Partly apply patch [#23746] Clarify azone->edge values.

Submitted by Shane Ambler.

The original patches made an enum for action zone edges, changed positioning for minimised icons and repositioned minimised icon for operator properties panel.

I kept the enum idea, but further improved on the naming. Some switches used in place of if/else blocks and added some comments. See patch tracker for more comments.
This commit is contained in:
Nathan Letwory
2010-09-20 13:13:40 +00:00
parent 5115a7068c
commit 05296e3065
4 changed files with 82 additions and 69 deletions

View File

@@ -68,13 +68,21 @@ typedef struct ScreenFrameRateInfo {
/* ----------------------------------------------------- */
/* Enum for Action Zone Edges. Which edge of area is action zone. */
typedef enum {
AE_RIGHT_TO_TOPLEFT, /* Region located on the left, _right_ edge is action zone. Region minimised to the top left */
AE_LEFT_TO_TOPRIGHT, /* Region located on the right, _left_ edge is action zone. Region minimised to the top right */
AE_TOP_TO_BOTTOMRIGHT, /* Region located at the bottom, _top_ edge is action zone. Region minimised to the bottom right */
AE_BOTTOM_TO_TOPLEFT /* Region located at the top, _bottom_edge is action zone. Region minimised to the top left */
} AZEdge;
/* for editing areas/regions */
typedef struct AZone {
struct AZone *next, *prev;
ARegion *ar;
int type;
/* region-azone, which of the edges */
short edge;
AZEdge edge;
/* internal */
short do_draw;
/* for draw */

