Fix T46723: Issue with linking to rigs running Blender in new depsgraph mode
This isn't really ideal fix, but currently i can't tell how proxies should work with the new dependency graph. This backward links are crazy, non-threadsafe and mindblowing. Need to do some smarter/easier system.
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@@ -272,6 +272,7 @@ void DepsgraphNodeBuilder::build_scene(Main *bmain, Scene *scene)
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/* object that this is a proxy for */
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/* object that this is a proxy for */
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// XXX: the way that proxies work needs to be completely reviewed!
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// XXX: the way that proxies work needs to be completely reviewed!
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if (ob->proxy) {
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if (ob->proxy) {
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ob->proxy->proxy_from = ob;
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build_object(scene, base, ob->proxy);
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build_object(scene, base, ob->proxy);
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}
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}
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