BGE Bugfixes (mostly in the py api)

KX_PolygonMaterial and KX_BlenderMaterial - Added a print function (would raise a python error on printing)

* Crashes *
KX_GameObject SetParent - Disallowed setting a parent to its self, caused a recursion crash.
KX_MeshProxy "materials" attribute was segfaulting because of my recent change - I was wrong, you do need to check material types (no idea why since they are both PyObject * at the base)
KX_VisibilityActuator - Wasn't initialized with PyType_Ready() making it crash on access (own fault) 

* Crashes because of missing NULL checks *
KX_PolygonMaterial's "gl_texture" attribute wasnt checking for a valid m_tface
KX_GameObject - added checks for GetPhysicsController()
KX_RayCast::RayTest - didnt check for a valid physics_environment
KX_SceneActuator's getCamera python function wasnt checking if there was a camera.
This commit is contained in:
2009-04-05 14:01:49 +00:00
parent 7d4dc4f0f5
commit 033a63f858
9 changed files with 82 additions and 29 deletions

View File

@@ -84,6 +84,7 @@ public:
// --------------------------------
virtual PyObject* py_getattro(PyObject *attr);
virtual int py_setattro(PyObject *attr, PyObject *pyvalue);
virtual PyObject* py_repr(void) { return PyString_FromString(mMaterial->matname.ReadPtr()); }
KX_PYMETHOD_DOC( KX_BlenderMaterial, getShader );
KX_PYMETHOD_DOC( KX_BlenderMaterial, getMaterialIndex );

View File

@@ -73,6 +73,8 @@ typedef unsigned long uint_ptr;
#include "KX_SG_NodeRelationships.h"
static MT_Point3 dummy_point= MT_Point3(0.0, 0.0, 0.0);
KX_GameObject::KX_GameObject(
void* sgReplicationInfo,
SG_Callbacks callbacks,
@@ -943,7 +945,7 @@ const MT_Vector3& KX_GameObject::NodeGetWorldScaling() const
}
static MT_Point3 dummy_point= MT_Point3(0.0, 0.0, 0.0);
const MT_Point3& KX_GameObject::NodeGetWorldPosition() const
{
// check on valid node in case a python controller holds a reference to a deleted object
@@ -964,7 +966,8 @@ void KX_GameObject::Resume(void)
{
if (m_suspended) {
SCA_IObject::Resume();
GetPhysicsController()->RestoreDynamics();
if(GetPhysicsController())
GetPhysicsController()->RestoreDynamics();
m_suspended = false;
}
@@ -975,7 +978,8 @@ void KX_GameObject::Suspend()
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {
SCA_IObject::Suspend();
GetPhysicsController()->SuspendDynamics();
if(GetPhysicsController())
GetPhysicsController()->SuspendDynamics();
m_suspended = true;
}
}
@@ -1717,7 +1721,7 @@ PyObject* KX_GameObject::PyGetVelocity(PyObject* self, PyObject* args)
PyObject* KX_GameObject::PyGetMass(PyObject* self)
{
ShowDeprecationWarning("getMass()", "the mass property");
return PyFloat_FromDouble(GetPhysicsController()->GetMass());
return PyFloat_FromDouble((GetPhysicsController() != NULL) ? GetPhysicsController()->GetMass() : 0.0f);
}
@@ -1725,14 +1729,24 @@ PyObject* KX_GameObject::PyGetMass(PyObject* self)
PyObject* KX_GameObject::PyGetReactionForce(PyObject* self)
{
// only can get the velocity if we have a physics object connected to us...
return PyObjectFrom(GetPhysicsController()->getReactionForce());
// XXX - Currently not working with bullet intergration, see KX_BulletPhysicsController.cpp's getReactionForce
/*
if (GetPhysicsController())
return PyObjectFrom(GetPhysicsController()->getReactionForce());
return PyObjectFrom(dummy_point);
*/
return Py_BuildValue("fff", 0.0f, 0.0f, 0.0f);
}
PyObject* KX_GameObject::PyEnableRigidBody(PyObject* self)
{
GetPhysicsController()->setRigidBody(true);
if(GetPhysicsController())
GetPhysicsController()->setRigidBody(true);
Py_RETURN_NONE;
}
@@ -1741,7 +1755,8 @@ PyObject* KX_GameObject::PyEnableRigidBody(PyObject* self)
PyObject* KX_GameObject::PyDisableRigidBody(PyObject* self)
{
GetPhysicsController()->setRigidBody(false);
if(GetPhysicsController())
GetPhysicsController()->setRigidBody(false);
Py_RETURN_NONE;
}
@@ -1763,6 +1778,10 @@ PyObject* KX_GameObject::PySetParent(PyObject* self, PyObject* value)
PyErr_SetString(PyExc_TypeError, "expected a KX_GameObject type");
return NULL;
}
if (self==value) {
PyErr_SetString(PyExc_ValueError, "cannot set the object to be its own parent!");
return NULL;
}
// The object we want to set as parent
CValue *m_ob = (CValue*)value;

