disable normalize when active vertex contains locked weights
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@@ -839,6 +839,7 @@ static void view3d_panel_vgroup(const bContext *C, Panel *pa)
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const bool *vgroup_validmap;
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eVGroupSelect subset_type = ts->vgroupsubset;
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int yco = 0;
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int locked = 0;
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uiBlockSetHandleFunc(block, do_view3d_vgroup_buttons, NULL);
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@@ -879,6 +880,7 @@ static void view3d_panel_vgroup(const bContext *C, Panel *pa)
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uiButSetFlag(but, UI_TEXT_LEFT);
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if (dg->flag & DG_LOCK_WEIGHT) {
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uiButSetFlag(but, UI_BUT_DISABLED);
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locked++;
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}
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xco += x;
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@@ -911,7 +913,10 @@ static void view3d_panel_vgroup(const bContext *C, Panel *pa)
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ot = WM_operatortype_find("OBJECT_OT_vertex_weight_normalize_active", 1);
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but = uiDefButO_ptr(block, BUT, ot, WM_OP_EXEC_DEFAULT, "Normalize",
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0, yco, UI_UNIT_X * 5, UI_UNIT_Y,
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TIP_("Normalize active vertex weights"));
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TIP_("Normalize weights of active vertex (if affected groups are unlocked"));
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if(locked) {
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uiButSetFlag(but, UI_BUT_DISABLED);
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}
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ot = WM_operatortype_find("OBJECT_OT_vertex_weight_copy", 1);
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but = uiDefButO_ptr(block, BUT, ot, WM_OP_EXEC_DEFAULT, "Copy",
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