Partly apply patch [#23746] Clarify azone->edge values.
Submitted by Shane Ambler. The original patches made an enum for action zone edges, changed positioning for minimised icons and repositioned minimised icon for operator properties panel. I kept the enum idea, but further improved on the naming. Some switches used in place of if/else blocks and added some comments. See patch tracker for more comments.
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@@ -68,13 +68,21 @@ typedef struct ScreenFrameRateInfo {
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/* ----------------------------------------------------- */
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/* Enum for Action Zone Edges. Which edge of area is action zone. */
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typedef enum {
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AE_RIGHT_TO_TOPLEFT, /* Region located on the left, _right_ edge is action zone. Region minimised to the top left */
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AE_LEFT_TO_TOPRIGHT, /* Region located on the right, _left_ edge is action zone. Region minimised to the top right */
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AE_TOP_TO_BOTTOMRIGHT, /* Region located at the bottom, _top_ edge is action zone. Region minimised to the bottom right */
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AE_BOTTOM_TO_TOPLEFT /* Region located at the top, _bottom_edge is action zone. Region minimised to the top left */
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} AZEdge;
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/* for editing areas/regions */
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typedef struct AZone {
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struct AZone *next, *prev;
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ARegion *ar;
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int type;
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/* region-azone, which of the edges */
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short edge;
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AZEdge edge;
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/* internal */
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short do_draw;
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/* for draw */
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@@ -469,29 +469,31 @@ static void area_azone_initialize(ScrArea *sa)
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#define AZONEPAD_ICON 8
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static void region_azone_edge(AZone *az, ARegion *ar)
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{
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if(az->edge=='t') {
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az->x1= ar->winrct.xmin;
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az->y1= ar->winrct.ymax - AZONEPAD_EDGE;
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az->x2= ar->winrct.xmax;
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az->y2= ar->winrct.ymax;
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}
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else if(az->edge=='b') {
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az->x1= ar->winrct.xmin;
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az->y1= ar->winrct.ymin + AZONEPAD_EDGE;
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az->x2= ar->winrct.xmax;
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az->y2= ar->winrct.ymin;
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}
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else if(az->edge=='l') {
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az->x1= ar->winrct.xmin;
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az->y1= ar->winrct.ymin;
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az->x2= ar->winrct.xmin + AZONEPAD_EDGE;
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az->y2= ar->winrct.ymax;
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}
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else { // if(az->edge=='r') {
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az->x1= ar->winrct.xmax;
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az->y1= ar->winrct.ymin;
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az->x2= ar->winrct.xmax - AZONEPAD_EDGE;
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az->y2= ar->winrct.ymax;
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switch(az->edge) {
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case AE_TOP_TO_BOTTOMRIGHT:
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az->x1= ar->winrct.xmin;
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az->y1= ar->winrct.ymax - AZONEPAD_EDGE;
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az->x2= ar->winrct.xmax;
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az->y2= ar->winrct.ymax;
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break;
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case AE_BOTTOM_TO_TOPLEFT:
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az->x1= ar->winrct.xmin;
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az->y1= ar->winrct.ymin + AZONEPAD_EDGE;
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az->x2= ar->winrct.xmax;
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az->y2= ar->winrct.ymin;
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break;
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case AE_LEFT_TO_TOPRIGHT:
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az->x1= ar->winrct.xmin;
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az->y1= ar->winrct.ymin;
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az->x2= ar->winrct.xmin + AZONEPAD_EDGE;
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az->y2= ar->winrct.ymax;
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break;
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case AE_RIGHT_TO_TOPLEFT:
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az->x1= ar->winrct.xmax;
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az->y1= ar->winrct.ymin;
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az->x2= ar->winrct.xmax - AZONEPAD_EDGE;
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az->y2= ar->winrct.ymax;
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break;
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}
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BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
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@@ -502,33 +504,38 @@ static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
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AZone *azt;
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int tot=0;
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/* count how many actionzones with along same edge are available.
