benchmark bvh output..
spellchecked/expanded comments in armature_symetry.py and tweaked functionality
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@@ -12,9 +12,9 @@ __url__ = ("blender", "blenderartist")
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__version__ = "1.0 2006-7-26"
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__doc__ = """\
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This script creates perfectly symmetrical armatures.
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This script creates perfectly symmetrical armatures,
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based on the best fit when comparing the mirrored locations of 2 bones.
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Hidden bones are ignored, and you can optionaly only operate on selected bones
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Hidden bones are ignored, and optionally only operate on selected bones.
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"""
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# ***** BEGIN GPL LICENSE BLOCK *****
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@@ -44,6 +44,9 @@ Vector= Blender.Mathutils.Vector
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def VecXFlip(vec):
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'''
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Return a copy of this vector x flipped.
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'''
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x,y,z= vec
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return Vector(-x,y,z)
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@@ -59,18 +62,18 @@ def editbone_mirror_diff(editbone1, editbone2):
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t1= editbone1.tail
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t2= editbone2.tail
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# Mirror bone 2's location
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# Mirror bone2's location
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h2= VecXFlip(h2)
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t2= VecXFlip(t2)
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#return (h1-h2).length + (t1-t2).length
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#return (h1-h2).length + (t1-t2).length # returns the length only
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# For this function its easier to return the bones also
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return ((h1-h2).length + (t1-t2).length)/2, editbone1, editbone2
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def editbone_mirror_merge(editbone1, editbone2, PREF_MODE_L2R, PREF_MODE_R2L):
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'''
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Merge these 2 bones mirror
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Merge these 2 bones to their mirrored locations
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'''
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h1= editbone1.head
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h2= editbone2.head
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@@ -79,7 +82,7 @@ def editbone_mirror_merge(editbone1, editbone2, PREF_MODE_L2R, PREF_MODE_R2L):
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t2= editbone2.tail
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if PREF_MODE_L2R and PREF_MODE_R2L:
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# Median, flip bone 2's locations and average, then apply to editbone1, flip and apply to editbone2
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# Median, flip bone2's locations and average, then apply to editbone1, flip and apply to editbone2
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h2_f= VecXFlip(h2)
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t2_f= VecXFlip(t2)
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@@ -122,7 +125,12 @@ def editbone_mirror_merge(editbone1, editbone2, PREF_MODE_L2R, PREF_MODE_R2L):
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if IS_XMIRROR_SOURCE( h1.x ):# head bone 1s negative, so copy it to h2
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editbone2.head= VecXFlip(h1)
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else: # assume h2.x<0 - not a big deal if were wrong, its unlikely to ever happen because the bones would both be on the same side.
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else:
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'''
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assume h2.x<0 - not a big deal if were wrong,
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its unlikely to ever happen because the bones would both be on the same side.
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'''
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# head bone 2s negative, so copy it to h1
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editbone1.head= VecXFlip(h2)
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@@ -132,49 +140,61 @@ def editbone_mirror_merge(editbone1, editbone2, PREF_MODE_L2R, PREF_MODE_R2L):
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else:
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editbone1.tail= VecXFlip(t2)
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# Copy roll from 1 bone to another, use the head's location to deciede which side were on.
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# Copy roll from 1 bone to another, use the head's location to decide which side it's on.
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if IS_XMIRROR_SOURCE(editbone1.head):
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editbone2.roll= -editbone1.roll
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else:
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editbone1.roll= -editbone2.roll
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def armature_symetry(arm_ob, PREF_MAX_DIST, PREF_XMID_SNAP, PREF_XZERO_THRESH, PREF_MODE_L2R, PREF_MODE_R2L, PREF_SEL_ONLY):
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def armature_symetry(\
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arm_ob,\
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PREF_MAX_DIST,\
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PREF_XMID_SNAP,\
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PREF_XZERO_THRESH,\
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PREF_MODE_L2R,\
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PREF_MODE_R2L,\
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PREF_SEL_ONLY):
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'''
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Main function that does all the work,
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return the number of
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'''
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arm_data= arm_ob.data
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arm_data.makeEditable()
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# Get the bones
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bones= []
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H= Blender.Armature.HIDDEN_EDIT
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S= Blender.Armature.BONE_SELECTED
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HIDDEN_EDIT= Blender.Armature.HIDDEN_EDIT
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BONE_SELECTED= Blender.Armature.BONE_SELECTED
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if PREF_SEL_ONLY:
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for eb in arm_data.bones.values():
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options= eb.options
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if H not in options and S in options:
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if HIDDEN_EDIT not in options and BONE_SELECTED in options:
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bones.append(eb)
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else:
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# All non hidden bones
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for eb in arm_data.bones.values():
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options= eb.options
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if H not in options:
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if HIDDEN_EDIT not in options:
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bones.append(eb)
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del H
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del S
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del HIDDEN_EDIT # remove temp variables
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del BONE_SELECTED
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# Store the numder of bones we have modified for a message
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tot_editbones= len(bones)
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tot_editbones_modified= 0
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if PREF_XMID_SNAP:
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# Remove middle bones
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# reverse loop so we can pop
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# Remove bones that are in the middle (X Zero)
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# reverse loop so we can remove items in the list.