View File

@@ -469,29 +469,31 @@ static void area_azone_initialize(ScrArea *sa)
#define AZONEPAD_ICON 8
static void region_azone_edge(AZone *az, ARegion *ar)
{
if(az->edge=='t') {
az->x1= ar->winrct.xmin;
az->y1= ar->winrct.ymax - AZONEPAD_EDGE;
az->x2= ar->winrct.xmax;
az->y2= ar->winrct.ymax;
}
else if(az->edge=='b') {
az->x1= ar->winrct.xmin;
az->y1= ar->winrct.ymin + AZONEPAD_EDGE;
az->x2= ar->winrct.xmax;
az->y2= ar->winrct.ymin;
}
else if(az->edge=='l') {
az->x1= ar->winrct.xmin;
az->y1= ar->winrct.ymin;
az->x2= ar->winrct.xmin + AZONEPAD_EDGE;
az->y2= ar->winrct.ymax;
}
else { // if(az->edge=='r') {
az->x1= ar->winrct.xmax;
az->y1= ar->winrct.ymin;
az->x2= ar->winrct.xmax - AZONEPAD_EDGE;
az->y2= ar->winrct.ymax;
switch(az->edge) {
case AE_TOP_TO_BOTTOMRIGHT:
az->x1= ar->winrct.xmin;
az->y1= ar->winrct.ymax - AZONEPAD_EDGE;
az->x2= ar->winrct.xmax;
az->y2= ar->winrct.ymax;
break;
case AE_BOTTOM_TO_TOPLEFT:
az->x1= ar->winrct.xmin;
az->y1= ar->winrct.ymin + AZONEPAD_EDGE;
az->x2= ar->winrct.xmax;
az->y2= ar->winrct.ymin;
break;
case AE_LEFT_TO_TOPRIGHT:
az->x1= ar->winrct.xmin;
az->y1= ar->winrct.ymin;
az->x2= ar->winrct.xmin + AZONEPAD_EDGE;
az->y2= ar->winrct.ymax;
break;
case AE_RIGHT_TO_TOPLEFT:
az->x1= ar->winrct.xmax;
az->y1= ar->winrct.ymin;
az->x2= ar->winrct.xmax - AZONEPAD_EDGE;
az->y2= ar->winrct.ymax;
break;
}
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
@@ -502,33 +504,38 @@ static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
AZone *azt;
int tot=0;
/* count how many actionzones with along same edge are available.
This allows for adding more action zones in the future without
having to worry about correct offset */
for(azt= sa->actionzones.first; azt; azt= azt->next) {
if(azt->edge == az->edge) tot++;
}
if(az->edge=='t') {
az->x1= ar->winrct.xmax - tot*2*AZONEPAD_ICON;
az->y1= ar->winrct.ymax + AZONEPAD_ICON;
az->x2= ar->winrct.xmax - tot*AZONEPAD_ICON;
az->y2= ar->winrct.ymax + 2*AZONEPAD_ICON;
}
else if(az->edge=='b') {
az->x1= ar->winrct.xmin + AZONEPAD_ICON;
az->y1= ar->winrct.ymin - 2*AZONEPAD_ICON;
az->x2= ar->winrct.xmin + 2*AZONEPAD_ICON;
az->y2= ar->winrct.ymin - AZONEPAD_ICON;
}
else if(az->edge=='l') {
az->x1= ar->winrct.xmin - 2*AZONEPAD_ICON;
az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
az->x2= ar->winrct.xmin - AZONEPAD_ICON;
az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
}
else { // if(az->edge=='r') {
az->x1= ar->winrct.xmax + AZONEPAD_ICON;
az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
az->x2= ar->winrct.xmax + 2*AZONEPAD_ICON;
az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
switch(az->edge) {
case AE_TOP_TO_BOTTOMRIGHT:
az->x1= ar->winrct.xmax - tot*2*AZONEPAD_ICON;
az->y1= ar->winrct.ymax + AZONEPAD_ICON;
az->x2= ar->winrct.xmax - tot*AZONEPAD_ICON;
az->y2= ar->winrct.ymax + 2*AZONEPAD_ICON;
break;
case AE_BOTTOM_TO_TOPLEFT:
az->x1= ar->winrct.xmin + AZONEPAD_ICON;
az->y1= ar->winrct.ymin - 2*AZONEPAD_ICON;
az->x2= ar->winrct.xmin + 2*AZONEPAD_ICON;
az->y2= ar->winrct.ymin - AZONEPAD_ICON;
break;
case AE_LEFT_TO_TOPRIGHT:
az->x1= ar->winrct.xmin - 2*AZONEPAD_ICON;
az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
az->x2= ar->winrct.xmin - AZONEPAD_ICON;
az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
break;
case AE_RIGHT_TO_TOPLEFT:
az->x1= ar->winrct.xmax + AZONEPAD_ICON;
az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
az->x2= ar->winrct.xmax + 2*AZONEPAD_ICON;
az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
break;
}
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
@@ -537,22 +544,21 @@ static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
for(azt= sa->actionzones.first; azt; azt= azt->next) {
if(az!=azt) {
if( ABS(az->x1-azt->x1) < 2 && ABS(az->y1-azt->y1) < 2) {
if(az->edge=='t' || az->edge=='b') {
if(az->edge==AE_TOP_TO_BOTTOMRIGHT || az->edge==AE_BOTTOM_TO_TOPLEFT) {
az->x1+= AZONESPOT;
az->x2+= AZONESPOT;
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
else {
else{
az->y1-= AZONESPOT;
az->y2-= AZONESPOT;
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
}
}
}
static void region_azone_initialize(ScrArea *sa, ARegion *ar, char edge)
static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge)
{
AZone *az;
@@ -575,17 +581,16 @@ static void region_azone_initialize(ScrArea *sa, ARegion *ar, char edge)
static void region_azone_add(ScrArea *sa, ARegion *ar, int alignment)
{
/* edge code (t b l r) is where azone will be drawn */
/* edge code (t b l r) is along which area edge azone will be drawn */
if(alignment==RGN_ALIGN_TOP)
region_azone_initialize(sa, ar, 'b');
region_azone_initialize(sa, ar, AE_BOTTOM_TO_TOPLEFT);
else if(alignment==RGN_ALIGN_BOTTOM)
region_azone_initialize(sa, ar, 't');
region_azone_initialize(sa, ar, AE_TOP_TO_BOTTOMRIGHT);
else if(ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT))
region_azone_initialize(sa, ar, 'l');
region_azone_initialize(sa, ar, AE_LEFT_TO_TOPRIGHT);
else if(ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT))
region_azone_initialize(sa, ar, 'r');
region_azone_initialize(sa, ar, AE_RIGHT_TO_TOPLEFT);
}
/* dir is direction to check, not the splitting edge direction! */

