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Fix T91803: Freestyle rendering as pass broken after recent changes

This commit is contained in:
2021-09-29 21:13:03 +02:00
parent a2e321aa6d
commit 0cddbcf1d7
6 changed files with 53 additions and 40 deletions

View File

@@ -494,7 +494,7 @@ void FRS_composite_result(Render *re, ViewLayer *view_layer, Render *freestyle_r
if (view_layer->freestyle_config.flags & FREESTYLE_AS_RENDER_PASS) {
// Create a blank render pass output.
RE_create_render_pass(
re->result, RE_PASSNAME_FREESTYLE, 4, "RGBA", view_layer->name, re->viewname);
re->result, RE_PASSNAME_FREESTYLE, 4, "RGBA", view_layer->name, re->viewname, true);
}
return;
}
@@ -530,7 +530,7 @@ void FRS_composite_result(Render *re, ViewLayer *view_layer, Render *freestyle_r
if (view_layer->freestyle_config.flags & FREESTYLE_AS_RENDER_PASS) {
RE_create_render_pass(
re->result, RE_PASSNAME_FREESTYLE, 4, "RGBA", view_layer->name, re->viewname);
re->result, RE_PASSNAME_FREESTYLE, 4, "RGBA", view_layer->name, re->viewname, true);
dest = RE_RenderLayerGetPass(rl, RE_PASSNAME_FREESTYLE, re->viewname);
}
else {

View File

@@ -233,7 +233,8 @@ void RE_create_render_pass(struct RenderResult *rr,
int channels,
const char *chan_id,
const char *layername,
const char *viewname);
const char *viewname,
const bool allocate);
/* obligatory initialize call, disprect is optional */
void RE_InitState(struct Render *re,

View File

@@ -207,11 +207,10 @@ static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y,
/* Add render passes. */
RenderPass *result_pass = render_layer_add_pass(
rr, rl, engine->bake.depth, RE_PASSNAME_COMBINED, "", "RGBA");
RenderPass *primitive_pass = render_layer_add_pass(rr, rl, 4, "BakePrimitive", "", "RGBA");
RenderPass *differential_pass = render_layer_add_pass(rr, rl, 4, "BakeDifferential", "", "RGBA");
render_result_passes_allocated_ensure(rr);
rr, rl, engine->bake.depth, RE_PASSNAME_COMBINED, "", "RGBA", true);
RenderPass *primitive_pass = render_layer_add_pass(rr, rl, 4, "BakePrimitive", "", "RGBA", true);
RenderPass *differential_pass = render_layer_add_pass(
rr, rl, 4, "BakeDifferential", "", "RGBA", true);
/* Fill render passes from bake pixel array, to be read by the render engine. */
for (int ty = 0; ty < h; ty++) {
@@ -414,7 +413,7 @@ void RE_engine_add_pass(RenderEngine *engine,
return;
}
RE_create_render_pass(re->result, name, channels, chan_id, layername, NULL);
RE_create_render_pass(re->result, name, channels, chan_id, layername, NULL, false);
}
void RE_engine_end_result(

View File

@@ -2817,7 +2817,7 @@ RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const cha
BLI_freelinkN(&rl->passes, rp);
}
/* create a totally new pass */
return render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, viewname, "RGBA");
return render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, viewname, "RGBA", true);
}
bool RE_allow_render_generic_object(Object *ob)

View File

@@ -213,12 +213,37 @@ static void set_pass_full_name(
/********************************** New **************************************/
static void render_layer_allocate_pass(RenderResult *rr, RenderPass *rp)
{
if (rp->rect != NULL) {
return;
}
const size_t rectsize = ((size_t)rr->rectx) * rr->recty * rp->channels;
rp->rect = MEM_callocN(sizeof(float) * rectsize, rp->name);
if (STREQ(rp->name, RE_PASSNAME_VECTOR)) {
/* initialize to max speed */
float *rect = rp->rect;
for (int x = rectsize - 1; x >= 0; x--) {
rect[x] = PASS_VECTOR_MAX;
}
}
else if (STREQ(rp->name, RE_PASSNAME_Z)) {
float *rect = rp->rect;
for (int x = rectsize - 1; x >= 0; x--) {
rect[x] = 10e10;
}
}
}
RenderPass *render_layer_add_pass(RenderResult *rr,
RenderLayer *rl,
int channels,
const char *name,
const char *viewname,
const char *chan_id)
const char *chan_id,
const bool allocate)
{
const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name);
@@ -250,8 +275,13 @@ RenderPass *render_layer_add_pass(RenderResult *rr,
BLI_addtail(&rl->passes, rpass);
/* The result contains non-allocated pass now, so tag it as such. */
rr->passes_allocated = false;
if (allocate) {
render_layer_allocate_pass(rr, rpass);
}
else {
/* The result contains non-allocated pass now, so tag it as such. */
rr->passes_allocated = false;
}
return rpass;
}
@@ -323,14 +353,14 @@ RenderResult *render_result_new(Render *re,
#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \
do { \
if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id) == NULL) { \
if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id, false) == NULL) { \
render_result_free(rr); \
return NULL; \
} \
} while (false)
/* A renderlayer should always have a Combined pass. */
render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA");
render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA", false);
if (view_layer->passflag & SCE_PASS_Z) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z");
@@ -427,7 +457,7 @@ RenderResult *render_result_new(Render *re,
}
/* a renderlayer should always have a Combined pass */
render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA");
render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA", false);
}
/* NOTE: this has to be in sync with `scene.c`. */
@@ -453,26 +483,7 @@ void render_result_passes_allocated_ensure(RenderResult *rr)
continue;
}
if (rp->rect != NULL) {
continue;
}
const size_t rectsize = ((size_t)rr->rectx) * rr->recty * rp->channels;
rp->rect = MEM_callocN(sizeof(float) * rectsize, rp->name);
if (STREQ(rp->name, RE_PASSNAME_VECTOR)) {
/* initialize to max speed */
float *rect = rp->rect;
for (int x = rectsize - 1; x >= 0; x--) {
rect[x] = PASS_VECTOR_MAX;
}
}
else if (STREQ(rp->name, RE_PASSNAME_Z)) {
float *rect = rp->rect;
for (int x = rectsize - 1; x >= 0; x--) {
rect[x] = 10e10;
}
}
render_layer_allocate_pass(rr, rp);
}
}
@@ -501,7 +512,7 @@ void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewna
&rl->passes, main_rp->fullname, offsetof(RenderPass, fullname));
if (!rp) {
render_layer_add_pass(
rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id);
rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id, false);
}
}
}
@@ -512,7 +523,8 @@ void RE_create_render_pass(RenderResult *rr,
int channels,
const char *chan_id,
const char *layername,
const char *viewname)
const char *viewname,
const bool allocate)
{
RenderLayer *rl;
RenderPass *rp;
@@ -542,7 +554,7 @@ void RE_create_render_pass(RenderResult *rr,
}
if (!rp) {
render_layer_add_pass(rr, rl, channels, name, view, chan_id);
render_layer_add_pass(rr, rl, channels, name, view, chan_id, allocate);
}
}
}

View File

@@ -83,7 +83,8 @@ struct RenderPass *render_layer_add_pass(struct RenderResult *rr,
int channels,
const char *name,
const char *viewname,
const char *chan_id);
const char *chan_id,
const bool allocate);
int render_result_exr_file_read_path(struct RenderResult *rr,
struct RenderLayer *rl_single,