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Fix: Compiling Shader Builder.

IMath is required for building with vulkan. This patch adds
dependencies to shader_builder for now.

Currently there is a difference between windows and other OS's in
which variable the library is stored. Might be because imath isn't
a direct dependecy. As this is a compilation error I did the quickest
solution and check with platform module what would be the best solution.

Pull Request: blender/blender#106180
This commit is contained in:
2023-03-27 15:53:20 +02:00
parent ad7ca08e0a
commit 0a4b5eb73e

View File

@@ -800,6 +800,8 @@ if(WITH_GPU_BUILDTIME_SHADER_BUILDER)
bf_blenlib
bf_intern_ghost
${PLATFORM_LINKLIBS}
${IMATH_LIBRARIES}
${IMATH_LIBRARY}
)
target_include_directories(shader_builder PRIVATE ${INC} ${CMAKE_CURRENT_BINARY_DIR})