split BLO_library_append_named_part into 2 function, one that adds objects into the scene and another that just links/appends.

This commit is contained in:
2011-05-26 20:45:19 +00:00
parent 78d41d061b
commit 06fea1a0ff
4 changed files with 74 additions and 50 deletions

View File

@@ -213,18 +213,32 @@ int BLO_is_a_library(const char *path, char *dir, char *group);
struct Main* BLO_library_append_begin(const struct bContext *C, BlendHandle** bh, const char *filepath);
/**
* Link/Append a named datablock from an external blend file.
*
* @param mainl The main database to link from (not the active one).
* @param bh The blender file handle.
* @param idname The name of the datablock (without the 2 char ID prefix)
* @param idcode The kind of datablock to link.
* @return the appended ID when found.
*/
struct ID *BLO_library_append_named_part(struct Main *mainl, BlendHandle** bh, const char *idname, const int idcode);
/**
* Link/Append a named datablock from an external blend file.
* optionally instance the object in the scene when the flags are set.
*
* @param C The context, when NULL instancing object in the scene isnt done.
* @param mainl The main database to link from (not the active one).
* @param bh The blender file handle.
* @param idname The name of the datablock (without the 2 char ID prefix)
* @param idcode The kind of datablock to link.
* @param flag Options for linking, used for instancing.
* @return Boolean, 0 when the datablock could not be found.
* @return the appended ID when found.
*/
struct ID *BLO_library_append_named_part(const struct bContext *C, struct Main *mainl, BlendHandle** bh, const char *idname, int idcode, short flag);
struct ID *BLO_library_append_named_part_ex(const struct bContext *C, struct Main *mainl, BlendHandle** bh, const char *idname, const int idcode, const short flag);
void BLO_library_append_end(const struct bContext *C, struct Main *mainl, BlendHandle** bh, int idcode, short flag);
void *BLO_library_read_struct(struct FileData *fd, struct BHead *bh, const char *blockname);

