Cycles: Disable AVX2 crash workarounds
I can no longer reproduce crash with neither of the files where the crash was originally visible. This is something where other changes (light threshold, sampling) had an effect and made code to work as it is supposed to. Could have been optimizator issue or something like that. Let's see if we hit same issue again.
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@@ -596,8 +596,7 @@ ccl_device_inline float len_squared(const float4& a)
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ccl_device_inline float3 normalize(const float3& a)
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{
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/* TODO(sergey): Disabled for now, causes crashes in certain cases. */
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#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__) && 0
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#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
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__m128 norm = _mm_sqrt_ps(_mm_dp_ps(a.m128, a.m128, 0x7F));
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return _mm_div_ps(a.m128, norm);
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#else
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@@ -798,8 +797,7 @@ ccl_device_inline float4 operator-(const float4& a)
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ccl_device_inline float4 operator*(const float4& a, const float4& b)
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{
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/* TODO(sergey): Disabled for now, causes crashes in certain cases. */
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#if defined(__KERNEL_SSE__) && 0
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#ifdef __KERNEL_SSE__
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return _mm_mul_ps(a.m128, b.m128);
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#else
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return make_float4(a.x*b.x, a.y*b.y, a.z*b.z, a.w*b.w);
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@@ -847,8 +845,7 @@ ccl_device_inline float4 operator/(const float4& a, const float4& b)
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ccl_device_inline float4 operator+(const float4& a, const float4& b)
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{
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/* TODO(sergey): Disabled for now, causes crashes in certain cases. */
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#if defined(__KERNEL_SSE__) && 0
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#ifdef __KERNEL_SSE__
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return _mm_add_ps(a.m128, b.m128);
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#else
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return make_float4(a.x+b.x, a.y+b.y, a.z+b.z, a.w+b.w);
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@@ -74,7 +74,7 @@ ccl_device_inline float3 transform_perspective(const Transform *t, const float3
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ccl_device_inline float3 transform_point(const Transform *t, const float3 a)
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{
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/* TODO(sergey): Disabled for now, causes crashes in certain cases. */
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#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE2__) && 0
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#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE2__)
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ssef x, y, z, w, aa;
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aa = a.m128;
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@@ -103,8 +103,7 @@ ccl_device_inline float3 transform_point(const Transform *t, const float3 a)
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ccl_device_inline float3 transform_direction(const Transform *t, const float3 a)
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{
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/* TODO(sergey): Disabled for now, causes crashes in certain cases. */
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#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE2__) && 0
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#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE2__)
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ssef x, y, z, w, aa;
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aa = a.m128;
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x = _mm_loadu_ps(&t->x.x);
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