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This allows for adding more action zones in the future without
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having to worry about correct offset */
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for(azt= sa->actionzones.first; azt; azt= azt->next) {
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if(azt->edge == az->edge) tot++;
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}
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if(az->edge=='t') {
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az->x1= ar->winrct.xmax - tot*2*AZONEPAD_ICON;
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az->y1= ar->winrct.ymax + AZONEPAD_ICON;
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az->x2= ar->winrct.xmax - tot*AZONEPAD_ICON;
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az->y2= ar->winrct.ymax + 2*AZONEPAD_ICON;
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}
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else if(az->edge=='b') {
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az->x1= ar->winrct.xmin + AZONEPAD_ICON;
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az->y1= ar->winrct.ymin - 2*AZONEPAD_ICON;
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az->x2= ar->winrct.xmin + 2*AZONEPAD_ICON;
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az->y2= ar->winrct.ymin - AZONEPAD_ICON;
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}
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else if(az->edge=='l') {
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az->x1= ar->winrct.xmin - 2*AZONEPAD_ICON;
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az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
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az->x2= ar->winrct.xmin - AZONEPAD_ICON;
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az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
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}
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else { // if(az->edge=='r') {
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az->x1= ar->winrct.xmax + AZONEPAD_ICON;
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az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
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az->x2= ar->winrct.xmax + 2*AZONEPAD_ICON;
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az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
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switch(az->edge) {
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case AE_TOP_TO_BOTTOMRIGHT:
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az->x1= ar->winrct.xmax - tot*2*AZONEPAD_ICON;
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az->y1= ar->winrct.ymax + AZONEPAD_ICON;
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az->x2= ar->winrct.xmax - tot*AZONEPAD_ICON;
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az->y2= ar->winrct.ymax + 2*AZONEPAD_ICON;
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break;
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case AE_BOTTOM_TO_TOPLEFT:
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az->x1= ar->winrct.xmin + AZONEPAD_ICON;
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az->y1= ar->winrct.ymin - 2*AZONEPAD_ICON;
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az->x2= ar->winrct.xmin + 2*AZONEPAD_ICON;
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az->y2= ar->winrct.ymin - AZONEPAD_ICON;
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break;
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case AE_LEFT_TO_TOPRIGHT:
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az->x1= ar->winrct.xmin - 2*AZONEPAD_ICON;
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az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
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az->x2= ar->winrct.xmin - AZONEPAD_ICON;
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az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
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break;
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case AE_RIGHT_TO_TOPLEFT:
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az->x1= ar->winrct.xmax + AZONEPAD_ICON;
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az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
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az->x2= ar->winrct.xmax + 2*AZONEPAD_ICON;
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az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
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break;
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}
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BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
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@@ -537,22 +544,21 @@ static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
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for(azt= sa->actionzones.first; azt; azt= azt->next) {
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if(az!=azt) {
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if( ABS(az->x1-azt->x1) < 2 && ABS(az->y1-azt->y1) < 2) {
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if(az->edge=='t' || az->edge=='b') {
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if(az->edge==AE_TOP_TO_BOTTOMRIGHT || az->edge==AE_BOTTOM_TO_TOPLEFT) {
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az->x1+= AZONESPOT;
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az->x2+= AZONESPOT;
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BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
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}
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else {
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else{
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az->y1-= AZONESPOT;
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az->y2-= AZONESPOT;
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BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
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}
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BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
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}
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}
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}
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}
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static void region_azone_initialize(ScrArea *sa, ARegion *ar, char edge)
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static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge)
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{
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AZone *az;
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@@ -575,17 +581,16 @@ static void region_azone_initialize(ScrArea *sa, ARegion *ar, char edge)
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static void region_azone_add(ScrArea *sa, ARegion *ar, int alignment)
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{
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/* edge code (t b l r) is where azone will be drawn */
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/* edge code (t b l r) is along which area edge azone will be drawn */
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if(alignment==RGN_ALIGN_TOP)
