autorigging front end, access in pose mode armature panel (at the bottom)

demo: http://download.blender.org/durian/metarig_demo.ogv
sintel base rig also, would like to include more generic/simple rigs eventually
This commit is contained in:
2009-12-17 19:48:30 +00:00
parent 959e0486cf
commit 0c813b2a0e
5 changed files with 981 additions and 14 deletions

View File

@@ -164,14 +164,6 @@ def ik(obj, definitions, base_names, options):
con.chain_length = 2
con.pole_angle = -90.0 # XXX, RAD2DEG
# ID Propery on the hand for IK/FK switch
prop = rna_idprop_ui_prop_get(ik_chain.hand_p, "ik", create=True)
ik_chain.hand_p["ik"] = 0.5
prop["soft_min"] = 0.0
prop["soft_max"] = 1.0
# last step setup layers
layers = get_layer_dict(options)
lay = layers["ik"]
@@ -292,8 +284,8 @@ def fk(obj, definitions, base_names, options):
def main(obj, bone_definition, base_names, options):
bones_ik = ik(obj, bone_definition, base_names, options)
bones_fk = fk(obj, bone_definition, base_names, options)
bones_ik = ik(obj, bone_definition, base_names, options)
bpy.ops.object.mode_set(mode='OBJECT')
blend_bone_list(obj, bone_definition, bones_ik, bones_fk, target_bone=bone_definition[1], blend_default=1.0)
blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_bone=bones_fk[1], blend_default=1.0)

View File

@@ -367,8 +367,8 @@ def fk(obj, bone_definition, base_names, options):
def main(obj, bone_definition, base_names, options):
bones_ik = ik(obj, bone_definition, base_names, options)
bones_fk = fk(obj, bone_definition, base_names, options)
bones_ik = ik(obj, bone_definition, base_names, options)
bpy.ops.object.mode_set(mode='OBJECT')
blend_bone_list(obj, bone_definition, bones_ik, bones_fk, target_bone=bone_definition[1], blend_default=0.0)
blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_bone=bones_ik[1], blend_default=0.0)

View File

@@ -0,0 +1,623 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
import bpy
import Mathutils
from math import cos, sin, pi
# could this be stored elsewhere?
def metarig_template():
# generated by rigify.write_meta_rig
bpy.ops.object.mode_set(mode='EDIT')
obj = bpy.context.active_object
arm = obj.data
bone = arm.edit_bones.new('root')
bone.head[:] = 0.0000, 0.0000, 0.0000
bone.tail[:] = 0.0000, 0.4000, 0.0000
bone.roll = 0.0000
bone.connected = False
bone = arm.edit_bones.new('pelvis')
bone.head[:] = -0.0000, -0.0145, 1.1263
bone.tail[:] = -0.0000, -0.0145, 0.9563
bone.roll = 3.1416
bone.connected = False
bone.parent = arm.edit_bones['root']
bone = arm.edit_bones.new('torso')
bone.head[:] = -0.0000, -0.0145, 1.1263
bone.tail[:] = -0.0000, -0.0145, 1.2863
bone.roll = 3.1416
bone.connected = False
bone.parent = arm.edit_bones['pelvis']
bone = arm.edit_bones.new('spine.01')
bone.head[:] = 0.0000, 0.0394, 0.9688
bone.tail[:] = -0.0000, -0.0145, 1.1263
bone.roll = 0.0000
bone.connected = False
bone.parent = arm.edit_bones['torso']
bone = arm.edit_bones.new('spine.02')
bone.head[:] = -0.0000, -0.0145, 1.1263
bone.tail[:] = -0.0000, -0.0213, 1.2884
bone.roll = -0.0000
bone.connected = True
bone.parent = arm.edit_bones['spine.01']
bone = arm.edit_bones.new('thigh.L')
bone.head[:] = 0.0933, -0.0421, 1.0434
bone.tail[:] = 0.0933, -0.0516, 0.5848
bone.roll = 0.0000
bone.connected = False
bone.parent = arm.edit_bones['spine.01']
bone = arm.edit_bones.new('thigh.R')
bone.head[:] = -0.0933, -0.0421, 1.0434
bone.tail[:] = -0.0933, -0.0516, 0.5848
bone.roll = -0.0000
bone.connected = False
bone.parent = arm.edit_bones['spine.01']
bone = arm.edit_bones.new('spine.03')
bone.head[:] = -0.0000, -0.0213, 1.2884
bone.tail[:] = -0.0000, 0.0160, 1.3705
