Addition to previous strand render bugfix.
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@@ -611,6 +611,7 @@ void strand_shade_point(Render *re, ShadeSample *ssamp, StrandSegment *sseg, Str
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memset(&vlr, 0, sizeof(vlr));
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vlr.flag= R_SMOOTH|R_VISIBLE;
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vlr.lay= sseg->strand->buffer->lay;
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vlr.ob= sseg->strand->ob;
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if(sseg->buffer->ma->mode & MA_TANGENT_STR)
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vlr.flag |= R_TANGENT;
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shi->vlr= &vlr;
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