Fix T46723: Issue with linking to rigs running Blender in new depsgraph mode

This isn't really ideal fix, but currently i can't tell how proxies should work
with the new dependency graph. This backward links are crazy, non-threadsafe
and mindblowing. Need to do some smarter/easier system.
This commit is contained in:
2016-01-07 19:35:09 +05:00
parent 3ad1e4fab9
commit 08185d2af0

View File

@@ -272,6 +272,7 @@ void DepsgraphNodeBuilder::build_scene(Main *bmain, Scene *scene)
/* object that this is a proxy for */
// XXX: the way that proxies work needs to be completely reviewed!
if (ob->proxy) {
ob->proxy->proxy_from = ob;
build_object(scene, base, ob->proxy);
}