Fix T56909: wrong interface scale on macOS 10.14, when using 10.14 SDK.
This does not affect existing releases as far as I can tell, only new builds using the new SDK have the problem.
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		@@ -551,7 +551,15 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
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	//Creates the OpenGL View inside the window
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	m_openGLView = [[CocoaOpenGLView alloc] initWithFrame:rect];
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	if (m_systemCocoa->m_nativePixel) {
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		// Needs to happen early when building with the 10.14 SDK, otherwise
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		// has no effect until resizeing the window.
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		if ([m_openGLView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
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			[m_openGLView setWantsBestResolutionOpenGLSurface:YES];
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		}
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	}
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	[m_openGLView setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
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	[m_window setContentView:m_openGLView];
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@@ -563,14 +571,9 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
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	updateDrawingContext();
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	activateDrawingContext();
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	// XXX jwilkins: This seems like it belongs in GHOST_ContextCGL, but probably not GHOST_ContextEGL
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	if (m_systemCocoa->m_nativePixel) {
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		if ([m_openGLView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
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			[m_openGLView setWantsBestResolutionOpenGLSurface:YES];
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			NSRect backingBounds = [m_openGLView convertRectToBacking:[m_openGLView bounds]];
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			m_nativePixelSize = (float)backingBounds.size.width / (float)rect.size.width;
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		}
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		NSRect backingBounds = [m_openGLView convertRectToBacking:[m_openGLView bounds]];
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		m_nativePixelSize = (float)backingBounds.size.width / (float)rect.size.width;
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	}
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	setTitle(title);
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