bone.roll = -0.0000
bone.connected = True
bone.parent = arm.edit_bones['spine.02']
bone = arm.edit_bones.new('shin.L')
bone.head[:] = 0.0933, -0.0516, 0.5848
bone.tail[:] = 0.0915, 0.0100, 0.1374
bone.roll = 0.0034
bone.connected = True
bone.parent = arm.edit_bones['thigh.L']
bone = arm.edit_bones.new('shin.R')
bone.head[:] = -0.0933, -0.0516, 0.5848
bone.tail[:] = -0.0915, 0.0100, 0.1374
bone.roll = -0.0034
bone.connected = True
bone.parent = arm.edit_bones['thigh.R']
bone = arm.edit_bones.new('spine.04')
bone.head[:] = -0.0000, 0.0160, 1.3705
bone.tail[:] = -0.0000, 0.0590, 1.4497
bone.roll = -0.0000
bone.connected = True
bone.parent = arm.edit_bones['spine.03']
bone = arm.edit_bones.new('foot.L')
bone.head[:] = 0.0915, 0.0100, 0.1374
bone.tail[:] = 0.1033, -0.0968, 0.0510
bone.roll = 2.8964
bone.connected = True
bone.parent = arm.edit_bones['shin.L']
bone = arm.edit_bones.new('foot.R')
bone.head[:] = -0.0915, 0.0100, 0.1374
bone.tail[:] = -0.1033, -0.0968, 0.0510
bone.roll = -2.8793
bone.connected = True
bone.parent = arm.edit_bones['shin.R']
bone = arm.edit_bones.new('neck_base')
bone.head[:] = -0.0000, 0.0590, 1.4497
bone.tail[:] = -0.0000, 0.0401, 1.5389
bone.roll = -0.0000
bone.connected = True
bone.parent = arm.edit_bones['spine.04']
bone = arm.edit_bones.new('toe.L')
bone.head[:] = 0.1033, -0.0968, 0.0510
bone.tail[:] = 0.1136, -0.1848, 0.0510
bone.roll = 0.0001
bone.connected = True
bone.parent = arm.edit_bones['foot.L']
bone = arm.edit_bones.new('heel.L')
bone.head[:] = 0.0809, 0.0969, -0.0000
bone.tail[:] = 0.1020, -0.0846, -0.0000
bone.roll = -0.0001
bone.connected = False
bone.parent = arm.edit_bones['foot.L']
bone = arm.edit_bones.new('toe.R')
bone.head[:] = -0.1033, -0.0968, 0.0510
bone.tail[:] = -0.1136, -0.1848, 0.0510
bone.roll = -0.0002
bone.connected = True
bone.parent = arm.edit_bones['foot.R']
bone = arm.edit_bones.new('heel.R')
bone.head[:] = -0.0809, 0.0969, -0.0000
bone.tail[:] = -0.1020, -0.0846, -0.0000
bone.roll = -0.0000
bone.connected = False
bone.parent = arm.edit_bones['foot.R']
bone = arm.edit_bones.new('head')
bone.head[:] = -0.0000, 0.0401, 1.5389
bone.tail[:] = -0.0000, 0.0401, 1.5979
bone.roll = 3.1416
bone.connected = True
bone.parent = arm.edit_bones['neck_base']
bone = arm.edit_bones.new('DLT-shoulder.L')
bone.head[:] = 0.0141, -0.0346, 1.4991
bone.tail[:] = 0.1226, 0.0054, 1.4991
bone.roll = 0.0005
bone.connected = False
bone.parent = arm.edit_bones['neck_base']
bone = arm.edit_bones.new('DLT-shoulder.R')
bone.head[:] = -0.0141, -0.0346, 1.4991
bone.tail[:] = -0.1226, 0.0054, 1.4991
bone.roll = -0.0005
bone.connected = False
bone.parent = arm.edit_bones['neck_base']
bone = arm.edit_bones.new('neck.01')
bone.head[:] = -0.0000, 0.0401, 1.5389
bone.tail[:] = -0.0000, 0.0176, 1.5916
bone.roll = 0.0000
bone.connected = False
bone.parent = arm.edit_bones['head']
bone = arm.edit_bones.new('shoulder.L')
bone.head[:] = 0.0141, -0.0346, 1.4991
bone.tail[:] = 0.1226, 0.0216, 1.5270
bone.roll = -0.1225
bone.connected = False
bone.parent = arm.edit_bones['DLT-shoulder.L']
bone = arm.edit_bones.new('shoulder.R')
bone.head[:] = -0.0141, -0.0346, 1.4991
bone.tail[:] = -0.1226, 0.0216, 1.5270
bone.roll = 0.0849
bone.connected = False
bone.parent = arm.edit_bones['DLT-shoulder.R']
bone = arm.edit_bones.new('neck.02')
bone.head[:] = -0.0000, 0.0176, 1.5916
bone.tail[:] = -0.0000, 0.0001, 1.6499
bone.roll = 0.0000
bone.connected = True
bone.parent = arm.edit_bones['neck.01']
bone = arm.edit_bones.new('DLT-upper_arm.L')
bone.head[:] = 0.1482, 0.0483, 1.4943
bone.tail[:] = 0.2586, 0.1057, 1.5124
