ebo, 0, &points);
if (ebo->flag & BONE_TIPSEL)
fill_add_joint(ebo, 1, &points);
}
CTX_DATA_BEGIN(C, EditBone *, ebone, visible_bones)
{
if (!(ebone->flag & BONE_CONNECTED) && (ebone->flag & BONE_ROOTSEL))
fill_add_joint(ebone, 0, &points);
if (ebone->flag & BONE_TIPSEL)
fill_add_joint(ebone, 1, &points);
}
CTX_DATA_END;
/* the number of joints determines how we fill:
* 1) between joint and cursor (joint=head, cursor=tail)
@@ -2798,8 +2852,8 @@ void fill_bones_armature(Scene *scene, View3D *v3d)
count= BLI_countlist(&points);
if (count == 0) {
error("No joints selected");
return;
BKE_report(op->reports, RPT_ERROR, "No joints selected");
return OPERATOR_CANCELLED;
}
else if (count == 1) {
EditBonePoint *ebp;
@@ -2828,14 +2882,14 @@ void fill_bones_armature(Scene *scene, View3D *v3d)
ebp2= ebp->next;
if ((ebp->head_owner==ebp2->tail_owner) && (ebp->head_owner!=NULL)) {
error("Same bone selected...");
BKE_report(op->reports, RPT_ERROR, "Same bone selected...");
BLI_freelistN(&points);
return;
return OPERATOR_CANCELLED;
}
if ((ebp->tail_owner==ebp2->head_owner) && (ebp->tail_owner!=NULL)) {
error("Same bone selected...");
BKE_report(op->reports, RPT_ERROR, "Same bone selected...");
BLI_freelistN(&points);
return;
return OPERATOR_CANCELLED;
}
/* find which one should be the 'head' */
@@ -2902,19 +2956,35 @@ void fill_bones_armature(Scene *scene, View3D *v3d)
}
else {
// FIXME.. figure out a method for multiple bones
error("Too many points selected");
BKE_report(op->reports, RPT_ERROR, "Too many points selected");
printf("Points selected: %d \n", count);
BLI_freelistN(&points);
return;
return OPERATOR_CANCELLED;
}
/* free points */
BLI_freelistN(&points);
/* undo + updates */
BIF_undo_push("Fill Bones");
return OPERATOR_FINISHED;
}
void ARMATURE_OT_fill (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Fill Between Joints";
ot->idname= "ARMATURE_OT_fill";
ot->description= "Add bone between selected joint(s) and/or 3D-Cursor.";
/* callbacks */
ot->exec= armature_fill_bones_exec;
ot->poll= ED_operator_editarmature;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* --------------------- */
/* this function merges between two bones, removes them and those in-between,
* and adjusts the parent relationships for those in-between
*/
@@ -2984,19 +3054,19 @@ static void bones_merge(Object *obedit, EditBone *start, EditBone *end, EditBone
}
}
/* bone merging - has a menu! */
void merge_armature(Scene *scene)
static int armature_merge_exec (bContext *C, wmOperator *op)
{
Object *obedit= scene->obedit; // XXX get from context
bArmature *arm= obedit->data;
short val= 0;
Object *obedit= CTX_data_edit_object(C);
bArmature *arm= (obedit) ? obedit->data : NULL;
short type= RNA_enum_get(op->ptr, "type");
/* process a menu to determine how to merge */
// TODO: there's room for more modes of merging stuff...
