LineArt: Intersection function additional clamping
To handle a rare case where it leads to a -1 index in isect order lookup
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@@ -2585,8 +2585,10 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
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INTERSECT_JUST_GREATER(is, order, is[LCross], RCross);
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}
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else {
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INTERSECT_JUST_GREATER(is, order, is[LCross], LCross);
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INTERSECT_JUST_GREATER(is, order, is[LCross], RCross);
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INTERSECT_JUST_GREATER(is, order, 1 - DBL_TRIANGLE_LIM, LCross);
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if (LCross > 0) {
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INTERSECT_JUST_GREATER(is, order, is[LCross], RCross);
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}
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}
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}
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}
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