Add stub for ED_mesh_calc_tessface to get blenderplayer compiling again.
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		@@ -484,8 +484,8 @@ float sculpt_get_brush_unprojected_radius(struct Brush *brush){return 0.0f;}
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void sculpt_set_brush_unprojected_radius(struct Brush *brush, float unprojected_radius){}
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float sculpt_get_brush_alpha(struct Brush *brush){return 0.0f;}
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void sculpt_set_brush_alpha(struct Brush *brush, float alpha){}
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void ED_sculpt_modifiers_changed(struct Object *ob){};
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void ED_sculpt_modifiers_changed(struct Object *ob){}
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void ED_mesh_calc_tessface(struct Mesh *mesh){}
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/* bpy/python internal api */
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void operator_wrapper(struct wmOperatorType *ot, void *userdata) {}
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