Merge branch 'blender-v3.2-release'

This commit is contained in:
2022-05-11 16:34:31 +10:00

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@@ -330,10 +330,10 @@ static bool cast_ray_highpoly(BVHTreeFromMesh *treeData,
{
int i;
int hit_mesh = -1;
float hit_distance = max_ray_distance;
if (hit_distance == 0.0f) {
float hit_distance_squared = max_ray_distance * max_ray_distance;
if (hit_distance_squared == 0.0f) {
/* No ray distance set, use maximum. */
hit_distance = FLT_MAX;
hit_distance_squared = FLT_MAX;
}
BVHTreeRayHit *hits;
@@ -365,16 +365,14 @@ static bool cast_ray_highpoly(BVHTreeFromMesh *treeData,
}
if (hits[i].index != -1) {
float distance;
float hit_world[3];
/* distance comparison in world space */
float hit_world[3];
mul_v3_m4v3(hit_world, highpoly[i].obmat, hits[i].co);
distance = len_squared_v3v3(hit_world, co);
float distance_squared = len_squared_v3v3(hit_world, co);
if (distance < hit_distance) {
if (distance_squared < hit_distance_squared) {
hit_mesh = i;
hit_distance = distance;
hit_distance_squared = distance_squared;
}
}
}