Workbench: Viewport AA Preferences

In recent changes the viewport_quality setting was not working what
users expected. This change will separate the anti-aliasing method that
is being used.

We now have three settings:

* scene.display.render_aa: Will be used during `Render Image`.
* scene.display.viewport_aa: Will be used during `Viewport Render Image`.
* userpref.viewport_aa: Will be used in the 3d view.

The viewport_quality setting has been replaced by the viewport_aa
setting as it was the only thing in currently controlled.

Reviewed By: brecht

Maniphest Tasks: T64132

Differential Revision: https://developer.blender.org/D4828
This commit is contained in:
2019-05-08 15:38:11 +02:00
parent 54ec0559c8
commit 0764cfe3de
7 changed files with 101 additions and 36 deletions

View File

@@ -611,7 +611,7 @@ class USERPREF_PT_viewport_quality(PreferencePanel, Panel):
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=False)
flow.prop(system, "gpu_viewport_quality")
flow.prop(system, "viewport_aa")
flow.prop(system, "multi_sample", text="Multisampling")
flow.prop(system, "gpencil_multi_sample", text="Grease Pencil Multisampling")
flow.prop(system, "use_edit_mode_smooth_wire")

View File

@@ -19,7 +19,7 @@
*
* Version patch user preferences.
*/
#define DNA_DEPRECATED_ALLOW
#include <string.h>
#include "BLI_math.h"
@@ -28,6 +28,7 @@
#include "DNA_userdef_types.h"
#include "DNA_curve_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_scene_types.h"
#include "BKE_addon.h"
#include "BKE_colorband.h"
@@ -554,6 +555,29 @@ void BLO_version_defaults_userpref_blend(Main *bmain, UserDef *userdef)
userdef->dupflag |= USER_DUP_GPENCIL;
}
if (!USER_VERSION_ATLEAST(280, 60)) {
const float GPU_VIEWPORT_QUALITY_FXAA = 0.10f;
const float GPU_VIEWPORT_QUALITY_TAA8 = 0.25f;
const float GPU_VIEWPORT_QUALITY_TAA16 = 0.6f;
const float GPU_VIEWPORT_QUALITY_TAA32 = 0.8f;
if (userdef->gpu_viewport_quality < GPU_VIEWPORT_QUALITY_FXAA) {
userdef->viewport_aa = SCE_DISPLAY_AA_OFF;
}
else if (userdef->gpu_viewport_quality < GPU_VIEWPORT_QUALITY_TAA8) {
userdef->viewport_aa = SCE_DISPLAY_AA_FXAA;
}
else if (userdef->gpu_viewport_quality < GPU_VIEWPORT_QUALITY_TAA16) {
userdef->viewport_aa = SCE_DISPLAY_AA_SAMPLES_8;
}
else if (userdef->gpu_viewport_quality < GPU_VIEWPORT_QUALITY_TAA32) {
userdef->viewport_aa = SCE_DISPLAY_AA_SAMPLES_16;
}
else {
userdef->viewport_aa = SCE_DISPLAY_AA_SAMPLES_32;
}
}
/**
* Include next version bump.
*/

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@@ -91,23 +91,19 @@ int workbench_taa_calculate_num_iterations(WORKBENCH_Data *vedata)
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_PrivateData *wpd = stl->g_data;
const Scene *scene = DRW_context_state_get()->scene;
int result = scene->display.viewport_aa;
int result;
if (workbench_is_taa_enabled(wpd)) {
if (DRW_state_is_image_render()) {
result = scene->display.render_aa;
}
else if (IN_RANGE_INCL(wpd->preferences->gpu_viewport_quality,
GPU_VIEWPORT_QUALITY_TAA8,
GPU_VIEWPORT_QUALITY_TAA16)) {
result = MIN2(result, 8);
}
else if (IN_RANGE_INCL(wpd->preferences->gpu_viewport_quality,
GPU_VIEWPORT_QUALITY_TAA16,
GPU_VIEWPORT_QUALITY_TAA32)) {
result = MIN2(result, 16);
const DRWContextState *draw_ctx = DRW_context_state_get();
if (draw_ctx->v3d) {
result = scene->display.viewport_aa;
}
else {
result = scene->display.render_aa;
}
}
else {
result = MIN2(result, 32);
result = wpd->preferences->viewport_aa;
}
}
else {

View File

@@ -319,23 +319,32 @@ typedef struct WORKBENCH_ObjectData {
BLI_INLINE bool workbench_is_taa_enabled(WORKBENCH_PrivateData *wpd)
{
if (DRW_state_is_image_render()) {
return DRW_context_state_get()->scene->display.render_aa > SCE_DISPLAY_AA_FXAA;
const DRWContextState *draw_ctx = DRW_context_state_get();
if (draw_ctx->v3d) {
return draw_ctx->scene->display.viewport_aa > SCE_DISPLAY_AA_FXAA;
}
else {
return draw_ctx->scene->display.render_aa > SCE_DISPLAY_AA_FXAA;
}
}
else {
return DRW_context_state_get()->scene->display.viewport_aa > SCE_DISPLAY_AA_FXAA &&
wpd->preferences->gpu_viewport_quality >= GPU_VIEWPORT_QUALITY_TAA8 &&
!wpd->is_playback;
return wpd->preferences->viewport_aa > SCE_DISPLAY_AA_FXAA && !wpd->is_playback;
}
}
BLI_INLINE bool workbench_is_fxaa_enabled(WORKBENCH_PrivateData *wpd)
{
if (DRW_state_is_image_render()) {
return DRW_context_state_get()->scene->display.render_aa == SCE_DISPLAY_AA_FXAA;
const DRWContextState *draw_ctx = DRW_context_state_get();
if (draw_ctx->v3d) {
return draw_ctx->scene->display.viewport_aa == SCE_DISPLAY_AA_FXAA;
}
else {
return draw_ctx->scene->display.render_aa == SCE_DISPLAY_AA_FXAA;
}
}
else {
if (wpd->preferences->gpu_viewport_quality >= GPU_VIEWPORT_QUALITY_FXAA &&
DRW_context_state_get()->scene->display.viewport_aa == SCE_DISPLAY_AA_FXAA) {
if (wpd->preferences->viewport_aa == SCE_DISPLAY_AA_FXAA) {
return true;
}

