Mod_util: Add back vcos parameter to get_texture_coords_mesh().

Now we use vcos when provided, and fall back to mesh vertices' co
otherwise.

Deform modifiers usually do not have up-to-date coordinates in Mesh
itself, only in given vcos array!
This commit is contained in:
2018-05-08 11:57:34 +02:00
parent 029d3fa8b6
commit 0cd3412d4c
3 changed files with 10 additions and 4 deletions

View File

@@ -72,10 +72,12 @@ void modifier_init_texture(const Scene *scene, Tex *tex)
}
/* TODO to be renamed to get_texture_coords once we are done with moving modifiers to Mesh. */
/** \param cos may be NULL, in which case we use directly mesh vertices' coordinates. */
void get_texture_coords_mesh(
MappingInfoModifierData *dmd,
Object *ob,
Mesh *mesh,
float (*cos)[3],
float (*r_texco)[3])
{
const int numVerts = mesh->totvert;
@@ -135,16 +137,19 @@ void get_texture_coords_mesh(
for (i = 0; i < numVerts; ++i, ++mv, ++r_texco) {
switch (texmapping) {
case MOD_DISP_MAP_LOCAL:
copy_v3_v3(*r_texco, mv->co);
copy_v3_v3(*r_texco, cos != NULL ? *cos : mv->co);
break;
case MOD_DISP_MAP_GLOBAL:
mul_v3_m4v3(*r_texco, ob->obmat, mv->co);
mul_v3_m4v3(*r_texco, ob->obmat, cos != NULL ? *cos : mv->co);
break;
case MOD_DISP_MAP_OBJECT:
mul_v3_m4v3(*r_texco, ob->obmat, mv->co);
mul_v3_m4v3(*r_texco, ob->obmat, cos != NULL ? *cos : mv->co);
mul_m4_v3(mapob_imat, *r_texco);
break;
}
if (cos != NULL) {
cos++;
}
}
}

View File

@@ -48,6 +48,7 @@ void get_texture_coords_mesh(
struct MappingInfoModifierData *dmd,
struct Object *ob,
struct Mesh *mesh,
float (*cos)[3],
float (*r_texco)[3]);
void modifier_vgroup_cache(struct ModifierData *md, float (*vertexCos)[3]);
struct DerivedMesh *get_cddm(struct Object *ob, struct BMEditMesh *em, struct DerivedMesh *dm,

View File

@@ -145,7 +145,7 @@ void weightvg_do_mask(const int num, const int *indices, float *org_w, const flo
t_map.texmapping = tex_mapping;
tex_co = MEM_calloc_arrayN(numVerts, sizeof(*tex_co), "WeightVG Modifier, TEX mode, tex_co");
get_texture_coords_mesh(&t_map, ob, mesh, tex_co);
get_texture_coords_mesh(&t_map, ob, mesh, NULL, tex_co);
modifier_init_texture(scene, texture);