Merge branch 'master' into blender2.8

This commit is contained in:
2018-04-09 12:44:25 +02:00
2 changed files with 4 additions and 22 deletions

View File

@@ -1707,20 +1707,10 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
TransInfo *t = (TransInfo *)customdata;
if (t->helpline != HLP_NONE) {
float vecrot[3], cent[2];
float cent[2];
float mval[3] = { x, y, 0.0f };
copy_v3_v3(vecrot, t->center);
if (t->flag & T_EDIT) {
Object *ob = t->obedit;
if (ob) mul_m4_v3(ob->obmat, vecrot);
}
else if (t->flag & T_POSE) {
Object *ob = t->poseobj;
if (ob) mul_m4_v3(ob->obmat, vecrot);
}
projectFloatViewEx(t, vecrot, cent, V3D_PROJ_TEST_CLIP_ZERO);
projectFloatViewEx(t, t->center_global, cent, V3D_PROJ_TEST_CLIP_ZERO);
gpuPushMatrix();
@@ -2624,7 +2614,7 @@ static void constraintTransLim(TransInfo *t, TransData *td)
if (td->con) {
const bConstraintTypeInfo *ctiLoc = BKE_constraint_typeinfo_from_type(CONSTRAINT_TYPE_LOCLIMIT);
const bConstraintTypeInfo *ctiDist = BKE_constraint_typeinfo_from_type(CONSTRAINT_TYPE_DISTLIMIT);
bConstraintOb cob = {NULL};
bConstraint *con;
float ctime = (float)(t->scene->r.cfra);

View File

@@ -1916,14 +1916,6 @@ void calculateCenter(TransInfo *t)
if (t->spacetype == SPACE_VIEW3D) {
/* ED_view3d_calc_zfac() defines a factor for perspective depth correction, used in ED_view3d_win_to_delta() */
float vec[3];
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
mul_v3_m4v3(vec, ob->obmat, t->center);
}
else {
copy_v3_v3(vec, t->center);
}
/* zfac is only used convertViewVec only in cases operator was invoked in RGN_TYPE_WINDOW
* and never used in other cases.
@@ -1932,7 +1924,7 @@ void calculateCenter(TransInfo *t)
* for a region different from RGN_TYPE_WINDOW.
*/
if (t->ar->regiontype == RGN_TYPE_WINDOW) {
t->zfac = ED_view3d_calc_zfac(t->ar->regiondata, vec, NULL);
t->zfac = ED_view3d_calc_zfac(t->ar->regiondata, t->center_global, NULL);
}
else {
t->zfac = 0.0f;