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@@ -38,11 +38,6 @@ struct ColorBand;
#define MAX_STYLE_NAME 64
#define GPU_VIEWPORT_QUALITY_FXAA 0.10f
#define GPU_VIEWPORT_QUALITY_TAA8 0.25f
#define GPU_VIEWPORT_QUALITY_TAA16 0.6f
#define GPU_VIEWPORT_QUALITY_TAA32 0.8f
/** default offered by Blender.
* #uiFont.uifont_id */
typedef enum eUIFont_ID {
@@ -635,7 +630,7 @@ typedef struct UserDef {
short undosteps;
char _pad1[2];
int undomemory;
float gpu_viewport_quality;
float gpu_viewport_quality DNA_DEPRECATED;
short gp_manhattendist, gp_euclideandist, gp_eraser;
/** #eGP_UserdefSettings. */
short gp_settings;
@@ -763,7 +758,9 @@ typedef struct UserDef {
char factor_display_type;
char _pad5[3];
char viewport_aa;
char _pad5[2];
} UserDef;
/* from blenkernel blender.c */

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@@ -6592,13 +6592,14 @@ static void rna_def_scene_display(BlenderRNA *brna)
prop = RNA_def_property(srna, "render_aa", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, rna_enum_scene_display_aa_methods);
RNA_def_property_ui_text(prop, "Render Anti-Aliasing", "Method of anti-aliasing when rendering");
RNA_def_property_ui_text(
prop, "Render Anti-Aliasing", "Method of anti-aliasing when rendering final image");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
prop = RNA_def_property(srna, "viewport_aa", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, rna_enum_scene_display_aa_methods);
RNA_def_property_ui_text(
prop, "Viewport Anti-Aliasing", "Method of anti-aliasing in 3d viewport");
prop, "Viewport Anti-Aliasing", "Method of anti-aliasing when rendering 3d viewport");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
/* OpenGL render engine settings. */

View File

@@ -99,6 +99,45 @@ static const EnumPropertyItem rna_enum_studio_light_type_items[] = {
{0, NULL, 0, NULL, NULL},
};
static const EnumPropertyItem rna_enum_userdef_viewport_aa_items[] = {
{SCE_DISPLAY_AA_OFF,
"OFF",
0,
"No Anti-Aliasing",
"Scene will be rendering without any anti-aliasing"},
{SCE_DISPLAY_AA_FXAA,
"FXAA",
0,
"Single Pass Anti-Aliasing",
"Scene will be rendered using a single pass anti-aliasing method (FXAA)"},
{SCE_DISPLAY_AA_SAMPLES_5,
"5",
0,
"5 Samples",
"Scene will be rendered using 5 anti-aliasing samples"},
{SCE_DISPLAY_AA_SAMPLES_8,
"8",
0,
"8 Samples",
"Scene will be rendered using 8 anti-aliasing samples"},
{SCE_DISPLAY_AA_SAMPLES_11,
"11",
0,
"11 Samples",
"Scene will be rendered using 11 anti-aliasing samples"},
{SCE_DISPLAY_AA_SAMPLES_16,
"16",
0,
"16 Samples",
"Scene will be rendered using 16 anti-aliasing samples"},
{SCE_DISPLAY_AA_SAMPLES_32,
"32",
0,
"32 Samples",
"Scene will be rendered using 32 anti-aliasing samples"},
{0, NULL, 0, NULL, NULL},
};
#ifdef RNA_RUNTIME
# include "BLI_math_vector.h"
@@ -4731,12 +4770,11 @@ static void rna_def_userdef_system(BlenderRNA *brna)
prop, "Region Overlap", "Draw tool/property regions over the main region");
RNA_def_property_update(prop, 0, "rna_userdef_dpi_update");
prop = RNA_def_property(srna, "gpu_viewport_quality", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "gpu_viewport_quality");
RNA_def_property_float_default(prop, 0.6f);
RNA_def_property_range(prop, 0.0f, 1.0f);
prop = RNA_def_property(srna, "viewport_aa", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, rna_enum_userdef_viewport_aa_items);
RNA_def_property_ui_text(
prop, "Viewport Quality", "Quality setting for Solid mode rendering in the 3d viewport");
prop, "Viewport Anti-Aliasing", "Method of anti-aliasing in 3d viewport");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_update(prop, 0, "rna_userdef_update");
prop = RNA_def_property(srna, "solid_lights", PROP_COLLECTION, PROP_NONE);