bone.roll = 1.4969
bone.connected = False
bone.parent = arm.edit_bones['shoulder.L']
bone = arm.edit_bones.new('DLT-upper_arm.R')
bone.head[:] = -0.1482, 0.0483, 1.4943
bone.tail[:] = -0.2586, 0.1057, 1.5124
bone.roll = -1.4482
bone.connected = False
bone.parent = arm.edit_bones['shoulder.R']
bone = arm.edit_bones.new('neck.03')
bone.head[:] = -0.0000, 0.0001, 1.6499
bone.tail[:] = -0.0000, 0.0001, 1.8522
bone.roll = 0.0000
bone.connected = True
bone.parent = arm.edit_bones['neck.02']
bone = arm.edit_bones.new('upper_arm.L')
bone.head[:] = 0.1482, 0.0483, 1.4943
bone.tail[:] = 0.3929, 0.0522, 1.4801
bone.roll = 1.6281
bone.connected = False
bone.parent = arm.edit_bones['DLT-upper_arm.L']
bone = arm.edit_bones.new('upper_arm.R')
bone.head[:] = -0.1482, 0.0483, 1.4943
bone.tail[:] = -0.3929, 0.0522, 1.4801
bone.roll = -1.6281
bone.connected = False
bone.parent = arm.edit_bones['DLT-upper_arm.R']
bone = arm.edit_bones.new('forearm.L')
bone.head[:] = 0.3929, 0.0522, 1.4801
bone.tail[:] = 0.6198, 0.0364, 1.4906
bone.roll = 1.5240
bone.connected = True
bone.parent = arm.edit_bones['upper_arm.L']
bone = arm.edit_bones.new('forearm.R')
bone.head[:] = -0.3929, 0.0522, 1.4801
bone.tail[:] = -0.6198, 0.0364, 1.4906
bone.roll = -1.5219
bone.connected = True
bone.parent = arm.edit_bones['upper_arm.R']
bone = arm.edit_bones.new('hand.L')
bone.head[:] = 0.6198, 0.0364, 1.4906
bone.tail[:] = 0.6592, 0.0364, 1.4853
bone.roll = -3.0065
bone.connected = True
bone.parent = arm.edit_bones['forearm.L']
bone = arm.edit_bones.new('hand.R')
bone.head[:] = -0.6198, 0.0364, 1.4906
bone.tail[:] = -0.6592, 0.0364, 1.4853
bone.roll = 3.0065
bone.connected = True
bone.parent = arm.edit_bones['forearm.R']
bone = arm.edit_bones.new('palm.04.L')
bone.head[:] = 0.6514, 0.0658, 1.4906
bone.tail[:] = 0.7287, 0.0810, 1.4747
bone.roll = -3.0715
bone.connected = False
bone.parent = arm.edit_bones['hand.L']
bone = arm.edit_bones.new('palm.03.L')
bone.head[:] = 0.6533, 0.0481, 1.4943
bone.tail[:] = 0.7386, 0.0553, 1.4781
bone.roll = -3.0290
bone.connected = False
bone.parent = arm.edit_bones['hand.L']
bone = arm.edit_bones.new('palm.02.L')
bone.head[:] = 0.6539, 0.0305, 1.4967
bone.tail[:] = 0.7420, 0.0250, 1.4835
bone.roll = -3.0669
bone.connected = False
bone.parent = arm.edit_bones['hand.L']
bone = arm.edit_bones.new('palm.01.L')
bone.head[:] = 0.6514, 0.0116, 1.4961
bone.tail[:] = 0.7361, -0.0074, 1.4823
bone.roll = -2.9422
bone.connected = False
bone.parent = arm.edit_bones['hand.L']
bone = arm.edit_bones.new('thumb.01.L')
bone.head[:] = 0.6380, -0.0005, 1.4848
bone.tail[:] = 0.6757, -0.0408, 1.4538
bone.roll = -0.7041
bone.connected = False
bone.parent = arm.edit_bones['hand.L']
bone = arm.edit_bones.new('palm.04.R')
bone.head[:] = -0.6514, 0.0658, 1.4906
bone.tail[:] = -0.7287, 0.0810, 1.4747
bone.roll = 3.0715
bone.connected = False
bone.parent = arm.edit_bones['hand.R']
bone = arm.edit_bones.new('palm.03.R')
bone.head[:] = -0.6533, 0.0481, 1.4943
bone.tail[:] = -0.7386, 0.0553, 1.4781
bone.roll = 3.0290
bone.connected = False
bone.parent = arm.edit_bones['hand.R']
bone = arm.edit_bones.new('palm.02.R')
bone.head[:] = -0.6539, 0.0305, 1.4967
bone.tail[:] = -0.7420, 0.0250, 1.4835
bone.roll = 3.0669
bone.connected = False
bone.parent = arm.edit_bones['hand.R']
bone = arm.edit_bones.new('thumb.01.R')
bone.head[:] = -0.6380, -0.0005, 1.4848
bone.tail[:] = -0.6757, -0.0408, 1.4538
bone.roll = 0.7041
bone.connected = False
bone.parent = arm.edit_bones['hand.R']
bone = arm.edit_bones.new('palm.01.R')
bone.head[:] = -0.6514, 0.0116, 1.4961
bone.tail[:] = -0.7361, -0.0074, 1.4823
