Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
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@@ -52,9 +52,9 @@ class SelectPattern(bpy.types.Operator):
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# Can be pose bones or objects
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for item in items:
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if pattern_match(item.name, self.properties.pattern):
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item.selected = True
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item.select = True
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elif not self.properties.extend:
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item.selected = False
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item.select = False
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return {'FINISHED'}
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@@ -90,7 +90,7 @@ class SelectCamera(bpy.types.Operator):
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self.report({'WARNING'}, "Active camera is not in this scene")
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context.scene.objects.active = camera
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camera.selected = True
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camera.select = True
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return {'FINISHED'}
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@@ -121,7 +121,7 @@ class SelectHierarchy(bpy.types.Operator):
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if not self.properties.extend:
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# for obj in objs:
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# obj.selected = False
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# obj.select = False
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bpy.ops.object.select_all(action='DESELECT')
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if self.properties.direction == 'PARENT':
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@@ -135,7 +135,7 @@ class SelectHierarchy(bpy.types.Operator):
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if obj_act == obj:
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context.scene.objects.active = parent
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parent.selected = True
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parent.select = True
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if parents:
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return {'CANCELLED'}
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@@ -145,7 +145,7 @@ class SelectHierarchy(bpy.types.Operator):
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for obj in objs:
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children += list(obj.children)
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for obj_iter in children:
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obj_iter.selected = True
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obj_iter.select = True
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children.sort(key=lambda obj_iter: obj_iter.name)
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context.scene.objects.active = children[0]
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@@ -536,11 +536,11 @@ class IsolateTypeRender(bpy.types.Operator):
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for obj in context.visible_objects:
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if obj.selected:
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obj.restrict_render = False
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if obj.select:
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obj.hide_render = False
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else:
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if obj.type == act_type:
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obj.restrict_render = True
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obj.hide_render = True
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return {'FINISHED'}
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