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region_azone_initialize(sa, ar, 'b');
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region_azone_initialize(sa, ar, AE_BOTTOM_TO_TOPLEFT);
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else if(alignment==RGN_ALIGN_BOTTOM)
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region_azone_initialize(sa, ar, 't');
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region_azone_initialize(sa, ar, AE_TOP_TO_BOTTOMRIGHT);
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else if(ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT))
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region_azone_initialize(sa, ar, 'l');
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region_azone_initialize(sa, ar, AE_LEFT_TO_TOPRIGHT);
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else if(ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT))
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region_azone_initialize(sa, ar, 'r');
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region_azone_initialize(sa, ar, AE_RIGHT_TO_TOPLEFT);
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}
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/* dir is direction to check, not the splitting edge direction! */
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@@ -1162,7 +1162,7 @@ static void screen_cursor_set(wmWindow *win, wmEvent *event)
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if(az->type==AZONE_AREA)
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WM_cursor_set(win, CURSOR_EDIT);
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else if(az->type==AZONE_REGION) {
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if(az->edge == 'l' || az->edge == 'r')
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if(az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT)
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WM_cursor_set(win, CURSOR_X_MOVE);
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else
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WM_cursor_set(win, CURSOR_Y_MOVE);
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@@ -1291,19 +1291,19 @@ typedef struct RegionMoveData {
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int bigger, smaller, origval;
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int origx, origy;
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int maxsize;
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char edge;
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AZEdge edge;
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} RegionMoveData;
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static int area_max_regionsize(ScrArea *sa, ARegion *scalear, char edge)
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static int area_max_regionsize(ScrArea *sa, ARegion *scalear, AZEdge edge)
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{
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ARegion *ar;
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int dist;
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if(edge=='l' || edge=='r') {
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if(edge==AE_RIGHT_TO_TOPLEFT || edge==AE_LEFT_TO_TOPRIGHT) {
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dist = sa->totrct.xmax - sa->totrct.xmin;
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} else { /* t, b */
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} else { /* AE_BOTTOM_TO_TOPLEFT, AE_TOP_TO_BOTTOMRIGHT */
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dist = sa->totrct.ymax - sa->totrct.ymin;
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}
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@@ -1325,9 +1325,9 @@ static int area_max_regionsize(ScrArea *sa, ARegion *scalear, char edge)
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/* case of regions in regions, like operator properties panel */
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/* these can sit on top of other regions such as headers, so account for this */
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else if (edge == 'b' && scalear->alignment & RGN_ALIGN_TOP && ar->alignment == RGN_ALIGN_TOP && ar->regiontype == RGN_TYPE_HEADER)
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else if (edge == AE_BOTTOM_TO_TOPLEFT && scalear->alignment & RGN_ALIGN_TOP && ar->alignment == RGN_ALIGN_TOP && ar->regiontype == RGN_TYPE_HEADER)
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dist -= ar->winy;
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else if (edge == 't' && scalear->alignment & RGN_ALIGN_BOTTOM && ar->alignment == RGN_ALIGN_BOTTOM && ar->regiontype == RGN_TYPE_HEADER)
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else if (edge == AE_TOP_TO_BOTTOMRIGHT && scalear->alignment & RGN_ALIGN_BOTTOM && ar->alignment == RGN_ALIGN_BOTTOM && ar->regiontype == RGN_TYPE_HEADER)
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dist -= ar->winy;
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}
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@@ -1367,7 +1367,7 @@ static int region_scale_invoke(bContext *C, wmOperator *op, wmEvent *event)
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rmd->ar->sizey= rmd->ar->type->prefsizey;
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/* now copy to regionmovedata */
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if(rmd->edge=='l' || rmd->edge=='r') {
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if(rmd->edge==AE_LEFT_TO_TOPRIGHT || rmd->edge==AE_RIGHT_TO_TOPLEFT) {
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rmd->origval= rmd->ar->sizex;
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} else {
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rmd->origval= rmd->ar->sizey;
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@@ -1399,9 +1399,9 @@ static int region_scale_modal(bContext *C, wmOperator *op, wmEvent *event)
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switch(event->type) {
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case MOUSEMOVE:
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if(rmd->edge=='l' || rmd->edge=='r') {
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if(rmd->edge==AE_LEFT_TO_TOPRIGHT || rmd->edge==AE_RIGHT_TO_TOPLEFT) {
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delta= event->x - rmd->origx;
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if(rmd->edge=='l') delta= -delta;
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if(rmd->edge==AE_LEFT_TO_TOPRIGHT) delta= -delta;
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rmd->ar->sizex= rmd->origval + delta;
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CLAMP(rmd->ar->sizex, 0, rmd->maxsize);
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@@ -1417,7 +1417,7 @@ static int region_scale_modal(bContext *C, wmOperator *op, wmEvent *event)
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else {
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int maxsize=0;
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delta= event->y - rmd->origy;
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if(rmd->edge=='b') delta= -delta;
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if(rmd->edge==AE_BOTTOM_TO_TOPLEFT) delta= -delta;
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rmd->ar->sizey= rmd->origval + delta;
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CLAMP(rmd->ar->sizey, 0, rmd->maxsize);
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