bone.roll = 2.9332
bone.connected = False
bone.parent = arm.edit_bones['hand.R']
bone = arm.edit_bones.new('finger_pinky.01.L')
bone.head[:] = 0.7287, 0.0810, 1.4747
bone.tail[:] = 0.7698, 0.0947, 1.4635
bone.roll = -3.0949
bone.connected = True
bone.parent = arm.edit_bones['palm.04.L']
bone = arm.edit_bones.new('finger_ring.01.L')
bone.head[:] = 0.7386, 0.0553, 1.4781
bone.tail[:] = 0.7890, 0.0615, 1.4667
bone.roll = -3.0081
bone.connected = True
bone.parent = arm.edit_bones['palm.03.L']
bone = arm.edit_bones.new('finger_middle.01.L')
bone.head[:] = 0.7420, 0.0250, 1.4835
bone.tail[:] = 0.7975, 0.0221, 1.4712
bone.roll = -2.9982
bone.connected = True
bone.parent = arm.edit_bones['palm.02.L']
bone = arm.edit_bones.new('finger_index.01.L')
bone.head[:] = 0.7361, -0.0074, 1.4823
bone.tail[:] = 0.7843, -0.0204, 1.4718
bone.roll = -3.0021
bone.connected = True
bone.parent = arm.edit_bones['palm.01.L']
bone = arm.edit_bones.new('thumb.02.L')
bone.head[:] = 0.6757, -0.0408, 1.4538
bone.tail[:] = 0.6958, -0.0568, 1.4376
bone.roll = -0.6963
bone.connected = True
bone.parent = arm.edit_bones['thumb.01.L']
bone = arm.edit_bones.new('finger_pinky.01.R')
bone.head[:] = -0.7287, 0.0810, 1.4747
bone.tail[:] = -0.7698, 0.0947, 1.4635
bone.roll = 3.0949
bone.connected = True
bone.parent = arm.edit_bones['palm.04.R']
bone = arm.edit_bones.new('finger_ring.01.R')
bone.head[:] = -0.7386, 0.0553, 1.4781
bone.tail[:] = -0.7890, 0.0615, 1.4667
bone.roll = 2.9892
bone.connected = True
bone.parent = arm.edit_bones['palm.03.R']
bone = arm.edit_bones.new('finger_middle.01.R')
bone.head[:] = -0.7420, 0.0250, 1.4835
bone.tail[:] = -0.7975, 0.0221, 1.4712
bone.roll = 2.9816
bone.connected = True
bone.parent = arm.edit_bones['palm.02.R']
bone = arm.edit_bones.new('thumb.02.R')
bone.head[:] = -0.6757, -0.0408, 1.4538
bone.tail[:] = -0.6958, -0.0568, 1.4376
bone.roll = 0.6963
bone.connected = True
bone.parent = arm.edit_bones['thumb.01.R']
bone = arm.edit_bones.new('finger_index.01.R')
bone.head[:] = -0.7361, -0.0074, 1.4823
bone.tail[:] = -0.7843, -0.0204, 1.4718
bone.roll = 2.9498
bone.connected = True
bone.parent = arm.edit_bones['palm.01.R']
bone = arm.edit_bones.new('finger_pinky.02.L')
bone.head[:] = 0.7698, 0.0947, 1.4635
bone.tail[:] = 0.7910, 0.1018, 1.4577
bone.roll = -3.0949
bone.connected = True
bone.parent = arm.edit_bones['finger_pinky.01.L']
bone = arm.edit_bones.new('finger_ring.02.L')
bone.head[:] = 0.7890, 0.0615, 1.4667
bone.tail[:] = 0.8177, 0.0650, 1.4600
bone.roll = -3.0006
bone.connected = True
bone.parent = arm.edit_bones['finger_ring.01.L']
bone = arm.edit_bones.new('finger_middle.02.L')
bone.head[:] = 0.7975, 0.0221, 1.4712
bone.tail[:] = 0.8289, 0.0206, 1.4643
bone.roll = -2.9995
bone.connected = True
bone.parent = arm.edit_bones['finger_middle.01.L']
bone = arm.edit_bones.new('finger_index.02.L')
bone.head[:] = 0.7843, -0.0204, 1.4718
bone.tail[:] = 0.8117, -0.0275, 1.4660
bone.roll = -3.0064
bone.connected = True
bone.parent = arm.edit_bones['finger_index.01.L']
bone = arm.edit_bones.new('thumb.03.L')
bone.head[:] = 0.6958, -0.0568, 1.4376
bone.tail[:] = 0.7196, -0.0671, 1.4210
bone.roll = -0.8072
bone.connected = True
bone.parent = arm.edit_bones['thumb.02.L']
bone = arm.edit_bones.new('finger_pinky.02.R')
bone.head[:] = -0.7698, 0.0947, 1.4635
bone.tail[:] = -0.7910, 0.1018, 1.4577
bone.roll = 3.0949
bone.connected = True
bone.parent = arm.edit_bones['finger_pinky.01.R']
bone = arm.edit_bones.new('finger_ring.02.R')
bone.head[:] = -0.7890, 0.0615, 1.4667
bone.tail[:] = -0.8177, 0.0650, 1.4600
bone.roll = 3.0341
bone.connected = True
