* Fixed a bug in Object.getSelected(). All the objects were returned in stead

of just the selected object(s). This bug was pointed out by
  Jacek Poplawski.
* If there's already a PyObject of a certain object available, then don't
  create a new one, just return the specified object.
* Updated the Object_getData function to return correct objects. So far it can
  return objects of type Camera, Curve, Lamp and Object.
This commit is contained in:
2003-05-20 19:02:09 +00:00
parent 5930fe7162
commit 0bebdabad2
2 changed files with 52 additions and 12 deletions

View File

@@ -172,6 +172,7 @@ PyObject *M_Object_New(PyObject *self, PyObject *args)
/* Create a Python object from it. */
blen_object = (C_Object*)PyObject_NEW (C_Object, &object_type);
blen_object->object = object;
blen_object->data = NULL;
return ((PyObject*)blen_object);
}
@@ -203,6 +204,7 @@ PyObject *M_Object_Get(PyObject *self, PyObject *args)
}
blen_object = (C_Object*)PyObject_NEW (C_Object, &object_type);
blen_object->object = object;
blen_object->data = NULL;
return ((PyObject*)blen_object);
}
@@ -267,14 +269,15 @@ PyObject *M_Object_GetSelected (PyObject *self, PyObject *args)
return (Py_None);
}
blen_object->object = G.scene->basact->object;
blen_object->data = NULL;
PyList_Append (list, (PyObject*)blen_object);
}
base_iter = G.scene->base.first;
while (base_iter)
{
if (((G.scene->basact->flag & SELECT) &&
(G.scene->basact->lay & G.vd->lay)) &&
if (((base_iter->flag & SELECT) &&
(base_iter->lay & G.vd->lay)) &&
(base_iter != G.scene->basact))
{
blen_object = (C_Object*)PyObject_NEW (C_Object, &object_type);
@@ -285,6 +288,7 @@ PyObject *M_Object_GetSelected (PyObject *self, PyObject *args)
return (Py_None);
}
blen_object->object = base_iter->object;
blen_object->data = NULL;
PyList_Append (list, (PyObject*)blen_object);
}
base_iter = base_iter->next;
@@ -344,6 +348,13 @@ static PyObject *Object_getData (C_Object *self)
int obj_id;
ID * id;
/* If there's a valid PyObject already, then just return that one. */
if (self->data != NULL)
{
Py_INCREF (self->data);
return (self->data);
}
/* If there's no data associated to the Object, then there's nothing to */
/* return. */
if (self->object->data == NULL)
@@ -352,29 +363,52 @@ static PyObject *Object_getData (C_Object *self)
return (Py_None);
}
data_object = NULL;
id = (ID*)self->object;
obj_id = MAKE_ID2 (id->name[0], id->name[1]);
switch (obj_id)
{
case ID_CA:
data_object = Camera_createPyObject (self->object->data);
break;
case ID_CU:
data_object = CurveCreatePyObject (self->object->data);
break;
case ID_IM:
break;
case ID_IP:
break;
case ID_LA:
data_object = Lamp_createPyObject (self->object->data);
break;
case ID_MA:
break;
case ID_ME:
break;
case ID_OB:
data_object = M_ObjectCreatePyObject (self->object->data);
Py_INCREF (data_object);
return (data_object);
break;
case ID_SCE:
break;
case ID_TXT:
break;
case ID_WO:
break;
default:
Py_INCREF (Py_None);
return (Py_None);
break;
}
if (data_object == NULL)
{
Py_INCREF (Py_None);
return (Py_None);
}
else
{
self->data = data_object;
Py_INCREF (data_object);
return (data_object);
}
return (Py_None);
}
static PyObject *Object_getDeformData (C_Object *self)
@@ -450,10 +484,11 @@ static PyObject *Object_link (C_Object *self, PyObject *args)
return (PythonReturnErrorObject (PyExc_AttributeError,
"expected an object as argument"));
}
/* TODO: remove the Object type here, add the correct functions when */
/* ready. */
if (M_ObjectCheckPyObject (py_data))
data = (void*) M_ObjectFromPyObject (py_data);
if (Camera_checkPyObject (py_data))
data = (void*) Camera_fromPyObject (py_data);
if (Lamp_checkPyObject (py_data))
data = (void*) Lamp_fromPyObject (py_data);
/* TODO: add the (N)Mesh check and from functions here when finished. */
oldid = (ID*) self->object->data;
id = (ID*) data;
@@ -487,6 +522,7 @@ static PyObject *Object_link (C_Object *self, PyObject *args)
"Linking this object type is not supported"));
}
self->object->data = data;
self->data = py_data;
id_us_plus (id);
if (oldid)
{

View File

@@ -89,7 +89,11 @@ The active object is the first in the list, if visible";
/*****************************************************************************/
typedef struct {
PyObject_HEAD
struct Object *object;
struct Object * object;
/* points to the data. This only is set when there's a valid PyObject */
/* that points to the linked data. */
PyObject * data;
} C_Object;
/*****************************************************************************/