val= pupmenu("Merge Selected Bones%t|Within Chains%x1");
if (val <= 0) return;
/* sanity checks */
if ELEM(NULL, obedit, arm)
return OPERATOR_CANCELLED;
if (val == 1) {
/* for now, there's only really one type of merging that's performed... */
if (type == 1) {
/* go down chains, merging bones */
ListBase chains = {NULL, NULL};
LinkData *chain, *nchain;
@@ -3004,7 +3074,7 @@ void merge_armature(Scene *scene)
/* get chains (ends on chains) */
chains_find_tips(arm->edbo, &chains);
if (chains.first == NULL) return;
if (chains.first == NULL) return OPERATOR_CANCELLED;
/* each 'chain' is the last bone in the chain (with no children) */
for (chain= chains.first; chain; chain= nchain) {
@@ -3052,9 +3122,35 @@ void merge_armature(Scene *scene)
BLI_freelistN(&chains);
}
/* undo + updates */
/* updates */
ED_armature_sync_selection(arm->edbo);
BIF_undo_push("Merge Bones");
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, obedit);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_merge (wmOperatorType *ot)
{
static EnumPropertyItem merge_types[] = {
{1, "WITHIN_CHAIN", 0, "Within Chains", ""},
{0, NULL, 0, NULL, NULL}
};
/* identifiers */
ot->name= "Merge Bones";
ot->idname= "ARMATURE_OT_merge";
ot->description= "Merge continuous chains of selected bones.";
/* callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= armature_merge_exec;
ot->poll= ED_operator_editarmature;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_enum(ot->srna, "type", merge_types, 0, "Type", "");
}
/* ************** END Add/Remove stuff in editmode ************ */
@@ -4109,11 +4205,12 @@ static int armature_align_bones_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
void ARMATURE_OT_bones_align(wmOperatorType *ot)
void ARMATURE_OT_align(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Align Bones";
ot->idname= "ARMATURE_OT_bones_align";
ot->idname= "ARMATURE_OT_align";
ot->description= "Align selected bones to the active bone (or to their parent).";
/* api callbacks */
ot->invoke = WM_operator_confirm;

View File

@@ -2738,70 +2738,34 @@ static void view3d_edit_latticemenu(bContext *C, uiLayout *layout, void *arg_unu
uiItemMenuEnumR(layout, NULL, 0, &tsptr, "proportional_editing_falloff"); // |Shift O
}
void do_view3d_edit_armature_parentmenu(bContext *C, void *arg, int event)
static void view3d_edit_armature_parentmenu(bContext *C, uiLayout *layout, void *arg_unused)
{
uiItemO(layout, NULL, 0, "ARMATURE_OT_parent_set");
uiItemO(layout, NULL, 0, "ARMATURE_OT_parent_clear");
}
#if 0
switch(event) {
case 1:
make_bone_parent();
break;
case 2:
clear_bone_parent();
break;
}
#endif
}
static uiBlock *view3d_edit_armature_parentmenu(bContext *C, ARegion *ar, void *arg_unused)
{
uiBlock *block;
short yco = 20, menuwidth = 120;
block= uiBeginBlock(C, ar, "view3d_edit_armature_parentmenu", UI_EMBOSSP);
uiBlockSetButmFunc(block, do_view3d_edit_armature_parentmenu, NULL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Make Parent...|Ctrl P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear Parent...|Alt P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
return block;
}
void do_view3d_edit_armature_rollmenu(bContext *C, void *arg, int event)
{
#if 0
if (event == 1 || event == 2)
/* set roll based on aligning z-axis */
auto_align_armature(event);
else if (event == 3) {
/* interactively set bone roll */
/* "Set Roll|Ctrl R" - interactively set bone roll */
initTransform(TFM_BONE_ROLL, CTX_NONE);
Transform();
}
}
#endif
}
static uiBlock *view3d_edit_armature_rollmenu(bContext *C, ARegion *ar, void *arg_unused)
static void view3d_edit_armature_rollmenu(bContext *C, uiLayout *layout, void *arg_unused)
{
uiBlock *block;
short yco = 20, menuwidth = 120;
block= uiBeginBlock(C, ar, "view3d_edit_armature_rollmenu", UI_EMBOSSP);
uiBlockSetButmFunc(block, do_view3d_edit_armature_rollmenu, NULL);
/* 0 = 'Global', 1 = 'Cursor' */
// TODO: keep these in sync...