bone.parent = arm.edit_bones['finger_ring.01.R']
bone = arm.edit_bones.new('finger_middle.02.R')
bone.head[:] = -0.7975, 0.0221, 1.4712
bone.tail[:] = -0.8289, 0.0206, 1.4643
bone.roll = 3.0291
bone.connected = True
bone.parent = arm.edit_bones['finger_middle.01.R']
bone = arm.edit_bones.new('thumb.03.R')
bone.head[:] = -0.6958, -0.0568, 1.4376
bone.tail[:] = -0.7196, -0.0671, 1.4210
bone.roll = 0.8072
bone.connected = True
bone.parent = arm.edit_bones['thumb.02.R']
bone = arm.edit_bones.new('finger_index.02.R')
bone.head[:] = -0.7843, -0.0204, 1.4718
bone.tail[:] = -0.8117, -0.0275, 1.4660
bone.roll = 3.0705
bone.connected = True
bone.parent = arm.edit_bones['finger_index.01.R']
bone = arm.edit_bones.new('finger_pinky.03.L')
bone.head[:] = 0.7910, 0.1018, 1.4577
bone.tail[:] = 0.8109, 0.1085, 1.4523
bone.roll = -3.0949
bone.connected = True
bone.parent = arm.edit_bones['finger_pinky.02.L']
bone = arm.edit_bones.new('finger_ring.03.L')
bone.head[:] = 0.8177, 0.0650, 1.4600
bone.tail[:] = 0.8396, 0.0677, 1.4544
bone.roll = -2.9819
bone.connected = True
bone.parent = arm.edit_bones['finger_ring.02.L']
bone = arm.edit_bones.new('finger_middle.03.L')
bone.head[:] = 0.8289, 0.0206, 1.4643
bone.tail[:] = 0.8534, 0.0193, 1.4589
bone.roll = -3.0004
bone.connected = True
bone.parent = arm.edit_bones['finger_middle.02.L']
bone = arm.edit_bones.new('finger_index.03.L')
bone.head[:] = 0.8117, -0.0275, 1.4660
bone.tail[:] = 0.8331, -0.0333, 1.4615
bone.roll = -3.0103
bone.connected = True
bone.parent = arm.edit_bones['finger_index.02.L']
bone = arm.edit_bones.new('finger_pinky.03.R')
bone.head[:] = -0.7910, 0.1018, 1.4577
bone.tail[:] = -0.8109, 0.1085, 1.4523
bone.roll = 3.0949
bone.connected = True
bone.parent = arm.edit_bones['finger_pinky.02.R']
bone = arm.edit_bones.new('finger_ring.03.R')
bone.head[:] = -0.8177, 0.0650, 1.4600
bone.tail[:] = -0.8396, 0.0677, 1.4544
bone.roll = 2.9819
bone.connected = True
bone.parent = arm.edit_bones['finger_ring.02.R']
bone = arm.edit_bones.new('finger_middle.03.R')
bone.head[:] = -0.8289, 0.0206, 1.4643
bone.tail[:] = -0.8534, 0.0193, 1.4589
bone.roll = 3.0004
bone.connected = True
bone.parent = arm.edit_bones['finger_middle.02.R']
bone = arm.edit_bones.new('finger_index.03.R')
bone.head[:] = -0.8117, -0.0275, 1.4660
bone.tail[:] = -0.8331, -0.0333, 1.4615
bone.roll = 2.9917
bone.connected = True
bone.parent = arm.edit_bones['finger_index.02.R']
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones['root']
pbone['type'] = 'root'
pbone = obj.pose.bones['root']
pbone['root.layer'] = 16
pbone = obj.pose.bones['torso']
pbone['type'] = 'spine_pivot_flex'
pbone = obj.pose.bones['torso']
pbone['spine_pivot_flex.later_main'] = 1
pbone = obj.pose.bones['torso']
pbone['spine_pivot_flex.layer_extra'] = 2
pbone = obj.pose.bones['thigh.L']
pbone['type'] = 'leg_biped_generic'
pbone = obj.pose.bones['thigh.L']
pbone['leg_biped_generic.layer_ik'] = 12
pbone = obj.pose.bones['thigh.L']
pbone['leg_biped_generic.layer_fk'] = 11
pbone = obj.pose.bones['thigh.R']
pbone['type'] = 'leg_biped_generic'
pbone = obj.pose.bones['thigh.R']
pbone['leg_biped_generic.layer_ik'] = 14
pbone = obj.pose.bones['thigh.R']
pbone['leg_biped_generic.layer_fk'] = 13
pbone = obj.pose.bones['head']
pbone['type'] = 'neck_flex'
pbone = obj.pose.bones['head']
pbone['neck_flex.layer_extra'] = 4
pbone = obj.pose.bones['head']
pbone['neck_flex.layer_main'] = 3
pbone = obj.pose.bones['DLT-shoulder.L']
pbone['type'] = 'delta'
pbone = obj.pose.bones['DLT-shoulder.R']
pbone['type'] = 'delta'
pbone = obj.pose.bones['shoulder.L']
pbone['type'] = 'copy'
