Addition to previous strand render bugfix.

This commit is contained in:
2007-12-04 17:19:30 +00:00
parent c50dfa4379
commit 09b9a1e3f7

View File

@@ -611,6 +611,7 @@ void strand_shade_point(Render *re, ShadeSample *ssamp, StrandSegment *sseg, Str
memset(&vlr, 0, sizeof(vlr));
vlr.flag= R_SMOOTH|R_VISIBLE;
vlr.lay= sseg->strand->buffer->lay;
vlr.ob= sseg->strand->ob;
if(sseg->buffer->ma->mode & MA_TANGENT_STR)
vlr.flag |= R_TANGENT;
shi->vlr= &vlr;