uiItemEnumO(layout, "Clear Roll (Z-Axis Up)", 0, "ARMATURE_OT_calculate_roll", "type", 0);
uiItemEnumO(layout, "Roll to Cursor", 0, "ARMATURE_OT_calculate_roll", "type", 1);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear Roll (Z-Axis Up)|Ctrl N, 1", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Roll to Cursor|Ctrl N, 2", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Set Roll|Ctrl R", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
return block;
//uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
//uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Set Roll|Ctrl R", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
}
#if 0
static void do_view3d_edit_armaturemenu(bContext *C, void *arg, int event)
{
#if 0
@@ -2811,18 +2775,7 @@ static void do_view3d_edit_armaturemenu(bContext *C, void *arg, int event)
case 0: /* Undo Editing */
remake_editArmature();
break;
case 1: /* transformation properties */
// XXX mainqenter(NKEY, 1);
break;
case 3: /* extrude */
extrude_armature(0);
break;
case 4: /* duplicate */
duplicate_context_selected();
break;
case 5: /* delete */
delete_context_selected();
break;
case 6: /* Shear */
initTransform(TFM_SHEAR, CTX_NONE);
Transform();
@@ -2833,17 +2786,7 @@ static void do_view3d_edit_armaturemenu(bContext *C, void *arg, int event)
case 10: /* forked! */
extrude_armature(1);
break;
case 12: /* subdivide */
subdivide_armature(1);
break;
case 13: /* flip left and right names */
armature_flip_names();
break;
case 15: /* subdivide multi */
if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
waitcursor(1);
subdivide_armature(numcuts);
break;
case 16: /* Alt-S transform (BoneSize) */
initTransform(TFM_BONESIZE, CTX_NONE);
Transform();
@@ -2851,17 +2794,7 @@ static void do_view3d_edit_armaturemenu(bContext *C, void *arg, int event)
case 17: /* move to layer */
pose_movetolayer();
break;
case 18: /* merge bones */
merge_armature();
break;
case 19: /* auto-extensions */
case 20:
case 21:
armature_autoside_names(event-19);
break;
case 22: /* separate */
separate_armature();
break;
case 23: /* bone sketching panel */
add_blockhandler(curarea, VIEW3D_HANDLER_BONESKETCH, UI_PNL_UNSTOW);
break;
@@ -2927,81 +2860,73 @@ static uiBlock *view3d_armature_settingsmenu(bContext *C, ARegion *ar, void *arg
return block;
}
#endif
static uiBlock *view3d_edit_armaturemenu(bContext *C, ARegion *ar, void *arg_unused)
static void view3d_edit_armaturemenu(bContext *C, uiLayout *layout, void *arg_unused)
{
Object *obedit = CTX_data_edit_object(C);
bArmature *arm= obedit->data;
uiBlock *block;
short yco= 0, menuwidth=120;
block= uiBeginBlock(C, ar, "view3d_edit_armaturemenu", UI_EMBOSSP);
uiBlockSetButmFunc(block, do_view3d_edit_armaturemenu, NULL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Undo Editing|U", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
//uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Undo Editing|U", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
#if 0
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Transform Properties|N", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Bone Sketching|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 23, "");
uiDefIconTextBlockBut(block, view3d_transformmenu, NULL, ICON_RIGHTARROW_THIN, "Transform", 0, yco-=20, 120, 19, "");
uiDefIconTextBlockBut(block, view3d_edit_mirrormenu, NULL, ICON_RIGHTARROW_THIN, "Mirror", 0, yco-=20, menuwidth, 19, "");
// XXX uiDefIconTextBlockBut(block, view3d_edit_snapmenu, NULL, ICON_RIGHTARROW_THIN, "Snap", 0, yco-=20, 120, 19, "");
uiDefIconTextBlockBut(block, view3d_edit_armature_rollmenu, NULL, ICON_RIGHTARROW_THIN, "Bone Roll", 0, yco-=20, 120, 19, "");
#endif
uiItemMenuF(layout, "Bone Roll", 0, view3d_edit_armature_rollmenu);
#if 0
if (arm->drawtype==ARM_ENVELOPE)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Scale Envelope Distance|Alt S", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 16, "");
else if (arm->drawtype==ARM_B_BONE)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Scale B-Bone Width|Alt S", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 16, "");
#endif
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extrude|E", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
uiItemS(layout);
uiItemO(layout, "Extrude", 0, "ARMATURE_OT_extrude");
if (arm->flag & ARM_MIRROR_EDIT)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extrude Forked|Shift E", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Duplicate|Shift D", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Merge|Alt M", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 18, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Fill Between Joints|F", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 18, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Delete|X", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