pbone = obj.pose.bones['shoulder.L']
pbone['copy.layer'] = 1
pbone = obj.pose.bones['shoulder.R']
pbone['type'] = 'copy'
pbone = obj.pose.bones['shoulder.R']
pbone['copy.layer'] = 1
pbone = obj.pose.bones['DLT-upper_arm.L']
pbone['type'] = 'delta'
pbone = obj.pose.bones['DLT-upper_arm.R']
pbone['type'] = 'delta'
pbone = obj.pose.bones['upper_arm.L']
pbone['type'] = 'arm_biped_generic'
pbone = obj.pose.bones['upper_arm.L']
pbone['arm_biped_generic.elbow_parent'] = 'spine.04'
pbone = obj.pose.bones['upper_arm.L']
pbone['arm_biped_generic.layer_fk'] = 7
pbone = obj.pose.bones['upper_arm.L']
pbone['arm_biped_generic.layer_ik'] = 8
pbone = obj.pose.bones['upper_arm.R']
pbone['type'] = 'arm_biped_generic'
pbone = obj.pose.bones['upper_arm.R']
pbone['arm_biped_generic.layer_fk'] = 9
pbone = obj.pose.bones['upper_arm.R']
pbone['arm_biped_generic.layer_ik'] = 10
pbone = obj.pose.bones['upper_arm.R']
pbone['arm_biped_generic.elbow_parent'] = 'spine.04'
pbone = obj.pose.bones['palm.01.L']
pbone['type'] = 'palm_curl'
pbone = obj.pose.bones['palm.01.L']
pbone['palm_curl.layer'] = 5
pbone = obj.pose.bones['thumb.01.L']
pbone['type'] = 'finger_curl'
pbone = obj.pose.bones['thumb.01.L']
pbone['finger_curl.layer_main'] = 5
pbone = obj.pose.bones['thumb.01.L']
pbone['finger_curl.layer_extra'] = 6
pbone = obj.pose.bones['thumb.01.R']
pbone['type'] = 'finger_curl'
pbone = obj.pose.bones['thumb.01.R']
pbone['finger_curl.layer_main'] = 5
pbone = obj.pose.bones['thumb.01.R']
pbone['finger_curl.layer_extra'] = 6
pbone = obj.pose.bones['palm.01.R']
pbone['type'] = 'palm_curl'
pbone = obj.pose.bones['palm.01.R']
pbone['palm_curl.layer'] = 5
pbone = obj.pose.bones['finger_pinky.01.L']
pbone['type'] = 'finger_curl'
pbone = obj.pose.bones['finger_pinky.01.L']
pbone['finger_curl.layer_main'] = 5
pbone = obj.pose.bones['finger_pinky.01.L']
pbone['finger_curl.layer_extra'] = 6
pbone = obj.pose.bones['finger_ring.01.L']
pbone['type'] = 'finger_curl'
pbone = obj.pose.bones['finger_ring.01.L']
pbone['finger_curl.layer_main'] = 5
pbone = obj.pose.bones['finger_ring.01.L']
pbone['finger_curl.layer_extra'] = 6
pbone = obj.pose.bones['finger_middle.01.L']
pbone['type'] = 'finger_curl'
pbone = obj.pose.bones['finger_middle.01.L']
pbone['finger_curl.layer_main'] = 5
pbone = obj.pose.bones['finger_middle.01.L']
pbone['finger_curl.layer_extra'] = 6
pbone = obj.pose.bones['finger_index.01.L']
pbone['type'] = 'finger_curl'
pbone = obj.pose.bones['finger_index.01.L']
pbone['finger_curl.layer_main'] = 5
pbone = obj.pose.bones['finger_index.01.L']
pbone['finger_curl.layer_extra'] = 6
pbone = obj.pose.bones['finger_pinky.01.R']
pbone['type'] = 'finger_curl'
pbone = obj.pose.bones['finger_pinky.01.R']
pbone['finger_curl.layer_main'] = 5
pbone = obj.pose.bones['finger_pinky.01.R']
pbone['finger_curl.layer_extra'] = 6
pbone = obj.pose.bones['finger_ring.01.R']
pbone['type'] = 'finger_curl'
pbone = obj.pose.bones['finger_ring.01.R']
pbone['finger_curl.layer_main'] = 5
pbone = obj.pose.bones['finger_ring.01.R']
pbone['finger_curl.layer_extra'] = 6
pbone = obj.pose.bones['finger_middle.01.R']
pbone['type'] = 'finger_curl'
pbone = obj.pose.bones['finger_middle.01.R']
pbone['finger_curl.layer_main'] = 5
pbone = obj.pose.bones['finger_middle.01.R']
pbone['finger_curl.layer_extra'] = 6
pbone = obj.pose.bones['finger_index.01.R']
pbone['type'] = 'finger_curl'
pbone = obj.pose.bones['finger_index.01.R']
pbone['finger_curl.layer_main'] = 5
pbone = obj.pose.bones['finger_index.01.R']
pbone['finger_curl.layer_extra'] = 6
class AddHuman(bpy.types.Operator):
'''Add an advanced human metarig base.'''
