UI: use popup draw style for redo panel
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@@ -1465,8 +1465,12 @@ void UI_block_draw(const bContext *C, uiBlock *block)
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ui_draw_popover_back(ar, &style, block, &rect);
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else if (block->flag & UI_BLOCK_LOOP)
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ui_draw_menu_back(&style, block, &rect);
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else if (block->panel)
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ui_draw_aligned_panel(&style, block, &rect, UI_panel_category_is_visible(ar));
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else if (block->panel) {
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bool show_background = ar->alignment != RGN_ALIGN_FLOAT;
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ui_draw_aligned_panel(
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&style, block, &rect,
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UI_panel_category_is_visible(ar), show_background);
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}
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BLF_batch_draw_begin();
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UI_icon_draw_cache_begin();
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@@ -674,7 +674,9 @@ void ui_popup_block_scrolltest(struct uiBlock *block);
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extern int ui_handler_panel_region(
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struct bContext *C, const struct wmEvent *event,
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struct ARegion *ar, const uiBut *active_but);
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extern void ui_draw_aligned_panel(struct uiStyle *style, uiBlock *block, const rcti *rect, const bool show_pin);
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extern void ui_draw_aligned_panel(
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struct uiStyle *style, uiBlock *block, const rcti *rect,
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const bool show_pin, const bool show_background);
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/* interface_draw.c */
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extern void ui_draw_dropshadow(const rctf *rct, float radius, float aspect, float alpha, int select);
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@@ -381,6 +381,9 @@ Panel *UI_panel_begin(ScrArea *sa, ARegion *ar, ListBase *lb, uiBlock *block, Pa
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/* assign to block */
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block->panel = pa;
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pa->runtime_flag |= PNL_ACTIVE | PNL_LAST_ADDED;
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if (ar->alignment == RGN_ALIGN_FLOAT) {
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UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
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}
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*r_open = false;
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@@ -652,7 +655,9 @@ static void ui_draw_aligned_panel_header(uiStyle *style, uiBlock *block, const r
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}
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/* panel integrated in buttonswindow, tool/property lists etc */
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void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, const bool show_pin)
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void ui_draw_aligned_panel(
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uiStyle *style, uiBlock *block, const rcti *rect,
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const bool show_pin, const bool show_background)
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{
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Panel *panel = block->panel;
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rcti headrect;
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@@ -661,7 +666,11 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
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const bool is_closed_x = (panel->flag & PNL_CLOSEDX) ? true : false;
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const bool is_closed_y = (panel->flag & PNL_CLOSEDY) ? true : false;
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const bool is_subpanel = (panel->type && panel->type->parent);
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const bool show_drag = !is_subpanel;
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const bool show_drag = (
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!is_subpanel &&
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/* FIXME(campbell): currently no background means floating panel which can't be dragged.
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* This may be changed in future. */
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show_background);
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if (panel->paneltab) return;
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if (panel->type && (panel->type->flag & PNL_NO_HEADER)) return;
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@@ -680,7 +689,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
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uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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if (!is_subpanel) {
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if (show_background && !is_subpanel) {
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float minx = rect->xmin;
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float maxx = is_closed_x ? (minx + PNL_HEADER / block->aspect) : rect->xmax;
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float y = headrect.ymax;
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@@ -775,11 +784,13 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
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GPU_blend(true);
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/* panel backdrop */
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int panel_col = is_subpanel ? TH_PANEL_SUB_BACK : TH_PANEL_BACK;
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if (show_background) {
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/* panel backdrop */
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int panel_col = is_subpanel ? TH_PANEL_SUB_BACK : TH_PANEL_BACK;
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immUniformThemeColor(panel_col);
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immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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immUniformThemeColor(panel_col);
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immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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}
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if (panel->control & UI_PNL_SCALE)
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ui_draw_panel_scalewidget(pos, rect);
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@@ -1199,7 +1210,9 @@ void UI_panels_draw(const bContext *C, ARegion *ar)
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{
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uiBlock *block;
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UI_ThemeClearColor(TH_BACK);
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if (ar->alignment != RGN_ALIGN_FLOAT) {
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UI_ThemeClearColor(TH_BACK);
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}
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/* Draw panels, selected on top. Also in reverse order, because
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* UI blocks are added in reverse order and we need child panels
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@@ -203,12 +203,7 @@ static void hud_region_draw(const bContext *C, ARegion *ar)
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GPU_clear(GPU_COLOR_BIT);
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if ((ar->flag & RGN_FLAG_HIDDEN) == 0) {
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float color[4];
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UI_GetThemeColor4fv(TH_BUTBACK, color);
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if ((U.uiflag2 & USER_REGION_OVERLAP) == 0) {
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color[3] = 1.0f;
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}
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ui_draw_widget_back_color(UI_WTYPE_BOX, false, &(rcti){.xmax = ar->winx, .ymax = ar->winy}, color);
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ui_draw_menu_back(NULL, NULL, &(rcti){.xmax = ar->winx, .ymax = ar->winy});
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ED_region_panels_draw(C, ar);
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}
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}
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