View File

@@ -12806,24 +12806,17 @@ static void give_base_to_groups(Main *mainvar, Scene *scene)
}
/* returns true if the item was found
* but it may already have already been appended/linked */
static ID *append_named_part(const bContext *C, Main *mainl, FileData *fd, const char *idname, int idcode, short flag)
* but it may already have already been appended/linked */
static ID *append_named_part(Main *mainl, FileData *fd, const char *idname, const short idcode)
{
Scene *scene= CTX_data_scene(C); /* can be NULL */
Object *ob;
Base *base;
BHead *bhead;
ID *id= NULL;
int endloop=0;
int found=0;
bhead = blo_firstbhead(fd);
while(bhead && endloop==0) {
if(bhead->code==ENDB) endloop= 1;
else if(bhead->code==idcode) {
for(bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead)) {
if(bhead->code==idcode) {
const char *idname_test= bhead_id_name(fd, bhead);
if(strcmp(idname_test + 2, idname)==0) {
found= 1;
id= is_yet_read(fd, mainl, bhead);
@@ -12839,38 +12832,12 @@ static ID *append_named_part(const bContext *C, Main *mainl, FileData *fd, const
}
}
/* TODO, move out of append and into own func the caller can use */
if(scene && id && (GS(id->name) == ID_OB)) { /* loose object: give a base */
base= MEM_callocN( sizeof(Base), "app_nam_part");
BLI_addtail(&scene->base, base);
ob= (Object *)id;
/* link at active layer (view3d->lay if in context, else scene->lay */
if((flag & FILE_ACTIVELAY)) {
View3D *v3d = CTX_wm_view3d(C);
if (v3d) {
ob->lay = v3d->layact;
} else {
ob->lay = scene->lay;
}
}
ob->mode= 0;
base->lay= ob->lay;
base->object= ob;
ob->id.us++;
if(flag & FILE_AUTOSELECT) {
base->flag |= SELECT;
base->object->flag = base->flag;
/* do NOT make base active here! screws up GUI stuff, if you want it do it on src/ level */
}
}
endloop= 1;
break;
}
}
bhead = blo_nextbhead(fd, bhead);
else if(bhead->code==ENDB) {
break;
}
}
/* if we found the id but the id is NULL, this is really bad */
@@ -12879,10 +12846,53 @@ static ID *append_named_part(const bContext *C, Main *mainl, FileData *fd, const
return found ? id : NULL;
}
ID *BLO_library_append_named_part(const bContext *C, Main *mainl, BlendHandle** bh, const char *idname, int idcode, short flag)
static ID *append_named_part_ex(const bContext *C, Main *mainl, FileData *fd, const char *idname, const int idcode, const int flag)
{
ID *id= append_named_part(mainl, fd, idname, idcode);
if(id && (GS(id->name) == ID_OB)) { /* loose object: give a base */
Scene *scene= CTX_data_scene(C); /* can be NULL */
if(scene) {
Base *base;
Object *ob;
base= MEM_callocN( sizeof(Base), "app_nam_part");
BLI_addtail(&scene->base, base);
ob= (Object *)id;
/* link at active layer (view3d->lay if in context, else scene->lay */
if((flag & FILE_ACTIVELAY)) {
View3D *v3d = CTX_wm_view3d(C);
ob->lay = v3d ? v3d->layact : scene->lay;
}
ob->mode= 0;
base->lay= ob->lay;
base->object= ob;
ob->id.us++;
if(flag & FILE_AUTOSELECT) {
base->flag |= SELECT;
base->object->flag = base->flag;
/* do NOT make base active here! screws up GUI stuff, if you want it do it on src/ level */
}
}
}
return id;
}
ID *BLO_library_append_named_part(Main *mainl, BlendHandle** bh, const char *idname, const int idcode)
{
FileData *fd= (FileData*)(*bh);
return append_named_part(C, mainl, fd, idname, idcode, flag);
return append_named_part(mainl, fd, idname, idcode);
}
ID *BLO_library_append_named_part_ex(const bContext *C, Main *mainl, BlendHandle** bh, const char *idname, const int idcode, const short flag)
{
FileData *fd= (FileData*)(*bh);
return append_named_part_ex(C, mainl, fd, idname, idcode, flag);
}
static void append_id_part(FileData *fd, Main *mainvar, ID *id, ID **id_r)
@@ -12891,7 +12901,7 @@ static void append_id_part(FileData *fd, Main *mainvar, ID *id, ID **id_r)
for (bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead)) {
if (bhead->code == GS(id->name)) {
if (BLI_streq(id->name, bhead_id_name(fd, bhead))) {
id->flag &= ~LIB_READ;
id->flag |= LIB_TEST;

View File

@@ -340,7 +340,7 @@ static PyObject *bpy_lib_exit(BPy_Library *self, PyObject *UNUSED(args))
// printf(" %s\n", item_str);
if(item_str) {
ID *id= BLO_library_append_named_part(NULL, mainl, &(self->blo_handle), item_str, code, self->flag);
ID *id= BLO_library_append_named_part(mainl, &(self->blo_handle), item_str, code);
if(id) {
#ifdef USE_RNA_DATABLOCKS
PointerRNA id_ptr;

View File

@@ -1642,12 +1642,12 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
/* here appending/linking starts */
mainl = BLO_library_append_begin(C, &bh, libname);
if(totfiles == 0) {
BLO_library_append_named_part(C, mainl, &bh, name, idcode, flag);
BLO_library_append_named_part_ex(C, mainl, &bh, name, idcode, flag);
}
else {
RNA_BEGIN(op->ptr, itemptr, "files") {
RNA_string_get(&itemptr, "name", name);
BLO_library_append_named_part(C, mainl, &bh, name, idcode, flag);
BLO_library_append_named_part_ex(C, mainl, &bh, name, idcode, flag);
}
RNA_END;
}