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for eb_idx in xrange(len(bones)-1, -1, -1):
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edit_bone= bones[eb_idx]
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#print edit_bone.options
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if abs(edit_bone.head.x) + abs(edit_bone.tail.x) <= PREF_XZERO_THRESH/2:
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# print 'Found Middle Bone'
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# This is a center bone, clamp and remove
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# This is a center bone, clamp and remove from the bone list so we dont use again.
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edit_bone.tail.x= edit_bone.head.x= 0
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del bones[eb_idx]
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@@ -183,20 +203,19 @@ def armature_symetry(arm_ob, PREF_MAX_DIST, PREF_XMID_SNAP, PREF_XZERO_THRESH, P
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bone_comparisons= []
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# Compare every bone with every other bone, shouldent be too slow, though we may want to cache head/tale values
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# The 2 for's only compare once
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# Compare every bone with every other bone, shouldn't be too slow.
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# These 2 "for" loops only compare once
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for eb_idx_a in xrange(len(bones)-1, -1, -1):
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edit_bone_a= bones[eb_idx_a]
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for eb_idx_b in xrange(eb_idx_a-1, -1, -1):
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edit_bone_b= bones[eb_idx_b]
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# print 'Adding comparison', eb_idx_a, eb_idx_b
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# Error float is first so we can sort it
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# Error float the first value from editbone_mirror_diff() so we can sort the resulting list.
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bone_comparisons.append(editbone_mirror_diff(edit_bone_a, edit_bone_b))
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bone_comparisons.sort() # best matches first
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# Make a dict of bone names that have been used so we dont mirror more then once
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# Make a dict() of bone names that have been used so we dont mirror more then once
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bone_mirrored= {}
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for error, editbone1, editbone2 in bone_comparisons:
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@@ -206,29 +225,26 @@ def armature_symetry(arm_ob, PREF_MAX_DIST, PREF_XMID_SNAP, PREF_XZERO_THRESH, P
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break
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if not bone_mirrored.has_key(editbone1.name) and not bone_mirrored.has_key(editbone2.name):
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# Were not used- execute the mirror
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# Were not used, execute the mirror
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editbone_mirror_merge(editbone1, editbone2, PREF_MODE_L2R, PREF_MODE_R2L)
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# print 'Merging bones'
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# Add ourselves so we arnt touced again
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bone_mirrored[editbone1.name] = None # dummy value
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bone_mirrored[editbone2.name] = None # dummy value
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# If both are true then we changed 2 bones
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# Add ourselves so we aren't touched again
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bone_mirrored[editbone1.name] = None # dummy value, would use sets in python 2.4
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bone_mirrored[editbone2.name] = None
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# If both options are enabled, then we have changed 2 bones
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tot_editbones_modified+= PREF_MODE_L2R + PREF_MODE_R2L
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arm_data.update() # out of editmode
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# Print results
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if PREF_SEL_ONLY:
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msg= 'moved %i bones of %i selected' % (tot_editbones_modified, tot_editbones)
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else:
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msg= 'moved %i bones of %i visible' % (tot_editbones_modified, tot_editbones)
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Blender.Draw.PupMenu(msg)
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arm_data.update() # get out of armature editmode
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return tot_editbones, tot_editbones_modified
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def main():
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# Cant be in editmode for armature.makeEditable()
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'''
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User interface function that gets the options and calls armature_symetry()
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'''
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scn= Scene.GetCurrent()
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arm_ob= scn.getActiveObject()
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@@ -236,17 +252,19 @@ def main():
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Blender.Draw.PupMenu('No Armature object selected.')
