Cleanup: add doxy sections to view3d_draw,header
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@@ -93,7 +93,9 @@
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#include "view3d_intern.h" /* own include */
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/* ******************** general functions ***************** */
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/* -------------------------------------------------------------------- */
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/** \name General Functions
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* \{ */
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/**
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* \note keep this synced with #ED_view3d_mats_rv3d_backup/#ED_view3d_mats_rv3d_restore
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@@ -294,7 +296,11 @@ void ED_view3d_draw_setup_view(
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}
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}
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/* ******************** view border ***************** */
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Draw View Border
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* \{ */
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static void view3d_camera_border(
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const Scene *scene, struct Depsgraph *depsgraph,
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@@ -1006,8 +1012,6 @@ static void draw_rotation_guide(const RegionView3D *rv3d)
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}
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#endif /* WITH_INPUT_NDOF */
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/* ******************** info ***************** */
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/**
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* Render and camera border
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*/
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@@ -1026,8 +1030,14 @@ static void view3d_draw_border(const bContext *C, ARegion *ar)
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Draw Text & Info
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* \{ */
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/**
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* Grease Pencil
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* Draw Info
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*/
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static void view3d_draw_grease_pencil(const bContext *UNUSED(C))
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{
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@@ -1280,8 +1290,6 @@ static void draw_selected_name(Scene *scene, ViewLayer *view_layer, Object *ob,
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BLF_disable(font_id, BLF_SHADOW);
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}
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/* ******************** view loop ***************** */
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/**
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* Information drawn on top of the solid plates and composed data
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*/
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@@ -1367,6 +1375,12 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar)
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BLF_batch_draw_end();
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Draw Viewport Contents
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* \{ */
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static void view3d_draw_view(const bContext *C, ARegion *ar)
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{
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ED_view3d_draw_setup_view(CTX_wm_window(C), CTX_data_depsgraph(C), CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL);
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@@ -1408,6 +1422,8 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar)
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v3d->flag |= V3D_INVALID_BACKBUF;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Offscreen Drawing
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* \{ */
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@@ -1793,5 +1809,4 @@ bool ED_view3d_clipping_test(const RegionView3D *rv3d, const float co[3], const
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return view3d_clipping_test(co, is_local ? rv3d->clip_local : rv3d->clip);
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}
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/** \} */
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@@ -96,6 +96,9 @@ void VIEW3D_OT_toggle_matcap_flip(wmOperatorType *ot)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name UI Templates
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* \{ */
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static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
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{
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@@ -189,3 +192,5 @@ void uiTemplateHeader3D_mode(uiLayout *layout, struct bContext *C)
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uiTemplatePaintModeSelection(layout, C);
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}
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}
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/** \} */
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