bl_idname = "object.armature_human_advanced_add"
bl_label = "Add Humanoid (advanced metarig)"
bl_register = True
bl_undo = True
def execute(self, context):
bpy.ops.object.armature_add()
obj = context.active_object
mode_orig = obj.mode
bpy.ops.object.mode_set(mode='EDIT') # grr, remove bone
bones = context.active_object.data.edit_bones
bones.remove(bones[0])
metarig_template()
bpy.ops.object.mode_set(mode=mode_orig)
return ('FINISHED',)
# Register the operator
bpy.ops.add(AddHuman)
# Add to a menu
import dynamic_menu
menu_func = (lambda self, context: self.layout.operator(AddHuman.bl_idname, icon='OUTLINER_OB_ARMATURE', text="Human (Meta-Rig)"))
menu_item = dynamic_menu.add(bpy.types.INFO_MT_armature_add, menu_func)
if __name__ == "__main__":
bpy.ops.mesh.armature_human_advanced_add()

View File

@@ -0,0 +1,352 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
narrowui = 180
class PoseTemplateSettings(bpy.types.IDPropertyGroup):
pass
class PoseTemplate(bpy.types.IDPropertyGroup):
pass
PoseTemplate.StringProperty(attr="name",
name="Name of the slave",
description="",
maxlen=64,
default="")
PoseTemplateSettings.CollectionProperty(attr="templates", type=PoseTemplate, name="Templates", description="")
PoseTemplateSettings.IntProperty(attr="active_template_index",
name="Index of the active slave",
description="",
default=-1,
min=-1,
max=65535)
PoseTemplateSettings.BoolProperty(attr="generate_def_rig",
name="Create Deform Rig",
description="Create a copy of the metarig, constrainted by the generated rig",
default=False)
bpy.types.Scene.PointerProperty(attr="pose_templates", type=PoseTemplateSettings, name="Network Render", description="Network Render Settings")
def metarig_templates():
import rigify
return rigify.get_submodule_types()
class DATA_PT_template(bpy.types.Panel):
bl_label = "Meta-Rig Templates"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
bl_default_closed = True
templates = []
def poll(self, context):
obj = context.object
if obj:
return (obj.mode in ('POSE', 'OBJECT'))
return False
def draw(self, context):
layout = self.layout
try:
active_type = context.active_pose_bone["type"]
except:
active_type = None
scene = context.scene
pose_templates = scene.pose_templates
if pose_templates.active_template_index == -1:
pose_templates.active_template_index = 0
if not self.templates:
self.templates[:] = metarig_templates()
while(len(pose_templates.templates) < len(self.templates)):
pose_templates.templates.add()
while(len(pose_templates.templates) > len(self.templates)):
pose_templates.templates.remove(0)
for i, template_name in enumerate(self.templates):
template = pose_templates.templates[i]
if active_type == template_name:
template.name = "<%s>" % template_name.replace("_", " ")
else:
template.name = " %s " % template_name.replace("_", " ")
row = layout.row()
row.operator("pose.metarig_generate", text="Generate")
row.operator("pose.metarig_validate", text="Check")
row.operator("pose.metarig_graph", text="Graph")
row = layout.row()
row.prop(pose_templates, "generate_def_rig")
row = layout.row()
col = row.column()
col.template_list(pose_templates, "templates", pose_templates, "active_template_index", rows=1)
subrow = col.split(percentage=0.5, align=True)
subsubrow = subrow.row(align=True)
subsubrow.operator("pose.metarig_assign", text="Assign")
subsubrow.operator("pose.metarig_clear", text="Clear")
subsubrow = subrow.split(percentage=0.8)
subsubrow.operator("pose.metarig_sample_add", text="Sample").metarig_type = self.templates[pose_templates.active_template_index]
subsubrow.operator("pose.metarig_sample_add", text="All").metarig_type = "" # self.templates[pose_templates.active_template_index]
sub = row.column(align=True)
sub.operator("pose.metarig_reload", icon="FILE_REFRESH", text="")
# operators
from bpy.props import StringProperty
class Reload(bpy.types.Operator):
'''Re-Scan the metarig package directory for scripts'''
bl_idname = "pose.metarig_reload"
bl_label = "Re-Scan the list of metarig types"
def execute(self, context):
DATA_PT_template.templates[:] = metarig_templates()
return ('FINISHED',)
def rigify_report_exception(operator, exception):
import traceback
import sys
import os
# find the module name where the error happened
# hint, this is the metarig type!
exceptionType, exceptionValue, exceptionTraceback = sys.exc_info()
fn = traceback.extract_tb(exceptionTraceback)[-1][0]
fn = os.path.basename(fn)
fn = os.path.splitext(fn)[0]
message = []
if fn.startswith("__"):
message.append("Incorrect armature...")
else:
message.append("Incorrect armature for type '%s'" % fn)
message.append(exception.message)
message.reverse() # XXX - stupid! menu's are upside down!
operator.report(set(['INFO']), '\n'.join(message))
class Generate(bpy.types.Operator):
'''Generates a metarig from the active armature'''
bl_idname = "pose.metarig_generate"
bl_label = "Generate Metarig"
def execute(self, context):
import rigify
reload(rigify)
meta_def = context.scene.pose_templates.generate_def_rig
try:
rigify.generate_rig(context, context.object, META_DEF=meta_def)
except rigify.RigifyError as rig_exception:
rigify_report_exception(self, rig_exception)
return ('FINISHED',)
class Validate(bpy.types.Operator):
'''Validate a metarig from the active armature'''
bl_idname = "pose.metarig_validate"
bl_label = "Validate Metarig"
def execute(self, context):
import rigify
reload(rigify)
try:
rigify.validate_rig(context, context.object)
except rigify.RigifyError as rig_exception:
rigify_report_exception(self, rig_exception)
return ('FINISHED',)
class Sample(bpy.types.Operator):
'''Create a sample metarig to be modified before generating the final rig.'''