uiItemBooleanO(layout, "Extrude Forked", 0, "ARMATURE_OT_extrude", "forked", 1);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Separate|Ctrl Alt P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 22, "");
uiItemO(layout, NULL, 0, "ARMATURE_OT_duplicate");
uiItemO(layout, NULL, 0, "ARMATURE_OT_merge");
uiItemO(layout, NULL, 0, "ARMATURE_OT_fill");
uiItemO(layout, NULL, 0, "ARMATURE_OT_delete");
uiItemO(layout, NULL, 0, "ARMATURE_OT_separate");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiItemS(layout);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Subdivide|W, 1", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 12, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Subdivide Multi|W, 2", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 15, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Flip Left & Right Names|W, 3", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 13, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "AutoName Left-Right|W, 4", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 19, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "AutoName Front-Back|W, 5", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 20, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "AutoName Top-Bottom|W, 6", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 21, "");
uiItemO(layout, NULL, 0, "ARMATURE_OT_subdivide_simple");
uiItemO(layout, NULL, 0, "ARMATURE_OT_subdivide_multi");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiItemEnumO(layout, "AutoName Left/Right", 0, "ARMATURE_OT_autoside_names", "axis", 0);
uiItemEnumO(layout, "AutoName Front/Back", 0, "ARMATURE_OT_autoside_names", "axis", 1);
uiItemEnumO(layout, "AutoName Top/Bottom", 0, "ARMATURE_OT_autoside_names", "axis", 2);
uiItemO(layout, "Flip Left/Right Names", 0, "ARMATURE_OT_flip_names");
uiItemS(layout);
#if 0
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Switch Armature Layers|Shift M", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 17, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Move Bone To Layer|M", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 17, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
#endif
uiDefIconTextBlockBut(block, view3d_edit_armature_parentmenu, NULL, ICON_RIGHTARROW_THIN, "Parent", 0, yco-=20, 120, 19, "");
uiDefIconTextBlockBut(block, view3d_armature_settingsmenu, NULL, ICON_RIGHTARROW_THIN, "Bone Settings", 0, yco-=20, 120, 19, "");
uiItemMenuF(layout, "Parent", 0, view3d_edit_armature_parentmenu);
//uiDefIconTextBlockBut(block, view3d_armature_settingsmenu, NULL, ICON_RIGHTARROW_THIN, "Bone Settings", 0, yco-=20, 120, 19, "");
#if 0
#ifndef DISABLE_PYTHON
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBlockBut(block, view3d_scripts_armaturemenu, NULL, ICON_RIGHTARROW_THIN, "Scripts", 0, yco-=20, 120, 19, "");
#endif
if(ar->alignment==RGN_ALIGN_TOP) {
uiBlockSetDirection(block, UI_DOWN);
}
else {
uiBlockSetDirection(block, UI_TOP);
uiBlockFlipOrder(block);
}
uiTextBoundsBlock(block, 50);
return block;
#endif
}
@@ -3146,10 +3071,10 @@ static void view3d_pose_armaturemenu(bContext *C, uiLayout *layout, void *arg_un
#if 0
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Relax Pose|W", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 15, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Apply Pose as Restpose|Ctrl A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 19, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
#endif
uiItemO(layout, NULL, 0, "POSE_OT_apply");
uiItemS(layout);
uiItemO(layout, "Copy Current Pose", 0, "POSE_OT_copy");
uiItemO(layout, "Paste Pose", 0, "POSE_OT_paste");
@@ -3168,11 +3093,11 @@ static void view3d_pose_armaturemenu(bContext *C, uiLayout *layout, void *arg_un
uiItemS(layout);
uiItemEnumO(layout, "AutoName Left-Right", 0, "POSE_OT_autoside_names", "axis", 0);
uiItemEnumO(layout, "AutoName Front-Back", 0, "POSE_OT_autoside_names", "axis", 1);
uiItemEnumO(layout, "AutoName Top-Bottom", 0, "POSE_OT_autoside_names", "axis", 2);
uiItemEnumO(layout, "AutoName Left/Right", 0, "POSE_OT_autoside_names", "axis", 0);
uiItemEnumO(layout, "AutoName Front/Back", 0, "POSE_OT_autoside_names", "axis", 1);
uiItemEnumO(layout, "AutoName Top/Bottom", 0, "POSE_OT_autoside_names", "axis", 2);
uiItemO(layout, "Flip L/R Names", 0, "POSE_OT_flip_names");
uiItemO(layout, "Flip Left/Right Names", 0, "POSE_OT_flip_names");
//separator + move layer operators...
@@ -4143,7 +4068,7 @@ static void view3d_header_pulldowns(const bContext *C, uiBlock *block, Object *o
xco+= xmax;
} else if (ob && ob->type == OB_ARMATURE) {
xmax= GetButStringLength("Armature");
uiDefPulldownBut(block, view3d_edit_armaturemenu, NULL, "Armature", xco,yco, xmax-3, 20, "");
uiDefMenuBut(block, view3d_edit_armaturemenu, NULL, "Armature", xco,yco, xmax-3, 20, "");
xco+= xmax;
}