View File

@@ -1162,7 +1162,7 @@ static void screen_cursor_set(wmWindow *win, wmEvent *event)
if(az->type==AZONE_AREA)
WM_cursor_set(win, CURSOR_EDIT);
else if(az->type==AZONE_REGION) {
if(az->edge == 'l' || az->edge == 'r')
if(az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT)
WM_cursor_set(win, CURSOR_X_MOVE);
else
WM_cursor_set(win, CURSOR_Y_MOVE);

View File

@@ -1291,19 +1291,19 @@ typedef struct RegionMoveData {
int bigger, smaller, origval;
int origx, origy;
int maxsize;
char edge;
AZEdge edge;
} RegionMoveData;
static int area_max_regionsize(ScrArea *sa, ARegion *scalear, char edge)
static int area_max_regionsize(ScrArea *sa, ARegion *scalear, AZEdge edge)
{
ARegion *ar;
int dist;
if(edge=='l' || edge=='r') {
if(edge==AE_RIGHT_TO_TOPLEFT || edge==AE_LEFT_TO_TOPRIGHT) {
dist = sa->totrct.xmax - sa->totrct.xmin;
} else { /* t, b */
} else { /* AE_BOTTOM_TO_TOPLEFT, AE_TOP_TO_BOTTOMRIGHT */
dist = sa->totrct.ymax - sa->totrct.ymin;
}
@@ -1325,9 +1325,9 @@ static int area_max_regionsize(ScrArea *sa, ARegion *scalear, char edge)
/* case of regions in regions, like operator properties panel */
/* these can sit on top of other regions such as headers, so account for this */
else if (edge == 'b' && scalear->alignment & RGN_ALIGN_TOP && ar->alignment == RGN_ALIGN_TOP && ar->regiontype == RGN_TYPE_HEADER)
else if (edge == AE_BOTTOM_TO_TOPLEFT && scalear->alignment & RGN_ALIGN_TOP && ar->alignment == RGN_ALIGN_TOP && ar->regiontype == RGN_TYPE_HEADER)
dist -= ar->winy;
else if (edge == 't' && scalear->alignment & RGN_ALIGN_BOTTOM && ar->alignment == RGN_ALIGN_BOTTOM && ar->regiontype == RGN_TYPE_HEADER)
else if (edge == AE_TOP_TO_BOTTOMRIGHT && scalear->alignment & RGN_ALIGN_BOTTOM && ar->alignment == RGN_ALIGN_BOTTOM && ar->regiontype == RGN_TYPE_HEADER)
dist -= ar->winy;
}
@@ -1367,7 +1367,7 @@ static int region_scale_invoke(bContext *C, wmOperator *op, wmEvent *event)
rmd->ar->sizey= rmd->ar->type->prefsizey;
/* now copy to regionmovedata */
if(rmd->edge=='l' || rmd->edge=='r') {
if(rmd->edge==AE_LEFT_TO_TOPRIGHT || rmd->edge==AE_RIGHT_TO_TOPLEFT) {
rmd->origval= rmd->ar->sizex;
} else {
rmd->origval= rmd->ar->sizey;
@@ -1399,9 +1399,9 @@ static int region_scale_modal(bContext *C, wmOperator *op, wmEvent *event)
switch(event->type) {
case MOUSEMOVE:
if(rmd->edge=='l' || rmd->edge=='r') {
if(rmd->edge==AE_LEFT_TO_TOPRIGHT || rmd->edge==AE_RIGHT_TO_TOPLEFT) {
delta= event->x - rmd->origx;
if(rmd->edge=='l') delta= -delta;
if(rmd->edge==AE_LEFT_TO_TOPRIGHT) delta= -delta;
rmd->ar->sizex= rmd->origval + delta;
CLAMP(rmd->ar->sizex, 0, rmd->maxsize);
@@ -1417,7 +1417,7 @@ static int region_scale_modal(bContext *C, wmOperator *op, wmEvent *event)
else {
int maxsize=0;
delta= event->y - rmd->origy;
if(rmd->edge=='b') delta= -delta;
if(rmd->edge==AE_BOTTOM_TO_TOPLEFT) delta= -delta;
rmd->ar->sizey= rmd->origval + delta;
CLAMP(rmd->ar->sizey, 0, rmd->maxsize);