DRW: GPU wrappers: Expose more ease of use functions and cleanup style
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@@ -183,7 +183,7 @@ class UniformCommon : public DataBuffer<T, len, false>, NonMovable, NonCopyable
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GPU_uniformbuf_free(ubo_);
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}
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void push_update(void)
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void push_update()
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{
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GPU_uniformbuf_update(ubo_, this->data_);
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}
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@@ -228,12 +228,17 @@ class StorageCommon : public DataBuffer<T, len, false>, NonMovable, NonCopyable
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GPU_storagebuf_free(ssbo_);
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}
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void push_update(void)
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void push_update()
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{
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BLI_assert(device_only == false);
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GPU_storagebuf_update(ssbo_, this->data_);
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}
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void clear_to_zero()
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{
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GPU_storagebuf_clear_to_zero(ssbo_);
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}
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operator GPUStorageBuf *() const
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{
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return ssbo_;
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@@ -320,6 +325,7 @@ class StorageArrayBuffer : public detail::StorageCommon<T, len, device_only> {
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MEM_freeN(this->data_);
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}
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/* Resize to \a new_size elements. */
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void resize(int64_t new_size)
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{
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BLI_assert(new_size > 0);
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@@ -611,6 +617,11 @@ class Texture : NonCopyable {
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return GPU_texture_height(tx_);
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}
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int pixel_count() const
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{
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return GPU_texture_width(tx_) * GPU_texture_height(tx_);
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}
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bool depth(void) const
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{
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return GPU_texture_depth(tx_);
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