Give sequencer its own transform freeing function.

Updating the sequencer after transform could not use special_aftertrans_update because it relies on data that is freed

theeth: moved the customFree function to run before freeing t->data, t->data2d in postTrans(), checked that customData is not needed.
This commit is contained in:
2009-10-19 08:01:30 +00:00
parent 1a7ec53dc4
commit 0445ff1ae9
2 changed files with 59 additions and 69 deletions

View File

@@ -4012,6 +4012,53 @@ static int SeqToTransData_Recursive(TransInfo *t, ListBase *seqbase, TransData *
}
static void freeSeqData(TransInfo *t)
{
Editing *ed= seq_give_editing(t->scene, FALSE);
if (ed && !(t->state == TRANS_CANCEL)) {
ListBase *seqbasep= ed->seqbasep;
Sequence *seq;
int a;
TransData *td= t->data;
/* prevent updating the same seq twice
* if the transdata order is changed this will mess up
* but so will TransDataSeq */
Sequence *seq_prev= NULL;
/* flush to 2d vector from internally used 3d vector */
for(a=0; a<t->total; a++, td++) {
seq= ((TransDataSeq *)td->extra)->seq;
if ((seq != seq_prev) && (seq->depth==0) && (seq->flag & SEQ_OVERLAP)) {
shuffle_seq(seqbasep, seq);
}
seq_prev= seq;
}
for(seq= seqbasep->first; seq; seq= seq->next) {
/* We might want to build a list of effects that need to be updated during transform */
if(seq->type & SEQ_EFFECT) {
if (seq->seq1 && seq->seq1->flag & SELECT) calc_sequence(seq);
else if (seq->seq2 && seq->seq2->flag & SELECT) calc_sequence(seq);
else if (seq->seq3 && seq->seq3->flag & SELECT) calc_sequence(seq);
}
}
sort_seq(t->scene);
}
if (t->customData) {
MEM_freeN(t->customData);
t->customData= NULL;
}
if (t->data) {
MEM_freeN(t->data); // XXX postTrans usually does this
t->data= NULL;
}
}
static void createTransSeqData(bContext *C, TransInfo *t)
{
@@ -4029,6 +4076,8 @@ static void createTransSeqData(bContext *C, TransInfo *t)
return;
}
t->customFree= freeSeqData;
/* which side of the current frame should be allowed */
if (t->mode == TFM_TIME_EXTEND) {
/* only side on which mouse is gets transformed */
@@ -4480,6 +4529,7 @@ void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode,
/* inserting keys, refresh ipo-keys, pointcache, redraw events... (ton) */
/* note: transdata has been freed already! */
/* note: this runs even when createTransData exits early because (t->total==0), is this correct?... (campbell) */
/* note: sequencer freeing has its own function now because of a conflict with transform's order of freeing (campbell)*/
void special_aftertrans_update(TransInfo *t)
{
Object *ob;
@@ -4494,68 +4544,6 @@ void special_aftertrans_update(TransInfo *t)
}
}
}
if (t->spacetype == SPACE_SEQ) {
Editing *ed= seq_give_editing(t->scene, FALSE);
if (ed && !cancelled) {
ListBase *seqbasep= ed->seqbasep;
Sequence *seq;
#if 0 // TRANSFORM_FIX_ME, Would prefer to use this since the array takes into
// account what where transforming (with extend, locked strips etc)
// But at the moment t->data is freed in postTrans so for now re-shuffeling selected strips works ok. - Campbell
int a;
TransData *td= t->data;
/* prevent updating the same seq twice
* if the transdata order is changed this will mess up
* but so will TransDataSeq */
Sequence *seq_prev= NULL;
/* flush to 2d vector from internally used 3d vector */
for(a=0; a<t->total; a++, td++) {
seq= ((TransDataSeq *)td->extra)->seq;
if ((seq != seq_prev) && (seq->depth==0) && (seq->flag & SEQ_OVERLAP)) {
shuffle_seq(seqbasep, seq);
}
seq_prev= seq;
}
#else // while t->data is not available...
int machine, max_machine = 0;
/* update in order so we always move bottom strips first */
for(seq= seqbasep->first; seq; seq= seq->next) {
max_machine = MAX2(max_machine, seq->machine);
}
for (machine = 0; machine <= max_machine; machine++)
{
for(seq= seqbasep->first; seq; seq= seq->next) {
if (seq->machine == machine && seq->depth == 0 && (seq->flag & (SELECT|SEQ_LEFTSEL|SEQ_RIGHTSEL)) != 0 && (seq->flag & SEQ_OVERLAP)) {
shuffle_seq(seqbasep, seq);
}
}
}
#endif
for(seq= seqbasep->first; seq; seq= seq->next) {
/* We might want to build a list of effects that need to be updated during transform */
if(seq->type & SEQ_EFFECT) {
if (seq->seq1 && seq->seq1->flag & SELECT) calc_sequence(seq);
else if (seq->seq2 && seq->seq2->flag & SELECT) calc_sequence(seq);
else if (seq->seq3 && seq->seq3->flag & SELECT) calc_sequence(seq);
}
}
sort_seq(t->scene);
}
if (t->customData)
MEM_freeN(t->customData);
if (t->data)
MEM_freeN(t->data); // XXX postTrans usually does this
}
else if (t->spacetype == SPACE_ACTION) {
SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
Scene *scene;

View File

@@ -1052,6 +1052,15 @@ void postTrans (TransInfo *t)
ED_region_draw_cb_exit(t->ar->type, t->draw_handle);
}
if (t->customFree) {
/* Can take over freeing t->data and data2d etc... */
t->customFree(t);
}
else if (t->customData) {
MEM_freeN(t->customData);
}
/* postTrans can be called when nothing is selected, so data is NULL already */
if (t->data) {
int a;
@@ -1080,13 +1089,6 @@ void postTrans (TransInfo *t)
{
MEM_freeN(t->mouse.data);
}
if (t->customFree) {
t->customFree(t);
}
else if (t->customData) {
MEM_freeN(t->customData);
}
}
void applyTransObjects(TransInfo *t)