Merge branch 'blender-v3.2-release'
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@@ -330,10 +330,10 @@ static bool cast_ray_highpoly(BVHTreeFromMesh *treeData,
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{
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int i;
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int hit_mesh = -1;
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float hit_distance = max_ray_distance;
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if (hit_distance == 0.0f) {
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float hit_distance_squared = max_ray_distance * max_ray_distance;
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if (hit_distance_squared == 0.0f) {
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/* No ray distance set, use maximum. */
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hit_distance = FLT_MAX;
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hit_distance_squared = FLT_MAX;
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}
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BVHTreeRayHit *hits;
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@@ -365,16 +365,14 @@ static bool cast_ray_highpoly(BVHTreeFromMesh *treeData,
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}
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if (hits[i].index != -1) {
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float distance;
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float hit_world[3];
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/* distance comparison in world space */
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float hit_world[3];
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mul_v3_m4v3(hit_world, highpoly[i].obmat, hits[i].co);
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distance = len_squared_v3v3(hit_world, co);
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float distance_squared = len_squared_v3v3(hit_world, co);
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if (distance < hit_distance) {
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if (distance_squared < hit_distance_squared) {
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hit_mesh = i;
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hit_distance = distance;
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hit_distance_squared = distance_squared;
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}
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}
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}
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