View File

@@ -190,24 +190,24 @@ PyObject* KX_MeshProxy::PyGetVertexArrayLength(PyObject* self,
PyObject* args,
PyObject* kwds)
{
int matid= -1;
int length = -1;
int matid= 0;
int length = 0;
if (PyArg_ParseTuple(args,"i",&matid))
{
RAS_MeshMaterial *mmat = m_meshobj->GetMeshMaterial(matid);
RAS_IPolyMaterial* mat = mmat->m_bucket->GetPolyMaterial();
if (!PyArg_ParseTuple(args,"i",&matid))
return NULL;
RAS_MeshMaterial *mmat = m_meshobj->GetMeshMaterial(matid); /* can be NULL*/
if (mmat)
{
RAS_IPolyMaterial* mat = mmat->m_bucket->GetPolyMaterial();
if (mat)
length = m_meshobj->NumVertices(mat);
}
else {
return NULL;
}
return PyInt_FromLong(length);
}
@@ -244,15 +244,21 @@ PyObject* KX_MeshProxy::PyGetPolygon(PyObject* self,
if (!PyArg_ParseTuple(args,"i",&polyindex))
return NULL;
if (polyindex<0 || polyindex >= m_meshobj->NumPolygons())
{
PyErr_SetString(PyExc_AttributeError, "Invalid polygon index");
return NULL;
}
RAS_Polygon* polygon = m_meshobj->GetPolygon(polyindex);
if (polygon)
{
polyob = new KX_PolyProxy(m_meshobj, polygon);
}
else
{
PyErr_SetString(PyExc_AttributeError, "Invalid polygon index");
else {
PyErr_SetString(PyExc_AttributeError, "polygon is NULL, unknown reason");
}
return polyob;
}
@@ -275,11 +281,22 @@ PyObject* KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_
list<RAS_MeshMaterial>::iterator mit= self->m_meshobj->GetFirstMaterial();
/* Can be a KX_PolygonMaterial or KX_BlenderMaterial, since both are cast to a PyObject * we dont need to care */
for(i=0; i<tot; mit++, i++) {
PyObject *py_mat = (PyObject *)mit->m_bucket->GetPolyMaterial();
PyList_SET_ITEM(materials, i, py_mat);
Py_INCREF(py_mat);
RAS_IPolyMaterial *polymat = mit->m_bucket->GetPolyMaterial();
/* Why do we need to check for RAS_BLENDERMAT if both are cast to a (PyObject*)? - Campbell */
if(polymat->GetFlag() & RAS_BLENDERMAT)
{
KX_BlenderMaterial *mat = static_cast<KX_BlenderMaterial*>(polymat);
PyList_SET_ITEM(materials, i, mat);
Py_INCREF(mat);
}
else {
KX_PolygonMaterial *mat = static_cast<KX_PolygonMaterial*>(polymat);
PyList_SET_ITEM(materials, i, mat);
Py_INCREF(mat);
}
}
return materials;
}

View File

@@ -333,8 +333,11 @@ PyObject* KX_PolygonMaterial::pyattr_get_tface(void *self_v, const KX_PYATTRIBUT
PyObject* KX_PolygonMaterial::pyattr_get_gl_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
Image *ima = self->m_tface->tpage;
return PyInt_FromLong(ima ? ima->bindcode:0);
int bindcode= 0;
if (self->m_tface && self->m_tface->tpage)
bindcode= self->m_tface->tpage->bindcode;
return PyInt_FromLong(bindcode);
}

View File

@@ -33,6 +33,7 @@
#include "RAS_MaterialBucket.h"
#include "RAS_IRasterizer.h"
#include "DNA_ID.h"
struct MTFace;
struct Material;
@@ -117,7 +118,7 @@ public:
virtual PyObject* py_getattro(PyObject *attr);
virtual int py_setattro(PyObject *attr, PyObject *pyvalue);
virtual PyObject* py_repr(void) { return PyString_FromString(m_material ? ((ID *)m_material)->name+2 : ""); }
static PyObject* pyattr_get_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);

View File

@@ -80,6 +80,7 @@
#include "KX_SCA_DynamicActuator.h"
#include "KX_SoundActuator.h"
#include "KX_TouchSensor.h"
#include "KX_VisibilityActuator.h"
#include "SCA_PropertySensor.h"
#include "SCA_PythonController.h"
#include "SCA_RandomActuator.h"
@@ -177,6 +178,7 @@ void initPyTypes(void)
PyType_Ready(&KX_TrackToActuator::Type);
PyType_Ready(&KX_VehicleWrapper::Type);
PyType_Ready(&KX_VertexProxy::Type);
PyType_Ready(&KX_VisibilityActuator::Type);
PyType_Ready(&PyObjectPlus::Type);
PyType_Ready(&SCA_2DFilterActuator::Type);
PyType_Ready(&SCA_ANDController::Type);

View File

@@ -56,12 +56,15 @@ void KX_RayCast::reportHit(PHY_RayCastResult* result)
bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_Point3& _frompoint, const MT_Point3& topoint, KX_RayCast& callback)
{
if(physics_environment==NULL) return false; /* prevents crashing in some cases */
// Loops over all physics objects between frompoint and topoint,
// calling callback.RayHit for each one.
//
// callback.RayHit should return true to stop looking, or false to continue.
//
// returns true if an object was found, false if not.
MT_Point3 frompoint(_frompoint);
const MT_Vector3 todir( (topoint - frompoint).safe_normalized() );
MT_Point3 prevpoint(_frompoint+todir*(-1.f));

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@@ -468,6 +468,11 @@ PyObject* KX_SceneActuator::PyGetCamera(PyObject* self,
PyObject* kwds)
{
ShowDeprecationWarning("getCamera()", "the camera property");
return PyString_FromString(m_camera->GetName());
if (m_camera) {
PyString_FromString(m_camera->GetName());
}
else {
Py_RETURN_NONE;
}
}
/* eof */

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@@ -270,6 +270,8 @@ class KX_GameObject: # (SCA_IObject)
The reaction force is the force applied to this object over the last simulation timestep.
This also includes impulses, eg from collisions.
(B{This is not implimented for bullet physics at the moment})
@rtype: list [fx, fy, fz]
@return: the reaction force of this object.
"""