bl_idname = "pose.metarig_sample_add"
bl_label = "Re-Scan Metarig Scripts"
metarig_type = StringProperty(name="Type", description="Name of the rig type to generate a sample of, a blank string for all", maxlen=128, default="")
def execute(self, context):
import rigify
reload(rigify)
final = (self.properties.metarig_type == "")
objects = rigify.generate_test(context, metarig_type=self.properties.metarig_type, GENERATE_FINAL=final)
if len(objects) > 1:
for i, (obj_meta, obj_gen) in enumerate(objects):
obj_meta.location.x = i * 1.0
if obj_gen:
obj_gen.location.x = i * 1.0
return ('FINISHED',)
class Graph(bpy.types.Operator):
'''Create a graph from the active armature through graphviz'''
bl_idname = "pose.metarig_graph"
bl_label = "Pose Graph"
def execute(self, context):
import os
import graphviz_export
import bpy
reload(graphviz_export)
obj = bpy.context.object
path = os.path.splitext(bpy.data.filename)[0] + "-" + bpy.utils.clean_name(obj.name)
path_dot = path + ".dot"
path_png = path + ".png"
saved = graphviz_export.graph_armature(bpy.context.object, path_dot, CONSTRAINTS=False, DRIVERS=False)
if saved:
# if we seriously want this working everywhere we'll need some new approach
#os.system("dot -Tpng %s > %s; gnome-open %s &" % (path_dot, path_png, path_png))
os.system("python /b/xdot.py '%s' &" % path_dot)
return ('FINISHED',)
class AsScript(bpy.types.Operator):
'''Write the edit armature out as a python script'''
bl_idname = "pose.metarig_to_script"
bl_label = "Write Metarig to Script"
bl_register = True
bl_undo = True
path = StringProperty(name="File Path", description="File path used for exporting the Armature file", maxlen=1024, default="")
def execute(self, context):
import rigify_utils
reload(rigify_utils)
obj = context.object
code = rigify_utils.write_meta_rig(obj)
path = self.properties.path
file = open(path, "w")
file.write(code)
file.close()
return ('FINISHED',)
def invoke(self, context, event):
import os
obj = context.object
self.properties.path = os.path.splitext(bpy.data.filename)[0] + "-" + bpy.utils.clean_name(obj.name) + ".py"
wm = context.manager
wm.add_fileselect(self)
return ('RUNNING_MODAL',)
# operators that use the GUI
class ActiveAssign(bpy.types.Operator):
'''Assign to the active posebone'''
bl_idname = "pose.metarig_assign"
bl_label = "Assign to the active posebone"
def poll(self, context):
bone = context.active_pose_bone
return bool(bone and bone.id_data.mode == 'POSE')
def execute(self, context):
scene = context.scene
pose_templates = scene.pose_templates
template_name = DATA_PT_template.templates[pose_templates.active_template_index]
context.active_pose_bone["type"] = template_name
return ('FINISHED',)
class ActiveClear(bpy.types.Operator):
'''Clear type from the active posebone'''
bl_idname = "pose.metarig_clear"
bl_label = "Metarig Clear Type"
def poll(self, context):
bone = context.active_pose_bone
return bool(bone and bone.id_data.mode == 'POSE')
def execute(self, context):
scene = context.scene
del context.active_pose_bone["type"]
return ('FINISHED',)
import space_info
import dynamic_menu
class INFO_MT_armature_metarig_add(dynamic_menu.DynMenu):
bl_idname = "INFO_MT_armature_metarig_add"
bl_label = "Meta-Rig"
def draw(self, context):
import rigify
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
for submodule_type in rigify.get_submodule_types():
text = bpy.utils.display_name(submodule_type)
layout.operator("pose.metarig_sample_add", text=text, icon='OUTLINER_OB_ARMATURE').metarig_type = submodule_type
bpy.types.register(DATA_PT_template)
bpy.types.register(PoseTemplateSettings)
bpy.types.register(PoseTemplate)
bpy.ops.add(Reload)
bpy.ops.add(Generate)
bpy.ops.add(Validate)
bpy.ops.add(Sample)
bpy.ops.add(Graph)
bpy.ops.add(AsScript)
bpy.ops.add(ActiveAssign)
bpy.ops.add(ActiveClear)
bpy.types.register(INFO_MT_armature_metarig_add)
menu_func = (lambda self, context: self.layout.menu("INFO_MT_armature_metarig_add", icon='OUTLINER_OB_ARMATURE'))
menu_item = dynamic_menu.add(bpy.types.INFO_MT_armature_add, menu_func)

View File

@@ -632,12 +632,12 @@ static void rna_def_edit_bone(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Selected", "");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
prop= RNA_def_property(srna, "head_selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "selected_head", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_ROOTSEL);
RNA_def_property_ui_text(prop, "Head Selected", "");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
prop= RNA_def_property(srna, "tail_selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "selected_tail", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_TIPSEL);
RNA_def_property_ui_text(prop, "Tail Selected", "");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");