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return
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Blender.Window.EditMode(0)
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# Cant be in editmode for armature.makeEditable()
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is_editmode= Blender.Window.EditMode()
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if is_editmode: Blender.Window.EditMode(0)
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Draw= Blender.Draw
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# Defaults
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# Defaults for the user input
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PREF_XMID_SNAP= Draw.Create(1)
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PREF_MAX_DIST= Draw.Create(0.4)
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PREF_XZERO_THRESH= Draw.Create(0.02)
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#PREF_MODE= Draw.Create(0) # THIS IS TOOO CONFUSING, HAVE 2 BUTTONS AND MAKE THE MODE FROM THEM.
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PREF_MODE_L2R= Draw.Create(1)
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PREF_MODE_R2L= Draw.Create(0)
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PREF_SEL_ONLY= Draw.Create(0)
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PREF_SEL_ONLY= Draw.Create(1)
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pup_block = [\
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'Left (-), Right (+)',\
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@@ -254,15 +272,16 @@ def main():
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('Right > Left', PREF_MODE_R2L, 'Copy from the Right to Left of the mesh. Enable Both for a mid loc.'),\
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'',\
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('MaxDist:', PREF_MAX_DIST, 0.0, 4.0, 'Maximum difference in mirror bones to match up pairs.'),\
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('XZero limit:', PREF_XZERO_THRESH, 0.0, 2.0, 'Tolorence for locking bones into the middle (X/zero).'),\
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('XZero limit:', PREF_XZERO_THRESH, 0.0, 2.0, 'Tolerance for locking bones into the middle (X/zero).'),\
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('XMidSnap Bones', PREF_XMID_SNAP, 'Snap middle verts to X Zero (uses XZero limit)'),\
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('Selected Only', PREF_SEL_ONLY, 'Only xmirror selected bones.'),\
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]
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# Popup, exit if the user doesn't click OK
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if not Draw.PupBlock("X Mirror mesh tool", pup_block):
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return
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# Replace the variables with their button values.
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PREF_XMID_SNAP= PREF_XMID_SNAP.val
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PREF_MAX_DIST= PREF_MAX_DIST.val
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PREF_MODE_L2R= PREF_MODE_L2R.val
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@@ -274,11 +293,30 @@ def main():
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if not PREF_MODE_R2L and not PREF_MODE_L2R:
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PREF_MODE_R2L= PREF_MODE_L2R= True
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armature_symetry(arm_ob, PREF_MAX_DIST, PREF_XMID_SNAP, PREF_XZERO_THRESH, PREF_MODE_L2R, PREF_MODE_R2L, PREF_SEL_ONLY)
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tot_editbones, tot_editbones_modified = armature_symetry(\
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arm_ob,\
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PREF_MAX_DIST,\
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PREF_XMID_SNAP,\
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PREF_XZERO_THRESH,\
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PREF_MODE_L2R,\
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PREF_MODE_R2L,\
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PREF_SEL_ONLY)
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if is_editmode: Blender.Window.EditMode(1)
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# Redraw all views before popup
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Blender.Window.RedrawAll()
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# Print results
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if PREF_SEL_ONLY:
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msg= 'moved %i bones of %i selected' % (tot_editbones_modified, tot_editbones)
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else:
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msg= 'moved %i bones of %i visible' % (tot_editbones_modified, tot_editbones)
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Blender.Draw.PupMenu(msg)
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# Check for __main__ so this function can be imported by other scripts without running the script.
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if __name__=='__main__':
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main()
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@@ -713,9 +713,16 @@ def load_bvh_ui(file):
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return
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Blender.Window.WaitCursor(1)
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# Get the BVH data and act on it.
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t1= Blender.sys.time()
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print '\tpassing bvh...',
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bvh_nodes= read_bvh(file, IMPORT_SCALE)
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print '%.4f' % (Blender.sys.time()-t1)
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t1= Blender.sys.time()
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print '\timporting to blender...',
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if IMPORT_AS_ARMATURE: bvh_node_dict2armature(bvh_nodes, IMPORT_START_FRAME)
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if IMPORT_AS_EMPTIES: bvh_node_dict2objects(bvh_nodes, IMPORT_START_FRAME)
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print 'Done in %.4f\n' % (Blender.sys.time()-t1)
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Blender.Window.WaitCursor(0)
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